summaryrefslogtreecommitdiffstats
path: root/libs/hwui
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui')
-rw-r--r--libs/hwui/Android.mk47
-rw-r--r--libs/hwui/Caches.h83
-rw-r--r--libs/hwui/DisplayListRenderer.cpp588
-rw-r--r--libs/hwui/DisplayListRenderer.h383
-rw-r--r--libs/hwui/Extensions.h96
-rw-r--r--libs/hwui/FboCache.cpp91
-rw-r--r--libs/hwui/FboCache.h79
-rw-r--r--libs/hwui/FontRenderer.cpp833
-rw-r--r--libs/hwui/FontRenderer.h276
-rw-r--r--libs/hwui/GammaFontRenderer.cpp103
-rw-r--r--libs/hwui/GammaFontRenderer.h48
-rw-r--r--libs/hwui/GradientCache.cpp188
-rw-r--r--libs/hwui/GradientCache.h96
-rw-r--r--libs/hwui/Layer.h93
-rw-r--r--libs/hwui/LayerCache.cpp158
-rw-r--r--libs/hwui/LayerCache.h141
-rw-r--r--libs/hwui/Line.h130
-rw-r--r--libs/hwui/MODULE_LICENSE_APACHE20
-rw-r--r--libs/hwui/Matrix.cpp321
-rw-r--r--libs/hwui/Matrix.h140
-rw-r--r--libs/hwui/NOTICE190
-rw-r--r--libs/hwui/OpenGLDebugRenderer.cpp116
-rw-r--r--libs/hwui/OpenGLDebugRenderer.h69
-rw-r--r--libs/hwui/OpenGLRenderer.cpp1366
-rw-r--r--libs/hwui/OpenGLRenderer.h445
-rw-r--r--libs/hwui/Patch.cpp163
-rw-r--r--libs/hwui/Patch.h112
-rw-r--r--libs/hwui/PatchCache.cpp100
-rw-r--r--libs/hwui/PatchCache.h65
-rw-r--r--libs/hwui/PathCache.cpp224
-rw-r--r--libs/hwui/PathCache.h173
-rw-r--r--libs/hwui/Program.cpp144
-rw-r--r--libs/hwui/Program.h134
-rw-r--r--libs/hwui/ProgramCache.cpp615
-rw-r--r--libs/hwui/ProgramCache.h261
-rw-r--r--libs/hwui/Properties.h59
-rw-r--r--libs/hwui/Rect.h167
-rw-r--r--libs/hwui/SkiaColorFilter.cpp102
-rw-r--r--libs/hwui/SkiaColorFilter.h118
-rw-r--r--libs/hwui/SkiaShader.cpp338
-rw-r--r--libs/hwui/SkiaShader.h215
-rw-r--r--libs/hwui/Snapshot.h256
-rw-r--r--libs/hwui/TextDropShadowCache.cpp149
-rw-r--r--libs/hwui/TextDropShadowCache.h151
-rw-r--r--libs/hwui/Texture.h81
-rw-r--r--libs/hwui/TextureCache.cpp237
-rw-r--r--libs/hwui/TextureCache.h104
-rw-r--r--libs/hwui/Vertex.h46
-rw-r--r--libs/hwui/utils/Compare.h40
-rw-r--r--libs/hwui/utils/GenerationCache.h245
-rw-r--r--libs/hwui/utils/SortedList.h242
-rw-r--r--libs/hwui/utils/SortedListImpl.cpp126
-rw-r--r--libs/hwui/utils/SortedListImpl.h65
53 files changed, 10812 insertions, 0 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
new file mode 100644
index 0000000..437a9ef
--- /dev/null
+++ b/libs/hwui/Android.mk
@@ -0,0 +1,47 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+# Only build libhwui when USE_OPENGL_RENDERER is
+# defined in the current device/board configuration
+ifeq ($(USE_OPENGL_RENDERER),true)
+ LOCAL_SRC_FILES:= \
+ utils/SortedListImpl.cpp \
+ DisplayListRenderer.cpp \
+ FboCache.cpp \
+ FontRenderer.cpp \
+ GammaFontRenderer.cpp \
+ GradientCache.cpp \
+ LayerCache.cpp \
+ Matrix.cpp \
+ OpenGLDebugRenderer.cpp \
+ OpenGLRenderer.cpp \
+ Patch.cpp \
+ PatchCache.cpp \
+ PathCache.cpp \
+ Program.cpp \
+ ProgramCache.cpp \
+ SkiaColorFilter.cpp \
+ SkiaShader.cpp \
+ TextureCache.cpp \
+ TextDropShadowCache.cpp
+
+ LOCAL_C_INCLUDES += \
+ $(JNI_H_INCLUDE) \
+ $(LOCAL_PATH)/../../include/utils \
+ external/skia/include/core \
+ external/skia/include/effects \
+ external/skia/include/images \
+ external/skia/src/ports \
+ external/skia/include/utils
+
+ LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER
+ LOCAL_MODULE_CLASS := SHARED_LIBRARIES
+ LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia
+ LOCAL_MODULE := libhwui
+ LOCAL_MODULE_TAGS := optional
+ LOCAL_PRELINK_MODULE := false
+
+ include $(BUILD_SHARED_LIBRARY)
+
+ include $(call all-makefiles-under,$(LOCAL_PATH))
+endif
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
new file mode 100644
index 0000000..2952a66
--- /dev/null
+++ b/libs/hwui/Caches.h
@@ -0,0 +1,83 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_CACHES_H
+#define ANDROID_UI_CACHES_H
+
+#ifndef LOG_TAG
+ #define LOG_TAG "OpenGLRenderer"
+#endif
+
+#include <utils/Singleton.h>
+
+#include "TextureCache.h"
+#include "LayerCache.h"
+#include "GradientCache.h"
+#include "PatchCache.h"
+#include "GammaFontRenderer.h"
+#include "ProgramCache.h"
+#include "PathCache.h"
+#include "TextDropShadowCache.h"
+#include "FboCache.h"
+#include "Line.h"
+
+namespace android {
+namespace uirenderer {
+
+struct CacheLogger {
+ CacheLogger() {
+ LOGD("Creating caches");
+ }
+}; // struct CacheLogger
+
+class Caches: public Singleton<Caches> {
+ Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
+ lastDstMode(GL_ZERO), currentProgram(NULL) {
+ }
+
+ friend class Singleton<Caches>;
+
+ CacheLogger logger;
+
+public:
+ bool blend;
+ GLenum lastSrcMode;
+ GLenum lastDstMode;
+ Program* currentProgram;
+
+ TextureCache textureCache;
+ LayerCache layerCache;
+ GradientCache gradientCache;
+ ProgramCache programCache;
+ PathCache pathCache;
+ PatchCache patchCache;
+ TextDropShadowCache dropShadowCache;
+ FboCache fboCache;
+ GammaFontRenderer fontRenderer;
+
+ Line line;
+}; // class Caches
+
+}; // namespace uirenderer
+
+#ifdef USE_OPENGL_RENDERER
+using namespace uirenderer;
+ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
+#endif
+
+}; // namespace android
+
+#endif // ANDROID_UI_CACHES_H
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
new file mode 100644
index 0000000..b3517c4
--- /dev/null
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -0,0 +1,588 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "DisplayListRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define PATH_HEAP_SIZE 64
+
+///////////////////////////////////////////////////////////////////////////////
+// Helpers
+///////////////////////////////////////////////////////////////////////////////
+
+PathHeap::PathHeap(): mHeap(PATH_HEAP_SIZE * sizeof(SkPath)) {
+}
+
+PathHeap::PathHeap(SkFlattenableReadBuffer& buffer): mHeap(PATH_HEAP_SIZE * sizeof(SkPath)) {
+ int count = buffer.readS32();
+
+ mPaths.setCount(count);
+ SkPath** ptr = mPaths.begin();
+ SkPath* p = (SkPath*) mHeap.allocThrow(count * sizeof(SkPath));
+
+ for (int i = 0; i < count; i++) {
+ new (p) SkPath;
+ p->unflatten(buffer);
+ *ptr++ = p;
+ p++;
+ }
+}
+
+PathHeap::~PathHeap() {
+ SkPath** iter = mPaths.begin();
+ SkPath** stop = mPaths.end();
+ while (iter < stop) {
+ (*iter)->~SkPath();
+ iter++;
+ }
+}
+
+int PathHeap::append(const SkPath& path) {
+ SkPath* p = (SkPath*) mHeap.allocThrow(sizeof(SkPath));
+ new (p) SkPath(path);
+ *mPaths.append() = p;
+ return mPaths.count();
+}
+
+void PathHeap::flatten(SkFlattenableWriteBuffer& buffer) const {
+ int count = mPaths.count();
+
+ buffer.write32(count);
+ SkPath** iter = mPaths.begin();
+ SkPath** stop = mPaths.end();
+ while (iter < stop) {
+ (*iter)->flatten(buffer);
+ iter++;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Display list
+///////////////////////////////////////////////////////////////////////////////
+
+DisplayList::DisplayList(const DisplayListRenderer& recorder) {
+ const SkWriter32& writer = recorder.writeStream();
+ init();
+
+ if (writer.size() == 0) {
+ return;
+ }
+
+ size_t size = writer.size();
+ void* buffer = sk_malloc_throw(size);
+ writer.flatten(buffer);
+ mReader.setMemory(buffer, size);
+
+ mRCPlayback.reset(&recorder.mRCRecorder);
+ mRCPlayback.setupBuffer(mReader);
+
+ mTFPlayback.reset(&recorder.mTFRecorder);
+ mTFPlayback.setupBuffer(mReader);
+
+ const SkTDArray<const SkFlatBitmap*>& bitmaps = recorder.getBitmaps();
+ mBitmapCount = bitmaps.count();
+ if (mBitmapCount > 0) {
+ mBitmaps = new SkBitmap[mBitmapCount];
+ for (const SkFlatBitmap** flatBitmapPtr = bitmaps.begin();
+ flatBitmapPtr != bitmaps.end(); flatBitmapPtr++) {
+ const SkFlatBitmap* flatBitmap = *flatBitmapPtr;
+ int index = flatBitmap->index() - 1;
+ flatBitmap->unflatten(&mBitmaps[index], &mRCPlayback);
+ }
+ }
+
+ const SkTDArray<const SkFlatMatrix*>& matrices = recorder.getMatrices();
+ mMatrixCount = matrices.count();
+ if (mMatrixCount > 0) {
+ mMatrices = new SkMatrix[mMatrixCount];
+ for (const SkFlatMatrix** matrixPtr = matrices.begin();
+ matrixPtr != matrices.end(); matrixPtr++) {
+ const SkFlatMatrix* flatMatrix = *matrixPtr;
+ flatMatrix->unflatten(&mMatrices[flatMatrix->index() - 1]);
+ }
+ }
+
+ const SkTDArray<const SkFlatPaint*>& paints = recorder.getPaints();
+ mPaintCount = paints.count();
+ if (mPaintCount > 0) {
+ mPaints = new SkPaint[mPaintCount];
+ for (const SkFlatPaint** flatPaintPtr = paints.begin();
+ flatPaintPtr != paints.end(); flatPaintPtr++) {
+ const SkFlatPaint* flatPaint = *flatPaintPtr;
+ int index = flatPaint->index() - 1;
+ flatPaint->unflatten(&mPaints[index], &mRCPlayback, &mTFPlayback);
+ }
+ }
+
+ mPathHeap = recorder.mPathHeap;
+ mPathHeap->safeRef();
+}
+
+DisplayList::~DisplayList() {
+ sk_free((void*) mReader.base());
+
+ Caches& caches = Caches::getInstance();
+ for (int i = 0; i < mBitmapCount; i++) {
+ caches.textureCache.remove(&mBitmaps[i]);
+ }
+
+ delete[] mBitmaps;
+ delete[] mMatrices;
+ delete[] mPaints;
+
+ mPathHeap->safeUnref();
+}
+
+void DisplayList::init() {
+ mBitmaps = NULL;
+ mMatrices = NULL;
+ mPaints = NULL;
+ mPathHeap = NULL;
+ mBitmapCount = mMatrixCount = mPaintCount = 0;
+}
+
+void DisplayList::replay(OpenGLRenderer& renderer) {
+ TextContainer text;
+ mReader.rewind();
+
+ int saveCount = renderer.getSaveCount() - 1;
+
+ while (!mReader.eof()) {
+ switch (mReader.readInt()) {
+ case AcquireContext: {
+ renderer.acquireContext();
+ }
+ break;
+ case ReleaseContext: {
+ renderer.releaseContext();
+ }
+ break;
+ case Save: {
+ renderer.save(getInt());
+ }
+ break;
+ case Restore: {
+ renderer.restore();
+ }
+ break;
+ case RestoreToCount: {
+ renderer.restoreToCount(saveCount + getInt());
+ }
+ break;
+ case SaveLayer: {
+ renderer.saveLayer(getFloat(), getFloat(), getFloat(), getFloat(),
+ getPaint(), getInt());
+ }
+ break;
+ case Translate: {
+ renderer.translate(getFloat(), getFloat());
+ }
+ break;
+ case Rotate: {
+ renderer.rotate(getFloat());
+ }
+ break;
+ case Scale: {
+ renderer.scale(getFloat(), getFloat());
+ }
+ break;
+ case SetMatrix: {
+ renderer.setMatrix(getMatrix());
+ }
+ break;
+ case ConcatMatrix: {
+ renderer.concatMatrix(getMatrix());
+ }
+ break;
+ case ClipRect: {
+ renderer.clipRect(getFloat(), getFloat(), getFloat(), getFloat(),
+ (SkRegion::Op) getInt());
+ }
+ break;
+ case DrawBitmap: {
+ renderer.drawBitmap(getBitmap(), getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case DrawBitmapMatrix: {
+ renderer.drawBitmap(getBitmap(), getMatrix(), getPaint());
+ }
+ break;
+ case DrawBitmapRect: {
+ renderer.drawBitmap(getBitmap(), getFloat(), getFloat(), getFloat(), getFloat(),
+ getFloat(), getFloat(), getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case DrawPatch: {
+ int32_t* xDivs = NULL;
+ int32_t* yDivs = NULL;
+ uint32_t* colors = NULL;
+ uint32_t xDivsCount = 0;
+ uint32_t yDivsCount = 0;
+ int8_t numColors = 0;
+
+ SkBitmap* bitmap = getBitmap();
+
+ xDivs = getInts(xDivsCount);
+ yDivs = getInts(yDivsCount);
+ colors = getUInts(numColors);
+
+ renderer.drawPatch(bitmap, xDivs, yDivs, colors, xDivsCount, yDivsCount,
+ numColors, getFloat(), getFloat(), getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case DrawColor: {
+ renderer.drawColor(getInt(), (SkXfermode::Mode) getInt());
+ }
+ break;
+ case DrawRect: {
+ renderer.drawRect(getFloat(), getFloat(), getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case DrawPath: {
+ renderer.drawPath(getPath(), getPaint());
+ }
+ break;
+ case DrawLines: {
+ int count = 0;
+ float* points = getFloats(count);
+ renderer.drawLines(points, count, getPaint());
+ }
+ break;
+ case DrawText: {
+ getText(&text);
+ renderer.drawText(text.text(), text.length(), getInt(),
+ getFloat(), getFloat(), getPaint());
+ }
+ break;
+ case ResetShader: {
+ renderer.resetShader();
+ }
+ break;
+ case SetupShader: {
+ // TODO: Implement
+ }
+ break;
+ case ResetColorFilter: {
+ renderer.resetColorFilter();
+ }
+ break;
+ case SetupColorFilter: {
+ // TODO: Implement
+ }
+ break;
+ case ResetShadow: {
+ renderer.resetShadow();
+ }
+ break;
+ case SetupShadow: {
+ renderer.setupShadow(getFloat(), getFloat(), getFloat(), getInt());
+ }
+ break;
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Base structure
+///////////////////////////////////////////////////////////////////////////////
+
+DisplayListRenderer::DisplayListRenderer():
+ mHeap(HEAP_BLOCK_SIZE), mWriter(MIN_WRITER_SIZE) {
+ mBitmapIndex = mMatrixIndex = mPaintIndex = 1;
+ mPathHeap = NULL;
+}
+
+DisplayListRenderer::~DisplayListRenderer() {
+ reset();
+}
+
+void DisplayListRenderer::reset() {
+ if (mPathHeap) {
+ mPathHeap->unref();
+ mPathHeap = NULL;
+ }
+
+ mBitmaps.reset();
+ mMatrices.reset();
+ mPaints.reset();
+
+ mWriter.reset();
+ mHeap.reset();
+
+ mRCRecorder.reset();
+ mTFRecorder.reset();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Operations
+///////////////////////////////////////////////////////////////////////////////
+
+void DisplayListRenderer::setViewport(int width, int height) {
+ mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
+
+ mWidth = width;
+ mHeight = height;
+}
+
+void DisplayListRenderer::prepare(bool opaque) {
+ mSnapshot = new Snapshot(mFirstSnapshot,
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+ mSaveCount = 1;
+ mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
+}
+
+void DisplayListRenderer::acquireContext() {
+ addOp(DisplayList::AcquireContext);
+ OpenGLRenderer::acquireContext();
+}
+
+void DisplayListRenderer::releaseContext() {
+ addOp(DisplayList::ReleaseContext);
+ OpenGLRenderer::releaseContext();
+}
+
+int DisplayListRenderer::save(int flags) {
+ addOp(DisplayList::Save);
+ addInt(flags);
+ return OpenGLRenderer::save(flags);
+}
+
+void DisplayListRenderer::restore() {
+ addOp(DisplayList::Restore);
+ OpenGLRenderer::restore();
+}
+
+void DisplayListRenderer::restoreToCount(int saveCount) {
+ addOp(DisplayList::RestoreToCount);
+ addInt(saveCount);
+ OpenGLRenderer::restoreToCount(saveCount);
+}
+
+int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* p, int flags) {
+ addOp(DisplayList::SaveLayer);
+ addBounds(left, top, right, bottom);
+ addPaint(p);
+ addInt(flags);
+ return OpenGLRenderer::save(flags);
+}
+
+void DisplayListRenderer::translate(float dx, float dy) {
+ addOp(DisplayList::Translate);
+ addPoint(dx, dy);
+ OpenGLRenderer::translate(dx, dy);
+}
+
+void DisplayListRenderer::rotate(float degrees) {
+ addOp(DisplayList::Rotate);
+ addFloat(degrees);
+ OpenGLRenderer::rotate(degrees);
+}
+
+void DisplayListRenderer::scale(float sx, float sy) {
+ addOp(DisplayList::Scale);
+ addPoint(sx, sy);
+ OpenGLRenderer::scale(sx, sy);
+}
+
+void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
+ addOp(DisplayList::SetMatrix);
+ addMatrix(matrix);
+ OpenGLRenderer::setMatrix(matrix);
+}
+
+void DisplayListRenderer::concatMatrix(SkMatrix* matrix) {
+ addOp(DisplayList::ConcatMatrix);
+ addMatrix(matrix);
+ OpenGLRenderer::concatMatrix(matrix);
+}
+
+bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
+ SkRegion::Op op) {
+ addOp(DisplayList::ClipRect);
+ addBounds(left, top, right, bottom);
+ addInt(op);
+ return OpenGLRenderer::clipRect(left, top, right, bottom, op);
+}
+
+void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint) {
+ addOp(DisplayList::DrawBitmap);
+ addBitmap(bitmap);
+ addPoint(left, top);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix,
+ const SkPaint* paint) {
+ addOp(DisplayList::DrawBitmapMatrix);
+ addBitmap(bitmap);
+ addMatrix(matrix);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, const SkPaint* paint) {
+ addOp(DisplayList::DrawBitmapRect);
+ addBitmap(bitmap);
+ addBounds(srcLeft, srcTop, srcRight, srcBottom);
+ addBounds(dstLeft, dstTop, dstRight, dstBottom);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, const SkPaint* paint) {
+ addOp(DisplayList::DrawPatch);
+ addBitmap(bitmap);
+ addInts(xDivs, width);
+ addInts(yDivs, height);
+ addUInts(colors, numColors);
+ addBounds(left, top, right, bottom);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
+ addOp(DisplayList::DrawColor);
+ addInt(color);
+ addInt(mode);
+}
+
+void DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
+ const SkPaint* paint) {
+ addOp(DisplayList::DrawRect);
+ addBounds(left, top, right, bottom);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
+ addOp(DisplayList::DrawPath);
+ addPath(path);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawLines(float* points, int count, const SkPaint* paint) {
+ addOp(DisplayList::DrawLines);
+ addFloats(points, count);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
+ float x, float y, SkPaint* paint) {
+ addOp(DisplayList::DrawText);
+ addText(text, bytesCount);
+ addInt(count);
+ addPoint(x, y);
+ addPaint(paint);
+}
+
+void DisplayListRenderer::resetShader() {
+ addOp(DisplayList::ResetShader);
+ OpenGLRenderer::resetShader();
+}
+
+void DisplayListRenderer::setupShader(SkiaShader* shader) {
+ // TODO: Implement
+ OpenGLRenderer::setupShader(shader);
+}
+
+void DisplayListRenderer::resetColorFilter() {
+ addOp(DisplayList::ResetColorFilter);
+ OpenGLRenderer::resetColorFilter();
+}
+
+void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
+ // TODO: Implement
+ OpenGLRenderer::setupColorFilter(filter);
+}
+
+void DisplayListRenderer::resetShadow() {
+ addOp(DisplayList::ResetShadow);
+ OpenGLRenderer::resetShadow();
+}
+
+void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) {
+ addOp(DisplayList::SetupShadow);
+ addFloat(radius);
+ addPoint(dx, dy);
+ addInt(color);
+ OpenGLRenderer::setupShadow(radius, dx, dy, color);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Recording management
+///////////////////////////////////////////////////////////////////////////////
+
+int DisplayListRenderer::find(SkTDArray<const SkFlatPaint*>& paints, const SkPaint* paint) {
+ if (paint == NULL) {
+ return 0;
+ }
+
+ SkFlatPaint* flat = SkFlatPaint::Flatten(&mHeap, *paint, mPaintIndex,
+ &mRCRecorder, &mTFRecorder);
+ int index = SkTSearch<SkFlatData>((const SkFlatData**) paints.begin(),
+ paints.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare);
+ if (index >= 0) {
+ (void) mHeap.unalloc(flat);
+ return paints[index]->index();
+ }
+
+ index = ~index;
+ *paints.insert(index) = flat;
+ return mPaintIndex++;
+}
+
+int DisplayListRenderer::find(SkTDArray<const SkFlatMatrix*>& matrices, const SkMatrix* matrix) {
+ if (matrix == NULL) {
+ return 0;
+ }
+
+ SkFlatMatrix* flat = SkFlatMatrix::Flatten(&mHeap, *matrix, mMatrixIndex);
+ int index = SkTSearch<SkFlatData>((const SkFlatData**) matrices.begin(),
+ matrices.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare);
+ if (index >= 0) {
+ (void) mHeap.unalloc(flat);
+ return matrices[index]->index();
+ }
+ index = ~index;
+ *matrices.insert(index) = flat;
+ return mMatrixIndex++;
+}
+
+int DisplayListRenderer::find(SkTDArray<const SkFlatBitmap*>& bitmaps, const SkBitmap& bitmap) {
+ SkFlatBitmap* flat = SkFlatBitmap::Flatten(&mHeap, bitmap, mBitmapIndex, &mRCRecorder);
+ int index = SkTSearch<SkFlatData>((const SkFlatData**) bitmaps.begin(),
+ bitmaps.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare);
+ if (index >= 0) {
+ (void) mHeap.unalloc(flat);
+ return bitmaps[index]->index();
+ }
+ index = ~index;
+ *bitmaps.insert(index) = flat;
+ return mBitmapIndex++;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
new file mode 100644
index 0000000..9e6d5b1
--- /dev/null
+++ b/libs/hwui/DisplayListRenderer.h
@@ -0,0 +1,383 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_DISPLAY_LIST_RENDERER_H
+#define ANDROID_UI_DISPLAY_LIST_RENDERER_H
+
+#include <SkChunkAlloc.h>
+#include <SkFlattenable.h>
+#include <SkMatrix.h>
+#include <SkPaint.h>
+#include <SkPath.h>
+#include <SkPictureFlat.h>
+#include <SkRefCnt.h>
+#include <SkTDArray.h>
+#include <SkTSearch.h>
+
+#include "OpenGLRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define MIN_WRITER_SIZE 16384
+#define HEAP_BLOCK_SIZE 4096
+
+///////////////////////////////////////////////////////////////////////////////
+// Helpers
+///////////////////////////////////////////////////////////////////////////////
+
+class PathHeap: public SkRefCnt {
+public:
+ PathHeap();
+ PathHeap(SkFlattenableReadBuffer& buffer);
+ ~PathHeap();
+
+ int append(const SkPath& path);
+
+ int count() const { return mPaths.count(); }
+
+ SkPath& operator[](int index) const {
+ return *mPaths[index];
+ }
+
+ void flatten(SkFlattenableWriteBuffer& buffer) const;
+
+private:
+ SkChunkAlloc mHeap;
+ SkTDArray<SkPath*> mPaths;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Display list
+///////////////////////////////////////////////////////////////////////////////
+
+class DisplayListRenderer;
+
+/**
+ * Replays recorded drawing commands.
+ */
+class DisplayList {
+public:
+ DisplayList(const DisplayListRenderer& recorder);
+ ~DisplayList();
+
+ enum Op {
+ AcquireContext,
+ ReleaseContext,
+ Save,
+ Restore,
+ RestoreToCount,
+ SaveLayer,
+ Translate,
+ Rotate,
+ Scale,
+ SetMatrix,
+ ConcatMatrix,
+ ClipRect,
+ DrawBitmap,
+ DrawBitmapMatrix,
+ DrawBitmapRect,
+ DrawPatch,
+ DrawColor,
+ DrawRect,
+ DrawPath,
+ DrawLines,
+ DrawText,
+ ResetShader,
+ SetupShader,
+ ResetColorFilter,
+ SetupColorFilter,
+ ResetShadow,
+ SetupShadow
+ };
+
+ void replay(OpenGLRenderer& renderer);
+
+private:
+ void init();
+
+ class TextContainer {
+ public:
+ size_t length() const {
+ return mByteLength;
+ }
+
+ const char* text() const {
+ return (const char*) mText;
+ }
+
+ size_t mByteLength;
+ const char* mText;
+ };
+
+ SkBitmap* getBitmap() {
+ int index = getInt();
+ return &mBitmaps[index - 1];
+ }
+
+ inline int getIndex() {
+ return mReader.readInt();
+ }
+
+ inline int getInt() {
+ return mReader.readInt();
+ }
+
+ SkMatrix* getMatrix() {
+ int index = getInt();
+ if (index == 0) {
+ return NULL;
+ }
+ return &mMatrices[index - 1];
+ }
+
+ SkPath* getPath() {
+ return &(*mPathHeap)[getInt() - 1];
+ }
+
+ SkPaint* getPaint() {
+ int index = getInt();
+ if (index == 0) {
+ return NULL;
+ }
+ return &mPaints[index - 1];
+ }
+
+ inline float getFloat() {
+ return mReader.readScalar();
+ }
+
+ int32_t* getInts(uint32_t& count) {
+ count = getInt();
+ return (int32_t*) mReader.skip(count * sizeof(int32_t));
+ }
+
+ uint32_t* getUInts(int8_t& count) {
+ count = getInt();
+ return (uint32_t*) mReader.skip(count * sizeof(uint32_t));
+ }
+
+ float* getFloats(int& count) {
+ count = getInt();
+ return (float*) mReader.skip(count * sizeof(float));
+ }
+
+ void getText(TextContainer* text) {
+ size_t length = text->mByteLength = getInt();
+ text->mText = (const char*) mReader.skip(length);
+ }
+
+ PathHeap* mPathHeap;
+
+ SkBitmap* mBitmaps;
+ int mBitmapCount;
+
+ SkMatrix* mMatrices;
+ int mMatrixCount;
+
+ SkPaint* mPaints;
+ int mPaintCount;
+
+ mutable SkFlattenableReadBuffer mReader;
+
+ SkRefCntPlayback mRCPlayback;
+ SkTypefacePlayback mTFPlayback;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Renderer
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Records drawing commands in a display list for latter playback.
+ */
+class DisplayListRenderer: public OpenGLRenderer {
+public:
+ DisplayListRenderer();
+ ~DisplayListRenderer();
+
+ void setViewport(int width, int height);
+ void prepare(bool opaque);
+
+ void acquireContext();
+ void releaseContext();
+
+ int save(int flags);
+ void restore();
+ void restoreToCount(int saveCount);
+
+ int saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* p, int flags);
+
+ void translate(float dx, float dy);
+ void rotate(float degrees);
+ void scale(float sx, float sy);
+
+ void setMatrix(SkMatrix* matrix);
+ void concatMatrix(SkMatrix* matrix);
+
+ bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
+
+ void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, const SkPaint* paint);
+ void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, const SkPaint* paint);
+ void drawColor(int color, SkXfermode::Mode mode);
+ void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
+ void drawPath(SkPath* path, SkPaint* paint);
+ void drawLines(float* points, int count, const SkPaint* paint);
+ void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
+
+ void resetShader();
+ void setupShader(SkiaShader* shader);
+
+ void resetColorFilter();
+ void setupColorFilter(SkiaColorFilter* filter);
+
+ void resetShadow();
+ void setupShadow(float radius, float dx, float dy, int color);
+
+ void reset();
+
+ DisplayList* getDisplayList() const {
+ return new DisplayList(*this);
+ }
+
+ const SkWriter32& writeStream() const {
+ return mWriter;
+ }
+
+ const SkTDArray<const SkFlatBitmap*>& getBitmaps() const {
+ return mBitmaps;
+ }
+
+ const SkTDArray<const SkFlatMatrix*>& getMatrices() const {
+ return mMatrices;
+ }
+
+ const SkTDArray<const SkFlatPaint*>& getPaints() const {
+ return mPaints;
+ }
+
+private:
+ inline void addOp(DisplayList::Op drawOp) {
+ mWriter.writeInt(drawOp);
+ }
+
+ inline void addInt(int value) {
+ mWriter.writeInt(value);
+ }
+
+ void addInts(const int32_t* values, uint32_t count) {
+ mWriter.writeInt(count);
+ for (uint32_t i = 0; i < count; i++) {
+ mWriter.writeInt(values[i]);
+ }
+ }
+
+ void addUInts(const uint32_t* values, int8_t count) {
+ mWriter.writeInt(count);
+ for (int8_t i = 0; i < count; i++) {
+ mWriter.writeInt(values[i]);
+ }
+ }
+
+ inline void addFloat(float value) {
+ mWriter.writeScalar(value);
+ }
+
+ void addFloats(const float* values, int count) {
+ mWriter.writeInt(count);
+ for (int i = 0; i < count; i++) {
+ mWriter.writeScalar(values[i]);
+ }
+ }
+
+ inline void addPoint(float x, float y) {
+ mWriter.writeScalar(x);
+ mWriter.writeScalar(y);
+ }
+
+ inline void addBounds(float left, float top, float right, float bottom) {
+ mWriter.writeScalar(left);
+ mWriter.writeScalar(top);
+ mWriter.writeScalar(right);
+ mWriter.writeScalar(bottom);
+ }
+
+ inline void addText(const void* text, size_t byteLength) {
+ mWriter.writeInt(byteLength);
+ mWriter.writePad(text, byteLength);
+ }
+
+ inline void addPath(const SkPath* path) {
+ if (mPathHeap == NULL) {
+ mPathHeap = new PathHeap();
+ }
+ addInt(mPathHeap->append(*path));
+ }
+
+ int find(SkTDArray<const SkFlatPaint*>& paints, const SkPaint* paint);
+
+ inline void addPaint(const SkPaint* paint) {
+ addInt(find(mPaints, paint));
+ }
+
+ int find(SkTDArray<const SkFlatMatrix*>& matrices, const SkMatrix* matrix);
+
+ inline void addMatrix(const SkMatrix* matrix) {
+ addInt(find(mMatrices, matrix));
+ }
+
+ int find(SkTDArray<const SkFlatBitmap*>& bitmaps, const SkBitmap& bitmap);
+
+ inline void addBitmap(const SkBitmap* bitmap) {
+ addInt(find(mBitmaps, *bitmap));
+ }
+
+ SkChunkAlloc mHeap;
+
+ int mBitmapIndex;
+ SkTDArray<const SkFlatBitmap*> mBitmaps;
+
+ int mMatrixIndex;
+ SkTDArray<const SkFlatMatrix*> mMatrices;
+
+ int mPaintIndex;
+ SkTDArray<const SkFlatPaint*> mPaints;
+
+ PathHeap* mPathHeap;
+ SkWriter32 mWriter;
+
+ SkRefCntRecorder mRCRecorder;
+ SkRefCntRecorder mTFRecorder;
+
+ friend class DisplayList;
+
+}; // class DisplayListRenderer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_DISPLAY_LIST_RENDERER_H
diff --git a/libs/hwui/Extensions.h b/libs/hwui/Extensions.h
new file mode 100644
index 0000000..d50d36e
--- /dev/null
+++ b/libs/hwui/Extensions.h
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_EXTENSIONS_H
+#define ANDROID_UI_EXTENSIONS_H
+
+#include <utils/SortedVector.h>
+#include <utils/String8.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#define DEBUG_EXTENSIONS 0
+
+// Debug
+#if DEBUG_EXTENSIONS
+ #define EXT_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define EXT_LOGD(...)
+#endif
+
+class Extensions {
+public:
+ Extensions() {
+ const char* buffer = (const char*) glGetString(GL_EXTENSIONS);
+ const char* current = buffer;
+ const char* head = current;
+ EXT_LOGD("Available GL extensions:");
+ do {
+ head = strchr(current, ' ');
+ String8 s(current, head ? head - current : strlen(current));
+ if (s.length()) {
+ mExtensionList.add(s);
+ EXT_LOGD(" %s", s.string());
+ }
+ current = head + 1;
+ } while (head);
+
+ mHasNPot = hasExtension("GL_OES_texture_npot");
+ mHasDrawPath = hasExtension("GL_NV_draw_path");
+ mHasCoverageSample = hasExtension("GL_NV_coverage_sample");
+ mHasFramebufferFetch = hasExtension("GL_NV_shader_framebuffer_fetch");
+
+ mExtensions = buffer;
+ }
+
+ inline bool hasNPot() const { return mHasNPot; }
+ inline bool hasDrawPath() const { return mHasDrawPath; }
+ inline bool hasCoverageSample() const { return mHasCoverageSample; }
+ inline bool hasFramebufferFetch() const { return mHasFramebufferFetch; }
+
+ bool hasExtension(const char* extension) const {
+ const String8 s(extension);
+ return mExtensionList.indexOf(s) >= 0;
+ }
+
+ void dump() {
+ LOGD("Supported extensions:\n%s", mExtensions);
+ }
+
+private:
+ SortedVector<String8> mExtensionList;
+
+ const char* mExtensions;
+
+ bool mHasNPot;
+ bool mHasDrawPath;
+ bool mHasCoverageSample;
+ bool mHasFramebufferFetch;
+}; // class Extensions
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_EXTENSIONS_H
diff --git a/libs/hwui/FboCache.cpp b/libs/hwui/FboCache.cpp
new file mode 100644
index 0000000..2ef71c2
--- /dev/null
+++ b/libs/hwui/FboCache.cpp
@@ -0,0 +1,91 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <stdlib.h>
+
+#include "FboCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+FboCache::FboCache(): mMaxSize(DEFAULT_FBO_CACHE_SIZE) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_FBO_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting fbo cache size to %s", property);
+ mMaxSize = atoi(property);
+ } else {
+ LOGD(" Using default fbo cache size of %d", DEFAULT_FBO_CACHE_SIZE);
+ }
+}
+
+FboCache::~FboCache() {
+ clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t FboCache::getSize() {
+ return mCache.size();
+}
+
+uint32_t FboCache::getMaxSize() {
+ return mMaxSize;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void FboCache::clear() {
+ for (size_t i = 0; i < mCache.size(); i++) {
+ const GLuint fbo = mCache.itemAt(i);
+ glDeleteFramebuffers(1, &fbo);
+ }
+ mCache.clear();
+}
+
+GLuint FboCache::get() {
+ GLuint fbo;
+ if (mCache.size() > 0) {
+ fbo = mCache.itemAt(mCache.size() - 1);
+ mCache.removeAt(mCache.size() - 1);
+ } else {
+ glGenFramebuffers(1, &fbo);
+ }
+ return fbo;
+}
+
+bool FboCache::put(GLuint fbo) {
+ if (mCache.size() < mMaxSize) {
+ mCache.add(fbo);
+ return true;
+ }
+
+ glDeleteFramebuffers(1, &fbo);
+ return false;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/FboCache.h b/libs/hwui/FboCache.h
new file mode 100644
index 0000000..ec4afe9
--- /dev/null
+++ b/libs/hwui/FboCache.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_FBO_CACHE_H
+#define ANDROID_UI_FBO_CACHE_H
+
+#include <GLES2/gl2.h>
+
+#include <utils/SortedVector.h>
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache
+///////////////////////////////////////////////////////////////////////////////
+
+class FboCache {
+public:
+ FboCache();
+ ~FboCache();
+
+ /**
+ * Returns an FBO from the cache. If no FBO is available, a new one
+ * is created. If creating a new FBO fails, 0 is returned.
+ *
+ * When an FBO is obtained from the cache, it is removed and the
+ * total number of FBOs available in the cache decreases.
+ *
+ * @return The name of the FBO, or 0 if no FBO can be obtained.
+ */
+ GLuint get();
+
+ /**
+ * Adds the specified FBO to the cache.
+ *
+ * @param fbo The FBO to add to the cache.
+ *
+ * @return True if the FBO was added, false otherwise.
+ */
+ bool put(GLuint fbo);
+
+ /**
+ * Clears the cache. This causes all FBOs to be deleted.
+ */
+ void clear();
+
+ /**
+ * Returns the current size of the cache.
+ */
+ uint32_t getSize();
+
+ /**
+ * Returns the maximum number of FBOs that the cache can hold.
+ */
+ uint32_t getMaxSize();
+
+private:
+ SortedVector<GLuint> mCache;
+ uint32_t mMaxSize;
+}; // class FboCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_FBO_CACHE_H
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
new file mode 100644
index 0000000..1b21aee
--- /dev/null
+++ b/libs/hwui/FontRenderer.cpp
@@ -0,0 +1,833 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <SkUtils.h>
+
+#include <cutils/properties.h>
+
+#include <utils/Log.h>
+
+#include "FontRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define DEFAULT_TEXT_CACHE_WIDTH 1024
+#define DEFAULT_TEXT_CACHE_HEIGHT 256
+
+///////////////////////////////////////////////////////////////////////////////
+// Font
+///////////////////////////////////////////////////////////////////////////////
+
+Font::Font(FontRenderer* state, uint32_t fontId, float fontSize) :
+ mState(state), mFontId(fontId), mFontSize(fontSize) {
+}
+
+
+Font::~Font() {
+ for (uint32_t ct = 0; ct < mState->mActiveFonts.size(); ct++) {
+ if (mState->mActiveFonts[ct] == this) {
+ mState->mActiveFonts.removeAt(ct);
+ break;
+ }
+ }
+
+ for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) {
+ CachedGlyphInfo* glyph = mCachedGlyphs.valueAt(i);
+ delete glyph;
+ }
+}
+
+void Font::invalidateTextureCache() {
+ for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) {
+ mCachedGlyphs.valueAt(i)->mIsValid = false;
+ }
+}
+
+void Font::measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds) {
+ int nPenX = x + glyph->mBitmapLeft;
+ int nPenY = y + glyph->mBitmapTop;
+
+ int width = (int) glyph->mBitmapWidth;
+ int height = (int) glyph->mBitmapHeight;
+
+ if (bounds->bottom > nPenY) {
+ bounds->bottom = nPenY;
+ }
+ if (bounds->left > nPenX) {
+ bounds->left = nPenX;
+ }
+ if (bounds->right < nPenX + width) {
+ bounds->right = nPenX + width;
+ }
+ if (bounds->top < nPenY + height) {
+ bounds->top = nPenY + height;
+ }
+}
+
+void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) {
+ int nPenX = x + glyph->mBitmapLeft;
+ int nPenY = y + glyph->mBitmapTop + glyph->mBitmapHeight;
+
+ float u1 = glyph->mBitmapMinU;
+ float u2 = glyph->mBitmapMaxU;
+ float v1 = glyph->mBitmapMinV;
+ float v2 = glyph->mBitmapMaxV;
+
+ int width = (int) glyph->mBitmapWidth;
+ int height = (int) glyph->mBitmapHeight;
+
+ mState->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
+ nPenX + width, nPenY, 0, u2, v2,
+ nPenX + width, nPenY - height, 0, u2, v1,
+ nPenX, nPenY - height, 0, u1, v1);
+}
+
+void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
+ uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH) {
+ int nPenX = x + glyph->mBitmapLeft;
+ int nPenY = y + glyph->mBitmapTop;
+
+ uint32_t endX = glyph->mStartX + glyph->mBitmapWidth;
+ uint32_t endY = glyph->mStartY + glyph->mBitmapHeight;
+
+ uint32_t cacheWidth = mState->getCacheWidth();
+ const uint8_t* cacheBuffer = mState->getTextTextureData();
+
+ uint32_t cacheX = 0, cacheY = 0;
+ int32_t bX = 0, bY = 0;
+ for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) {
+ for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) {
+ if (bX < 0 || bY < 0 || bX >= (int32_t) bitmapW || bY >= (int32_t) bitmapH) {
+ LOGE("Skipping invalid index");
+ continue;
+ }
+ uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX];
+ bitmap[bY * bitmapW + bX] = tempCol;
+ }
+ }
+
+}
+
+Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) {
+ CachedGlyphInfo* cachedGlyph = NULL;
+ ssize_t index = mCachedGlyphs.indexOfKey(utfChar);
+ if (index >= 0) {
+ cachedGlyph = mCachedGlyphs.valueAt(index);
+ } else {
+ cachedGlyph = cacheGlyph(paint, utfChar);
+ }
+
+ // Is the glyph still in texture cache?
+ if (!cachedGlyph->mIsValid) {
+ const SkGlyph& skiaGlyph = paint->getUnicharMetrics(utfChar);
+ updateGlyphCache(paint, skiaGlyph, cachedGlyph);
+ }
+
+ return cachedGlyph;
+}
+
+void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ int numGlyphs, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
+ if (bitmap != NULL && bitmapW > 0 && bitmapH > 0) {
+ renderUTF(paint, text, start, len, numGlyphs, x, y, BITMAP, bitmap,
+ bitmapW, bitmapH, NULL);
+ } else {
+ renderUTF(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL, 0, 0, NULL);
+ }
+
+}
+
+void Font::measureUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ int numGlyphs, Rect *bounds) {
+ if (bounds == NULL) {
+ LOGE("No return rectangle provided to measure text");
+ return;
+ }
+ bounds->set(1e6, -1e6, -1e6, 1e6);
+ renderUTF(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds);
+}
+
+#define SkAutoKern_AdjustF(prev, next) (((next) - (prev) + 32) >> 6 << 16)
+
+void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
+ uint32_t bitmapW, uint32_t bitmapH,Rect *bounds) {
+ if (numGlyphs == 0 || text == NULL || len == 0) {
+ return;
+ }
+
+ SkFixed penX = SkIntToFixed(x);
+ int penY = y;
+ int glyphsLeft = 1;
+ if (numGlyphs > 0) {
+ glyphsLeft = numGlyphs;
+ }
+
+ SkFixed prevRsbDelta = 0;
+ penX += SK_Fixed1 / 2;
+
+ text += start;
+
+ while (glyphsLeft > 0) {
+ int32_t utfChar = SkUTF16_NextUnichar((const uint16_t**) &text);
+
+ // Reached the end of the string
+ if (utfChar < 0) {
+ break;
+ }
+
+ CachedGlyphInfo* cachedGlyph = getCachedUTFChar(paint, utfChar);
+ penX += SkAutoKern_AdjustF(prevRsbDelta, cachedGlyph->mLsbDelta);
+ prevRsbDelta = cachedGlyph->mRsbDelta;
+
+ // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
+ if (cachedGlyph->mIsValid) {
+ switch(mode) {
+ case FRAMEBUFFER:
+ drawCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY);
+ break;
+ case BITMAP:
+ drawCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY, bitmap, bitmapW, bitmapH);
+ break;
+ case MEASURE:
+ measureCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY, bounds);
+ break;
+ }
+ }
+
+ penX += cachedGlyph->mAdvanceX;
+
+ // If we were given a specific number of glyphs, decrement
+ if (numGlyphs > 0) {
+ glyphsLeft--;
+ }
+ }
+}
+
+void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo* glyph) {
+ glyph->mAdvanceX = skiaGlyph.fAdvanceX;
+ glyph->mAdvanceY = skiaGlyph.fAdvanceY;
+ glyph->mBitmapLeft = skiaGlyph.fLeft;
+ glyph->mBitmapTop = skiaGlyph.fTop;
+ glyph->mLsbDelta = skiaGlyph.fLsbDelta;
+ glyph->mRsbDelta = skiaGlyph.fRsbDelta;
+
+ uint32_t startX = 0;
+ uint32_t startY = 0;
+
+ // Get the bitmap for the glyph
+ paint->findImage(skiaGlyph);
+ glyph->mIsValid = mState->cacheBitmap(skiaGlyph, &startX, &startY);
+
+ if (!glyph->mIsValid) {
+ return;
+ }
+
+ uint32_t endX = startX + skiaGlyph.fWidth;
+ uint32_t endY = startY + skiaGlyph.fHeight;
+
+ glyph->mStartX = startX;
+ glyph->mStartY = startY;
+ glyph->mBitmapWidth = skiaGlyph.fWidth;
+ glyph->mBitmapHeight = skiaGlyph.fHeight;
+
+ uint32_t cacheWidth = mState->getCacheWidth();
+ uint32_t cacheHeight = mState->getCacheHeight();
+
+ glyph->mBitmapMinU = (float) startX / (float) cacheWidth;
+ glyph->mBitmapMinV = (float) startY / (float) cacheHeight;
+ glyph->mBitmapMaxU = (float) endX / (float) cacheWidth;
+ glyph->mBitmapMaxV = (float) endY / (float) cacheHeight;
+
+ mState->mUploadTexture = true;
+}
+
+Font::CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, int32_t glyph) {
+ CachedGlyphInfo* newGlyph = new CachedGlyphInfo();
+ mCachedGlyphs.add(glyph, newGlyph);
+
+ const SkGlyph& skiaGlyph = paint->getUnicharMetrics(glyph);
+ newGlyph->mGlyphIndex = skiaGlyph.fID;
+ newGlyph->mIsValid = false;
+
+ updateGlyphCache(paint, skiaGlyph, newGlyph);
+
+ return newGlyph;
+}
+
+Font* Font::create(FontRenderer* state, uint32_t fontId, float fontSize) {
+ Vector<Font*> &activeFonts = state->mActiveFonts;
+
+ for (uint32_t i = 0; i < activeFonts.size(); i++) {
+ Font* font = activeFonts[i];
+ if (font->mFontId == fontId && font->mFontSize == fontSize) {
+ return font;
+ }
+ }
+
+ Font* newFont = new Font(state, fontId, fontSize);
+ activeFonts.push(newFont);
+ return newFont;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// FontRenderer
+///////////////////////////////////////////////////////////////////////////////
+
+FontRenderer::FontRenderer() {
+ LOGD("Creating FontRenderer");
+
+ mGammaTable = NULL;
+ mInitialized = false;
+ mMaxNumberOfQuads = 1024;
+ mCurrentQuadIndex = 0;
+ mTextureId = 0;
+
+ mTextMeshPtr = NULL;
+ mTextTexture = NULL;
+
+ mIndexBufferID = 0;
+
+ mCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
+ mCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT;
+
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_TEXT_CACHE_WIDTH, property, NULL) > 0) {
+ LOGD(" Setting text cache width to %s pixels", property);
+ mCacheWidth = atoi(property);
+ } else {
+ LOGD(" Using default text cache width of %i pixels", mCacheWidth);
+ }
+
+ if (property_get(PROPERTY_TEXT_CACHE_HEIGHT, property, NULL) > 0) {
+ LOGD(" Setting text cache width to %s pixels", property);
+ mCacheHeight = atoi(property);
+ } else {
+ LOGD(" Using default text cache height of %i pixels", mCacheHeight);
+ }
+}
+
+FontRenderer::~FontRenderer() {
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ delete mCacheLines[i];
+ }
+ mCacheLines.clear();
+
+ if (mInitialized) {
+ delete[] mTextMeshPtr;
+ delete[] mTextTexture;
+ }
+
+ if (mTextureId) {
+ glDeleteTextures(1, &mTextureId);
+ }
+
+ Vector<Font*> fontsToDereference = mActiveFonts;
+ for (uint32_t i = 0; i < fontsToDereference.size(); i++) {
+ delete fontsToDereference[i];
+ }
+}
+
+void FontRenderer::flushAllAndInvalidate() {
+ if (mCurrentQuadIndex != 0) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+ for (uint32_t i = 0; i < mActiveFonts.size(); i++) {
+ mActiveFonts[i]->invalidateTextureCache();
+ }
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ mCacheLines[i]->mCurrentCol = 0;
+ }
+}
+
+bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY) {
+ // If the glyph is too tall, don't cache it
+ if (glyph.fHeight > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
+ LOGE("Font size to large to fit in cache. width, height = %i, %i",
+ (int) glyph.fWidth, (int) glyph.fHeight);
+ return false;
+ }
+
+ // Now copy the bitmap into the cache texture
+ uint32_t startX = 0;
+ uint32_t startY = 0;
+
+ bool bitmapFit = false;
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
+ if (bitmapFit) {
+ break;
+ }
+ }
+
+ // If the new glyph didn't fit, flush the state so far and invalidate everything
+ if (!bitmapFit) {
+ flushAllAndInvalidate();
+
+ // Try to fit it again
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
+ if (bitmapFit) {
+ break;
+ }
+ }
+
+ // if we still don't fit, something is wrong and we shouldn't draw
+ if (!bitmapFit) {
+ LOGE("Bitmap doesn't fit in cache. width, height = %i, %i",
+ (int) glyph.fWidth, (int) glyph.fHeight);
+ return false;
+ }
+ }
+
+ *retOriginX = startX;
+ *retOriginY = startY;
+
+ uint32_t endX = startX + glyph.fWidth;
+ uint32_t endY = startY + glyph.fHeight;
+
+ uint32_t cacheWidth = mCacheWidth;
+
+ uint8_t* cacheBuffer = mTextTexture;
+ uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
+ unsigned int stride = glyph.rowBytes();
+
+ uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
+ for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
+ for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY++) {
+ uint8_t tempCol = bitmapBuffer[bY * stride + bX];
+ cacheBuffer[cacheY * cacheWidth + cacheX] = mGammaTable[tempCol];
+ }
+ }
+
+ return true;
+}
+
+void FontRenderer::initTextTexture() {
+ mTextTexture = new uint8_t[mCacheWidth * mCacheHeight];
+ memset(mTextTexture, 0, mCacheWidth * mCacheHeight * sizeof(uint8_t));
+
+ mUploadTexture = false;
+
+ glGenTextures(1, &mTextureId);
+ glBindTexture(GL_TEXTURE_2D, mTextureId);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ // Initialize texture dimentions
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mCacheWidth, mCacheHeight, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, 0);
+
+ mLinearFiltering = false;
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ // Split up our cache texture into lines of certain widths
+ int nextLine = 0;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 18, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, 42, nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(mCacheWidth, mCacheHeight - nextLine, nextLine, 0));
+}
+
+// Avoid having to reallocate memory and render quad by quad
+void FontRenderer::initVertexArrayBuffers() {
+ uint32_t numIndicies = mMaxNumberOfQuads * 6;
+ uint32_t indexBufferSizeBytes = numIndicies * sizeof(uint16_t);
+ uint16_t* indexBufferData = (uint16_t*) malloc(indexBufferSizeBytes);
+
+ // Four verts, two triangles , six indices per quad
+ for (uint32_t i = 0; i < mMaxNumberOfQuads; i++) {
+ int i6 = i * 6;
+ int i4 = i * 4;
+
+ indexBufferData[i6 + 0] = i4 + 0;
+ indexBufferData[i6 + 1] = i4 + 1;
+ indexBufferData[i6 + 2] = i4 + 2;
+
+ indexBufferData[i6 + 3] = i4 + 0;
+ indexBufferData[i6 + 4] = i4 + 2;
+ indexBufferData[i6 + 5] = i4 + 3;
+ }
+
+ glGenBuffers(1, &mIndexBufferID);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBufferID);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexBufferSizeBytes, indexBufferData, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ free(indexBufferData);
+
+ uint32_t coordSize = 3;
+ uint32_t uvSize = 2;
+ uint32_t vertsPerQuad = 4;
+ uint32_t vertexBufferSize = mMaxNumberOfQuads * vertsPerQuad * coordSize * uvSize;
+ mTextMeshPtr = new float[vertexBufferSize];
+}
+
+// We don't want to allocate anything unless we actually draw text
+void FontRenderer::checkInit() {
+ if (mInitialized) {
+ return;
+ }
+
+ initTextTexture();
+ initVertexArrayBuffers();
+
+ // We store a string with letters in a rough frequency of occurrence
+ mLatinPrecache = String16("eisarntolcdugpmhbyfvkwzxjq ");
+ mLatinPrecache += String16("EISARNTOLCDUGPMHBYFVKWZXJQ");
+ mLatinPrecache += String16(",.?!()-+@;:`'");
+ mLatinPrecache += String16("0123456789");
+
+ mInitialized = true;
+}
+
+void FontRenderer::checkTextureUpdate() {
+ if (!mUploadTexture) {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextureId);
+
+ // Iterate over all the cache lines and see which ones need to be updated
+ for (uint32_t i = 0; i < mCacheLines.size(); i++) {
+ CacheTextureLine* cl = mCacheLines[i];
+ if(cl->mDirty) {
+ uint32_t xOffset = 0;
+ uint32_t yOffset = cl->mCurrentRow;
+ uint32_t width = mCacheWidth;
+ uint32_t height = cl->mMaxHeight;
+ void* textureData = mTextTexture + yOffset*width;
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, width, height,
+ GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
+
+ cl->mDirty = false;
+ }
+ }
+
+ mUploadTexture = false;
+}
+
+void FontRenderer::issueDrawCommand() {
+ checkTextureUpdate();
+
+ float* vtx = mTextMeshPtr;
+ float* tex = vtx + 3;
+
+ // position is slot 0
+ uint32_t slot = 0;
+ glVertexAttribPointer(slot, 3, GL_FLOAT, false, 20, vtx);
+
+ // texture0 is slot 1
+ slot = 1;
+ glVertexAttribPointer(slot, 2, GL_FLOAT, false, 20, tex);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBufferID);
+ glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL);
+}
+
+void FontRenderer::appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2,
+ float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
+ float x4, float y4, float z4, float u4, float v4) {
+ if (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom) {
+ return;
+ }
+
+ const uint32_t vertsPerQuad = 4;
+ const uint32_t floatsPerVert = 5;
+ float* currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
+
+ (*currentPos++) = x1;
+ (*currentPos++) = y1;
+ (*currentPos++) = z1;
+ (*currentPos++) = u1;
+ (*currentPos++) = v1;
+
+ (*currentPos++) = x2;
+ (*currentPos++) = y2;
+ (*currentPos++) = z2;
+ (*currentPos++) = u2;
+ (*currentPos++) = v2;
+
+ (*currentPos++) = x3;
+ (*currentPos++) = y3;
+ (*currentPos++) = z3;
+ (*currentPos++) = u3;
+ (*currentPos++) = v3;
+
+ (*currentPos++) = x4;
+ (*currentPos++) = y4;
+ (*currentPos++) = z4;
+ (*currentPos++) = u4;
+ (*currentPos++) = v4;
+
+ mCurrentQuadIndex++;
+
+ if (mCurrentQuadIndex == mMaxNumberOfQuads) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+}
+
+uint32_t FontRenderer::getRemainingCacheCapacity() {
+ uint32_t remainingCapacity = 0;
+ float totalPixels = 0;
+ for(uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ remainingCapacity += (mCacheLines[i]->mMaxWidth - mCacheLines[i]->mCurrentCol);
+ totalPixels += mCacheLines[i]->mMaxWidth;
+ }
+ remainingCapacity = (remainingCapacity * 100) / totalPixels;
+ return remainingCapacity;
+}
+
+void FontRenderer::precacheLatin(SkPaint* paint) {
+ // Remaining capacity is measured in %
+ uint32_t remainingCapacity = getRemainingCacheCapacity();
+ uint32_t precacheIdx = 0;
+ while(remainingCapacity > 25 && precacheIdx < mLatinPrecache.size()) {
+ mCurrentFont->getCachedUTFChar(paint, (int32_t)mLatinPrecache[precacheIdx]);
+ remainingCapacity = getRemainingCacheCapacity();
+ precacheIdx ++;
+ }
+}
+
+void FontRenderer::setFont(SkPaint* paint, uint32_t fontId, float fontSize) {
+ uint32_t currentNumFonts = mActiveFonts.size();
+ mCurrentFont = Font::create(this, fontId, fontSize);
+
+ const float maxPrecacheFontSize = 40.0f;
+ bool isNewFont = currentNumFonts != mActiveFonts.size();
+
+ if (isNewFont && fontSize <= maxPrecacheFontSize) {
+ precacheLatin(paint);
+ }
+}
+
+FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const char *text,
+ uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius) {
+ checkInit();
+
+ if (!mCurrentFont) {
+ DropShadow image;
+ image.width = 0;
+ image.height = 0;
+ image.image = NULL;
+ image.penX = 0;
+ image.penY = 0;
+ return image;
+ }
+
+ Rect bounds;
+ mCurrentFont->measureUTF(paint, text, startIndex, len, numGlyphs, &bounds);
+ uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
+ uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
+ uint8_t* dataBuffer = new uint8_t[paddedWidth * paddedHeight];
+ for (uint32_t i = 0; i < paddedWidth * paddedHeight; i++) {
+ dataBuffer[i] = 0;
+ }
+
+ int penX = radius - bounds.left;
+ int penY = radius - bounds.bottom;
+
+ mCurrentFont->renderUTF(paint, text, startIndex, len, numGlyphs, penX, penY,
+ dataBuffer, paddedWidth, paddedHeight);
+ blurImage(dataBuffer, paddedWidth, paddedHeight, radius);
+
+ DropShadow image;
+ image.width = paddedWidth;
+ image.height = paddedHeight;
+ image.image = dataBuffer;
+ image.penX = penX;
+ image.penY = penY;
+ return image;
+}
+
+void FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text,
+ uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y) {
+ checkInit();
+
+ if (!mCurrentFont) {
+ LOGE("No font set");
+ return;
+ }
+
+ mClip = clip;
+ mCurrentFont->renderUTF(paint, text, startIndex, len, numGlyphs, x, y);
+
+ if (mCurrentQuadIndex != 0) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+}
+
+void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) {
+ // Compute gaussian weights for the blur
+ // e is the euler's number
+ float e = 2.718281828459045f;
+ float pi = 3.1415926535897932f;
+ // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
+ // x is of the form [-radius .. 0 .. radius]
+ // and sigma varies with radius.
+ // Based on some experimental radius values and sigma's
+ // we approximately fit sigma = f(radius) as
+ // sigma = radius * 0.3 + 0.6
+ // The larger the radius gets, the more our gaussian blur
+ // will resemble a box blur since with large sigma
+ // the gaussian curve begins to lose its shape
+ float sigma = 0.3f * (float)radius + 0.6f;
+
+ // Now compute the coefficints
+ // We will store some redundant values to save some math during
+ // the blur calculations
+ // precompute some values
+ float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma);
+ float coeff2 = - 1.0f / (2.0f * sigma * sigma);
+
+ float normalizeFactor = 0.0f;
+ for(int32_t r = -radius; r <= radius; r ++) {
+ float floatR = (float) r;
+ weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
+ normalizeFactor += weights[r + radius];
+ }
+
+ //Now we need to normalize the weights because all our coefficients need to add up to one
+ normalizeFactor = 1.0f / normalizeFactor;
+ for(int32_t r = -radius; r <= radius; r ++) {
+ weights[r + radius] *= normalizeFactor;
+ }
+}
+
+void FontRenderer::horizontalBlur(float* weights, int32_t radius,
+ const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
+ float blurredPixel = 0.0f;
+ float currentPixel = 0.0f;
+
+ for(int32_t y = 0; y < height; y ++) {
+
+ const uint8_t* input = source + y * width;
+ uint8_t* output = dest + y * width;
+
+ for(int32_t x = 0; x < width; x ++) {
+ blurredPixel = 0.0f;
+ const float* gPtr = weights;
+ // Optimization for non-border pixels
+ if ((x > radius) && (x < (width - radius))) {
+ const uint8_t *i = input + (x - radius);
+ for(int r = -radius; r <= radius; r ++) {
+ currentPixel = (float) (*i);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ i++;
+ }
+ } else {
+ for(int32_t r = -radius; r <= radius; r ++) {
+ // Stepping left and right away from the pixel
+ int validW = x + r;
+ if(validW < 0) {
+ validW = 0;
+ }
+ if(validW > width - 1) {
+ validW = width - 1;
+ }
+
+ currentPixel = (float)(input[validW]);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ }
+ }
+ *output = (uint8_t)blurredPixel;
+ output ++;
+ }
+ }
+}
+
+void FontRenderer::verticalBlur(float* weights, int32_t radius,
+ const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
+ float blurredPixel = 0.0f;
+ float currentPixel = 0.0f;
+
+ for(int32_t y = 0; y < height; y ++) {
+
+ uint8_t* output = dest + y * width;
+
+ for(int32_t x = 0; x < width; x ++) {
+ blurredPixel = 0.0f;
+ const float* gPtr = weights;
+ const uint8_t* input = source + x;
+ // Optimization for non-border pixels
+ if ((y > radius) && (y < (height - radius))) {
+ const uint8_t *i = input + ((y - radius) * width);
+ for(int32_t r = -radius; r <= radius; r ++) {
+ currentPixel = (float)(*i);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ i += width;
+ }
+ } else {
+ for(int32_t r = -radius; r <= radius; r ++) {
+ int validH = y + r;
+ // Clamp to zero and width
+ if(validH < 0) {
+ validH = 0;
+ }
+ if(validH > height - 1) {
+ validH = height - 1;
+ }
+
+ const uint8_t *i = input + validH * width;
+ currentPixel = (float)(*i);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ }
+ }
+ *output = (uint8_t)blurredPixel;
+ output ++;
+ }
+ }
+}
+
+
+void FontRenderer::blurImage(uint8_t *image, int32_t width, int32_t height, int32_t radius) {
+ float *gaussian = new float[2 * radius + 1];
+ computeGaussianWeights(gaussian, radius);
+ uint8_t* scratch = new uint8_t[width * height];
+ horizontalBlur(gaussian, radius, image, scratch, width, height);
+ verticalBlur(gaussian, radius, scratch, image, width, height);
+ delete[] gaussian;
+ delete[] scratch;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h
new file mode 100644
index 0000000..f10efad
--- /dev/null
+++ b/libs/hwui/FontRenderer.h
@@ -0,0 +1,276 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_FONT_RENDERER_H
+#define ANDROID_UI_FONT_RENDERER_H
+
+#include <utils/String8.h>
+#include <utils/String16.h>
+#include <utils/Vector.h>
+#include <utils/KeyedVector.h>
+
+#include <SkScalerContext.h>
+#include <SkPaint.h>
+
+#include <GLES2/gl2.h>
+
+#include "Rect.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+class FontRenderer;
+
+/**
+ * Represents a font, defined by a Skia font id and a font size. A font is used
+ * to generate glyphs and cache them in the FontState.
+ */
+class Font {
+public:
+ ~Font();
+
+ /**
+ * Renders the specified string of text.
+ * If bitmap is specified, it will be used as the render target
+ */
+ void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
+ int numGlyphs, int x, int y,
+ uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
+ /**
+ * Creates a new font associated with the specified font state.
+ */
+ static Font* create(FontRenderer* state, uint32_t fontId, float fontSize);
+
+protected:
+ friend class FontRenderer;
+
+ enum RenderMode {
+ FRAMEBUFFER,
+ BITMAP,
+ MEASURE,
+ };
+
+ void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
+ int numGlyphs, int x, int y, RenderMode mode,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH,
+ Rect *bounds);
+
+ void measureUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ int numGlyphs, Rect *bounds);
+
+ struct CachedGlyphInfo {
+ // Has the cache been invalidated?
+ bool mIsValid;
+ // Location of the cached glyph in the bitmap
+ // in case we need to resize the texture or
+ // render to bitmap
+ uint32_t mStartX;
+ uint32_t mStartY;
+ uint32_t mBitmapWidth;
+ uint32_t mBitmapHeight;
+ // Also cache texture coords for the quad
+ float mBitmapMinU;
+ float mBitmapMinV;
+ float mBitmapMaxU;
+ float mBitmapMaxV;
+ // Minimize how much we call freetype
+ uint32_t mGlyphIndex;
+ uint32_t mAdvanceX;
+ uint32_t mAdvanceY;
+ // Values below contain a glyph's origin in the bitmap
+ int32_t mBitmapLeft;
+ int32_t mBitmapTop;
+ // Auto-kerning
+ SkFixed mLsbDelta;
+ SkFixed mRsbDelta;
+ };
+
+ Font(FontRenderer* state, uint32_t fontId, float fontSize);
+
+ DefaultKeyedVector<int32_t, CachedGlyphInfo*> mCachedGlyphs;
+
+ void invalidateTextureCache();
+
+ CachedGlyphInfo* cacheGlyph(SkPaint* paint, int32_t glyph);
+ void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
+ void measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds);
+ void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
+ void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
+
+ CachedGlyphInfo* getCachedUTFChar(SkPaint* paint, int32_t utfChar);
+
+ FontRenderer* mState;
+ uint32_t mFontId;
+ float mFontSize;
+};
+
+class FontRenderer {
+public:
+ FontRenderer();
+ ~FontRenderer();
+
+ void init();
+ void deinit();
+
+ void setGammaTable(const uint8_t* gammaTable) {
+ mGammaTable = gammaTable;
+ }
+
+ void setFont(SkPaint* paint, uint32_t fontId, float fontSize);
+ void renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
+ uint32_t len, int numGlyphs, int x, int y);
+
+ struct DropShadow {
+ DropShadow() { };
+
+ DropShadow(const DropShadow& dropShadow):
+ width(dropShadow.width), height(dropShadow.height),
+ image(dropShadow.image), penX(dropShadow.penX),
+ penY(dropShadow.penY) {
+ }
+
+ uint32_t width;
+ uint32_t height;
+ uint8_t* image;
+ int32_t penX;
+ int32_t penY;
+ };
+
+ // After renderDropShadow returns, the called owns the memory in DropShadow.image
+ // and is responsible for releasing it when it's done with it
+ DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex,
+ uint32_t len, int numGlyphs, uint32_t radius);
+
+ GLuint getTexture(bool linearFiltering = false) {
+ checkInit();
+ if (linearFiltering != mLinearFiltering) {
+ mLinearFiltering = linearFiltering;
+ const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
+
+ glBindTexture(GL_TEXTURE_2D, mTextureId);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ }
+ return mTextureId;
+ }
+
+protected:
+ friend class Font;
+
+ const uint8_t* mGammaTable;
+
+ struct CacheTextureLine {
+ uint16_t mMaxHeight;
+ uint16_t mMaxWidth;
+ uint32_t mCurrentRow;
+ uint32_t mCurrentCol;
+ bool mDirty;
+
+ CacheTextureLine(uint16_t maxWidth, uint16_t maxHeight, uint32_t currentRow,
+ uint32_t currentCol):
+ mMaxHeight(maxHeight),
+ mMaxWidth(maxWidth),
+ mCurrentRow(currentRow),
+ mCurrentCol(currentCol),
+ mDirty(false) {
+ }
+
+ bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) {
+ if (glyph.fHeight + 2 > mMaxHeight) {
+ return false;
+ }
+
+ if (mCurrentCol + glyph.fWidth + 2 < mMaxWidth) {
+ *retOriginX = mCurrentCol + 1;
+ *retOriginY = mCurrentRow + 1;
+ mCurrentCol += glyph.fWidth + 2;
+ mDirty = true;
+ return true;
+ }
+
+ return false;
+ }
+ };
+
+ uint32_t getCacheWidth() const {
+ return mCacheWidth;
+ }
+
+ uint32_t getCacheHeight() const {
+ return mCacheHeight;
+ }
+
+ void initTextTexture();
+ bool cacheBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY);
+
+ void flushAllAndInvalidate();
+ void initVertexArrayBuffers();
+
+ void checkInit();
+
+ String16 mLatinPrecache;
+ void precacheLatin(SkPaint* paint);
+
+ void issueDrawCommand();
+ void appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2,
+ float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
+ float x4, float y4, float z4, float u4, float v4);
+
+ uint32_t mCacheWidth;
+ uint32_t mCacheHeight;
+
+ Vector<CacheTextureLine*> mCacheLines;
+ uint32_t getRemainingCacheCapacity();
+
+ Font* mCurrentFont;
+ Vector<Font*> mActiveFonts;
+
+ // Texture to cache glyph bitmaps
+ uint8_t* mTextTexture;
+ const uint8_t* getTextTextureData() const {
+ return mTextTexture;
+ }
+ GLuint mTextureId;
+ void checkTextureUpdate();
+ bool mUploadTexture;
+
+ // Pointer to vertex data to speed up frame to frame work
+ float *mTextMeshPtr;
+ uint32_t mCurrentQuadIndex;
+ uint32_t mMaxNumberOfQuads;
+
+ uint32_t mIndexBufferID;
+
+ const Rect* mClip;
+
+ bool mInitialized;
+
+ bool mLinearFiltering;
+
+ void computeGaussianWeights(float* weights, int32_t radius);
+ void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
+ int32_t width, int32_t height);
+ void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
+ int32_t width, int32_t height);
+ void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius);
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_FONT_RENDERER_H
diff --git a/libs/hwui/GammaFontRenderer.cpp b/libs/hwui/GammaFontRenderer.cpp
new file mode 100644
index 0000000..6d087e3
--- /dev/null
+++ b/libs/hwui/GammaFontRenderer.cpp
@@ -0,0 +1,103 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "GammaFontRenderer.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+GammaFontRenderer::GammaFontRenderer() {
+ LOGD("Creating gamma font renderer");
+
+ // Get the renderer properties
+ char property[PROPERTY_VALUE_MAX];
+
+ // Get the gamma
+ float gamma = DEFAULT_TEXT_GAMMA;
+ if (property_get(PROPERTY_TEXT_GAMMA, property, NULL) > 0) {
+ LOGD(" Setting text gamma to %s", property);
+ gamma = atof(property);
+ } else {
+ LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA);
+ }
+
+ // Get the black gamma threshold
+ mBlackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD;
+ if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, NULL) > 0) {
+ LOGD(" Setting text black gamma threshold to %s", property);
+ mBlackThreshold = atoi(property);
+ } else {
+ LOGD(" Using default text black gamma threshold of %d",
+ DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD);
+ }
+
+ // Get the white gamma threshold
+ mWhiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD;
+ if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, NULL) > 0) {
+ LOGD(" Setting text white gamma threshold to %s", property);
+ mWhiteThreshold = atoi(property);
+ } else {
+ LOGD(" Using default white black gamma threshold of %d",
+ DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD);
+ }
+
+ // Compute the gamma tables
+ const float blackGamma = gamma;
+ const float whiteGamma = 1.0f / gamma;
+
+ for (uint32_t i = 0; i <= 255; i++) {
+ mDefault[i] = i;
+
+ const float v = i / 255.0f;
+ const float black = pow(v, blackGamma);
+ const float white = pow(v, whiteGamma);
+
+ mBlackGamma[i] = uint8_t((float)::floor(black * 255.0f + 0.5f));
+ mWhiteGamma[i] = uint8_t((float)::floor(white * 255.0f + 0.5f));
+ }
+
+ // Configure the font renderers
+ mDefaultRenderer.setGammaTable(&mDefault[0]);
+ mBlackGammaRenderer.setGammaTable(&mBlackGamma[0]);
+ mWhiteGammaRenderer.setGammaTable(&mWhiteGamma[0]);
+}
+
+FontRenderer& GammaFontRenderer::getFontRenderer(const SkPaint* paint) {
+ if (paint->getShader() == NULL) {
+ uint32_t c = paint->getColor();
+ const int r = (c >> 16) & 0xFF;
+ const int g = (c >> 8) & 0xFF;
+ const int b = (c ) & 0xFF;
+ const int luminance = (r * 2 + g * 5 + b) >> 3;
+
+ if (luminance <= mBlackThreshold) {
+ return mBlackGammaRenderer;
+ } else if (luminance >= mWhiteThreshold) {
+ return mWhiteGammaRenderer;
+ }
+ }
+ return mDefaultRenderer;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/GammaFontRenderer.h b/libs/hwui/GammaFontRenderer.h
new file mode 100644
index 0000000..5fa45cf
--- /dev/null
+++ b/libs/hwui/GammaFontRenderer.h
@@ -0,0 +1,48 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_GAMMA_FONT_RENDERER_H
+#define ANDROID_UI_GAMMA_FONT_RENDERER_H
+
+#include <SkPaint.h>
+
+#include "FontRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+struct GammaFontRenderer {
+ GammaFontRenderer();
+
+ FontRenderer& getFontRenderer(const SkPaint* paint);
+
+private:
+ FontRenderer mDefaultRenderer;
+ FontRenderer mBlackGammaRenderer;
+ FontRenderer mWhiteGammaRenderer;
+
+ int mBlackThreshold;
+ int mWhiteThreshold;
+
+ uint8_t mDefault[256];
+ uint8_t mBlackGamma[256];
+ uint8_t mWhiteGamma[256];
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_GAMMA_FONT_RENDERER_H
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
new file mode 100644
index 0000000..97f4cb4
--- /dev/null
+++ b/libs/hwui/GradientCache.cpp
@@ -0,0 +1,188 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <SkCanvas.h>
+#include <SkGradientShader.h>
+
+#include <utils/threads.h>
+
+#include "GradientCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+GradientCache::GradientCache():
+ mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting gradient cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
+ }
+
+ mCache.setOnEntryRemovedListener(this);
+}
+
+GradientCache::GradientCache(uint32_t maxByteSize):
+ mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ mCache.setOnEntryRemovedListener(this);
+}
+
+GradientCache::~GradientCache() {
+ Mutex::Autolock _l(mLock);
+ mCache.clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t GradientCache::getSize() {
+ Mutex::Autolock _l(mLock);
+ return mSize;
+}
+
+uint32_t GradientCache::getMaxSize() {
+ Mutex::Autolock _l(mLock);
+ return mMaxSize;
+}
+
+void GradientCache::setMaxSize(uint32_t maxSize) {
+ Mutex::Autolock _l(mLock);
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void GradientCache::operator()(SkShader*& shader, Texture*& texture) {
+ // Already locked here
+ if (shader) {
+ const uint32_t size = texture->width * texture->height * 4;
+ mSize -= size;
+ }
+
+ if (texture) {
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+Texture* GradientCache::get(SkShader* shader) {
+ Mutex::Autolock _l(mLock);
+ return mCache.get(shader);
+}
+
+void GradientCache::remove(SkShader* shader) {
+ Mutex::Autolock _l(mLock);
+ mCache.remove(shader);
+}
+
+void GradientCache::clear() {
+ Mutex::Autolock _l(mLock);
+ mCache.clear();
+}
+
+Texture* GradientCache::addLinearGradient(SkShader* shader, uint32_t* colors,
+ float* positions, int count, SkShader::TileMode tileMode) {
+ SkBitmap bitmap;
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1);
+ bitmap.allocPixels();
+ bitmap.eraseColor(0);
+
+ SkCanvas canvas(bitmap);
+
+ SkPoint points[2];
+ points[0].set(0.0f, 0.0f);
+ points[1].set(bitmap.width(), 0.0f);
+
+ SkShader* localShader = SkGradientShader::CreateLinear(points,
+ reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
+
+ SkPaint p;
+ p.setStyle(SkPaint::kStrokeAndFill_Style);
+ p.setShader(localShader)->unref();
+
+ canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p);
+
+ mLock.lock();
+ // Asume the cache is always big enough
+ const uint32_t size = bitmap.rowBytes() * bitmap.height();
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ mLock.unlock();
+
+ Texture* texture = new Texture;
+ generateTexture(&bitmap, texture);
+
+ mLock.lock();
+ mSize += size;
+ mCache.put(shader, texture);
+ mLock.unlock();
+
+ return texture;
+}
+
+void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
+ SkAutoLockPixels autoLock(*bitmap);
+ if (!bitmap->readyToDraw()) {
+ LOGE("Cannot generate texture from shader");
+ return;
+ }
+
+ texture->generation = bitmap->getGenerationID();
+ texture->width = bitmap->width();
+ texture->height = bitmap->height();
+
+ glGenTextures(1, &texture->id);
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
+
+ texture->blend = !bitmap->isOpaque();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h
new file mode 100644
index 0000000..48877f6
--- /dev/null
+++ b/libs/hwui/GradientCache.h
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_GRADIENT_CACHE_H
+#define ANDROID_UI_GRADIENT_CACHE_H
+
+#include <SkShader.h>
+
+#include "Texture.h"
+#include "utils/GenerationCache.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * A simple LRU gradient cache. The cache has a maximum size expressed in bytes.
+ * Any texture added to the cache causing the cache to grow beyond the maximum
+ * allowed size will also cause the oldest texture to be kicked out.
+ */
+class GradientCache: public OnEntryRemoved<SkShader*, Texture*> {
+public:
+ GradientCache();
+ GradientCache(uint32_t maxByteSize);
+ ~GradientCache();
+
+ /**
+ * Used as a callback when an entry is removed from the cache.
+ * Do not invoke directly.
+ */
+ void operator()(SkShader*& shader, Texture*& texture);
+
+ /**
+ * Adds a new linear gradient to the cache. The generated texture is
+ * returned.
+ */
+ Texture* addLinearGradient(SkShader* shader, uint32_t* colors, float* positions,
+ int count, SkShader::TileMode tileMode = SkShader::kClamp_TileMode);
+ /**
+ * Returns the texture associated with the specified shader.
+ */
+ Texture* get(SkShader* shader);
+ /**
+ * Removes the texture associated with the specified shader. Returns NULL
+ * if the texture cannot be found. Upon remove the texture is freed.
+ */
+ void remove(SkShader* shader);
+ /**
+ * Clears the cache. This causes all textures to be deleted.
+ */
+ void clear();
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ void generateTexture(SkBitmap* bitmap, Texture* texture);
+
+ GenerationCache<SkShader*, Texture*> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+
+ /**
+ * Used to access mCache and mSize. All methods are accessed from a single
+ * thread except for remove().
+ */
+ mutable Mutex mLock;
+}; // class GradientCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_GRADIENT_CACHE_H
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
new file mode 100644
index 0000000..2afe2fa
--- /dev/null
+++ b/libs/hwui/Layer.h
@@ -0,0 +1,93 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_LAYER_H
+#define ANDROID_UI_LAYER_H
+
+#include <sys/types.h>
+
+#include <GLES2/gl2.h>
+
+#include <SkXfermode.h>
+
+#include "Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Layers
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * A layer has dimensions and is backed by an OpenGL texture or FBO.
+ */
+struct Layer {
+ Layer(const uint32_t layerWidth, const uint32_t layerHeight):
+ width(layerWidth), height(layerHeight) {
+ }
+
+ /**
+ * Bounds of the layer.
+ */
+ Rect layer;
+ /**
+ * Texture coordinates of the layer.
+ */
+ Rect texCoords;
+
+ /**
+ * Name of the FBO used to render the layer. If the name is 0
+ * this layer is not backed by an FBO, but a simple texture.
+ */
+ GLuint fbo;
+
+ /**
+ * Opacity of the layer.
+ */
+ int alpha;
+ /**
+ * Blending mode of the layer.
+ */
+ SkXfermode::Mode mode;
+ /**
+ * Indicates whether this layer should be blended.
+ */
+ bool blend;
+
+ /**
+ * Indicates whether this layer has been used already.
+ */
+ bool empty;
+
+ /**
+ * Name of the texture used to render the layer.
+ */
+ GLuint texture;
+ /**
+ * Width of the layer texture.
+ */
+ uint32_t width;
+ /**
+ * Height of the layer texture.
+ */
+ uint32_t height;
+}; // struct Layer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_LAYER_H
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
new file mode 100644
index 0000000..9ce0359
--- /dev/null
+++ b/libs/hwui/LayerCache.cpp
@@ -0,0 +1,158 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <utils/Log.h>
+
+#include "LayerCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+LayerCache::LayerCache(): mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting layer cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
+ }
+}
+
+LayerCache::~LayerCache() {
+ clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t LayerCache::getSize() {
+ return mSize;
+}
+
+uint32_t LayerCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void LayerCache::setMaxSize(uint32_t maxSize) {
+ clear();
+ mMaxSize = maxSize;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void LayerCache::deleteLayer(Layer* layer) {
+ if (layer) {
+ mSize -= layer->width * layer->height * 4;
+ glDeleteTextures(1, &layer->texture);
+ delete layer;
+ }
+}
+
+void LayerCache::clear() {
+ size_t count = mCache.size();
+ for (size_t i = 0; i < count; i++) {
+ deleteLayer(mCache.itemAt(i).mLayer);
+ }
+ mCache.clear();
+}
+
+Layer* LayerCache::get(const uint32_t width, const uint32_t height) {
+ Layer* layer = NULL;
+
+ LayerEntry entry(width, height);
+ ssize_t index = mCache.indexOf(entry);
+
+ if (index >= 0) {
+ entry = mCache.itemAt(index);
+ mCache.removeAt(index);
+
+ layer = entry.mLayer;
+ mSize -= layer->width * layer->height * 4;
+
+ LAYER_LOGD("Reusing layer %dx%d", layer->width, layer->height);
+ } else {
+ LAYER_LOGD("Creating new layer %dx%d", entry.mWidth, entry.mHeight);
+
+ layer = new Layer(entry.mWidth, entry.mHeight);
+ layer->blend = true;
+ layer->empty = true;
+ layer->fbo = 0;
+
+ glGenTextures(1, &layer->texture);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+#if DEBUG_LAYERS
+ size_t size = mCache.size();
+ for (size_t i = 0; i < size; i++) {
+ const LayerEntry& entry = mCache.itemAt(i);
+ LAYER_LOGD(" Layer size %dx%d", entry.mWidth, entry.mHeight);
+ }
+#endif
+ }
+
+ return layer;
+}
+
+bool LayerCache::put(Layer* layer) {
+ const uint32_t size = layer->width * layer->height * 4;
+ // Don't even try to cache a layer that's bigger than the cache
+ if (size < mMaxSize) {
+ // TODO: Use an LRU
+ while (mSize + size > mMaxSize) {
+ size_t position = 0;
+#if LAYER_REMOVE_BIGGEST
+ position = mCache.size() - 1;
+#endif
+ Layer* victim = mCache.itemAt(position).mLayer;
+ deleteLayer(victim);
+ mCache.removeAt(position);
+
+ LAYER_LOGD(" Deleting layer %.2fx%.2f", victim->layer.getWidth(),
+ victim->layer.getHeight());
+ }
+
+ LayerEntry entry(layer);
+
+ mCache.add(entry);
+ mSize += size;
+
+ return true;
+ }
+ return false;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/LayerCache.h b/libs/hwui/LayerCache.h
new file mode 100644
index 0000000..ae792ab
--- /dev/null
+++ b/libs/hwui/LayerCache.h
@@ -0,0 +1,141 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_LAYER_CACHE_H
+#define ANDROID_UI_LAYER_CACHE_H
+
+#include "Layer.h"
+#include "utils/SortedList.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#define DEBUG_LAYERS 0
+
+// Indicates whether to remove the biggest layers first, or the smaller ones
+#define LAYER_REMOVE_BIGGEST 0
+// Textures used by layers must have dimensions multiples of this number
+#define LAYER_SIZE 64
+
+// Debug
+#if DEBUG_LAYERS
+ #define LAYER_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define LAYER_LOGD(...)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache
+///////////////////////////////////////////////////////////////////////////////
+
+class LayerCache {
+public:
+ LayerCache();
+ ~LayerCache();
+
+ /**
+ * Returns a layer large enough for the specified dimensions. If no suitable
+ * layer can be found, a new one is created and returned. If creating a new
+ * layer fails, NULL is returned.
+ *
+ * When a layer is obtained from the cache, it is removed and the total
+ * size of the cache goes down.
+ *
+ * @param width The desired width of the layer
+ * @param width The desired height of the layer
+ */
+ Layer* get(const uint32_t width, const uint32_t height);
+
+ /**
+ * Adds the layer to the cache. The layer will not be added if there is
+ * not enough space available. Adding a layer can cause other layers to
+ * be removed from the cache.
+ *
+ * @param layer The layer to add to the cache
+ *
+ * @return True if the layer was added, false otherwise.
+ */
+ bool put(Layer* layer);
+ /**
+ * Clears the cache. This causes all layers to be deleted.
+ */
+ void clear();
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ void deleteLayer(Layer* layer);
+
+ struct LayerEntry {
+ LayerEntry():
+ mLayer(NULL), mWidth(0), mHeight(0) {
+ }
+
+ LayerEntry(const uint32_t layerWidth, const uint32_t layerHeight): mLayer(NULL) {
+ mWidth = uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
+ mHeight = uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
+ }
+
+ LayerEntry(const LayerEntry& entry):
+ mLayer(entry.mLayer), mWidth(entry.mWidth), mHeight(entry.mHeight) {
+ }
+
+ LayerEntry(Layer* layer):
+ mLayer(layer), mWidth(layer->width), mHeight(layer->height) {
+ }
+
+ bool operator<(const LayerEntry& rhs) const {
+ if (mWidth == rhs.mWidth) {
+ return mHeight < rhs.mHeight;
+ }
+ return mWidth < rhs.mWidth;
+ }
+
+ bool operator==(const LayerEntry& rhs) const {
+ return mWidth == rhs.mWidth && mHeight == rhs.mHeight;
+ }
+
+ Layer* mLayer;
+ uint32_t mWidth;
+ uint32_t mHeight;
+ }; // struct LayerEntry
+
+ SortedList<LayerEntry> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+}; // class LayerCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_LAYER_CACHE_H
diff --git a/libs/hwui/Line.h b/libs/hwui/Line.h
new file mode 100644
index 0000000..64bdd6a
--- /dev/null
+++ b/libs/hwui/Line.h
@@ -0,0 +1,130 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_LINE_H
+#define ANDROID_UI_LINE_H
+
+#include <GLES2/gl2.h>
+
+#include <cmath>
+
+#include <sys/types.h>
+
+#include "Patch.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Globals
+///////////////////////////////////////////////////////////////////////////////
+
+// Alpha8 texture used to perform texture anti-aliasing
+static const uint8_t gLineTexture[] = {
+ 0, 0, 0, 0, 0,
+ 0, 255, 255, 255, 0,
+ 0, 255, 255, 255, 0,
+ 0, 255, 255, 255, 0,
+ 0, 0, 0, 0, 0
+};
+static const GLsizei gLineTextureWidth = 5;
+static const GLsizei gLineTextureHeight = 5;
+static const float gLineAABias = 1.0f;
+
+///////////////////////////////////////////////////////////////////////////////
+// Line
+///////////////////////////////////////////////////////////////////////////////
+
+class Line {
+public:
+ Line(): mXDivsCount(2), mYDivsCount(2) {
+ mPatch = new Patch(mXDivsCount, mYDivsCount);
+ mXDivs = new int32_t[mXDivsCount];
+ mYDivs = new int32_t[mYDivsCount];
+
+ mXDivs[0] = mYDivs[0] = 2;
+ mXDivs[1] = mYDivs[1] = 3;
+
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gLineTextureWidth, gLineTextureHeight, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, gLineTexture);
+ }
+
+ ~Line() {
+ delete mPatch;
+ delete[] mXDivs;
+ delete[] mYDivs;
+
+ glDeleteTextures(1, &mTexture);
+ }
+
+ inline float getLength(float x1, float y1, float x2, float y2) {
+ return sqrtf((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
+ }
+
+ void update(float x1, float y1, float x2, float y2, float lineWidth, float& tx, float& ty) {
+ const float length = getLength(x1, y1, x2, y2);
+ const float half = lineWidth * 0.5f;
+
+ mPatch->updateVertices(gLineTextureWidth, gLineTextureHeight,
+ -gLineAABias, -half - gLineAABias, length + gLineAABias, half + gLineAABias,
+ mXDivs, mYDivs, mXDivsCount, mYDivsCount);
+
+ tx = -gLineAABias;
+ ty = lineWidth <= 1.0f ? -gLineAABias : -half - gLineAABias;
+ }
+
+ inline GLvoid* getVertices() const {
+ return &mPatch->vertices[0].position[0];
+ }
+
+ inline GLvoid* getTexCoords() const {
+ return &mPatch->vertices[0].texture[0];
+ }
+
+ inline GLsizei getElementsCount() const {
+ return mPatch->verticesCount;
+ }
+
+ inline GLuint getTexture() const {
+ return mTexture;
+ }
+
+private:
+ uint32_t mXDivsCount;
+ uint32_t mYDivsCount;
+
+ int32_t* mXDivs;
+ int32_t* mYDivs;
+
+ Patch* mPatch;
+
+ GLuint mTexture;
+}; // class Line
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_LINE_H
diff --git a/libs/hwui/MODULE_LICENSE_APACHE2 b/libs/hwui/MODULE_LICENSE_APACHE2
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/libs/hwui/MODULE_LICENSE_APACHE2
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
new file mode 100644
index 0000000..5502e66
--- /dev/null
+++ b/libs/hwui/Matrix.cpp
@@ -0,0 +1,321 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <utils/Log.h>
+
+#include <SkMatrix.h>
+
+#include "utils/Compare.h"
+#include "Matrix.h"
+
+namespace android {
+namespace uirenderer {
+
+void Matrix4::loadIdentity() {
+ data[kScaleX] = 1.0f;
+ data[kSkewY] = 0.0f;
+ data[2] = 0.0f;
+ data[kPerspective0] = 0.0f;
+
+ data[kSkewX] = 0.0f;
+ data[kScaleY] = 1.0f;
+ data[6] = 0.0f;
+ data[kPerspective1] = 0.0f;
+
+ data[8] = 0.0f;
+ data[9] = 0.0f;
+ data[kScaleZ] = 1.0f;
+ data[11] = 0.0f;
+
+ data[kTranslateX] = 0.0f;
+ data[kTranslateY] = 0.0f;
+ data[kTranslateZ] = 0.0f;
+ data[kPerspective2] = 1.0f;
+
+ mSimpleMatrix = true;
+}
+
+bool Matrix4::changesBounds() {
+ return !(almost(data[0], 1.0f) && almost(data[1], 0.0f) && almost(data[2], 0.0f) &&
+ almost(data[4], 0.0f) && almost(data[5], 1.0f) && almost(data[6], 0.0f) &&
+ almost(data[8], 0.0f) && almost(data[9], 0.0f) && almost(data[10], 1.0f));
+}
+
+void Matrix4::load(const float* v) {
+ memcpy(data, v, sizeof(data));
+ mSimpleMatrix = false;
+}
+
+void Matrix4::load(const Matrix4& v) {
+ memcpy(data, v.data, sizeof(data));
+ mSimpleMatrix = v.mSimpleMatrix;
+}
+
+void Matrix4::load(const SkMatrix& v) {
+ memset(data, 0, sizeof(data));
+
+ data[kScaleX] = v[SkMatrix::kMScaleX];
+ data[kSkewX] = v[SkMatrix::kMSkewX];
+ data[kTranslateX] = v[SkMatrix::kMTransX];
+
+ data[kSkewY] = v[SkMatrix::kMSkewY];
+ data[kScaleY] = v[SkMatrix::kMScaleY];
+ data[kTranslateY] = v[SkMatrix::kMTransY];
+
+ data[kPerspective0] = v[SkMatrix::kMPersp0];
+ data[kPerspective1] = v[SkMatrix::kMPersp1];
+ data[kPerspective2] = v[SkMatrix::kMPersp2];
+
+ data[kScaleZ] = 1.0f;
+
+ mSimpleMatrix = (v.getType() <= SkMatrix::kScale_Mask);
+}
+
+void Matrix4::copyTo(SkMatrix& v) const {
+ v.reset();
+
+ v.set(SkMatrix::kMScaleX, data[kScaleX]);
+ v.set(SkMatrix::kMSkewX, data[kSkewX]);
+ v.set(SkMatrix::kMTransX, data[kTranslateX]);
+
+ v.set(SkMatrix::kMSkewY, data[kSkewY]);
+ v.set(SkMatrix::kMScaleY, data[kScaleY]);
+ v.set(SkMatrix::kMTransY, data[kTranslateY]);
+
+ v.set(SkMatrix::kMPersp0, data[kPerspective0]);
+ v.set(SkMatrix::kMPersp1, data[kPerspective1]);
+ v.set(SkMatrix::kMPersp2, data[kPerspective2]);
+}
+
+void Matrix4::loadInverse(const Matrix4& v) {
+ double scale = 1.0 /
+ (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] -
+ (double) v.data[kTranslateY] * v.data[kPerspective1]) +
+ v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
+ (double) v.data[kSkewY] * v.data[kPerspective2]) +
+ v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
+ (double) v.data[kScaleY] * v.data[kPerspective0]));
+
+ data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
+ v.data[kTranslateY] * v.data[kPerspective1]) * scale;
+ data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
+ v.data[kSkewX] * v.data[kPerspective2]) * scale;
+ data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
+ v.data[kTranslateX] * v.data[kScaleY]) * scale;
+
+ data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
+ v.data[kSkewY] * v.data[kPerspective2]) * scale;
+ data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
+ v.data[kTranslateX] * v.data[kPerspective0]) * scale;
+ data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
+ v.data[kScaleX] * v.data[kTranslateY]) * scale;
+
+ data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
+ v.data[kScaleY] * v.data[kPerspective0]) * scale;
+ data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
+ v.data[kScaleX] * v.data[kPerspective1]) * scale;
+ data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
+ v.data[kSkewX] * v.data[kSkewY]) * scale;
+
+ mSimpleMatrix = v.mSimpleMatrix;
+}
+
+void Matrix4::copyTo(float* v) const {
+ memcpy(v, data, sizeof(data));
+}
+
+float Matrix4::getTranslateX() {
+ return data[kTranslateX];
+}
+
+float Matrix4::getTranslateY() {
+ return data[kTranslateY];
+}
+
+void Matrix4::multiply(float v) {
+ for (int i = 0; i < 16; i++) {
+ data[i] *= v;
+ }
+}
+
+void Matrix4::loadTranslate(float x, float y, float z) {
+ loadIdentity();
+ data[kTranslateX] = x;
+ data[kTranslateY] = y;
+ data[kTranslateZ] = z;
+}
+
+void Matrix4::loadScale(float sx, float sy, float sz) {
+ loadIdentity();
+ data[kScaleX] = sx;
+ data[kScaleY] = sy;
+ data[kScaleZ] = sz;
+}
+
+void Matrix4::loadRotate(float angle, float x, float y, float z) {
+ data[kPerspective0] = 0.0f;
+ data[kPerspective1] = 0.0f;
+ data[11] = 0.0f;
+ data[kTranslateX] = 0.0f;
+ data[kTranslateY] = 0.0f;
+ data[kTranslateZ] = 0.0f;
+ data[kPerspective2] = 1.0f;
+
+ angle *= float(M_PI / 180.0f);
+ float c = cosf(angle);
+ float s = sinf(angle);
+
+ const float length = sqrtf(x * x + y * y + z * z);
+ float recipLen = 1.0f / length;
+ x *= recipLen;
+ y *= recipLen;
+ z *= recipLen;
+
+ const float nc = 1.0f - c;
+ const float xy = x * y;
+ const float yz = y * z;
+ const float zx = z * x;
+ const float xs = x * s;
+ const float ys = y * s;
+ const float zs = z * s;
+
+ data[kScaleX] = x * x * nc + c;
+ data[kSkewX] = xy * nc - zs;
+ data[8] = zx * nc + ys;
+ data[kSkewY] = xy * nc + zs;
+ data[kScaleY] = y * y * nc + c;
+ data[9] = yz * nc - xs;
+ data[2] = zx * nc - ys;
+ data[6] = yz * nc + xs;
+ data[kScaleZ] = z * z * nc + c;
+
+ mSimpleMatrix = false;
+}
+
+void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
+ for (int i = 0 ; i < 4 ; i++) {
+ float x = 0;
+ float y = 0;
+ float z = 0;
+ float w = 0;
+
+ for (int j = 0 ; j < 4 ; j++) {
+ const float e = v.get(i, j);
+ x += u.get(j, 0) * e;
+ y += u.get(j, 1) * e;
+ z += u.get(j, 2) * e;
+ w += u.get(j, 3) * e;
+ }
+
+ set(i, 0, x);
+ set(i, 1, y);
+ set(i, 2, z);
+ set(i, 3, w);
+ }
+
+ mSimpleMatrix = u.mSimpleMatrix && v.mSimpleMatrix;
+}
+
+void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
+ loadIdentity();
+ data[kScaleX] = 2.0f / (right - left);
+ data[kScaleY] = 2.0f / (top - bottom);
+ data[kScaleZ] = -2.0f / (far - near);
+ data[kTranslateX] = -(right + left) / (right - left);
+ data[kTranslateY] = -(top + bottom) / (top - bottom);
+ data[kTranslateZ] = -(far + near) / (far - near);
+}
+
+#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
+
+void Matrix4::mapPoint(float& x, float& y) const {
+ if (mSimpleMatrix) {
+ MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
+ MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
+ return;
+ }
+
+ float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
+ float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
+ float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
+ if (dz) dz = 1.0f / dz;
+
+ x = dx * dz;
+ y = dy * dz;
+}
+
+void Matrix4::mapRect(Rect& r) const {
+ if (mSimpleMatrix) {
+ MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
+ MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
+ MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
+ MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
+ return;
+ }
+
+ float vertices[] = {
+ r.left, r.top,
+ r.right, r.top,
+ r.right, r.bottom,
+ r.left, r.bottom
+ };
+
+ float x, y, z;
+
+ for (int i = 0; i < 8; i+= 2) {
+ float px = vertices[i];
+ float py = vertices[i + 1];
+
+ x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
+ y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
+ z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
+ if (z) z = 1.0f / z;
+
+ vertices[i] = x * z;
+ vertices[i + 1] = y * z;
+ }
+
+ r.left = r.right = vertices[0];
+ r.top = r.bottom = vertices[1];
+
+ for (int i = 2; i < 8; i += 2) {
+ x = vertices[i];
+ y = vertices[i + 1];
+
+ if (x < r.left) r.left = x;
+ else if (x > r.right) r.right = x;
+ if (y < r.top) r.top = y;
+ else if (y > r.bottom) r.bottom = y;
+ }
+}
+
+void Matrix4::dump() const {
+ LOGD("Matrix4[simple=%d", mSimpleMatrix);
+ LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
+ LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
+ LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
+ LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
+ LOGD("]");
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
new file mode 100644
index 0000000..fe81159
--- /dev/null
+++ b/libs/hwui/Matrix.h
@@ -0,0 +1,140 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_MATRIX_H
+#define ANDROID_UI_MATRIX_H
+
+#include <SkMatrix.h>
+
+#include "Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Classes
+///////////////////////////////////////////////////////////////////////////////
+
+class Matrix4 {
+public:
+ float data[16];
+
+ enum Entry {
+ kScaleX = 0,
+ kSkewY = 1,
+ kPerspective0 = 3,
+ kSkewX = 4,
+ kScaleY = 5,
+ kPerspective1 = 7,
+ kScaleZ = 10,
+ kTranslateX = 12,
+ kTranslateY = 13,
+ kTranslateZ = 14,
+ kPerspective2 = 15
+ };
+
+ Matrix4() {
+ loadIdentity();
+ }
+
+ Matrix4(const float* v) {
+ load(v);
+ }
+
+ Matrix4(const Matrix4& v) {
+ load(v);
+ }
+
+ Matrix4(const SkMatrix& v) {
+ load(v);
+ }
+
+ void loadIdentity();
+
+ void load(const float* v);
+ void load(const Matrix4& v);
+ void load(const SkMatrix& v);
+
+ void loadInverse(const Matrix4& v);
+
+ void loadTranslate(float x, float y, float z);
+ void loadScale(float sx, float sy, float sz);
+ void loadRotate(float angle, float x, float y, float z);
+ void loadMultiply(const Matrix4& u, const Matrix4& v);
+
+ void loadOrtho(float left, float right, float bottom, float top, float near, float far);
+
+ void multiply(const Matrix4& v) {
+ Matrix4 u;
+ u.loadMultiply(*this, v);
+ load(u);
+ }
+
+ void multiply(float v);
+
+ void translate(float x, float y, float z) {
+ Matrix4 u;
+ u.loadTranslate(x, y, z);
+ multiply(u);
+ }
+
+ void scale(float sx, float sy, float sz) {
+ Matrix4 u;
+ u.loadScale(sx, sy, sz);
+ multiply(u);
+ }
+
+ void rotate(float angle, float x, float y, float z) {
+ Matrix4 u;
+ u.loadRotate(angle, x, y, z);
+ multiply(u);
+ }
+
+ bool changesBounds();
+
+ void copyTo(float* v) const;
+ void copyTo(SkMatrix& v) const;
+
+ void mapRect(Rect& r) const;
+ void mapPoint(float& x, float& y) const;
+
+ float getTranslateX();
+ float getTranslateY();
+
+ void dump() const;
+
+private:
+ bool mSimpleMatrix;
+
+ inline float get(int i, int j) const {
+ return data[i * 4 + j];
+ }
+
+ inline void set(int i, int j, float v) {
+ data[i * 4 + j] = v;
+ }
+}; // class Matrix4
+
+///////////////////////////////////////////////////////////////////////////////
+// Types
+///////////////////////////////////////////////////////////////////////////////
+
+typedef Matrix4 mat4;
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_MATRIX_H
diff --git a/libs/hwui/NOTICE b/libs/hwui/NOTICE
new file mode 100644
index 0000000..c5b1efa
--- /dev/null
+++ b/libs/hwui/NOTICE
@@ -0,0 +1,190 @@
+
+ Copyright (c) 2005-2008, The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp
new file mode 100644
index 0000000..d492e23
--- /dev/null
+++ b/libs/hwui/OpenGLDebugRenderer.cpp
@@ -0,0 +1,116 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/StopWatch.h>
+
+#include "OpenGLDebugRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+void OpenGLDebugRenderer::prepare(bool opaque) {
+ mPrimitivesCount = 0;
+ LOGD("========= Frame start =========");
+ OpenGLRenderer::prepare(opaque);
+}
+
+void OpenGLDebugRenderer::finish() {
+ LOGD("========= Frame end =========");
+ LOGD("Primitives draw count = %d", mPrimitivesCount);
+ OpenGLRenderer::finish();
+}
+
+void OpenGLDebugRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
+ mPrimitivesCount++;
+ StopWatch w("composeLayer");
+ return OpenGLRenderer::composeLayer(current, previous);
+}
+
+int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* p, int flags) {
+ mPrimitivesCount++;
+ StopWatch w("saveLayer");
+ return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags);
+}
+
+void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawBitmap");
+ OpenGLRenderer::drawBitmap(bitmap, left, top, paint);
+}
+
+void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix,
+ const SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawBitmapMatrix");
+ OpenGLRenderer::drawBitmap(bitmap, matrix, paint);
+}
+
+void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, const SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawBitmapRect");
+ OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom,
+ dstLeft, dstTop, dstRight, dstBottom, paint);
+}
+
+void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, const SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawPatch");
+ OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
+ left, top, right, bottom, paint);
+}
+
+void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) {
+ mPrimitivesCount++;
+ StopWatch w("drawColor");
+ OpenGLRenderer::drawColor(color, mode);
+}
+
+void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom,
+ const SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawRect");
+ OpenGLRenderer::drawRect(left, top, right, bottom, paint);
+}
+
+void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawPath");
+ OpenGLRenderer::drawPath(path, paint);
+}
+
+void OpenGLDebugRenderer::drawLines(float* points, int count, const SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawLines");
+ OpenGLRenderer::drawLines(points, count, paint);
+}
+
+void OpenGLDebugRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
+ SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawText");
+ OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/OpenGLDebugRenderer.h b/libs/hwui/OpenGLDebugRenderer.h
new file mode 100644
index 0000000..4997ef3
--- /dev/null
+++ b/libs/hwui/OpenGLDebugRenderer.h
@@ -0,0 +1,69 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_OPENGL_DEBUG_RENDERER_H
+#define ANDROID_UI_OPENGL_DEBUG_RENDERER_H
+
+#include "OpenGLRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Renderer
+///////////////////////////////////////////////////////////////////////////////
+
+class OpenGLDebugRenderer: public OpenGLRenderer {
+public:
+ OpenGLDebugRenderer(): mPrimitivesCount(0) {
+ }
+
+ ~OpenGLDebugRenderer() {
+ }
+
+ void prepare(bool opaque);
+ void finish();
+
+ int saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* p, int flags);
+
+ void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
+ void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, const SkPaint* paint);
+ void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, const SkPaint* paint);
+ void drawColor(int color, SkXfermode::Mode mode);
+ void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
+ void drawPath(SkPath* path, SkPaint* paint);
+ void drawLines(float* points, int count, const SkPaint* paint);
+ void drawText(const char* text, int bytesCount, int count, float x, float y,
+ SkPaint* paint);
+
+protected:
+ void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
+
+private:
+ uint32_t mPrimitivesCount;
+
+}; // class OpenGLDebugRenderer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_OPENGL_DEBUG_RENDERER_H
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
new file mode 100644
index 0000000..81fa1ea
--- /dev/null
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -0,0 +1,1366 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <SkCanvas.h>
+#include <SkTypeface.h>
+
+#include <utils/Log.h>
+#include <utils/StopWatch.h>
+
+#include "OpenGLRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define REQUIRED_TEXTURE_UNITS_COUNT 3
+
+// Generates simple and textured vertices
+#define FV(x, y, u, v) { { x, y }, { u, v } }
+
+#define RAD_TO_DEG (180.0f / 3.14159265f)
+#define MIN_ANGLE 0.001f
+
+// TODO: This should be set in properties
+#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
+
+///////////////////////////////////////////////////////////////////////////////
+// Globals
+///////////////////////////////////////////////////////////////////////////////
+
+// This array is never used directly but used as a memcpy source in the
+// OpenGLRenderer constructor
+static const TextureVertex gMeshVertices[] = {
+ FV(0.0f, 0.0f, 0.0f, 0.0f),
+ FV(1.0f, 0.0f, 1.0f, 0.0f),
+ FV(0.0f, 1.0f, 0.0f, 1.0f),
+ FV(1.0f, 1.0f, 1.0f, 1.0f)
+};
+static const GLsizei gMeshStride = sizeof(TextureVertex);
+static const GLsizei gMeshCount = 4;
+
+/**
+ * Structure mapping Skia xfermodes to OpenGL blending factors.
+ */
+struct Blender {
+ SkXfermode::Mode mode;
+ GLenum src;
+ GLenum dst;
+}; // struct Blender
+
+// In this array, the index of each Blender equals the value of the first
+// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
+static const Blender gBlends[] = {
+ { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
+ { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
+ { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
+ { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
+ { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
+ { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
+ { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
+};
+
+// This array contains the swapped version of each SkXfermode. For instance
+// this array's SrcOver blending mode is actually DstOver. You can refer to
+// createLayer() for more information on the purpose of this array.
+static const Blender gBlendsSwap[] = {
+ { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
+ { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
+ { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
+ { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
+ { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
+ { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
+ { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
+};
+
+static const GLenum gTextureUnits[] = {
+ GL_TEXTURE0,
+ GL_TEXTURE1,
+ GL_TEXTURE2
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
+ mShader = NULL;
+ mColorFilter = NULL;
+ mHasShadow = false;
+
+ memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
+
+ mFirstSnapshot = new Snapshot;
+
+ GLint maxTextureUnits;
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
+ if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
+ LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
+ }
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
+}
+
+OpenGLRenderer::~OpenGLRenderer() {
+ // The context has already been destroyed at this point, do not call
+ // GL APIs. All GL state should be kept in Caches.h
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Setup
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::setViewport(int width, int height) {
+ glViewport(0, 0, width, height);
+ mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
+
+ mWidth = width;
+ mHeight = height;
+
+ mFirstSnapshot->height = height;
+ mFirstSnapshot->viewport.set(0, 0, width, height);
+}
+
+void OpenGLRenderer::prepare(bool opaque) {
+ mSnapshot = new Snapshot(mFirstSnapshot,
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+ mSaveCount = 1;
+
+ glViewport(0, 0, mWidth, mHeight);
+
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
+
+ if (!opaque) {
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(0, 0, mWidth, mHeight);
+
+ mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
+}
+
+void OpenGLRenderer::finish() {
+#if DEBUG_OPENGL
+ GLenum status = GL_NO_ERROR;
+ while ((status = glGetError()) != GL_NO_ERROR) {
+ LOGD("GL error from OpenGLRenderer: 0x%x", status);
+ }
+#endif
+}
+
+void OpenGLRenderer::acquireContext() {
+ if (mCaches.currentProgram) {
+ if (mCaches.currentProgram->isInUse()) {
+ mCaches.currentProgram->remove();
+ mCaches.currentProgram = NULL;
+ }
+ }
+}
+
+void OpenGLRenderer::releaseContext() {
+ glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
+
+ glEnable(GL_SCISSOR_TEST);
+ setScissorFromClip();
+
+ glDisable(GL_DITHER);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ if (mCaches.blend) {
+ glEnable(GL_BLEND);
+ glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
+ glBlendEquation(GL_FUNC_ADD);
+ } else {
+ glDisable(GL_BLEND);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// State management
+///////////////////////////////////////////////////////////////////////////////
+
+int OpenGLRenderer::getSaveCount() const {
+ return mSaveCount;
+}
+
+int OpenGLRenderer::save(int flags) {
+ return saveSnapshot(flags);
+}
+
+void OpenGLRenderer::restore() {
+ if (mSaveCount > 1) {
+ restoreSnapshot();
+ }
+}
+
+void OpenGLRenderer::restoreToCount(int saveCount) {
+ if (saveCount < 1) saveCount = 1;
+
+ while (mSaveCount > saveCount) {
+ restoreSnapshot();
+ }
+}
+
+int OpenGLRenderer::saveSnapshot(int flags) {
+ mSnapshot = new Snapshot(mSnapshot, flags);
+ return mSaveCount++;
+}
+
+bool OpenGLRenderer::restoreSnapshot() {
+ bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
+ bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
+ bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
+
+ sp<Snapshot> current = mSnapshot;
+ sp<Snapshot> previous = mSnapshot->previous;
+
+ if (restoreOrtho) {
+ Rect& r = previous->viewport;
+ glViewport(r.left, r.top, r.right, r.bottom);
+ mOrthoMatrix.load(current->orthoMatrix);
+ }
+
+ mSaveCount--;
+ mSnapshot = previous;
+
+ if (restoreLayer) {
+ composeLayer(current, previous);
+ }
+
+ if (restoreClip) {
+ setScissorFromClip();
+ }
+
+ return restoreClip;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Layers
+///////////////////////////////////////////////////////////////////////////////
+
+int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* p, int flags) {
+ const GLuint previousFbo = mSnapshot->fbo;
+ const int count = saveSnapshot(flags);
+
+ int alpha = 255;
+ SkXfermode::Mode mode;
+
+ if (p) {
+ alpha = p->getAlpha();
+ if (!mExtensions.hasFramebufferFetch()) {
+ const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
+ if (!isMode) {
+ // Assume SRC_OVER
+ mode = SkXfermode::kSrcOver_Mode;
+ }
+ } else {
+ mode = getXfermode(p->getXfermode());
+ }
+ } else {
+ mode = SkXfermode::kSrcOver_Mode;
+ }
+
+ if (!mSnapshot->previous->invisible) {
+ createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
+ }
+
+ return count;
+}
+
+int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, int flags) {
+ if (alpha == 0xff) {
+ return saveLayer(left, top, right, bottom, NULL, flags);
+ } else {
+ SkPaint paint;
+ paint.setAlpha(alpha);
+ return saveLayer(left, top, right, bottom, &paint, flags);
+ }
+}
+
+/**
+ * Layers are viewed by Skia are slightly different than layers in image editing
+ * programs (for instance.) When a layer is created, previously created layers
+ * and the frame buffer still receive every drawing command. For instance, if a
+ * layer is created and a shape intersecting the bounds of the layers and the
+ * framebuffer is draw, the shape will be drawn on both (unless the layer was
+ * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
+ *
+ * A way to implement layers is to create an FBO for each layer, backed by an RGBA
+ * texture. Unfortunately, this is inefficient as it requires every primitive to
+ * be drawn n + 1 times, where n is the number of active layers. In practice this
+ * means, for every primitive:
+ * - Switch active frame buffer
+ * - Change viewport, clip and projection matrix
+ * - Issue the drawing
+ *
+ * Switching rendering target n + 1 times per drawn primitive is extremely costly.
+ * To avoid this, layers are implemented in a different way here, at least in the
+ * general case. FBOs are used, as an optimization, when the "clip to layer" flag
+ * is set. When this flag is set we can redirect all drawing operations into a
+ * single FBO.
+ *
+ * This implementation relies on the frame buffer being at least RGBA 8888. When
+ * a layer is created, only a texture is created, not an FBO. The content of the
+ * frame buffer contained within the layer's bounds is copied into this texture
+ * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
+ * buffer and drawing continues as normal. This technique therefore treats the
+ * frame buffer as a scratch buffer for the layers.
+ *
+ * To compose the layers back onto the frame buffer, each layer texture
+ * (containing the original frame buffer data) is drawn as a simple quad over
+ * the frame buffer. The trick is that the quad is set as the composition
+ * destination in the blending equation, and the frame buffer becomes the source
+ * of the composition.
+ *
+ * Drawing layers with an alpha value requires an extra step before composition.
+ * An empty quad is drawn over the layer's region in the frame buffer. This quad
+ * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
+ * quad is used to multiply the colors in the frame buffer. This is achieved by
+ * changing the GL blend functions for the GL_FUNC_ADD blend equation to
+ * GL_ZERO, GL_SRC_ALPHA.
+ *
+ * Because glCopyTexImage2D() can be slow, an alternative implementation might
+ * be use to draw a single clipped layer. The implementation described above
+ * is correct in every case.
+ *
+ * (1) The frame buffer is actually not cleared right away. To allow the GPU
+ * to potentially optimize series of calls to glCopyTexImage2D, the frame
+ * buffer is left untouched until the first drawing operation. Only when
+ * something actually gets drawn are the layers regions cleared.
+ */
+bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
+ float right, float bottom, int alpha, SkXfermode::Mode mode,
+ int flags, GLuint previousFbo) {
+ LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
+ LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
+
+ const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
+
+ // Window coordinates of the layer
+ Rect bounds(left, top, right, bottom);
+ if (!fboLayer) {
+ mSnapshot->transform->mapRect(bounds);
+ // Layers only make sense if they are in the framebuffer's bounds
+ bounds.intersect(*mSnapshot->clipRect);
+ bounds.snapToPixelBoundaries();
+ }
+
+ if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
+ bounds.getHeight() > mMaxTextureSize) {
+ snapshot->invisible = true;
+ } else {
+ // TODO: Should take the mode into account
+ snapshot->invisible = snapshot->previous->invisible ||
+ (alpha <= ALPHA_THRESHOLD && fboLayer);
+ }
+
+ // Bail out if we won't draw in this snapshot
+ if (snapshot->invisible) {
+ return false;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+
+ Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
+ if (!layer) {
+ return false;
+ }
+
+ layer->mode = mode;
+ layer->alpha = alpha;
+ layer->layer.set(bounds);
+ layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
+ bounds.getWidth() / float(layer->width), 0.0f);
+
+ // Save the layer in the snapshot
+ snapshot->flags |= Snapshot::kFlagIsLayer;
+ snapshot->layer = layer;
+
+ if (fboLayer) {
+ layer->fbo = mCaches.fboCache.get();
+
+ snapshot->flags |= Snapshot::kFlagIsFboLayer;
+ snapshot->fbo = layer->fbo;
+ snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
+ snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
+ snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
+ snapshot->height = bounds.getHeight();
+ snapshot->flags |= Snapshot::kFlagDirtyOrtho;
+ snapshot->orthoMatrix.load(mOrthoMatrix);
+
+ // Bind texture to FBO
+ glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+
+ // Initialize the texture if needed
+ if (layer->empty) {
+ layer->empty = false;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ layer->texture, 0);
+
+#if DEBUG_LAYERS
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
+ glDeleteTextures(1, &layer->texture);
+ mCaches.fboCache.put(layer->fbo);
+
+ delete layer;
+
+ return false;
+ }
+#endif
+
+ // Clear the FBO
+ glScissor(0.0f, 0.0f, bounds.getWidth() + 1.0f, bounds.getHeight() + 1.0f);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ setScissorFromClip();
+
+ // Change the ortho projection
+ glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
+ mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
+ } else {
+ // Copy the framebuffer into the layer
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+
+ if (layer->empty) {
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
+ layer->width, layer->height, 0);
+ layer->empty = false;
+ } else {
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom,
+ bounds.getWidth(), bounds.getHeight());
+ }
+
+ // Enqueue the buffer coordinates to clear the corresponding region later
+ mLayers.push(new Rect(bounds));
+ }
+
+ return true;
+}
+
+/**
+ * Read the documentation of createLayer() before doing anything in this method.
+ */
+void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
+ if (!current->layer) {
+ LOGE("Attempting to compose a layer that does not exist");
+ return;
+ }
+
+ const bool fboLayer = current->flags & SkCanvas::kClipToLayer_SaveFlag;
+
+ if (fboLayer) {
+ // Unbind current FBO and restore previous one
+ glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
+ }
+
+ // Restore the clip from the previous snapshot
+ const Rect& clip = *previous->clipRect;
+ glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
+
+ Layer* layer = current->layer;
+ const Rect& rect = layer->layer;
+
+ if (!fboLayer && layer->alpha < 255) {
+ drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
+ layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
+ }
+
+ const Rect& texCoords = layer->texCoords;
+ resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
+
+ if (fboLayer) {
+ drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
+ layer->texture, layer->alpha / 255.0f, layer->mode, layer->blend);
+ } else {
+ drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
+ 1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
+ &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
+ }
+
+ resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
+
+ if (fboLayer) {
+ // Detach the texture from the FBO
+ glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
+
+ // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
+ mCaches.fboCache.put(current->fbo);
+ }
+
+ // Failing to add the layer to the cache should happen only if the layer is too large
+ if (!mCaches.layerCache.put(layer)) {
+ LAYER_LOGD("Deleting layer");
+ glDeleteTextures(1, &layer->texture);
+ delete layer;
+ }
+}
+
+void OpenGLRenderer::clearLayerRegions() {
+ if (mLayers.size() == 0 || mSnapshot->invisible) return;
+
+ for (uint32_t i = 0; i < mLayers.size(); i++) {
+ Rect* bounds = mLayers.itemAt(i);
+
+ // Clear the framebuffer where the layer will draw
+ glScissor(bounds->left, mSnapshot->height - bounds->bottom,
+ bounds->getWidth(), bounds->getHeight());
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ delete bounds;
+ }
+ mLayers.clear();
+
+ // Restore the clip
+ setScissorFromClip();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Transforms
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::translate(float dx, float dy) {
+ mSnapshot->transform->translate(dx, dy, 0.0f);
+}
+
+void OpenGLRenderer::rotate(float degrees) {
+ mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
+}
+
+void OpenGLRenderer::scale(float sx, float sy) {
+ mSnapshot->transform->scale(sx, sy, 1.0f);
+}
+
+void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
+ mSnapshot->transform->load(*matrix);
+}
+
+const float* OpenGLRenderer::getMatrix() const {
+ if (mSnapshot->fbo != 0) {
+ return &mSnapshot->transform->data[0];
+ }
+ return &mIdentity.data[0];
+}
+
+void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
+ mSnapshot->transform->copyTo(*matrix);
+}
+
+void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
+ mat4 m(*matrix);
+ mSnapshot->transform->multiply(m);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Clipping
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::setScissorFromClip() {
+ const Rect& clip = *mSnapshot->clipRect;
+ glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
+}
+
+const Rect& OpenGLRenderer::getClipBounds() {
+ return mSnapshot->getLocalClip();
+}
+
+bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
+ if (mSnapshot->invisible) {
+ return true;
+ }
+
+ Rect r(left, top, right, bottom);
+ mSnapshot->transform->mapRect(r);
+ r.snapToPixelBoundaries();
+
+ Rect clipRect(*mSnapshot->clipRect);
+ clipRect.snapToPixelBoundaries();
+
+ return !clipRect.intersects(r);
+}
+
+bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
+ bool clipped = mSnapshot->clip(left, top, right, bottom, op);
+ if (clipped) {
+ setScissorFromClip();
+ }
+ return !mSnapshot->clipRect->isEmpty();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Drawing
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
+ const float right = left + bitmap->width();
+ const float bottom = top + bitmap->height();
+
+ if (quickReject(left, top, right, bottom)) {
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ const Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ drawTextureRect(left, top, right, bottom, texture, paint);
+}
+
+void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
+ Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
+ const mat4 transform(*matrix);
+ transform.mapRect(r);
+
+ if (quickReject(r.left, r.top, r.right, r.bottom)) {
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ const Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
+}
+
+void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
+ float srcLeft, float srcTop, float srcRight, float srcBottom,
+ float dstLeft, float dstTop, float dstRight, float dstBottom,
+ const SkPaint* paint) {
+ if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ const Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ const float width = texture->width;
+ const float height = texture->height;
+
+ const float u1 = srcLeft / width;
+ const float v1 = srcTop / height;
+ const float u2 = srcRight / width;
+ const float v2 = srcBottom / height;
+
+ resetDrawTextureTexCoords(u1, v1, u2, v2);
+
+ drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
+
+ resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
+}
+
+void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, const SkPaint* paint) {
+ if (quickReject(left, top, right, bottom)) {
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ const Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
+ right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
+
+ // Specify right and bottom as +1.0f from left/top to prevent scaling since the
+ // patch mesh already defines the final size
+ drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
+ mode, texture->blend, &mesh->vertices[0].position[0],
+ &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
+}
+
+void OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
+ if (mSnapshot->invisible) return;
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ uint32_t color = paint->getColor();
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
+
+ const bool isAA = paint->isAntiAlias();
+ if (isAA) {
+ GLuint textureUnit = 0;
+ setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
+ mode, false, true, mCaches.line.getVertices(), mCaches.line.getTexCoords());
+ } else {
+ setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
+ }
+
+ const float strokeWidth = paint->getStrokeWidth();
+ const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
+ const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
+
+ for (int i = 0; i < count; i += 4) {
+ float tx = 0.0f;
+ float ty = 0.0f;
+
+ if (isAA) {
+ mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
+ strokeWidth, tx, ty);
+ } else {
+ ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
+ }
+
+ const float dx = points[i + 2] - points[i];
+ const float dy = points[i + 3] - points[i + 1];
+ const float mag = sqrtf(dx * dx + dy * dy);
+ const float angle = acos(dx / mag);
+
+ mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
+ if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
+ mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
+ }
+ mModelView.translate(tx, ty, 0.0f);
+ if (!isAA) {
+ float length = mCaches.line.getLength(points[i], points[i + 1],
+ points[i + 2], points[i + 3]);
+ mModelView.scale(length, strokeWidth, 1.0f);
+ }
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+
+ if (mShader) {
+ mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
+ }
+
+ glDrawArrays(drawMode, 0, elementsCount);
+ }
+
+ if (isAA) {
+ glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
+ }
+}
+
+void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
+ const Rect& clip = *mSnapshot->clipRect;
+ drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
+}
+
+void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
+ if (quickReject(left, top, right, bottom)) {
+ return;
+ }
+
+ SkXfermode::Mode mode;
+ if (!mExtensions.hasFramebufferFetch()) {
+ const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
+ if (!isMode) {
+ // Assume SRC_OVER
+ mode = SkXfermode::kSrcOver_Mode;
+ }
+ } else {
+ mode = getXfermode(p->getXfermode());
+ }
+
+ // Skia draws using the color's alpha channel if < 255
+ // Otherwise, it uses the paint's alpha
+ int color = p->getColor();
+ if (((color >> 24) & 0xff) == 255) {
+ color |= p->getAlpha() << 24;
+ }
+
+ drawColorRect(left, top, right, bottom, color, mode);
+}
+
+void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
+ float x, float y, SkPaint* paint) {
+ if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
+ return;
+ }
+ if (mSnapshot->invisible) return;
+
+ paint->setAntiAlias(true);
+
+ float length = -1.0f;
+ switch (paint->getTextAlign()) {
+ case SkPaint::kCenter_Align:
+ length = paint->measureText(text, bytesCount);
+ x -= length / 2.0f;
+ break;
+ case SkPaint::kRight_Align:
+ length = paint->measureText(text, bytesCount);
+ x -= length;
+ break;
+ default:
+ break;
+ }
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ uint32_t color = paint->getColor();
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
+
+ FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
+ fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
+ paint->getTextSize());
+
+ if (mHasShadow) {
+ glActiveTexture(gTextureUnits[0]);
+ mCaches.dropShadowCache.setFontRenderer(fontRenderer);
+ const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
+ count, mShadowRadius);
+ const AutoTexture autoCleanup(shadow);
+
+ setupShadow(shadow, x, y, mode, a);
+
+ // Draw the mesh
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
+ glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
+ }
+
+ GLuint textureUnit = 0;
+ glActiveTexture(gTextureUnits[textureUnit]);
+
+ // Assume that the modelView matrix does not force scales, rotates, etc.
+ const bool linearFilter = mSnapshot->transform->changesBounds();
+ setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
+ x, y, r, g, b, a, mode, false, true);
+
+ const Rect& clip = mSnapshot->getLocalClip();
+ clearLayerRegions();
+ fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
+
+ drawTextDecorations(text, bytesCount, length, x, y, paint);
+}
+
+void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
+ if (mSnapshot->invisible) return;
+
+ GLuint textureUnit = 0;
+ glActiveTexture(gTextureUnits[textureUnit]);
+
+ const PathTexture* texture = mCaches.pathCache.get(path, paint);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ const float x = texture->left - texture->offset;
+ const float y = texture->top - texture->offset;
+
+ if (quickReject(x, y, x + texture->width, y + texture->height)) {
+ return;
+ }
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ uint32_t color = paint->getColor();
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
+
+ setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
+
+ clearLayerRegions();
+
+ // Draw the mesh
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
+ glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Shaders
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::resetShader() {
+ mShader = NULL;
+}
+
+void OpenGLRenderer::setupShader(SkiaShader* shader) {
+ mShader = shader;
+ if (mShader) {
+ mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Color filters
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::resetColorFilter() {
+ mColorFilter = NULL;
+}
+
+void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
+ mColorFilter = filter;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Drop shadow
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::resetShadow() {
+ mHasShadow = false;
+}
+
+void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
+ mHasShadow = true;
+ mShadowRadius = radius;
+ mShadowDx = dx;
+ mShadowDy = dy;
+ mShadowColor = color;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Drawing implementation
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
+ SkXfermode::Mode mode, float alpha) {
+ const float sx = x - texture->left + mShadowDx;
+ const float sy = y - texture->top + mShadowDy;
+
+ const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
+ const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
+ const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
+
+ GLuint textureUnit = 0;
+ setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
+}
+
+void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
+ float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
+ bool transforms, bool applyFilters) {
+ setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
+ x, y, r, g, b, a, mode, transforms, applyFilters,
+ &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
+}
+
+void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
+ GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
+ SkXfermode::Mode mode, bool transforms, bool applyFilters) {
+ setupTextureAlpha8(texture, width, height, textureUnit,
+ x, y, r, g, b, a, mode, transforms, applyFilters,
+ &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
+}
+
+void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
+ GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
+ SkXfermode::Mode mode, bool transforms, bool applyFilters,
+ GLvoid* vertices, GLvoid* texCoords) {
+ // Describe the required shaders
+ ProgramDescription description;
+ description.hasTexture = true;
+ description.hasAlpha8Texture = true;
+ const bool setColor = description.setAlpha8Color(r, g, b, a);
+
+ if (applyFilters) {
+ if (mShader) {
+ mShader->describe(description, mExtensions);
+ }
+ if (mColorFilter) {
+ mColorFilter->describe(description, mExtensions);
+ }
+ }
+
+ // Setup the blending mode
+ chooseBlending(true, mode, description);
+
+ // Build and use the appropriate shader
+ useProgram(mCaches.programCache.get(description));
+
+ bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
+ glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
+
+ int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
+ glEnableVertexAttribArray(texCoordsSlot);
+
+ // Setup attributes
+ glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
+ gMeshStride, vertices);
+ glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
+ gMeshStride, texCoords);
+
+ // Setup uniforms
+ if (transforms) {
+ mModelView.loadTranslate(x, y, 0.0f);
+ mModelView.scale(width, height, 1.0f);
+ } else {
+ mModelView.loadIdentity();
+ }
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+ if (setColor) {
+ mCaches.currentProgram->setColor(r, g, b, a);
+ }
+
+ textureUnit++;
+ if (applyFilters) {
+ // Setup attributes and uniforms required by the shaders
+ if (mShader) {
+ mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
+ }
+ if (mColorFilter) {
+ mColorFilter->setupProgram(mCaches.currentProgram);
+ }
+ }
+}
+
+// Same values used by Skia
+#define kStdStrikeThru_Offset (-6.0f / 21.0f)
+#define kStdUnderline_Offset (1.0f / 9.0f)
+#define kStdUnderline_Thickness (1.0f / 18.0f)
+
+void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
+ float x, float y, SkPaint* paint) {
+ // Handle underline and strike-through
+ uint32_t flags = paint->getFlags();
+ if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
+ float underlineWidth = length;
+ // If length is > 0.0f, we already measured the text for the text alignment
+ if (length <= 0.0f) {
+ underlineWidth = paint->measureText(text, bytesCount);
+ }
+
+ float offsetX = 0;
+ switch (paint->getTextAlign()) {
+ case SkPaint::kCenter_Align:
+ offsetX = underlineWidth * 0.5f;
+ break;
+ case SkPaint::kRight_Align:
+ offsetX = underlineWidth;
+ break;
+ default:
+ break;
+ }
+
+ if (underlineWidth > 0.0f) {
+ const float textSize = paint->getTextSize();
+ const float strokeWidth = textSize * kStdUnderline_Thickness;
+
+ const float left = x - offsetX;
+ float top = 0.0f;
+
+ const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
+ float points[pointsCount];
+ int currentPoint = 0;
+
+ if (flags & SkPaint::kUnderlineText_Flag) {
+ top = y + textSize * kStdUnderline_Offset;
+ points[currentPoint++] = left;
+ points[currentPoint++] = top;
+ points[currentPoint++] = left + underlineWidth;
+ points[currentPoint++] = top;
+ }
+
+ if (flags & SkPaint::kStrikeThruText_Flag) {
+ top = y + textSize * kStdStrikeThru_Offset;
+ points[currentPoint++] = left;
+ points[currentPoint++] = top;
+ points[currentPoint++] = left + underlineWidth;
+ points[currentPoint++] = top;
+ }
+
+ SkPaint linesPaint(*paint);
+ linesPaint.setStrokeWidth(strokeWidth);
+
+ drawLines(&points[0], pointsCount, &linesPaint);
+ }
+ }
+}
+
+void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
+ int color, SkXfermode::Mode mode, bool ignoreTransform) {
+ clearLayerRegions();
+
+ // If a shader is set, preserve only the alpha
+ if (mShader) {
+ color |= 0x00ffffff;
+ }
+
+ // Render using pre-multiplied alpha
+ const int alpha = (color >> 24) & 0xFF;
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
+
+ setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
+
+ // Draw the mesh
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
+}
+
+void OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
+ float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
+ GLuint textureUnit = 0;
+
+ // Describe the required shaders
+ ProgramDescription description;
+ const bool setColor = description.setColor(r, g, b, a);
+
+ if (mShader) {
+ mShader->describe(description, mExtensions);
+ }
+ if (mColorFilter) {
+ mColorFilter->describe(description, mExtensions);
+ }
+
+ // Setup the blending mode
+ chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
+
+ // Build and use the appropriate shader
+ useProgram(mCaches.programCache.get(description));
+
+ // Setup attributes
+ glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
+ gMeshStride, &mMeshVertices[0].position[0]);
+
+ // Setup uniforms
+ mModelView.loadTranslate(left, top, 0.0f);
+ mModelView.scale(right - left, bottom - top, 1.0f);
+ if (!ignoreTransform) {
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+ } else {
+ mat4 identity;
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
+ }
+ mCaches.currentProgram->setColor(r, g, b, a);
+
+ // Setup attributes and uniforms required by the shaders
+ if (mShader) {
+ mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
+ }
+ if (mColorFilter) {
+ mColorFilter->setupProgram(mCaches.currentProgram);
+ }
+}
+
+void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
+ const Texture* texture, const SkPaint* paint) {
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
+ texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ GL_TRIANGLE_STRIP, gMeshCount);
+}
+
+void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
+ GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
+ drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
+ &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ GL_TRIANGLE_STRIP, gMeshCount);
+}
+
+void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
+ GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
+ GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
+ bool swapSrcDst, bool ignoreTransform) {
+ clearLayerRegions();
+
+ ProgramDescription description;
+ description.hasTexture = true;
+ const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
+ if (mColorFilter) {
+ mColorFilter->describe(description, mExtensions);
+ }
+
+ mModelView.loadTranslate(left, top, 0.0f);
+ mModelView.scale(right - left, bottom - top, 1.0f);
+
+ chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
+
+ useProgram(mCaches.programCache.get(description));
+ if (!ignoreTransform) {
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+ } else {
+ mat4 m;
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
+ }
+
+ // Texture
+ bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
+ glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
+
+ // Always premultiplied
+ if (setColor) {
+ mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
+ }
+
+ // Mesh
+ int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
+ glEnableVertexAttribArray(texCoordsSlot);
+ glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
+ gMeshStride, vertices);
+ glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
+
+ // Color filter
+ if (mColorFilter) {
+ mColorFilter->setupProgram(mCaches.currentProgram);
+ }
+
+ glDrawArrays(drawMode, 0, elementsCount);
+ glDisableVertexAttribArray(texCoordsSlot);
+}
+
+void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
+ ProgramDescription& description, bool swapSrcDst) {
+ blend = blend || mode != SkXfermode::kSrcOver_Mode;
+ if (blend) {
+ if (mode < SkXfermode::kPlus_Mode) {
+ if (!mCaches.blend) {
+ glEnable(GL_BLEND);
+ }
+
+ GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
+ GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
+
+ if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
+ glBlendFunc(sourceMode, destMode);
+ mCaches.lastSrcMode = sourceMode;
+ mCaches.lastDstMode = destMode;
+ }
+ } else {
+ // These blend modes are not supported by OpenGL directly and have
+ // to be implemented using shaders. Since the shader will perform
+ // the blending, turn blending off here
+ if (mExtensions.hasFramebufferFetch()) {
+ description.framebufferMode = mode;
+ description.swapSrcDst = swapSrcDst;
+ }
+
+ if (mCaches.blend) {
+ glDisable(GL_BLEND);
+ }
+ blend = false;
+ }
+ } else if (mCaches.blend) {
+ glDisable(GL_BLEND);
+ }
+ mCaches.blend = blend;
+}
+
+bool OpenGLRenderer::useProgram(Program* program) {
+ if (!program->isInUse()) {
+ if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
+ program->use();
+ mCaches.currentProgram = program;
+ return false;
+ }
+ return true;
+}
+
+void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
+ TextureVertex* v = &mMeshVertices[0];
+ TextureVertex::setUV(v++, u1, v1);
+ TextureVertex::setUV(v++, u2, v1);
+ TextureVertex::setUV(v++, u1, v2);
+ TextureVertex::setUV(v++, u2, v2);
+}
+
+void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
+ if (paint) {
+ if (!mExtensions.hasFramebufferFetch()) {
+ const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
+ if (!isMode) {
+ // Assume SRC_OVER
+ *mode = SkXfermode::kSrcOver_Mode;
+ }
+ } else {
+ *mode = getXfermode(paint->getXfermode());
+ }
+
+ // Skia draws using the color's alpha channel if < 255
+ // Otherwise, it uses the paint's alpha
+ int color = paint->getColor();
+ *alpha = (color >> 24) & 0xFF;
+ if (*alpha == 255) {
+ *alpha = paint->getAlpha();
+ }
+ } else {
+ *mode = SkXfermode::kSrcOver_Mode;
+ *alpha = 255;
+ }
+}
+
+SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
+ if (mode == NULL) {
+ return SkXfermode::kSrcOver_Mode;
+ }
+ return mode->fMode;
+}
+
+void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
+ glActiveTexture(gTextureUnits[textureUnit]);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
new file mode 100644
index 0000000..423614b
--- /dev/null
+++ b/libs/hwui/OpenGLRenderer.h
@@ -0,0 +1,445 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_OPENGL_RENDERER_H
+#define ANDROID_UI_OPENGL_RENDERER_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <SkBitmap.h>
+#include <SkMatrix.h>
+#include <SkPaint.h>
+#include <SkRegion.h>
+#include <SkShader.h>
+#include <SkXfermode.h>
+
+#include <utils/RefBase.h>
+#include <utils/Vector.h>
+
+#include "Extensions.h"
+#include "Matrix.h"
+#include "Program.h"
+#include "Rect.h"
+#include "Snapshot.h"
+#include "Vertex.h"
+#include "SkiaShader.h"
+#include "SkiaColorFilter.h"
+#include "Caches.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#define DEBUG_OPENGL 1
+
+///////////////////////////////////////////////////////////////////////////////
+// Renderer
+///////////////////////////////////////////////////////////////////////////////
+
+class DisplayListRenderer;
+
+/**
+ * OpenGL renderer used to draw accelerated 2D graphics. The API is a
+ * simplified version of Skia's Canvas API.
+ */
+class OpenGLRenderer {
+public:
+ OpenGLRenderer();
+ virtual ~OpenGLRenderer();
+
+ virtual void setViewport(int width, int height);
+
+ virtual void prepare(bool opaque);
+ virtual void finish();
+
+ virtual void acquireContext();
+ virtual void releaseContext();
+
+ int getSaveCount() const;
+ virtual int save(int flags);
+ virtual void restore();
+ virtual void restoreToCount(int saveCount);
+
+ virtual int saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* p, int flags);
+ virtual int saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, int flags);
+
+ virtual void translate(float dx, float dy);
+ virtual void rotate(float degrees);
+ virtual void scale(float sx, float sy);
+
+ const float* getMatrix() const;
+ void getMatrix(SkMatrix* matrix);
+ virtual void setMatrix(SkMatrix* matrix);
+ virtual void concatMatrix(SkMatrix* matrix);
+
+ const Rect& getClipBounds();
+ bool quickReject(float left, float top, float right, float bottom);
+ virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
+
+ virtual void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
+ virtual void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
+ virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, const SkPaint* paint);
+ virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, const SkPaint* paint);
+ virtual void drawColor(int color, SkXfermode::Mode mode);
+ virtual void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
+ virtual void drawPath(SkPath* path, SkPaint* paint);
+ virtual void drawLines(float* points, int count, const SkPaint* paint);
+ virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
+ SkPaint* paint);
+
+ virtual void resetShader();
+ virtual void setupShader(SkiaShader* shader);
+
+ virtual void resetColorFilter();
+ virtual void setupColorFilter(SkiaColorFilter* filter);
+
+ virtual void resetShadow();
+ virtual void setupShadow(float radius, float dx, float dy, int color);
+
+protected:
+ /**
+ * Compose the layer defined in the current snapshot with the layer
+ * defined by the previous snapshot.
+ *
+ * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
+ *
+ * @param curent The current snapshot containing the layer to compose
+ * @param previous The previous snapshot to compose the current layer with
+ */
+ virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
+
+private:
+ /**
+ * Saves the current state of the renderer as a new snapshot.
+ * The new snapshot is saved in mSnapshot and the previous snapshot
+ * is linked from mSnapshot->previous.
+ *
+ * @param flags The save flags; see SkCanvas for more information
+ *
+ * @return The new save count. This value can be passed to #restoreToCount()
+ */
+ int saveSnapshot(int flags);
+
+ /**
+ * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
+ *
+ * @return True if the clip was modified.
+ */
+ bool restoreSnapshot();
+
+ /**
+ * Sets the clipping rectangle using glScissor. The clip is defined by
+ * the current snapshot's clipRect member.
+ */
+ void setScissorFromClip();
+
+ /**
+ * Creates a new layer stored in the specified snapshot.
+ *
+ * @param snapshot The snapshot associated with the new layer
+ * @param left The left coordinate of the layer
+ * @param top The top coordinate of the layer
+ * @param right The right coordinate of the layer
+ * @param bottom The bottom coordinate of the layer
+ * @param alpha The translucency of the layer
+ * @param mode The blending mode of the layer
+ * @param flags The layer save flags
+ * @param previousFbo The name of the current framebuffer
+ *
+ * @return True if the layer was successfully created, false otherwise
+ */
+ bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
+ int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
+
+ /**
+ * Clears all the regions corresponding to the current list of layers.
+ * This method MUST be invoked before any drawing operation.
+ */
+ void clearLayerRegions();
+
+ /**
+ * Draws a colored rectangle with the specified color. The specified coordinates
+ * are transformed by the current snapshot's transform matrix.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param color The rectangle's ARGB color, defined as a packed 32 bits word
+ * @param mode The Skia xfermode to use
+ * @param ignoreTransform True if the current transform should be ignored
+ * @paran ignoreBlending True if the blending is set by the caller
+ */
+ void drawColorRect(float left, float top, float right, float bottom,
+ int color, SkXfermode::Mode mode, bool ignoreTransform = false);
+
+ /**
+ * Setups shaders to draw a colored rect.
+ */
+ void setupColorRect(float left, float top, float right, float bottom,
+ float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform);
+
+ /**
+ * Draws a textured rectangle with the specified texture. The specified coordinates
+ * are transformed by the current snapshot's transform matrix.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param texture The texture name to map onto the rectangle
+ * @param alpha An additional translucency parameter, between 0.0f and 1.0f
+ * @param mode The blending mode
+ * @param blend True if the texture contains an alpha channel
+ */
+ void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
+ float alpha, SkXfermode::Mode mode, bool blend);
+
+ /**
+ * Draws a textured rectangle with the specified texture. The specified coordinates
+ * are transformed by the current snapshot's transform matrix.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param texture The texture to use
+ * @param paint The paint containing the alpha, blending mode, etc.
+ */
+ void drawTextureRect(float left, float top, float right, float bottom,
+ const Texture* texture, const SkPaint* paint);
+
+ /**
+ * Draws a textured mesh with the specified texture. If the indices are omitted, the
+ * mesh is drawn as a simple quad.
+ *
+ * @param left The left coordinate of the rectangle
+ * @param top The top coordinate of the rectangle
+ * @param right The right coordinate of the rectangle
+ * @param bottom The bottom coordinate of the rectangle
+ * @param texture The texture name to map onto the rectangle
+ * @param alpha An additional translucency parameter, between 0.0f and 1.0f
+ * @param mode The blending mode
+ * @param blend True if the texture contains an alpha channel
+ * @param vertices The vertices that define the mesh
+ * @param texCoords The texture coordinates of each vertex
+ * @param indices The indices of the vertices, can be NULL
+ * @param elementsCount The number of elements in the mesh, required by indices
+ * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
+ * @param ignoreTransform True if the current transform should be ignored
+ */
+ void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
+ float alpha, SkXfermode::Mode mode, bool blend,
+ GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
+ bool swapSrcDst = false, bool ignoreTransform = false);
+
+ /**
+ * Prepares the renderer to draw the specified shadow.
+ *
+ * @param texture The shadow texture
+ * @param x The x coordinate of the shadow
+ * @param y The y coordinate of the shadow
+ * @param mode The blending mode
+ * @param alpha The alpha value
+ */
+ void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
+ float alpha);
+
+ /**
+ * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
+ *
+ * @param texture The texture to render with
+ * @param textureUnit The texture unit to use, may be modified
+ * @param x The x coordinate of the rectangle to draw
+ * @param y The y coordinate of the rectangle to draw
+ * @param r The red component of the color
+ * @param g The green component of the color
+ * @param b The blue component of the color
+ * @param a The alpha component of the color
+ * @param mode The blending mode
+ * @param transforms True if the matrix passed to the shader should be multiplied
+ * by the model-view matrix
+ * @param applyFilters Whether or not to take color filters and
+ * shaders into account
+ */
+ void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
+ float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
+ bool applyFilters);
+
+ /**
+ * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
+ *
+ * @param texture The texture to render with
+ * @param width The width of the texture
+ * @param height The height of the texture
+ * @param textureUnit The texture unit to use, may be modified
+ * @param x The x coordinate of the rectangle to draw
+ * @param y The y coordinate of the rectangle to draw
+ * @param r The red component of the color
+ * @param g The green component of the color
+ * @param b The blue component of the color
+ * @param a The alpha component of the color
+ * @param mode The blending mode
+ * @param transforms True if the matrix passed to the shader should be multiplied
+ * by the model-view matrix
+ * @param applyFilters Whether or not to take color filters and
+ * shaders into account
+ */
+ void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
+ GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
+ SkXfermode::Mode mode, bool transforms, bool applyFilters);
+
+ /**
+ * Same as above setupTextureAlpha8() but specifies the mesh's vertices
+ * and texCoords pointers.
+ */
+ void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
+ GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
+ SkXfermode::Mode mode, bool transforms, bool applyFilters,
+ GLvoid* vertices, GLvoid* texCoords);
+
+ /**
+ * Draws text underline and strike-through if needed.
+ *
+ * @param text The text to decor
+ * @param bytesCount The number of bytes in the text
+ * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
+ * @param x The x coordinate where the text will be drawn
+ * @param y The y coordinate where the text will be drawn
+ * @param paint The paint to draw the text with
+ */
+ void drawTextDecorations(const char* text, int bytesCount, float length,
+ float x, float y, SkPaint* paint);
+
+ /**
+ * Resets the texture coordinates stored in mMeshVertices. Setting the values
+ * back to default is achieved by calling:
+ *
+ * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
+ *
+ * @param u1 The left coordinate of the texture
+ * @param v1 The bottom coordinate of the texture
+ * @param u2 The right coordinate of the texture
+ * @param v2 The top coordinate of the texture
+ */
+ void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
+
+ /**
+ * Gets the alpha and xfermode out of a paint object. If the paint is null
+ * alpha will be 255 and the xfermode will be SRC_OVER.
+ *
+ * @param paint The paint to extract values from
+ * @param alpha Where to store the resulting alpha
+ * @param mode Where to store the resulting xfermode
+ */
+ inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
+
+ /**
+ * Binds the specified texture with the specified wrap modes.
+ */
+ inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
+
+ /**
+ * Enable or disable blending as necessary. This function sets the appropriate
+ * blend function based on the specified xfermode.
+ */
+ inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
+ bool swapSrcDst = false);
+
+ /**
+ * Safely retrieves the mode from the specified xfermode. If the specified
+ * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
+ */
+ inline SkXfermode::Mode getXfermode(SkXfermode* mode);
+
+ /**
+ * Use the specified program with the current GL context. If the program is already
+ * in use, it will not be bound again. If it is not in use, the current program is
+ * marked unused and the specified program becomes used and becomes the new
+ * current program.
+ *
+ * @param program The program to use
+ *
+ * @return true If the specified program was already in use, false otherwise.
+ */
+ inline bool useProgram(Program* program);
+
+ // Dimensions of the drawing surface
+ int mWidth, mHeight;
+
+ // Matrix used for ortho projection in shaders
+ mat4 mOrthoMatrix;
+
+ // Model-view matrix used to position/size objects
+ mat4 mModelView;
+
+ // Number of saved states
+ int mSaveCount;
+ // Base state
+ sp<Snapshot> mFirstSnapshot;
+ // Current state
+ sp<Snapshot> mSnapshot;
+
+ // Shaders
+ SkiaShader* mShader;
+
+ // Color filters
+ SkiaColorFilter* mColorFilter;
+
+ // Used to draw textured quads
+ TextureVertex mMeshVertices[4];
+
+ // GL extensions
+ Extensions mExtensions;
+
+ // Drop shadow
+ bool mHasShadow;
+ float mShadowRadius;
+ float mShadowDx;
+ float mShadowDy;
+ int mShadowColor;
+
+ // Various caches
+ Caches& mCaches;
+
+ // List of rectangles to clear due to calls to saveLayer()
+ Vector<Rect*> mLayers;
+
+ // Misc
+ GLint mMaxTextureSize;
+
+ // Indentity matrix
+ const mat4 mIdentity;
+
+ friend class DisplayListRenderer;
+
+}; // class OpenGLRenderer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_OPENGL_RENDERER_H
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
new file mode 100644
index 0000000..560decf
--- /dev/null
+++ b/libs/hwui/Patch.cpp
@@ -0,0 +1,163 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <cmath>
+
+#include <utils/Log.h>
+
+#include "Patch.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+Patch::Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads) {
+ // 2 triangles per patch, 3 vertices per triangle
+ verticesCount = ((xCount + 1) * (yCount + 1) - emptyQuads) * 2 * 3;
+ vertices = new TextureVertex[verticesCount];
+}
+
+Patch::~Patch() {
+ delete[] vertices;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Vertices management
+///////////////////////////////////////////////////////////////////////////////
+
+void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
+ float left, float top, float right, float bottom,
+ const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t width, const uint32_t height, const uint32_t colorKey) {
+ const uint32_t xStretchCount = (width + 1) >> 1;
+ const uint32_t yStretchCount = (height + 1) >> 1;
+
+ float stretchX = 0.0f;
+ float stretchY = 0.0;
+
+ const float meshWidth = right - left;
+
+ if (xStretchCount > 0) {
+ uint32_t stretchSize = 0;
+ for (uint32_t i = 1; i < width; i += 2) {
+ stretchSize += xDivs[i] - xDivs[i - 1];
+ }
+ const float xStretchTex = stretchSize;
+ const float fixed = bitmapWidth - stretchSize;
+ const float xStretch = right - left - fixed;
+ stretchX = xStretch / xStretchTex;
+ }
+
+ if (yStretchCount > 0) {
+ uint32_t stretchSize = 0;
+ for (uint32_t i = 1; i < height; i += 2) {
+ stretchSize += yDivs[i] - yDivs[i - 1];
+ }
+ const float yStretchTex = stretchSize;
+ const float fixed = bitmapHeight - stretchSize;
+ const float yStretch = bottom - top - fixed;
+ stretchY = yStretch / yStretchTex;
+ }
+
+ TextureVertex* vertex = vertices;
+ uint32_t quadCount = 0;
+
+ float previousStepY = 0.0f;
+
+ float y1 = 0.0f;
+ float v1 = 0.0f;
+
+ for (uint32_t i = 0; i < height; i++) {
+ float stepY = yDivs[i];
+
+ float y2 = 0.0f;
+ if (i & 1) {
+ const float segment = stepY - previousStepY;
+ y2 = y1 + segment * stretchY;
+ } else {
+ y2 = y1 + stepY - previousStepY;
+ }
+ float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
+
+ generateRow(vertex, y1, y2, v1, v2, xDivs, width, stretchX,
+ right - left, bitmapWidth, quadCount, colorKey);
+
+ y1 = y2;
+ v1 = (stepY + 0.5f) / bitmapHeight;
+
+ previousStepY = stepY;
+ }
+
+ generateRow(vertex, y1, bottom - top, v1, 1.0f, xDivs, width, stretchX,
+ right - left, bitmapWidth, quadCount, colorKey);
+}
+
+inline void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
+ const int32_t xDivs[], uint32_t xCount, float stretchX, float width, float bitmapWidth,
+ uint32_t& quadCount, const uint32_t colorKey) {
+ float previousStepX = 0.0f;
+
+ float x1 = 0.0f;
+ float u1 = 0.0f;
+
+ // Generate the row quad by quad
+ for (uint32_t i = 0; i < xCount; i++) {
+ float stepX = xDivs[i];
+
+ float x2 = 0.0f;
+ if (i & 1) {
+ const float segment = stepX - previousStepX;
+ x2 = x1 + segment * stretchX;
+ } else {
+ x2 = x1 + stepX - previousStepX;
+ }
+ float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
+
+ generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount, colorKey);
+
+ x1 = x2;
+ u1 = (stepX + 0.5f) / bitmapWidth;
+
+ previousStepX = stepX;
+ }
+
+ generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount, colorKey);
+}
+
+inline void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
+ float u1, float v1, float u2, float v2, uint32_t& quadCount, const uint32_t colorKey) {
+ if (((colorKey >> quadCount++) & 0x1) == 1) {
+ return;
+ }
+
+ // Left triangle
+ TextureVertex::set(vertex++, x1, y1, u1, v1);
+ TextureVertex::set(vertex++, x2, y1, u2, v1);
+ TextureVertex::set(vertex++, x1, y2, u1, v2);
+
+ // Right triangle
+ TextureVertex::set(vertex++, x1, y2, u1, v2);
+ TextureVertex::set(vertex++, x2, y1, u2, v1);
+ TextureVertex::set(vertex++, x2, y2, u2, v2);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h
new file mode 100644
index 0000000..54c9d6c
--- /dev/null
+++ b/libs/hwui/Patch.h
@@ -0,0 +1,112 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_PATCH_H
+#define ANDROID_UI_PATCH_H
+
+#include <sys/types.h>
+
+#include "Vertex.h"
+#include "utils/Compare.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// 9-patch structures
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Description of a patch.
+ */
+struct PatchDescription {
+ PatchDescription(): bitmapWidth(0), bitmapHeight(0), pixelWidth(0), pixelHeight(0),
+ xCount(0), yCount(0), emptyCount(0), colorKey(0) { }
+ PatchDescription(const float bitmapWidth, const float bitmapHeight,
+ const float pixelWidth, const float pixelHeight,
+ const uint32_t xCount, const uint32_t yCount,
+ const int8_t emptyCount, const uint32_t colorKey):
+ bitmapWidth(bitmapWidth), bitmapHeight(bitmapHeight),
+ pixelWidth(pixelWidth), pixelHeight(pixelHeight),
+ xCount(xCount), yCount(yCount),
+ emptyCount(emptyCount), colorKey(colorKey) { }
+ PatchDescription(const PatchDescription& description):
+ bitmapWidth(description.bitmapWidth), bitmapHeight(description.bitmapHeight),
+ pixelWidth(description.pixelWidth), pixelHeight(description.pixelHeight),
+ xCount(description.xCount), yCount(description.yCount),
+ emptyCount(description.emptyCount), colorKey(description.colorKey) { }
+
+ float bitmapWidth;
+ float bitmapHeight;
+ float pixelWidth;
+ float pixelHeight;
+ uint32_t xCount;
+ uint32_t yCount;
+ int8_t emptyCount;
+ uint32_t colorKey;
+
+ bool operator<(const PatchDescription& rhs) const {
+ compare(bitmapWidth) {
+ compare(bitmapHeight) {
+ compare(pixelWidth) {
+ compare(pixelHeight) {
+ compareI(xCount) {
+ compareI(yCount) {
+ compareI(emptyCount) {
+ compareI(colorKey) return false;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ return false;
+ }
+}; // struct PatchDescription
+
+/**
+ * An OpenGL patch. This contains an array of vertices and an array of
+ * indices to render the vertices.
+ */
+struct Patch {
+ Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads = 0);
+ ~Patch();
+
+ void updateVertices(const float bitmapWidth, const float bitmapHeight,
+ float left, float top, float right, float bottom,
+ const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t width, const uint32_t height,
+ const uint32_t colorKey = 0);
+
+ TextureVertex* vertices;
+ uint32_t verticesCount;
+
+private:
+ static inline void generateRow(TextureVertex*& vertex, float y1, float y2,
+ float v1, float v2, const int32_t xDivs[], uint32_t xCount,
+ float stretchX, float width, float bitmapWidth,
+ uint32_t& quadCount, const uint32_t colorKey);
+ static inline void generateQuad(TextureVertex*& vertex,
+ float x1, float y1, float x2, float y2,
+ float u1, float v1, float u2, float v2,
+ uint32_t& quadCount, const uint32_t colorKey);
+}; // struct Patch
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_PATCH_H
diff --git a/libs/hwui/PatchCache.cpp b/libs/hwui/PatchCache.cpp
new file mode 100644
index 0000000..4762d21
--- /dev/null
+++ b/libs/hwui/PatchCache.cpp
@@ -0,0 +1,100 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/Log.h>
+
+#include "PatchCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+PatchCache::PatchCache(): mMaxEntries(DEFAULT_PATCH_CACHE_SIZE) {
+}
+
+PatchCache::PatchCache(uint32_t maxEntries): mMaxEntries(maxEntries) {
+}
+
+PatchCache::~PatchCache() {
+ clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void PatchCache::clear() {
+ size_t count = mCache.size();
+ for (size_t i = 0; i < count; i++) {
+ delete mCache.valueAt(i);
+ }
+ mCache.clear();
+}
+
+Patch* PatchCache::get(const float bitmapWidth, const float bitmapHeight,
+ const float pixelWidth, const float pixelHeight,
+ const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors,
+ const uint32_t width, const uint32_t height, const int8_t numColors) {
+
+ int8_t transparentQuads = 0;
+ uint32_t colorKey = 0;
+
+ if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
+ for (int8_t i = 0; i < numColors; i++) {
+ if (colors[i] == 0x0) {
+ transparentQuads++;
+ colorKey |= 0x1 << i;
+ }
+ }
+ }
+
+ const PatchDescription description(bitmapWidth, bitmapHeight,
+ pixelWidth, pixelHeight, width, height, transparentQuads, colorKey);
+
+ ssize_t index = mCache.indexOfKey(description);
+ Patch* mesh = NULL;
+ if (index >= 0) {
+ mesh = mCache.valueAt(index);
+ }
+
+ if (!mesh) {
+ PATCH_LOGD("New patch mesh "
+ "xCount=%d yCount=%d, w=%.2f h=%.2f, bw=%.2f bh=%.2f",
+ width, height, pixelWidth, pixelHeight, bitmapWidth, bitmapHeight);
+
+ mesh = new Patch(width, height, transparentQuads);
+ mesh->updateVertices(bitmapWidth, bitmapHeight, 0.0f, 0.0f,
+ pixelWidth, pixelHeight, xDivs, yDivs, width, height, colorKey);
+
+ if (mCache.size() >= mMaxEntries) {
+ delete mCache.valueAt(mCache.size() - 1);
+ mCache.removeItemsAt(mCache.size() - 1, 1);
+ }
+
+ mCache.add(description, mesh);
+ }
+
+ return mesh;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/PatchCache.h b/libs/hwui/PatchCache.h
new file mode 100644
index 0000000..f4eeb09
--- /dev/null
+++ b/libs/hwui/PatchCache.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_PATCH_CACHE_H
+#define ANDROID_UI_PATCH_CACHE_H
+
+#include <utils/KeyedVector.h>
+
+#include "Patch.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#define DEBUG_PATCHES 0
+
+// Debug
+#if DEBUG_PATCHES
+ #define PATCH_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define PATCH_LOGD(...)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache
+///////////////////////////////////////////////////////////////////////////////
+
+class PatchCache {
+public:
+ PatchCache();
+ PatchCache(uint32_t maxCapacity);
+ ~PatchCache();
+
+ Patch* get(const float bitmapWidth, const float bitmapHeight,
+ const float pixelWidth, const float pixelHeight,
+ const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors,
+ const uint32_t width, const uint32_t height, const int8_t numColors);
+ void clear();
+
+private:
+ uint32_t mMaxEntries;
+ KeyedVector<PatchDescription, Patch*> mCache;
+}; // class PatchCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_PATCH_CACHE_H
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
new file mode 100644
index 0000000..377727b
--- /dev/null
+++ b/libs/hwui/PathCache.cpp
@@ -0,0 +1,224 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <SkCanvas.h>
+#include <SkRect.h>
+
+#include <utils/threads.h>
+
+#include "PathCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+PathCache::PathCache():
+ mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting path cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
+ }
+ init();
+}
+
+PathCache::PathCache(uint32_t maxByteSize):
+ mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ init();
+}
+
+PathCache::~PathCache() {
+ Mutex::Autolock _l(mLock);
+ mCache.clear();
+}
+
+void PathCache::init() {
+ mCache.setOnEntryRemovedListener(this);
+
+ GLint maxTextureSize;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+ mMaxTextureSize = maxTextureSize;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t PathCache::getSize() {
+ Mutex::Autolock _l(mLock);
+ return mSize;
+}
+
+uint32_t PathCache::getMaxSize() {
+ Mutex::Autolock _l(mLock);
+ return mMaxSize;
+}
+
+void PathCache::setMaxSize(uint32_t maxSize) {
+ Mutex::Autolock _l(mLock);
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void PathCache::operator()(PathCacheEntry& path, PathTexture*& texture) {
+ const uint32_t size = texture->width * texture->height;
+ mSize -= size;
+
+ if (texture) {
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void PathCache::remove(SkPath* path) {
+ Mutex::Autolock _l(mLock);
+ // TODO: Linear search...
+ for (uint32_t i = 0; i < mCache.size(); i++) {
+ if (mCache.getKeyAt(i).path == path) {
+ mCache.removeAt(i);
+ }
+ }
+}
+
+PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
+ PathCacheEntry entry(path, paint);
+
+ mLock.lock();
+ PathTexture* texture = mCache.get(entry);
+ mLock.unlock();
+
+ if (!texture) {
+ texture = addTexture(entry, path, paint);
+ } else if (path->getGenerationID() != texture->generation) {
+ mLock.lock();
+ mCache.remove(entry);
+ mLock.unlock();
+ texture = addTexture(entry, path, paint);
+ }
+
+ return texture;
+}
+
+PathTexture* PathCache::addTexture(const PathCacheEntry& entry,
+ const SkPath *path, const SkPaint* paint) {
+ const SkRect& bounds = path->getBounds();
+
+ const float pathWidth = fmax(bounds.width(), 1.0f);
+ const float pathHeight = fmax(bounds.height(), 1.0f);
+
+ if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
+ LOGW("Path too large to be rendered into a texture");
+ return NULL;
+ }
+
+ const float offset = entry.strokeWidth * 1.5f;
+ const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
+ const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
+
+ const uint32_t size = width * height;
+ // Don't even try to cache a bitmap that's bigger than the cache
+ if (size < mMaxSize) {
+ mLock.lock();
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ mLock.unlock();
+ }
+
+ PathTexture* texture = new PathTexture;
+ texture->left = bounds.fLeft;
+ texture->top = bounds.fTop;
+ texture->offset = offset;
+ texture->width = width;
+ texture->height = height;
+ texture->generation = path->getGenerationID();
+
+ SkBitmap bitmap;
+ bitmap.setConfig(SkBitmap::kA8_Config, width, height);
+ bitmap.allocPixels();
+ bitmap.eraseColor(0);
+
+ SkCanvas canvas(bitmap);
+ canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset);
+ canvas.drawPath(*path, *paint);
+
+ generateTexture(bitmap, texture);
+
+ if (size < mMaxSize) {
+ mLock.lock();
+ mSize += size;
+ mCache.put(entry, texture);
+ mLock.unlock();
+ } else {
+ texture->cleanup = true;
+ }
+
+ return texture;
+}
+
+void PathCache::clear() {
+ Mutex::Autolock _l(mLock);
+ mCache.clear();
+}
+
+void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
+ SkAutoLockPixels alp(bitmap);
+ if (!bitmap.readyToDraw()) {
+ LOGE("Cannot generate texture from bitmap");
+ return;
+ }
+
+ glGenTextures(1, &texture->id);
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ // Textures are Alpha8
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ texture->blend = true;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/PathCache.h b/libs/hwui/PathCache.h
new file mode 100644
index 0000000..0c74261
--- /dev/null
+++ b/libs/hwui/PathCache.h
@@ -0,0 +1,173 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_PATH_CACHE_H
+#define ANDROID_UI_PATH_CACHE_H
+
+#include <SkBitmap.h>
+#include <SkPaint.h>
+#include <SkPath.h>
+
+#include "Texture.h"
+#include "utils/Compare.h"
+#include "utils/GenerationCache.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Describe a path in the path cache.
+ */
+struct PathCacheEntry {
+ PathCacheEntry() {
+ path = NULL;
+ join = SkPaint::kDefault_Join;
+ cap = SkPaint::kDefault_Cap;
+ style = SkPaint::kFill_Style;
+ miter = 4.0f;
+ strokeWidth = 1.0f;
+ }
+
+ PathCacheEntry(const PathCacheEntry& entry):
+ path(entry.path), join(entry.join), cap(entry.cap),
+ style(entry.style), miter(entry.miter),
+ strokeWidth(entry.strokeWidth) {
+ }
+
+ PathCacheEntry(SkPath* path, SkPaint* paint) {
+ this->path = path;
+ join = paint->getStrokeJoin();
+ cap = paint->getStrokeCap();
+ miter = paint->getStrokeMiter();
+ strokeWidth = paint->getStrokeWidth();
+ style = paint->getStyle();
+ }
+
+ SkPath* path;
+ SkPaint::Join join;
+ SkPaint::Cap cap;
+ SkPaint::Style style;
+ float miter;
+ float strokeWidth;
+
+ bool operator<(const PathCacheEntry& rhs) const {
+ compareI(path) {
+ compareI(join) {
+ compareI(cap) {
+ compareI(style) {
+ compare(miter) {
+ compare(strokeWidth) return false;
+ }
+ }
+ }
+ }
+ }
+ return false;
+ }
+}; // struct PathCacheEntry
+
+/**
+ * Alpha texture used to represent a path.
+ */
+struct PathTexture: public Texture {
+ PathTexture(): Texture() {
+ }
+
+ /**
+ * Left coordinate of the path bounds.
+ */
+ float left;
+ /**
+ * Top coordinate of the path bounds.
+ */
+ float top;
+ /**
+ * Offset to draw the path at the correct origin.
+ */
+ float offset;
+}; // struct PathTexture
+
+/**
+ * A simple LRU path cache. The cache has a maximum size expressed in bytes.
+ * Any texture added to the cache causing the cache to grow beyond the maximum
+ * allowed size will also cause the oldest texture to be kicked out.
+ */
+class PathCache: public OnEntryRemoved<PathCacheEntry, PathTexture*> {
+public:
+ PathCache();
+ PathCache(uint32_t maxByteSize);
+ ~PathCache();
+
+ /**
+ * Used as a callback when an entry is removed from the cache.
+ * Do not invoke directly.
+ */
+ void operator()(PathCacheEntry& path, PathTexture*& texture);
+
+ /**
+ * Returns the texture associated with the specified path. If the texture
+ * cannot be found in the cache, a new texture is generated.
+ */
+ PathTexture* get(SkPath* path, SkPaint* paint);
+ /**
+ * Clears the cache. This causes all textures to be deleted.
+ */
+ void clear();
+ /**
+ * Removes an entry.
+ */
+ void remove(SkPath* path);
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ /**
+ * Generates the texture from a bitmap into the specified texture structure.
+ */
+ void generateTexture(SkBitmap& bitmap, Texture* texture);
+
+ PathTexture* addTexture(const PathCacheEntry& entry, const SkPath *path, const SkPaint* paint);
+
+ void init();
+
+ GenerationCache<PathCacheEntry, PathTexture*> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+ GLuint mMaxTextureSize;
+
+ /**
+ * Used to access mCache and mSize. All methods are accessed from a single
+ * thread except for remove().
+ */
+ mutable Mutex mLock;
+}; // class PathCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_PATH_CACHE_H
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
new file mode 100644
index 0000000..25674c6
--- /dev/null
+++ b/libs/hwui/Program.cpp
@@ -0,0 +1,144 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "Program.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Shaders
+///////////////////////////////////////////////////////////////////////////////
+
+#define SHADER_SOURCE(name, source) const char* name = #source
+
+///////////////////////////////////////////////////////////////////////////////
+// Base program
+///////////////////////////////////////////////////////////////////////////////
+
+Program::Program(const char* vertex, const char* fragment) {
+ vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
+ fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
+
+ id = glCreateProgram();
+ glAttachShader(id, vertexShader);
+ glAttachShader(id, fragmentShader);
+ glLinkProgram(id);
+
+ GLint status;
+ glGetProgramiv(id, GL_LINK_STATUS, &status);
+ if (status != GL_TRUE) {
+ GLint infoLen = 0;
+ glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
+ if (infoLen > 1) {
+ GLchar log[infoLen];
+ glGetProgramInfoLog(id, infoLen, 0, &log[0]);
+ LOGE("Error while linking shaders: %s", log);
+ }
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ glDeleteProgram(id);
+ }
+
+ mUse = false;
+
+ position = addAttrib("position");
+ transform = addUniform("transform");
+}
+
+Program::~Program() {
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ glDeleteProgram(id);
+}
+
+int Program::addAttrib(const char* name) {
+ int slot = glGetAttribLocation(id, name);
+ attributes.add(name, slot);
+ return slot;
+}
+
+int Program::getAttrib(const char* name) {
+ ssize_t index = attributes.indexOfKey(name);
+ if (index >= 0) {
+ return attributes.valueAt(index);
+ }
+ return addAttrib(name);
+}
+
+int Program::addUniform(const char* name) {
+ int slot = glGetUniformLocation(id, name);
+ uniforms.add(name, slot);
+ return slot;
+}
+
+int Program::getUniform(const char* name) {
+ ssize_t index = uniforms.indexOfKey(name);
+ if (index >= 0) {
+ return uniforms.valueAt(index);
+ }
+ return addUniform(name);
+}
+
+GLuint Program::buildShader(const char* source, GLenum type) {
+ GLuint shader = glCreateShader(type);
+ glShaderSource(shader, 1, &source, 0);
+ glCompileShader(shader);
+
+ GLint status;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+ if (status != GL_TRUE) {
+ // Some drivers return wrong values for GL_INFO_LOG_LENGTH
+ // use a fixed size instead
+ GLchar log[512];
+ glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
+ LOGE("Error while compiling shader: %s", log);
+ glDeleteShader(shader);
+ }
+
+ return shader;
+}
+
+void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
+ const mat4& transformMatrix) {
+ mat4 t(projectionMatrix);
+ t.multiply(transformMatrix);
+ t.multiply(modelViewMatrix);
+
+ glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
+}
+
+void Program::setColor(const float r, const float g, const float b, const float a) {
+ glUniform4f(getUniform("color"), r, g, b, a);
+}
+
+void Program::use() {
+ glUseProgram(id);
+ mUse = true;
+
+ glEnableVertexAttribArray(position);
+}
+
+void Program::remove() {
+ mUse = false;
+
+ glDisableVertexAttribArray(position);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
new file mode 100644
index 0000000..026097c
--- /dev/null
+++ b/libs/hwui/Program.h
@@ -0,0 +1,134 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_PROGRAM_H
+#define ANDROID_UI_PROGRAM_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <utils/KeyedVector.h>
+
+#include "Matrix.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * A program holds a vertex and a fragment shader. It offers several utility
+ * methods to query attributes and uniforms.
+ */
+class Program {
+public:
+ /**
+ * Creates a new program with the specified vertex and fragment
+ * shaders sources.
+ */
+ Program(const char* vertex, const char* fragment);
+ virtual ~Program();
+
+ /**
+ * Binds this program to the GL context.
+ */
+ virtual void use();
+
+ /**
+ * Marks this program as unused. This will not unbind
+ * the program from the GL context.
+ */
+ virtual void remove();
+
+ /**
+ * Returns the OpenGL name of the specified attribute.
+ */
+ int getAttrib(const char* name);
+
+ /**
+ * Returns the OpenGL name of the specified uniform.
+ */
+ int getUniform(const char* name);
+
+ /**
+ * Indicates whether this program is currently in use with
+ * the GL context.
+ */
+ inline bool isInUse() const {
+ return mUse;
+ }
+
+ /**
+ * Binds the program with the specified projection, modelView and
+ * transform matrices.
+ */
+ void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
+ const mat4& transformMatrix);
+
+ /**
+ * Sets the color associated with this shader.
+ */
+ void setColor(const float r, const float g, const float b, const float a);
+
+ /**
+ * Name of the position attribute.
+ */
+ int position;
+
+ /**
+ * Name of the transform uniform.
+ */
+ int transform;
+
+protected:
+ /**
+ * Adds an attribute with the specified name.
+ *
+ * @return The OpenGL name of the attribute.
+ */
+ int addAttrib(const char* name);
+
+ /**
+ * Adds a uniform with the specified name.
+ *
+ * @return The OpenGL name of the uniform.
+ */
+ int addUniform(const char* name);
+
+private:
+ /**
+ * Compiles the specified shader of the specified type.
+ *
+ * @return The name of the compiled shader.
+ */
+ GLuint buildShader(const char* source, GLenum type);
+
+ // Name of the OpenGL program
+ GLuint id;
+
+ // Name of the shaders
+ GLuint vertexShader;
+ GLuint fragmentShader;
+
+ // Keeps track of attributes and uniforms slots
+ KeyedVector<const char*, int> attributes;
+ KeyedVector<const char*, int> uniforms;
+
+ bool mUse;
+}; // class Program
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_PROGRAM_H
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
new file mode 100644
index 0000000..3cd85c8
--- /dev/null
+++ b/libs/hwui/ProgramCache.cpp
@@ -0,0 +1,615 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/String8.h>
+
+#include "ProgramCache.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define MODULATE_OP_NO_MODULATE 0
+#define MODULATE_OP_MODULATE 1
+#define MODULATE_OP_MODULATE_A8 2
+
+///////////////////////////////////////////////////////////////////////////////
+// Vertex shaders snippets
+///////////////////////////////////////////////////////////////////////////////
+
+const char* gVS_Header_Attributes =
+ "attribute vec4 position;\n";
+const char* gVS_Header_Attributes_TexCoords =
+ "attribute vec2 texCoords;\n";
+const char* gVS_Header_Uniforms =
+ "uniform mat4 transform;\n";
+const char* gVS_Header_Uniforms_HasGradient[3] = {
+ // Linear
+ "uniform mat4 screenSpace;\n",
+ // Circular
+ "uniform mat4 screenSpace;\n",
+ // Sweep
+ "uniform mat4 screenSpace;\n"
+};
+const char* gVS_Header_Uniforms_HasBitmap =
+ "uniform mat4 textureTransform;\n"
+ "uniform vec2 textureDimension;\n";
+const char* gVS_Header_Varyings_HasTexture =
+ "varying vec2 outTexCoords;\n";
+const char* gVS_Header_Varyings_HasBitmap =
+ "varying vec2 outBitmapTexCoords;\n";
+const char* gVS_Header_Varyings_HasGradient[3] = {
+ // Linear
+ "varying vec2 linear;\n",
+ // Circular
+ "varying vec2 circular;\n",
+ // Sweep
+ "varying vec2 sweep;\n"
+};
+const char* gVS_Main =
+ "\nvoid main(void) {\n";
+const char* gVS_Main_OutTexCoords =
+ " outTexCoords = texCoords;\n";
+const char* gVS_Main_OutGradient[3] = {
+ // Linear
+ " linear = vec2((screenSpace * position).x, 0.5);\n",
+ // Circular
+ " circular = (screenSpace * position).xy;\n",
+ // Sweep
+ " sweep = (screenSpace * position).xy;\n"
+};
+const char* gVS_Main_OutBitmapTexCoords =
+ " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
+const char* gVS_Main_Position =
+ " gl_Position = transform * position;\n";
+const char* gVS_Footer =
+ "}\n\n";
+
+///////////////////////////////////////////////////////////////////////////////
+// Fragment shaders snippets
+///////////////////////////////////////////////////////////////////////////////
+
+const char* gFS_Header_Extension_FramebufferFetch =
+ "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
+const char* gFS_Header =
+ "precision mediump float;\n\n";
+const char* gFS_Uniforms_Color =
+ "uniform vec4 color;\n";
+const char* gFS_Uniforms_TextureSampler =
+ "uniform sampler2D sampler;\n";
+const char* gFS_Uniforms_GradientSampler[3] = {
+ // Linear
+ "uniform sampler2D gradientSampler;\n",
+ // Circular
+ "uniform sampler2D gradientSampler;\n",
+ // Sweep
+ "uniform sampler2D gradientSampler;\n"
+};
+const char* gFS_Uniforms_BitmapSampler =
+ "uniform sampler2D bitmapSampler;\n";
+const char* gFS_Uniforms_ColorOp[4] = {
+ // None
+ "",
+ // Matrix
+ "uniform mat4 colorMatrix;\n"
+ "uniform vec4 colorMatrixVector;\n",
+ // Lighting
+ "uniform vec4 lightingMul;\n"
+ "uniform vec4 lightingAdd;\n",
+ // PorterDuff
+ "uniform vec4 colorBlend;\n"
+};
+const char* gFS_Main =
+ "\nvoid main(void) {\n"
+ " lowp vec4 fragColor;\n";
+
+// Fast cases
+const char* gFS_Fast_SingleColor =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color;\n"
+ "}\n\n";
+const char* gFS_Fast_SingleTexture =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = texture2D(sampler, outTexCoords);\n"
+ "}\n\n";
+const char* gFS_Fast_SingleModulateTexture =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
+ "}\n\n";
+const char* gFS_Fast_SingleA8Texture =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = texture2D(sampler, outTexCoords);\n"
+ "}\n\n";
+const char* gFS_Fast_SingleModulateA8Texture =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
+ "}\n\n";
+const char* gFS_Fast_SingleGradient =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = texture2D(gradientSampler, linear);\n"
+ "}\n\n";
+const char* gFS_Fast_SingleModulateGradient =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
+ "}\n\n";
+
+// General case
+const char* gFS_Main_FetchColor =
+ " fragColor = color;\n";
+const char* gFS_Main_FetchTexture[2] = {
+ // Don't modulate
+ " fragColor = texture2D(sampler, outTexCoords);\n",
+ // Modulate
+ " fragColor = color * texture2D(sampler, outTexCoords);\n"
+};
+const char* gFS_Main_FetchA8Texture[2] = {
+ // Don't modulate
+ " fragColor = texture2D(sampler, outTexCoords);\n",
+ // Modulate
+ " fragColor = color * texture2D(sampler, outTexCoords).a;\n"
+};
+const char* gFS_Main_FetchGradient[3] = {
+ // Linear
+ " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
+ // Circular
+ " float index = length(circular);\n"
+ " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
+ // Sweep
+ " float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
+ " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
+};
+const char* gFS_Main_FetchBitmap =
+ " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
+const char* gFS_Main_FetchBitmapNpot =
+ " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
+const char* gFS_Main_BlendShadersBG =
+ " fragColor = blendShaders(gradientColor, bitmapColor)";
+const char* gFS_Main_BlendShadersGB =
+ " fragColor = blendShaders(bitmapColor, gradientColor)";
+const char* gFS_Main_BlendShaders_Modulate[3] = {
+ // Don't modulate
+ ";\n",
+ // Modulate
+ " * fragColor.a;\n",
+ // Modulate with alpha 8 texture
+ " * texture2D(sampler, outTexCoords).a;\n"
+};
+const char* gFS_Main_GradientShader_Modulate[3] = {
+ // Don't modulate
+ " fragColor = gradientColor;\n",
+ // Modulate
+ " fragColor = gradientColor * fragColor.a;\n",
+ // Modulate with alpha 8 texture
+ " fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
+ };
+const char* gFS_Main_BitmapShader_Modulate[3] = {
+ // Don't modulate
+ " fragColor = bitmapColor;\n",
+ // Modulate
+ " fragColor = bitmapColor * fragColor.a;\n",
+ // Modulate with alpha 8 texture
+ " fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
+ };
+const char* gFS_Main_FragColor =
+ " gl_FragColor = fragColor;\n";
+const char* gFS_Main_FragColor_Blend =
+ " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
+const char* gFS_Main_FragColor_Blend_Swap =
+ " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
+const char* gFS_Main_ApplyColorOp[4] = {
+ // None
+ "",
+ // Matrix
+ // TODO: Fix premultiplied alpha computations for color matrix
+ " fragColor *= colorMatrix;\n"
+ " fragColor += colorMatrixVector;\n"
+ " fragColor.rgb *= fragColor.a;\n",
+ // Lighting
+ " float lightingAlpha = fragColor.a;\n"
+ " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
+ " fragColor.a = lightingAlpha;\n",
+ // PorterDuff
+ " fragColor = blendColors(colorBlend, fragColor);\n"
+};
+const char* gFS_Footer =
+ "}\n\n";
+
+///////////////////////////////////////////////////////////////////////////////
+// PorterDuff snippets
+///////////////////////////////////////////////////////////////////////////////
+
+const char* gBlendOps[18] = {
+ // Clear
+ "return vec4(0.0, 0.0, 0.0, 0.0);\n",
+ // Src
+ "return src;\n",
+ // Dst
+ "return dst;\n",
+ // SrcOver
+ "return src + dst * (1.0 - src.a);\n",
+ // DstOver
+ "return dst + src * (1.0 - dst.a);\n",
+ // SrcIn
+ "return src * dst.a;\n",
+ // DstIn
+ "return dst * src.a;\n",
+ // SrcOut
+ "return src * (1.0 - dst.a);\n",
+ // DstOut
+ "return dst * (1.0 - src.a);\n",
+ // SrcAtop
+ "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
+ // DstAtop
+ "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
+ // Xor
+ "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
+ "src.a + dst.a - 2.0 * src.a * dst.a);\n",
+ // Add
+ "return min(src + dst, 1.0);\n",
+ // Multiply
+ "return src * dst;\n",
+ // Screen
+ "return src + dst - src * dst;\n",
+ // Overlay
+ "return clamp(vec4(mix("
+ "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
+ "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
+ "step(dst.a, 2.0 * dst.rgb)), "
+ "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
+ // Darken
+ "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
+ "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
+ // Lighten
+ "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
+ "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructors
+///////////////////////////////////////////////////////////////////////////////
+
+ProgramCache::ProgramCache() {
+}
+
+ProgramCache::~ProgramCache() {
+ clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache management
+///////////////////////////////////////////////////////////////////////////////
+
+void ProgramCache::clear() {
+ size_t count = mCache.size();
+ for (size_t i = 0; i < count; i++) {
+ delete mCache.valueAt(i);
+ }
+ mCache.clear();
+}
+
+Program* ProgramCache::get(const ProgramDescription& description) {
+ programid key = description.key();
+ ssize_t index = mCache.indexOfKey(key);
+ Program* program = NULL;
+ if (index < 0) {
+ description.log("Could not find program");
+ program = generateProgram(description, key);
+ mCache.add(key, program);
+ } else {
+ program = mCache.valueAt(index);
+ }
+ return program;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Program generation
+///////////////////////////////////////////////////////////////////////////////
+
+Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
+ String8 vertexShader = generateVertexShader(description);
+ String8 fragmentShader = generateFragmentShader(description);
+
+ Program* program = new Program(vertexShader.string(), fragmentShader.string());
+ return program;
+}
+
+String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
+ // Add attributes
+ String8 shader(gVS_Header_Attributes);
+ if (description.hasTexture) {
+ shader.append(gVS_Header_Attributes_TexCoords);
+ }
+ // Uniforms
+ shader.append(gVS_Header_Uniforms);
+ if (description.hasGradient) {
+ shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ shader.append(gVS_Header_Uniforms_HasBitmap);
+ }
+ // Varyings
+ if (description.hasTexture) {
+ shader.append(gVS_Header_Varyings_HasTexture);
+ }
+ if (description.hasGradient) {
+ shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ shader.append(gVS_Header_Varyings_HasBitmap);
+ }
+
+ // Begin the shader
+ shader.append(gVS_Main); {
+ if (description.hasTexture) {
+ shader.append(gVS_Main_OutTexCoords);
+ }
+ if (description.hasGradient) {
+ shader.append(gVS_Main_OutGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ shader.append(gVS_Main_OutBitmapTexCoords);
+ }
+ // Output transformed position
+ shader.append(gVS_Main_Position);
+ }
+ // End the shader
+ shader.append(gVS_Footer);
+
+ PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
+
+ return shader;
+}
+
+String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
+ // Set the default precision
+ String8 shader;
+
+ const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
+ if (blendFramebuffer) {
+ shader.append(gFS_Header_Extension_FramebufferFetch);
+ }
+
+ shader.append(gFS_Header);
+
+ // Varyings
+ if (description.hasTexture) {
+ shader.append(gVS_Header_Varyings_HasTexture);
+ }
+ if (description.hasGradient) {
+ shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ shader.append(gVS_Header_Varyings_HasBitmap);
+ }
+
+ // Uniforms
+ int modulateOp = MODULATE_OP_NO_MODULATE;
+ const bool singleColor = !description.hasTexture &&
+ !description.hasGradient && !description.hasBitmap;
+
+ if (description.modulate || singleColor) {
+ shader.append(gFS_Uniforms_Color);
+ if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
+ }
+ if (description.hasTexture) {
+ shader.append(gFS_Uniforms_TextureSampler);
+ }
+ if (description.hasGradient) {
+ shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
+ }
+
+ // Optimization for common cases
+ if (!blendFramebuffer && description.colorOp == ProgramDescription::kColorNone) {
+ bool fast = false;
+
+ const bool noShader = !description.hasGradient && !description.hasBitmap;
+ const bool singleTexture = description.hasTexture &&
+ !description.hasAlpha8Texture && noShader;
+ const bool singleA8Texture = description.hasTexture &&
+ description.hasAlpha8Texture && noShader;
+ const bool singleGradient = !description.hasTexture &&
+ description.hasGradient && !description.hasBitmap &&
+ description.gradientType == ProgramDescription::kGradientLinear;
+
+ if (singleColor) {
+ shader.append(gFS_Fast_SingleColor);
+ fast = true;
+ } else if (singleTexture) {
+ if (!description.modulate) {
+ shader.append(gFS_Fast_SingleTexture);
+ } else {
+ shader.append(gFS_Fast_SingleModulateTexture);
+ }
+ fast = true;
+ } else if (singleA8Texture) {
+ if (!description.modulate) {
+ shader.append(gFS_Fast_SingleA8Texture);
+ } else {
+ shader.append(gFS_Fast_SingleModulateA8Texture);
+ }
+ fast = true;
+ } else if (singleGradient) {
+ if (!description.modulate) {
+ shader.append(gFS_Fast_SingleGradient);
+ } else {
+ shader.append(gFS_Fast_SingleModulateGradient);
+ }
+ fast = true;
+ }
+
+ if (fast) {
+ if (DEBUG_PROGRAM_CACHE) {
+ PROGRAM_LOGD("*** Fast case:\n");
+ PROGRAM_LOGD("*** Generated fragment shader:\n\n");
+ printLongString(shader);
+ }
+
+ return shader;
+ }
+ }
+
+ if (description.hasBitmap) {
+ shader.append(gFS_Uniforms_BitmapSampler);
+ }
+ shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
+
+ // Generate required functions
+ if (description.hasGradient && description.hasBitmap) {
+ generateBlend(shader, "blendShaders", description.shadersMode);
+ }
+ if (description.colorOp == ProgramDescription::kColorBlend) {
+ generateBlend(shader, "blendColors", description.colorMode);
+ }
+ if (blendFramebuffer) {
+ generateBlend(shader, "blendFramebuffer", description.framebufferMode);
+ }
+ if (description.isBitmapNpot) {
+ generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
+ }
+
+ // Begin the shader
+ shader.append(gFS_Main); {
+ // Stores the result in fragColor directly
+ if (description.hasTexture) {
+ if (description.hasAlpha8Texture) {
+ if (!description.hasGradient && !description.hasBitmap) {
+ shader.append(gFS_Main_FetchA8Texture[modulateOp]);
+ }
+ } else {
+ shader.append(gFS_Main_FetchTexture[modulateOp]);
+ }
+ } else {
+ if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
+ shader.append(gFS_Main_FetchColor);
+ }
+ }
+ if (description.hasGradient) {
+ shader.append(gFS_Main_FetchGradient[description.gradientType]);
+ }
+ if (description.hasBitmap) {
+ if (!description.isBitmapNpot) {
+ shader.append(gFS_Main_FetchBitmap);
+ } else {
+ shader.append(gFS_Main_FetchBitmapNpot);
+ }
+ }
+ // Case when we have two shaders set
+ if (description.hasGradient && description.hasBitmap) {
+ int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
+ if (description.isBitmapFirst) {
+ shader.append(gFS_Main_BlendShadersBG);
+ } else {
+ shader.append(gFS_Main_BlendShadersGB);
+ }
+ shader.append(gFS_Main_BlendShaders_Modulate[op]);
+ } else {
+ if (description.hasGradient) {
+ int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
+ shader.append(gFS_Main_GradientShader_Modulate[op]);
+ } else if (description.hasBitmap) {
+ int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
+ shader.append(gFS_Main_BitmapShader_Modulate[op]);
+ }
+ }
+ // Apply the color op if needed
+ shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
+ // Output the fragment
+ if (!blendFramebuffer) {
+ shader.append(gFS_Main_FragColor);
+ } else {
+ shader.append(!description.swapSrcDst ?
+ gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
+ }
+ }
+ // End the shader
+ shader.append(gFS_Footer);
+
+ if (DEBUG_PROGRAM_CACHE) {
+ PROGRAM_LOGD("*** Generated fragment shader:\n\n");
+ printLongString(shader);
+ }
+
+ return shader;
+}
+
+void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
+ shader.append("\nvec4 ");
+ shader.append(name);
+ shader.append("(vec4 src, vec4 dst) {\n");
+ shader.append(" ");
+ shader.append(gBlendOps[mode]);
+ shader.append("}\n");
+}
+
+void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
+ shader.append("\nvec2 wrap(vec2 texCoords) {\n");
+ if (wrapS == GL_MIRRORED_REPEAT) {
+ shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n");
+ shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
+ }
+ if (wrapT == GL_MIRRORED_REPEAT) {
+ shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n");
+ shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
+ }
+ shader.append(" return vec2(");
+ switch (wrapS) {
+ case GL_CLAMP_TO_EDGE:
+ shader.append("texCoords.x");
+ break;
+ case GL_REPEAT:
+ shader.append("mod(texCoords.x, 1.0)");
+ break;
+ case GL_MIRRORED_REPEAT:
+ shader.append("xMod2");
+ break;
+ }
+ shader.append(", ");
+ switch (wrapT) {
+ case GL_CLAMP_TO_EDGE:
+ shader.append("texCoords.y");
+ break;
+ case GL_REPEAT:
+ shader.append("mod(texCoords.y, 1.0)");
+ break;
+ case GL_MIRRORED_REPEAT:
+ shader.append("yMod2");
+ break;
+ }
+ shader.append(");\n");
+ shader.append("}\n");
+}
+
+void ProgramCache::printLongString(const String8& shader) const {
+ ssize_t index = 0;
+ ssize_t lastIndex = 0;
+ const char* str = shader.string();
+ while ((index = shader.find("\n", index)) > -1) {
+ String8 line(str, index - lastIndex);
+ if (line.length() == 0) line.append("\n");
+ PROGRAM_LOGD("%s", line.string());
+ index++;
+ str += (index - lastIndex);
+ lastIndex = index;
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h
new file mode 100644
index 0000000..9cb13b3
--- /dev/null
+++ b/libs/hwui/ProgramCache.h
@@ -0,0 +1,261 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_PROGRAM_CACHE_H
+#define ANDROID_UI_PROGRAM_CACHE_H
+
+#include <utils/KeyedVector.h>
+#include <utils/Log.h>
+#include <utils/String8.h>
+
+#include <GLES2/gl2.h>
+
+#include <SkXfermode.h>
+
+#include "Program.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#define DEBUG_PROGRAM_CACHE 0
+
+// Debug
+#if DEBUG_PROGRAM_CACHE
+ #define PROGRAM_LOGD(...) LOGD(__VA_ARGS__)
+#else
+ #define PROGRAM_LOGD(...)
+#endif
+
+// TODO: This should be set in properties
+#define PANEL_BIT_DEPTH 20
+#define COLOR_COMPONENT_THRESHOLD (1.0f - (0.5f / PANEL_BIT_DEPTH))
+#define COLOR_COMPONENT_INV_THRESHOLD (0.5f / PANEL_BIT_DEPTH)
+
+#define PROGRAM_KEY_TEXTURE 0x1
+#define PROGRAM_KEY_A8_TEXTURE 0x2
+#define PROGRAM_KEY_BITMAP 0x4
+#define PROGRAM_KEY_GRADIENT 0x8
+#define PROGRAM_KEY_BITMAP_FIRST 0x10
+#define PROGRAM_KEY_COLOR_MATRIX 0x20
+#define PROGRAM_KEY_COLOR_LIGHTING 0x40
+#define PROGRAM_KEY_COLOR_BLEND 0x80
+#define PROGRAM_KEY_BITMAP_NPOT 0x100
+#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
+
+#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
+#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
+
+// Encode the xfermodes on 6 bits
+#define PROGRAM_MAX_XFERMODE 0x1f
+#define PROGRAM_XFERMODE_SHADER_SHIFT 26
+#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
+#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
+
+#define PROGRAM_BITMAP_WRAPS_SHIFT 9
+#define PROGRAM_BITMAP_WRAPT_SHIFT 11
+
+#define PROGRAM_GRADIENT_TYPE_SHIFT 33
+#define PROGRAM_MODULATE 35
+
+///////////////////////////////////////////////////////////////////////////////
+// Types
+///////////////////////////////////////////////////////////////////////////////
+
+typedef uint64_t programid;
+
+///////////////////////////////////////////////////////////////////////////////
+// Cache
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Describe the features required for a given program. The features
+ * determine the generation of both the vertex and fragment shaders.
+ * A ProgramDescription must be used in conjunction with a ProgramCache.
+ */
+struct ProgramDescription {
+ enum ColorModifier {
+ kColorNone,
+ kColorMatrix,
+ kColorLighting,
+ kColorBlend
+ };
+
+ enum Gradient {
+ kGradientLinear,
+ kGradientCircular,
+ kGradientSweep
+ };
+
+ ProgramDescription():
+ hasTexture(false), hasAlpha8Texture(false), modulate(false),
+ hasBitmap(false), isBitmapNpot(false), hasGradient(false),
+ gradientType(kGradientLinear),
+ shadersMode(SkXfermode::kClear_Mode), isBitmapFirst(false),
+ bitmapWrapS(GL_CLAMP_TO_EDGE), bitmapWrapT(GL_CLAMP_TO_EDGE),
+ colorOp(kColorNone), colorMode(SkXfermode::kClear_Mode),
+ framebufferMode(SkXfermode::kClear_Mode), swapSrcDst(false) {
+ }
+
+ // Texturing
+ bool hasTexture;
+ bool hasAlpha8Texture;
+
+ // Modulate, this should only be set when setColor() return true
+ bool modulate;
+
+ // Shaders
+ bool hasBitmap;
+ bool isBitmapNpot;
+
+ bool hasGradient;
+ Gradient gradientType;
+
+ SkXfermode::Mode shadersMode;
+
+ bool isBitmapFirst;
+ GLenum bitmapWrapS;
+ GLenum bitmapWrapT;
+
+ // Color operations
+ ColorModifier colorOp;
+ SkXfermode::Mode colorMode;
+
+ // Framebuffer blending (requires Extensions.hasFramebufferFetch())
+ // Ignored for all values < SkXfermode::kPlus_Mode
+ SkXfermode::Mode framebufferMode;
+ bool swapSrcDst;
+
+ /**
+ * Indicates, for a given color, whether color modulation is required in
+ * the fragment shader. When this method returns true, the program should
+ * be provided with a modulation color.
+ */
+ bool setColor(const float r, const float g, const float b, const float a) {
+ modulate = a < COLOR_COMPONENT_THRESHOLD || r < COLOR_COMPONENT_THRESHOLD ||
+ g < COLOR_COMPONENT_THRESHOLD || b < COLOR_COMPONENT_THRESHOLD;
+ return modulate;
+ }
+
+ /**
+ * Indicates, for a given color, whether color modulation is required in
+ * the fragment shader. When this method returns true, the program should
+ * be provided with a modulation color.
+ */
+ bool setAlpha8Color(const float r, const float g, const float b, const float a) {
+ modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
+ g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
+ return modulate;
+ }
+
+ /**
+ * Computes the unique key identifying this program.
+ */
+ programid key() const {
+ programid key = 0;
+ if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
+ if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
+ if (hasBitmap) {
+ key |= PROGRAM_KEY_BITMAP;
+ if (isBitmapNpot) {
+ key |= PROGRAM_KEY_BITMAP_NPOT;
+ key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
+ key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
+ }
+ }
+ if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
+ key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
+ if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
+ if (hasBitmap && hasGradient) {
+ key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
+ }
+ switch (colorOp) {
+ case kColorMatrix:
+ key |= PROGRAM_KEY_COLOR_MATRIX;
+ break;
+ case kColorLighting:
+ key |= PROGRAM_KEY_COLOR_LIGHTING;
+ break;
+ case kColorBlend:
+ key |= PROGRAM_KEY_COLOR_BLEND;
+ key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
+ break;
+ case kColorNone:
+ break;
+ }
+ key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
+ if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
+ if (modulate) key |= programid(0x1) << PROGRAM_MODULATE;
+ return key;
+ }
+
+ /**
+ * Logs the specified message followed by the key identifying this program.
+ */
+ void log(const char* message) const {
+ programid k = key();
+ PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
+ uint32_t(k & 0xffffffff));
+ }
+
+private:
+ inline uint32_t getEnumForWrap(GLenum wrap) const {
+ switch (wrap) {
+ case GL_CLAMP_TO_EDGE:
+ return 0;
+ case GL_REPEAT:
+ return 1;
+ case GL_MIRRORED_REPEAT:
+ return 2;
+ }
+ return 0;
+ }
+
+}; // struct ProgramDescription
+
+/**
+ * Generates and caches program. Programs are generated based on
+ * ProgramDescriptions.
+ */
+class ProgramCache {
+public:
+ ProgramCache();
+ ~ProgramCache();
+
+ Program* get(const ProgramDescription& description);
+
+ void clear();
+
+private:
+ Program* generateProgram(const ProgramDescription& description, programid key);
+ String8 generateVertexShader(const ProgramDescription& description);
+ String8 generateFragmentShader(const ProgramDescription& description);
+ void generateBlend(String8& shader, const char* name, SkXfermode::Mode mode);
+ void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT);
+
+ void printLongString(const String8& shader) const;
+
+ KeyedVector<programid, Program*> mCache;
+}; // class ProgramCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_PROGRAM_CACHE_H
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
new file mode 100644
index 0000000..db3cb4d
--- /dev/null
+++ b/libs/hwui/Properties.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_PROPERTIES_H
+#define ANDROID_UI_PROPERTIES_H
+
+#include <cutils/properties.h>
+
+/**
+ * This file contains the list of system properties used to configure
+ * the OpenGLRenderer.
+ */
+
+// These properties are defined in mega-bytes
+#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
+#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
+#define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
+#define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
+#define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
+#define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
+
+// These properties are defined in pixels
+#define PROPERTY_TEXT_CACHE_WIDTH "ro.hwui.text_cache_width"
+#define PROPERTY_TEXT_CACHE_HEIGHT "ro.hwui.text_cache_height"
+
+// Gamma (>= 1.0, <= 10.0)
+#define PROPERTY_TEXT_GAMMA "ro.text_gamma"
+#define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "ro.text_gamma.black_threshold"
+#define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "ro.text_gamma.white_threshold"
+
+// Converts a number of mega-bytes into bytes
+#define MB(s) s * 1024 * 1024
+
+#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
+#define DEFAULT_LAYER_CACHE_SIZE 6.0f
+#define DEFAULT_PATH_CACHE_SIZE 4.0f
+#define DEFAULT_PATCH_CACHE_SIZE 512
+#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
+#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
+#define DEFAULT_FBO_CACHE_SIZE 25
+
+#define DEFAULT_TEXT_GAMMA 1.4f
+#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
+#define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
+
+#endif // ANDROID_UI_PROPERTIES_H
diff --git a/libs/hwui/Rect.h b/libs/hwui/Rect.h
new file mode 100644
index 0000000..c571ea1
--- /dev/null
+++ b/libs/hwui/Rect.h
@@ -0,0 +1,167 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_RECT_H
+#define ANDROID_UI_RECT_H
+
+#include <utils/Log.h>
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Structs
+///////////////////////////////////////////////////////////////////////////////
+
+struct Rect {
+ float left;
+ float top;
+ float right;
+ float bottom;
+
+ Rect():
+ left(0),
+ top(0),
+ right(0),
+ bottom(0) {
+ }
+
+ Rect(float left, float top, float right, float bottom):
+ left(left),
+ top(top),
+ right(right),
+ bottom(bottom) {
+ }
+
+ Rect(const Rect& r) {
+ set(r);
+ }
+
+ Rect(Rect& r) {
+ set(r);
+ }
+
+ Rect& operator=(const Rect& r) {
+ set(r);
+ return *this;
+ }
+
+ Rect& operator=(Rect& r) {
+ set(r);
+ return *this;
+ }
+
+ friend int operator==(const Rect& a, const Rect& b) {
+ return !memcmp(&a, &b, sizeof(a));
+ }
+
+ friend int operator!=(const Rect& a, const Rect& b) {
+ return memcmp(&a, &b, sizeof(a));
+ }
+
+ bool isEmpty() const {
+ return left >= right || top >= bottom;
+ }
+
+ void setEmpty() {
+ memset(this, 0, sizeof(*this));
+ }
+
+ void set(float left, float top, float right, float bottom) {
+ this->left = left;
+ this->right = right;
+ this->top = top;
+ this->bottom = bottom;
+ }
+
+ void set(const Rect& r) {
+ set(r.left, r.top, r.right, r.bottom);
+ }
+
+ inline float getWidth() const {
+ return right - left;
+ }
+
+ inline float getHeight() const {
+ return bottom - top;
+ }
+
+ bool intersects(float left, float top, float right, float bottom) const {
+ return left < right && top < bottom &&
+ this->left < this->right && this->top < this->bottom &&
+ this->left < right && left < this->right &&
+ this->top < bottom && top < this->bottom;
+ }
+
+ bool intersects(const Rect& r) const {
+ return intersects(r.left, r.top, r.right, r.bottom);
+ }
+
+ bool intersect(float left, float top, float right, float bottom) {
+ if (left < right && top < bottom && !this->isEmpty() &&
+ this->left < right && left < this->right &&
+ this->top < bottom && top < this->bottom) {
+
+ if (this->left < left) this->left = left;
+ if (this->top < top) this->top = top;
+ if (this->right > right) this->right = right;
+ if (this->bottom > bottom) this->bottom = bottom;
+
+ return true;
+ }
+ return false;
+ }
+
+ bool intersect(const Rect& r) {
+ return intersect(r.left, r.top, r.right, r.bottom);
+ }
+
+ bool unionWith(const Rect& r) {
+ if (r.left < r.right && r.top < r.bottom) {
+ if (left < right && top < bottom) {
+ if (left > r.left) left = r.left;
+ if (top > r.top) top = r.top;
+ if (right < r.right) right = r.right;
+ if (bottom < r.bottom) bottom = r.bottom;
+ return true;
+ } else {
+ left = r.left;
+ top = r.top;
+ right = r.right;
+ bottom = r.bottom;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void snapToPixelBoundaries() {
+ left = floorf(left);
+ top = floorf(top);
+ right = ceilf(right);
+ bottom = ceilf(bottom);
+ }
+
+ void dump() const {
+ LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
+ }
+
+}; // struct Rect
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_RECT_H
diff --git a/libs/hwui/SkiaColorFilter.cpp b/libs/hwui/SkiaColorFilter.cpp
new file mode 100644
index 0000000..fe57ae7
--- /dev/null
+++ b/libs/hwui/SkiaColorFilter.cpp
@@ -0,0 +1,102 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "SkiaColorFilter.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Base color filter
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaColorFilter::SkiaColorFilter(Type type, bool blend): mType(type), mBlend(blend) {
+}
+
+SkiaColorFilter::~SkiaColorFilter() {
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Color matrix filter
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaColorMatrixFilter::SkiaColorMatrixFilter(float* matrix, float* vector):
+ SkiaColorFilter(kColorMatrix, true), mMatrix(matrix), mVector(vector) {
+}
+
+SkiaColorMatrixFilter::~SkiaColorMatrixFilter() {
+ delete[] mMatrix;
+ delete[] mVector;
+}
+
+void SkiaColorMatrixFilter::describe(ProgramDescription& description,
+ const Extensions& extensions) {
+ description.colorOp = ProgramDescription::kColorMatrix;
+}
+
+void SkiaColorMatrixFilter::setupProgram(Program* program) {
+ glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
+ glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Lighting color filter
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaLightingFilter::SkiaLightingFilter(int multiply, int add):
+ SkiaColorFilter(kLighting, true) {
+ mMulR = ((multiply >> 16) & 0xFF) / 255.0f;
+ mMulG = ((multiply >> 8) & 0xFF) / 255.0f;
+ mMulB = ((multiply ) & 0xFF) / 255.0f;
+
+ mAddR = ((add >> 16) & 0xFF) / 255.0f;
+ mAddG = ((add >> 8) & 0xFF) / 255.0f;
+ mAddB = ((add ) & 0xFF) / 255.0f;
+}
+
+void SkiaLightingFilter::describe(ProgramDescription& description, const Extensions& extensions) {
+ description.colorOp = ProgramDescription::kColorLighting;
+}
+
+void SkiaLightingFilter::setupProgram(Program* program) {
+ glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f);
+ glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Blend color filter
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaBlendFilter::SkiaBlendFilter(int color, SkXfermode::Mode mode):
+ SkiaColorFilter(kBlend, true), mMode(mode) {
+ const int alpha = (color >> 24) & 0xFF;
+ mA = alpha / 255.0f;
+ mR = mA * ((color >> 16) & 0xFF) / 255.0f;
+ mG = mA * ((color >> 8) & 0xFF) / 255.0f;
+ mB = mA * ((color ) & 0xFF) / 255.0f;
+}
+
+void SkiaBlendFilter::describe(ProgramDescription& description, const Extensions& extensions) {
+ description.colorOp = ProgramDescription::kColorBlend;
+ description.colorMode = mMode;
+}
+
+void SkiaBlendFilter::setupProgram(Program* program) {
+ glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/SkiaColorFilter.h b/libs/hwui/SkiaColorFilter.h
new file mode 100644
index 0000000..865b6f0
--- /dev/null
+++ b/libs/hwui/SkiaColorFilter.h
@@ -0,0 +1,118 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_SKIA_COLOR_FILTER_H
+#define ANDROID_UI_SKIA_COLOR_FILTER_H
+
+#include <GLES2/gl2.h>
+
+#include "ProgramCache.h"
+#include "Extensions.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Base color filter
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Represents a Skia color filter. A color filter modifies a ProgramDescription
+ * and sets uniforms on the resulting shaders.
+ */
+struct SkiaColorFilter {
+ /**
+ * Type of Skia color filter in use.
+ */
+ enum Type {
+ kNone,
+ kColorMatrix,
+ kLighting,
+ kBlend,
+ };
+
+ SkiaColorFilter(Type type, bool blend);
+ virtual ~SkiaColorFilter();
+
+ virtual void describe(ProgramDescription& description, const Extensions& extensions) = 0;
+ virtual void setupProgram(Program* program) = 0;
+
+ inline bool blend() const {
+ return mBlend;
+ }
+
+ Type type() const {
+ return mType;
+ }
+
+protected:
+ Type mType;
+ bool mBlend;
+}; // struct SkiaColorFilter
+
+///////////////////////////////////////////////////////////////////////////////
+// Implementations
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * A color filter that multiplies the source color with a matrix and adds a vector.
+ */
+struct SkiaColorMatrixFilter: public SkiaColorFilter {
+ SkiaColorMatrixFilter(float* matrix, float* vector);
+ ~SkiaColorMatrixFilter();
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program);
+
+private:
+ float* mMatrix;
+ float* mVector;
+}; // struct SkiaColorMatrixFilter
+
+/**
+ * A color filters that multiplies the source color with a fixed value and adds
+ * another fixed value. Ignores the alpha channel of both arguments.
+ */
+struct SkiaLightingFilter: public SkiaColorFilter {
+ SkiaLightingFilter(int multiply, int add);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program);
+
+private:
+ GLfloat mMulR, mMulG, mMulB;
+ GLfloat mAddR, mAddG, mAddB;
+}; // struct SkiaLightingFilter
+
+/**
+ * A color filters that blends the source color with a specified destination color
+ * and PorterDuff blending mode.
+ */
+struct SkiaBlendFilter: public SkiaColorFilter {
+ SkiaBlendFilter(int color, SkXfermode::Mode mode);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program);
+
+private:
+ SkXfermode::Mode mMode;
+ GLfloat mR, mG, mB, mA;
+}; // struct SkiaBlendFilter
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_SKIA_COLOR_FILTER_H
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
new file mode 100644
index 0000000..fa85d20
--- /dev/null
+++ b/libs/hwui/SkiaShader.cpp
@@ -0,0 +1,338 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/Log.h>
+
+#include <SkMatrix.h>
+
+#include "SkiaShader.h"
+#include "Texture.h"
+#include "Matrix.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Support
+///////////////////////////////////////////////////////////////////////////////
+
+static const GLenum gTextureUnitsMap[] = {
+ GL_TEXTURE0,
+ GL_TEXTURE1,
+ GL_TEXTURE2
+};
+
+static const GLint gTileModes[] = {
+ GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
+ GL_REPEAT, // == SkShader::kRepeat_Mode
+ GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Base shader
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
+ SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
+ mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
+ setMatrix(matrix);
+}
+
+SkiaShader::~SkiaShader() {
+}
+
+void SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
+}
+
+void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit) {
+}
+
+void SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
+ glActiveTexture(gTextureUnitsMap[textureUnit]);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
+}
+
+void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
+ screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
+ screenSpace.multiply(modelView);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Bitmap shader
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
+ SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
+ SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
+ updateLocalMatrix(matrix);
+}
+
+void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
+ const Texture* texture = mTextureCache->get(mBitmap);
+ if (!texture) return;
+ mTexture = texture;
+
+ const float width = texture->width;
+ const float height = texture->height;
+
+ description.hasBitmap = true;
+ // The driver does not support non-power of two mirrored/repeated
+ // textures, so do it ourselves
+ if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
+ (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
+ description.isBitmapNpot = true;
+ description.bitmapWrapS = gTileModes[mTileX];
+ description.bitmapWrapT = gTileModes[mTileY];
+ mWrapS = GL_CLAMP_TO_EDGE;
+ mWrapT = GL_CLAMP_TO_EDGE;
+ } else {
+ mWrapS = gTileModes[mTileX];
+ mWrapT = gTileModes[mTileY];
+ }
+}
+
+void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
+ const Snapshot& snapshot, GLuint* textureUnit) {
+ GLuint textureSlot = (*textureUnit)++;
+ glActiveTexture(gTextureUnitsMap[textureSlot]);
+
+ const Texture* texture = mTexture;
+ mTexture = NULL;
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
+
+ const float width = texture->width;
+ const float height = texture->height;
+
+ mat4 textureTransform;
+ computeScreenSpaceMatrix(textureTransform, modelView);
+
+ // Uniforms
+ bindTexture(texture->id, mWrapS, mWrapT, textureSlot);
+ glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
+ glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
+ GL_FALSE, &textureTransform.data[0]);
+ glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
+}
+
+void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
+ const Snapshot& snapshot) {
+ mat4 textureTransform;
+ computeScreenSpaceMatrix(textureTransform, modelView);
+ glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
+ GL_FALSE, &textureTransform.data[0]);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Linear gradient shader
+///////////////////////////////////////////////////////////////////////////////
+
+static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
+ SkVector vec = pts[1] - pts[0];
+ const float mag = vec.length();
+ const float inv = mag ? 1.0f / mag : 0;
+
+ vec.scale(inv);
+ matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
+ matrix->postTranslate(-pts[0].fX, -pts[0].fY);
+ matrix->postScale(inv, inv);
+}
+
+SkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
+ float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
+ SkMatrix* matrix, bool blend):
+ SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
+ mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
+ SkPoint points[2];
+ points[0].set(bounds[0], bounds[1]);
+ points[1].set(bounds[2], bounds[3]);
+
+ SkMatrix unitMatrix;
+ toUnitMatrix(points, &unitMatrix);
+ mUnitMatrix.load(unitMatrix);
+
+ updateLocalMatrix(matrix);
+}
+
+SkiaLinearGradientShader::~SkiaLinearGradientShader() {
+ delete[] mBounds;
+ delete[] mColors;
+ delete[] mPositions;
+}
+
+void SkiaLinearGradientShader::describe(ProgramDescription& description,
+ const Extensions& extensions) {
+ description.hasGradient = true;
+ description.gradientType = ProgramDescription::kGradientLinear;
+}
+
+void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
+ const Snapshot& snapshot, GLuint* textureUnit) {
+ GLuint textureSlot = (*textureUnit)++;
+ glActiveTexture(gTextureUnitsMap[textureSlot]);
+
+ Texture* texture = mGradientCache->get(mKey);
+ if (!texture) {
+ texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount, mTileX);
+ }
+
+ mat4 screenSpace;
+ computeScreenSpaceMatrix(screenSpace, modelView);
+
+ // Uniforms
+ bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
+ glUniform1i(program->getUniform("gradientSampler"), textureSlot);
+ glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
+ const Snapshot& snapshot) {
+ mat4 screenSpace;
+ computeScreenSpaceMatrix(screenSpace, modelView);
+ glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Circular gradient shader
+///////////////////////////////////////////////////////////////////////////////
+
+static void toCircularUnitMatrix(const float x, const float y, const float radius,
+ SkMatrix* matrix) {
+ const float inv = 1.0f / radius;
+ matrix->setTranslate(-x, -y);
+ matrix->postScale(inv, inv);
+}
+
+SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
+ uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
+ SkMatrix* matrix, bool blend):
+ SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
+ tileMode, matrix, blend) {
+ SkMatrix unitMatrix;
+ toCircularUnitMatrix(x, y, radius, &unitMatrix);
+ mUnitMatrix.load(unitMatrix);
+
+ updateLocalMatrix(matrix);
+}
+
+void SkiaCircularGradientShader::describe(ProgramDescription& description,
+ const Extensions& extensions) {
+ description.hasGradient = true;
+ description.gradientType = ProgramDescription::kGradientCircular;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Sweep gradient shader
+///////////////////////////////////////////////////////////////////////////////
+
+static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
+ matrix->setTranslate(-x, -y);
+}
+
+SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
+ float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
+ SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, matrix, blend),
+ mColors(colors), mPositions(positions), mCount(count) {
+ SkMatrix unitMatrix;
+ toSweepUnitMatrix(x, y, &unitMatrix);
+ mUnitMatrix.load(unitMatrix);
+
+ updateLocalMatrix(matrix);
+}
+
+SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
+ float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
+ SkMatrix* matrix, bool blend):
+ SkiaShader(type, key, tileMode, tileMode, matrix, blend),
+ mColors(colors), mPositions(positions), mCount(count) {
+}
+
+SkiaSweepGradientShader::~SkiaSweepGradientShader() {
+ delete[] mColors;
+ delete[] mPositions;
+}
+
+void SkiaSweepGradientShader::describe(ProgramDescription& description,
+ const Extensions& extensions) {
+ description.hasGradient = true;
+ description.gradientType = ProgramDescription::kGradientSweep;
+}
+
+void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
+ const Snapshot& snapshot, GLuint* textureUnit) {
+ GLuint textureSlot = (*textureUnit)++;
+ glActiveTexture(gTextureUnitsMap[textureSlot]);
+
+ Texture* texture = mGradientCache->get(mKey);
+ if (!texture) {
+ texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount);
+ }
+
+ mat4 screenSpace;
+ computeScreenSpaceMatrix(screenSpace, modelView);
+
+ // Uniforms
+ bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
+ glUniform1i(program->getUniform("gradientSampler"), textureSlot);
+ glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+void SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
+ const Snapshot& snapshot) {
+ mat4 screenSpace;
+ computeScreenSpaceMatrix(screenSpace, modelView);
+ glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Compose shader
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
+ SkXfermode::Mode mode, SkShader* key):
+ SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
+ NULL, first->blend() || second->blend()), mFirst(first), mSecond(second), mMode(mode) {
+}
+
+void SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
+ SkiaShader::set(textureCache, gradientCache);
+ mFirst->set(textureCache, gradientCache);
+ mSecond->set(textureCache, gradientCache);
+}
+
+void SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
+ mFirst->describe(description, extensions);
+ mSecond->describe(description, extensions);
+ if (mFirst->type() == kBitmap) {
+ description.isBitmapFirst = true;
+ }
+ description.shadersMode = mMode;
+}
+
+void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
+ const Snapshot& snapshot, GLuint* textureUnit) {
+ mFirst->setupProgram(program, modelView, snapshot, textureUnit);
+ mSecond->setupProgram(program, modelView, snapshot, textureUnit);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
new file mode 100644
index 0000000..2565e65
--- /dev/null
+++ b/libs/hwui/SkiaShader.h
@@ -0,0 +1,215 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_SKIA_SHADER_H
+#define ANDROID_UI_SKIA_SHADER_H
+
+#include <SkShader.h>
+#include <SkXfermode.h>
+
+#include <GLES2/gl2.h>
+
+#include "Extensions.h"
+#include "ProgramCache.h"
+#include "TextureCache.h"
+#include "GradientCache.h"
+#include "Snapshot.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Base shader
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Represents a Skia shader. A shader will modify the GL context and active
+ * program to recreate the original effect.
+ */
+struct SkiaShader {
+ /**
+ * Type of Skia shader in use.
+ */
+ enum Type {
+ kNone,
+ kBitmap,
+ kLinearGradient,
+ kCircularGradient,
+ kSweepGradient,
+ kCompose
+ };
+
+ SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY,
+ SkMatrix* matrix, bool blend);
+ virtual ~SkiaShader();
+
+ virtual void describe(ProgramDescription& description, const Extensions& extensions);
+ virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+
+ inline bool blend() const {
+ return mBlend;
+ }
+
+ Type type() const {
+ return mType;
+ }
+
+ virtual void set(TextureCache* textureCache, GradientCache* gradientCache) {
+ mTextureCache = textureCache;
+ mGradientCache = gradientCache;
+ }
+
+ virtual void updateTransforms(Program* program, const mat4& modelView,
+ const Snapshot& snapshot) {
+ }
+
+ void setMatrix(SkMatrix* matrix) {
+ updateLocalMatrix(matrix);
+ }
+
+ void updateLocalMatrix(const SkMatrix* matrix) {
+ if (matrix) {
+ mat4 localMatrix(*matrix);
+ mShaderMatrix.loadInverse(localMatrix);
+ } else {
+ mShaderMatrix.loadIdentity();
+ }
+ }
+
+ void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
+
+protected:
+ inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit);
+
+ Type mType;
+ SkShader* mKey;
+ SkShader::TileMode mTileX;
+ SkShader::TileMode mTileY;
+ bool mBlend;
+
+ TextureCache* mTextureCache;
+ GradientCache* mGradientCache;
+
+ mat4 mUnitMatrix;
+ mat4 mShaderMatrix;
+}; // struct SkiaShader
+
+
+///////////////////////////////////////////////////////////////////////////////
+// Implementations
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * A shader that draws a bitmap.
+ */
+struct SkiaBitmapShader: public SkiaShader {
+ SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
+ SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+ void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
+
+private:
+ /**
+ * This method does not work for n == 0.
+ */
+ inline bool isPowerOfTwo(unsigned int n) {
+ return !(n & (n - 1));
+ }
+
+ SkBitmap* mBitmap;
+ const Texture* mTexture;
+ GLenum mWrapS;
+ GLenum mWrapT;
+}; // struct SkiaBitmapShader
+
+/**
+ * A shader that draws a linear gradient.
+ */
+struct SkiaLinearGradientShader: public SkiaShader {
+ SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count,
+ SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+ ~SkiaLinearGradientShader();
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+ void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
+
+private:
+ float* mBounds;
+ uint32_t* mColors;
+ float* mPositions;
+ int mCount;
+}; // struct SkiaLinearGradientShader
+
+/**
+ * A shader that draws a sweep gradient.
+ */
+struct SkiaSweepGradientShader: public SkiaShader {
+ SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count,
+ SkShader* key, SkMatrix* matrix, bool blend);
+ ~SkiaSweepGradientShader();
+
+ virtual void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+ void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
+
+protected:
+ SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
+ int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+
+ uint32_t* mColors;
+ float* mPositions;
+ int mCount;
+}; // struct SkiaSweepGradientShader
+
+/**
+ * A shader that draws a circular gradient.
+ */
+struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
+ SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions,
+ int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+}; // struct SkiaCircularGradientShader
+
+/**
+ * A shader that draws two shaders, composited with an xfermode.
+ */
+struct SkiaComposeShader: public SkiaShader {
+ SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key);
+
+ void set(TextureCache* textureCache, GradientCache* gradientCache);
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+
+private:
+ SkiaShader* mFirst;
+ SkiaShader* mSecond;
+ SkXfermode::Mode mMode;
+}; // struct SkiaComposeShader
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_SKIA_SHADER_H
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
new file mode 100644
index 0000000..2da1950
--- /dev/null
+++ b/libs/hwui/Snapshot.h
@@ -0,0 +1,256 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_SNAPSHOT_H
+#define ANDROID_UI_SNAPSHOT_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <utils/RefBase.h>
+
+#include <SkCanvas.h>
+#include <SkRegion.h>
+
+#include "Layer.h"
+#include "Matrix.h"
+#include "Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * A snapshot holds information about the current state of the rendering
+ * surface. A snapshot is usually created whenever the user calls save()
+ * and discarded when the user calls restore(). Once a snapshot is created,
+ * it can hold information for deferred rendering.
+ *
+ * Each snapshot has a link to a previous snapshot, indicating the previous
+ * state of the renderer.
+ */
+class Snapshot: public LightRefBase<Snapshot> {
+public:
+ Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0), invisible(false) {
+ transform = &mTransformRoot;
+ clipRect = &mClipRectRoot;
+ }
+
+ /**
+ * Copies the specified snapshot/ The specified snapshot is stored as
+ * the previous snapshot.
+ */
+ Snapshot(const sp<Snapshot>& s, int saveFlags):
+ flags(0), previous(s), layer(NULL), fbo(s->fbo),
+ invisible(s->invisible), viewport(s->viewport), height(s->height) {
+ if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
+ mTransformRoot.load(*s->transform);
+ transform = &mTransformRoot;
+ } else {
+ transform = s->transform;
+ }
+
+ if (saveFlags & SkCanvas::kClip_SaveFlag) {
+ mClipRectRoot.set(*s->clipRect);
+ clipRect = &mClipRectRoot;
+ } else {
+ clipRect = s->clipRect;
+ }
+
+ if ((s->flags & Snapshot::kFlagClipSet) &&
+ !(s->flags & Snapshot::kFlagDirtyLocalClip)) {
+ mLocalClip.set(s->mLocalClip);
+ } else {
+ flags |= Snapshot::kFlagDirtyLocalClip;
+ }
+ }
+
+ /**
+ * Various flags set on #flags.
+ */
+ enum Flags {
+ /**
+ * Indicates that the clip region was modified. When this
+ * snapshot is restored so must the clip.
+ */
+ kFlagClipSet = 0x1,
+ /**
+ * Indicates that this snapshot was created when saving
+ * a new layer.
+ */
+ kFlagIsLayer = 0x2,
+ /**
+ * Indicates that this snapshot is a special type of layer
+ * backed by an FBO. This flag only makes sense when the
+ * flag kFlagIsLayer is also set.
+ */
+ kFlagIsFboLayer = 0x4,
+ /**
+ * Indicates that the local clip should be recomputed.
+ */
+ kFlagDirtyLocalClip = 0x8,
+ /**
+ * Indicates that this snapshot has changed the ortho matrix.
+ */
+ kFlagDirtyOrtho = 0x10,
+ };
+
+ /**
+ * Modifies the current clip with the new clip rectangle and
+ * the specified operation. The specified rectangle is transformed
+ * by this snapshot's trasnformation.
+ */
+ bool clip(float left, float top, float right, float bottom,
+ SkRegion::Op op = SkRegion::kIntersect_Op) {
+ Rect r(left, top, right, bottom);
+ transform->mapRect(r);
+ return clipTransformed(r, op);
+ }
+
+ /**
+ * Modifies the current clip with the new clip rectangle and
+ * the specified operation. The specified rectangle is considered
+ * already transformed.
+ */
+ bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op) {
+ bool clipped = false;
+
+ // NOTE: The unimplemented operations require support for regions
+ // Supporting regions would require using a stencil buffer instead
+ // of the scissor. The stencil buffer itself is not too expensive
+ // (memory cost excluded) but on fillrate limited devices, managing
+ // the stencil might have a negative impact on the framerate.
+ switch (op) {
+ case SkRegion::kDifference_Op:
+ break;
+ case SkRegion::kIntersect_Op:
+ clipped = clipRect->intersect(r);
+ break;
+ case SkRegion::kUnion_Op:
+ clipped = clipRect->unionWith(r);
+ break;
+ case SkRegion::kXOR_Op:
+ break;
+ case SkRegion::kReverseDifference_Op:
+ break;
+ case SkRegion::kReplace_Op:
+ clipRect->set(r);
+ clipped = true;
+ break;
+ }
+
+ if (clipped) {
+ flags |= Snapshot::kFlagClipSet | Snapshot::kFlagDirtyLocalClip;
+ }
+
+ return clipped;
+ }
+
+ /**
+ * Sets the current clip.
+ */
+ void setClip(float left, float top, float right, float bottom) {
+ clipRect->set(left, top, right, bottom);
+ flags |= Snapshot::kFlagClipSet | Snapshot::kFlagDirtyLocalClip;
+ }
+
+ const Rect& getLocalClip() {
+ if (flags & Snapshot::kFlagDirtyLocalClip) {
+ mat4 inverse;
+ inverse.loadInverse(*transform);
+
+ mLocalClip.set(*clipRect);
+ inverse.mapRect(mLocalClip);
+
+ flags &= ~Snapshot::kFlagDirtyLocalClip;
+ }
+ return mLocalClip;
+ }
+
+ void resetTransform(float x, float y, float z) {
+ transform = &mTransformRoot;
+ transform->loadTranslate(x, y, z);
+ }
+
+ void resetClip(float left, float top, float right, float bottom) {
+ clipRect = &mClipRectRoot;
+ clipRect->set(left, top, right, bottom);
+ flags |= Snapshot::kFlagClipSet | Snapshot::kFlagDirtyLocalClip;
+ }
+
+ /**
+ * Dirty flags.
+ */
+ int flags;
+
+ /**
+ * Previous snapshot.
+ */
+ sp<Snapshot> previous;
+
+ /**
+ * Only set when the flag kFlagIsLayer is set.
+ */
+ Layer* layer;
+
+ /**
+ * Only set when the flag kFlagIsFboLayer is set.
+ */
+ GLuint fbo;
+
+ /**
+ * Indicates that this snapshot is invisible and nothing should be drawn
+ * inside it.
+ */
+ bool invisible;
+
+ /**
+ * Current viewport.
+ */
+ Rect viewport;
+
+ /**
+ * Height of the framebuffer the snapshot is rendering into.
+ */
+ int height;
+
+ /**
+ * Contains the previous ortho matrix.
+ */
+ mat4 orthoMatrix;
+
+ /**
+ * Local transformation. Holds the current translation, scale and
+ * rotation values.
+ */
+ mat4* transform;
+
+ /**
+ * Current clip region. The clip is stored in canvas-space coordinates,
+ * (screen-space coordinates in the regular case.)
+ */
+ Rect* clipRect;
+
+private:
+ mat4 mTransformRoot;
+ Rect mClipRectRoot;
+ Rect mLocalClip;
+
+}; // class Snapshot
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_SNAPSHOT_H
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
new file mode 100644
index 0000000..9d54277
--- /dev/null
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -0,0 +1,149 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "TextDropShadowCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+TextDropShadowCache::TextDropShadowCache():
+ mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting drop shadow cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
+ }
+
+ mCache.setOnEntryRemovedListener(this);
+}
+
+TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
+ mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ mCache.setOnEntryRemovedListener(this);
+}
+
+TextDropShadowCache::~TextDropShadowCache() {
+ mCache.clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t TextDropShadowCache::getSize() {
+ return mSize;
+}
+
+uint32_t TextDropShadowCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
+ const uint32_t size = texture->width * texture->height;
+ mSize -= size;
+
+ if (texture) {
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void TextDropShadowCache::clear() {
+ mCache.clear();
+}
+
+ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
+ int numGlyphs, uint32_t radius) {
+ ShadowText entry(paint, radius, len, text);
+ ShadowTexture* texture = mCache.get(entry);
+
+ if (!texture) {
+ FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0,
+ len, numGlyphs, radius);
+
+ texture = new ShadowTexture;
+ texture->left = shadow.penX;
+ texture->top = shadow.penY;
+ texture->width = shadow.width;
+ texture->height = shadow.height;
+ texture->generation = 0;
+ texture->blend = true;
+
+ const uint32_t size = shadow.width * shadow.height;
+ // Don't even try to cache a bitmap that's bigger than the cache
+ if (size < mMaxSize) {
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ }
+
+ glGenTextures(1, &texture->id);
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ // Textures are Alpha8
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (size < mMaxSize) {
+ mSize += size;
+ mCache.put(entry, texture);
+ } else {
+ texture->cleanup = true;
+ }
+
+ // Cleanup shadow
+ delete[] shadow.image;
+ }
+
+ return texture;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/TextDropShadowCache.h b/libs/hwui/TextDropShadowCache.h
new file mode 100644
index 0000000..16e2814
--- /dev/null
+++ b/libs/hwui/TextDropShadowCache.h
@@ -0,0 +1,151 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_TEXT_DROP_SHADOW_CACHE_H
+#define ANDROID_UI_TEXT_DROP_SHADOW_CACHE_H
+
+#include <GLES2/gl2.h>
+
+#include <SkPaint.h>
+
+#include "utils/GenerationCache.h"
+#include "FontRenderer.h"
+#include "Texture.h"
+
+namespace android {
+namespace uirenderer {
+
+struct ShadowText {
+ ShadowText() {
+ text = NULL;
+ }
+
+ ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText):
+ radius(radius), len(len) {
+ text = new char[len];
+ memcpy(text, srcText, len);
+
+ textSize = paint->getTextSize();
+ typeface = paint->getTypeface();
+
+ hash = 0;
+ uint32_t multiplier = 1;
+ for (uint32_t i = 0; i < len; i++) {
+ hash += text[i] * multiplier;
+ uint32_t shifted = multiplier << 5;
+ multiplier = shifted - multiplier;
+ }
+ }
+
+ ShadowText(const ShadowText& shadow):
+ radius(shadow.radius), len(shadow.len), hash(shadow.hash),
+ textSize(shadow.textSize), typeface(shadow.typeface) {
+ text = new char[shadow.len];
+ memcpy(text, shadow.text, shadow.len);
+ }
+
+ ~ShadowText() {
+ delete[] text;
+ }
+
+ uint32_t radius;
+ uint32_t len;
+ uint32_t hash;
+ float textSize;
+ SkTypeface* typeface;
+ char *text;
+
+ bool operator<(const ShadowText& rhs) const {
+ if (hash < rhs.hash) return true;
+ else if (hash == rhs.hash) {
+ if (len < rhs.len) return true;
+ else if (len == rhs.len) {
+ if (radius < rhs.radius) return true;
+ else if (radius == rhs.radius) {
+ if (textSize < rhs.textSize) return true;
+ else if (textSize == rhs.textSize) {
+ if (typeface < rhs.typeface) return true;
+ else if (typeface == rhs.typeface) {
+ return strncmp(text, rhs.text, len) < 0;
+ }
+ }
+ }
+ }
+ }
+ return false;
+ }
+}; // struct ShadowText
+
+/**
+ * Alpha texture used to represent a shadow.
+ */
+struct ShadowTexture: public Texture {
+ ShadowTexture(): Texture() {
+ }
+
+ float left;
+ float top;
+}; // struct ShadowTexture
+
+class TextDropShadowCache: public OnEntryRemoved<ShadowText, ShadowTexture*> {
+public:
+ TextDropShadowCache();
+ TextDropShadowCache(uint32_t maxByteSize);
+ ~TextDropShadowCache();
+
+ /**
+ * Used as a callback when an entry is removed from the cache.
+ * Do not invoke directly.
+ */
+ void operator()(ShadowText& text, ShadowTexture*& texture);
+
+ ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len,
+ int numGlyphs, uint32_t radius);
+
+ /**
+ * Clears the cache. This causes all textures to be deleted.
+ */
+ void clear();
+
+ void setFontRenderer(FontRenderer& fontRenderer) {
+ mRenderer = &fontRenderer;
+ }
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ GenerationCache<ShadowText, ShadowTexture*> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+ FontRenderer* mRenderer;
+}; // class TextDropShadowCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_TEXT_DROP_SHADOW_CACHE_H
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
new file mode 100644
index 0000000..817f143
--- /dev/null
+++ b/libs/hwui/Texture.h
@@ -0,0 +1,81 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_TEXTURE_H
+#define ANDROID_UI_TEXTURE_H
+
+#include <GLES2/gl2.h>
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Represents an OpenGL texture.
+ */
+struct Texture {
+ Texture() {
+ cleanup = false;
+ bitmapSize = 0;
+ }
+
+ /**
+ * Name of the texture.
+ */
+ GLuint id;
+ /**
+ * Generation of the backing bitmap,
+ */
+ uint32_t generation;
+ /**
+ * Indicates whether the texture requires blending.
+ */
+ bool blend;
+ /**
+ * Width of the backing bitmap.
+ */
+ uint32_t width;
+ /**
+ * Height of the backing bitmap.
+ */
+ uint32_t height;
+ /**
+ * Indicates whether this texture should be cleaned up after use.
+ */
+ bool cleanup;
+ /**
+ * Optional, size of the original bitmap.
+ */
+ uint32_t bitmapSize;
+}; // struct Texture
+
+class AutoTexture {
+public:
+ AutoTexture(const Texture* texture): mTexture(texture) { }
+ ~AutoTexture() {
+ if (mTexture && mTexture->cleanup) {
+ glDeleteTextures(1, &mTexture->id);
+ delete mTexture;
+ }
+ }
+
+private:
+ const Texture* mTexture;
+}; // class AutoTexture
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_TEXTURE_H
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
new file mode 100644
index 0000000..701df83
--- /dev/null
+++ b/libs/hwui/TextureCache.cpp
@@ -0,0 +1,237 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <SkCanvas.h>
+
+#include <utils/threads.h>
+
+#include "TextureCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+TextureCache::TextureCache():
+ mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting texture cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
+ }
+
+ init();
+}
+
+TextureCache::TextureCache(uint32_t maxByteSize):
+ mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ init();
+}
+
+TextureCache::~TextureCache() {
+ Mutex::Autolock _l(mLock);
+ mCache.clear();
+}
+
+void TextureCache::init() {
+ mCache.setOnEntryRemovedListener(this);
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
+ LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t TextureCache::getSize() {
+ Mutex::Autolock _l(mLock);
+ return mSize;
+}
+
+uint32_t TextureCache::getMaxSize() {
+ Mutex::Autolock _l(mLock);
+ return mMaxSize;
+}
+
+void TextureCache::setMaxSize(uint32_t maxSize) {
+ Mutex::Autolock _l(mLock);
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
+ // This will be called already locked
+ if (texture) {
+ mSize -= texture->bitmapSize;
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+Texture* TextureCache::get(SkBitmap* bitmap) {
+ mLock.lock();
+ Texture* texture = mCache.get(bitmap);
+ mLock.unlock();
+
+ if (!texture) {
+ if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
+ LOGW("Bitmap too large to be uploaded into a texture");
+ return NULL;
+ }
+
+ const uint32_t size = bitmap->rowBytes() * bitmap->height();
+ // Don't even try to cache a bitmap that's bigger than the cache
+ if (size < mMaxSize) {
+ mLock.lock();
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ mLock.unlock();
+ }
+
+ texture = new Texture;
+ texture->bitmapSize = size;
+ generateTexture(bitmap, texture, false);
+
+ if (size < mMaxSize) {
+ mLock.lock();
+ mSize += size;
+ mCache.put(bitmap, texture);
+ mLock.unlock();
+ } else {
+ texture->cleanup = true;
+ }
+ } else if (bitmap->getGenerationID() != texture->generation) {
+ generateTexture(bitmap, texture, true);
+ }
+
+ return texture;
+}
+
+void TextureCache::remove(SkBitmap* bitmap) {
+ Mutex::Autolock _l(mLock);
+ mCache.remove(bitmap);
+}
+
+void TextureCache::clear() {
+ Mutex::Autolock _l(mLock);
+ mCache.clear();
+}
+
+void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
+ SkAutoLockPixels alp(*bitmap);
+
+ if (!bitmap->readyToDraw()) {
+ LOGE("Cannot generate texture from bitmap");
+ return;
+ }
+
+ const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
+ bitmap->height() != int(texture->height);
+
+ if (!regenerate) {
+ glGenTextures(1, &texture->id);
+ }
+
+ texture->generation = bitmap->getGenerationID();
+ texture->width = bitmap->width();
+ texture->height = bitmap->height();
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
+
+ switch (bitmap->getConfig()) {
+ case SkBitmap::kA8_Config:
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height,
+ GL_UNSIGNED_BYTE, bitmap->getPixels());
+ texture->blend = true;
+ break;
+ case SkBitmap::kRGB_565_Config:
+ uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height,
+ GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
+ texture->blend = false;
+ break;
+ case SkBitmap::kARGB_8888_Config:
+ uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height,
+ GL_UNSIGNED_BYTE, bitmap->getPixels());
+ // Do this after calling getPixels() to make sure Skia's deferred
+ // decoding happened
+ texture->blend = !bitmap->isOpaque();
+ break;
+ case SkBitmap::kIndex8_Config:
+ uploadPalettedTexture(resize, bitmap, texture->width, texture->height);
+ texture->blend = false;
+ break;
+ default:
+ LOGW("Unsupported bitmap config: %d", bitmap->getConfig());
+ break;
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+void TextureCache::uploadPalettedTexture(bool resize, SkBitmap* bitmap,
+ uint32_t width, uint32_t height) {
+ SkBitmap rgbaBitmap;
+ rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
+ rgbaBitmap.allocPixels();
+ rgbaBitmap.eraseColor(0);
+
+ SkCanvas canvas(rgbaBitmap);
+ canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
+
+ uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height,
+ GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
+}
+
+void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
+ GLenum type, const GLvoid * data) {
+ if (resize) {
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
new file mode 100644
index 0000000..467e851
--- /dev/null
+++ b/libs/hwui/TextureCache.h
@@ -0,0 +1,104 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_TEXTURE_CACHE_H
+#define ANDROID_UI_TEXTURE_CACHE_H
+
+#include <SkBitmap.h>
+
+#include "Texture.h"
+#include "utils/GenerationCache.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * A simple LRU texture cache. The cache has a maximum size expressed in bytes.
+ * Any texture added to the cache causing the cache to grow beyond the maximum
+ * allowed size will also cause the oldest texture to be kicked out.
+ */
+class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
+public:
+ TextureCache();
+ TextureCache(uint32_t maxByteSize);
+ ~TextureCache();
+
+ /**
+ * Used as a callback when an entry is removed from the cache.
+ * Do not invoke directly.
+ */
+ void operator()(SkBitmap*& bitmap, Texture*& texture);
+
+ /**
+ * Returns the texture associated with the specified bitmap. If the texture
+ * cannot be found in the cache, a new texture is generated.
+ */
+ Texture* get(SkBitmap* bitmap);
+ /**
+ * Removes the texture associated with the specified bitmap. Returns NULL
+ * if the texture cannot be found. Upon remove the texture is freed.
+ */
+ void remove(SkBitmap* bitmap);
+ /**
+ * Clears the cache. This causes all textures to be deleted.
+ */
+ void clear();
+
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(uint32_t maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ uint32_t getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ uint32_t getSize();
+
+private:
+ /**
+ * Generates the texture from a bitmap into the specified texture structure.
+ *
+ * @param regenerate If true, the bitmap data is reuploaded into the texture, but
+ * no new texture is generated.
+ */
+ void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
+
+ void uploadPalettedTexture(bool resize, SkBitmap* bitmap, uint32_t width, uint32_t height);
+ void uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
+ GLenum type, const GLvoid * data);
+
+ void init();
+
+ GenerationCache<SkBitmap*, Texture*> mCache;
+
+ uint32_t mSize;
+ uint32_t mMaxSize;
+ GLint mMaxTextureSize;
+
+ /**
+ * Used to access mCache and mSize. All methods are accessed from a single
+ * thread except for remove().
+ */
+ mutable Mutex mLock;
+}; // class TextureCache
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_TEXTURE_CACHE_H
diff --git a/libs/hwui/Vertex.h b/libs/hwui/Vertex.h
new file mode 100644
index 0000000..1f54086
--- /dev/null
+++ b/libs/hwui/Vertex.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_VERTEX_H
+#define ANDROID_UI_VERTEX_H
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Simple structure to describe a vertex with a position and a texture.
+ */
+struct TextureVertex {
+ float position[2];
+ float texture[2];
+
+ static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
+ vertex[0].position[0] = x;
+ vertex[0].position[1] = y;
+ vertex[0].texture[0] = u;
+ vertex[0].texture[1] = v;
+ }
+
+ static inline void setUV(TextureVertex* vertex, float u, float v) {
+ vertex[0].texture[0] = u;
+ vertex[0].texture[1] = v;
+ }
+}; // struct TextureVertex
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_VERTEX_H
diff --git a/libs/hwui/utils/Compare.h b/libs/hwui/utils/Compare.h
new file mode 100644
index 0000000..754b470
--- /dev/null
+++ b/libs/hwui/utils/Compare.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_COMPARE_H
+#define ANDROID_UI_COMPARE_H
+
+#include <cmath>
+
+#define EPSILON 0.00001f
+
+#define almost(u, v) (fabs((u) - (v)) < EPSILON)
+
+/**
+ * Compare floats.
+ */
+#define compare(a) \
+ if (a < rhs.a) return true; \
+ if (almost(a, rhs.a))
+
+/**
+ * Compare integers.
+ */
+#define compareI(a) \
+ if (a < rhs.a) return true; \
+ if (a == rhs.a)
+
+#endif // ANDROID_UI_COMPARE_H
diff --git a/libs/hwui/utils/GenerationCache.h b/libs/hwui/utils/GenerationCache.h
new file mode 100644
index 0000000..5cea30f
--- /dev/null
+++ b/libs/hwui/utils/GenerationCache.h
@@ -0,0 +1,245 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_GENERATION_CACHE_H
+#define ANDROID_UI_GENERATION_CACHE_H
+
+#include <utils/KeyedVector.h>
+#include <utils/RefBase.h>
+
+namespace android {
+namespace uirenderer {
+
+template<typename EntryKey, typename EntryValue>
+class OnEntryRemoved {
+public:
+ virtual ~OnEntryRemoved() { };
+ virtual void operator()(EntryKey& key, EntryValue& value) = 0;
+}; // class OnEntryRemoved
+
+template<typename EntryKey, typename EntryValue>
+struct Entry: public LightRefBase<Entry<EntryKey, EntryValue> > {
+ Entry() { }
+ Entry(const Entry<EntryKey, EntryValue>& e):
+ key(e.key), value(e.value), parent(e.parent), child(e.child) { }
+ Entry(sp<Entry<EntryKey, EntryValue> > e):
+ key(e->key), value(e->value), parent(e->parent), child(e->child) { }
+
+ EntryKey key;
+ EntryValue value;
+
+ sp<Entry<EntryKey, EntryValue> > parent;
+ sp<Entry<EntryKey, EntryValue> > child;
+}; // struct Entry
+
+template<typename K, typename V>
+class GenerationCache {
+public:
+ GenerationCache(uint32_t maxCapacity);
+ virtual ~GenerationCache();
+
+ enum Capacity {
+ kUnlimitedCapacity,
+ };
+
+ void setOnEntryRemovedListener(OnEntryRemoved<K, V>* listener);
+
+ void clear();
+
+ bool contains(K key) const;
+ V get(K key);
+ K getKeyAt(uint32_t index) const;
+ bool put(K key, V value);
+ V remove(K key);
+ V removeOldest();
+ V getValueAt(uint32_t index) const;
+
+ uint32_t size() const;
+
+ void addToCache(sp<Entry<K, V> > entry, K key, V value);
+ void attachToCache(sp<Entry<K, V> > entry);
+ void detachFromCache(sp<Entry<K, V> > entry);
+
+ V removeAt(ssize_t index);
+
+ KeyedVector<K, sp<Entry<K, V> > > mCache;
+ uint32_t mMaxCapacity;
+
+ OnEntryRemoved<K, V>* mListener;
+
+ sp<Entry<K, V> > mOldest;
+ sp<Entry<K, V> > mYoungest;
+}; // class GenerationCache
+
+template<typename K, typename V>
+GenerationCache<K, V>::GenerationCache(uint32_t maxCapacity): mMaxCapacity(maxCapacity), mListener(NULL) {
+};
+
+template<typename K, typename V>
+GenerationCache<K, V>::~GenerationCache() {
+ clear();
+};
+
+template<typename K, typename V>
+uint32_t GenerationCache<K, V>::size() const {
+ return mCache.size();
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::setOnEntryRemovedListener(OnEntryRemoved<K, V>* listener) {
+ mListener = listener;
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::clear() {
+ if (mListener) {
+ for (uint32_t i = 0; i < mCache.size(); i++) {
+ sp<Entry<K, V> > entry = mCache.valueAt(i);
+ if (mListener) {
+ (*mListener)(entry->key, entry->value);
+ }
+ }
+ }
+ mCache.clear();
+ mYoungest.clear();
+ mOldest.clear();
+}
+
+template<typename K, typename V>
+bool GenerationCache<K, V>::contains(K key) const {
+ return mCache.indexOfKey(key) >= 0;
+}
+
+template<typename K, typename V>
+K GenerationCache<K, V>::getKeyAt(uint32_t index) const {
+ return mCache.keyAt(index);
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::getValueAt(uint32_t index) const {
+ return mCache.valueAt(index);
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::get(K key) {
+ ssize_t index = mCache.indexOfKey(key);
+ if (index >= 0) {
+ sp<Entry<K, V> > entry = mCache.valueAt(index);
+ if (entry.get()) {
+ detachFromCache(entry);
+ attachToCache(entry);
+ return entry->value;
+ }
+ }
+
+ return NULL;
+}
+
+template<typename K, typename V>
+bool GenerationCache<K, V>::put(K key, V value) {
+ if (mMaxCapacity != kUnlimitedCapacity && mCache.size() >= mMaxCapacity) {
+ removeOldest();
+ }
+
+ ssize_t index = mCache.indexOfKey(key);
+ if (index < 0) {
+ sp<Entry<K, V> > entry = new Entry<K, V>;
+ addToCache(entry, key, value);
+ return true;
+ }
+
+ return false;
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::addToCache(sp<Entry<K, V> > entry, K key, V value) {
+ entry->key = key;
+ entry->value = value;
+ mCache.add(key, entry);
+ attachToCache(entry);
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::remove(K key) {
+ ssize_t index = mCache.indexOfKey(key);
+ if (index >= 0) {
+ return removeAt(index);
+ }
+
+ return NULL;
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::removeAt(ssize_t index) {
+ sp<Entry<K, V> > entry = mCache.valueAt(index);
+ if (mListener) {
+ (*mListener)(entry->key, entry->value);
+ }
+ mCache.removeItemsAt(index, 1);
+ detachFromCache(entry);
+
+ return entry->value;
+}
+
+template<typename K, typename V>
+V GenerationCache<K, V>::removeOldest() {
+ if (mOldest.get()) {
+ ssize_t index = mCache.indexOfKey(mOldest->key);
+ if (index >= 0) {
+ return removeAt(index);
+ }
+ }
+
+ return NULL;
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::attachToCache(sp<Entry<K, V> > entry) {
+ if (!mYoungest.get()) {
+ mYoungest = mOldest = entry;
+ } else {
+ entry->parent = mYoungest;
+ mYoungest->child = entry;
+ mYoungest = entry;
+ }
+}
+
+template<typename K, typename V>
+void GenerationCache<K, V>::detachFromCache(sp<Entry<K, V> > entry) {
+ if (entry->parent.get()) {
+ entry->parent->child = entry->child;
+ }
+
+ if (entry->child.get()) {
+ entry->child->parent = entry->parent;
+ }
+
+ if (mOldest == entry) {
+ mOldest = entry->child;
+ }
+
+ if (mYoungest == entry) {
+ mYoungest = entry->parent;
+ }
+
+ entry->parent.clear();
+ entry->child.clear();
+}
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_GENERATION_CACHE_H
diff --git a/libs/hwui/utils/SortedList.h b/libs/hwui/utils/SortedList.h
new file mode 100644
index 0000000..68f5e9d
--- /dev/null
+++ b/libs/hwui/utils/SortedList.h
@@ -0,0 +1,242 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_SORTED_LIST_H
+#define ANDROID_UI_SORTED_LIST_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Vector.h>
+#include <utils/TypeHelpers.h>
+
+#include "SortedListImpl.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Sorted list
+///////////////////////////////////////////////////////////////////////////////
+
+template<class TYPE>
+class SortedList: private SortedListImpl {
+public:
+ typedef TYPE value_type;
+
+ SortedList();
+ SortedList(const SortedList<TYPE>& rhs);
+ virtual ~SortedList();
+
+ const SortedList<TYPE>& operator =(const SortedList<TYPE>& rhs) const;
+ SortedList<TYPE>& operator =(const SortedList<TYPE>& rhs);
+
+ inline void clear() {
+ VectorImpl::clear();
+ }
+
+ inline size_t size() const {
+ return VectorImpl::size();
+ }
+
+ inline bool isEmpty() const {
+ return VectorImpl::isEmpty();
+ }
+
+ inline size_t capacity() const {
+ return VectorImpl::capacity();
+ }
+
+ inline ssize_t setCapacity(size_t size) {
+ return VectorImpl::setCapacity(size);
+ }
+
+ inline const TYPE* array() const;
+
+ TYPE* editArray();
+
+ ssize_t indexOf(const TYPE& item) const;
+ size_t orderOf(const TYPE& item) const;
+
+ inline const TYPE& operator [](size_t index) const;
+ inline const TYPE& itemAt(size_t index) const;
+ const TYPE& top() const;
+ const TYPE& mirrorItemAt(ssize_t index) const;
+
+ ssize_t add(const TYPE& item);
+
+ TYPE& editItemAt(size_t index) {
+ return *(static_cast<TYPE *> (VectorImpl::editItemLocation(index)));
+ }
+
+ ssize_t merge(const Vector<TYPE>& vector);
+ ssize_t merge(const SortedList<TYPE>& vector);
+
+ ssize_t remove(const TYPE&);
+
+ inline ssize_t removeItemsAt(size_t index, size_t count = 1);
+ inline ssize_t removeAt(size_t index) {
+ return removeItemsAt(index);
+ }
+
+protected:
+ virtual void do_construct(void* storage, size_t num) const;
+ virtual void do_destroy(void* storage, size_t num) const;
+ virtual void do_copy(void* dest, const void* from, size_t num) const;
+ virtual void do_splat(void* dest, const void* item, size_t num) const;
+ virtual void do_move_forward(void* dest, const void* from, size_t num) const;
+ virtual void do_move_backward(void* dest, const void* from, size_t num) const;
+ virtual int do_compare(const void* lhs, const void* rhs) const;
+}; // class SortedList
+
+///////////////////////////////////////////////////////////////////////////////
+// Implementation
+///////////////////////////////////////////////////////////////////////////////
+
+template<class TYPE>
+inline SortedList<TYPE>::SortedList():
+ SortedListImpl(sizeof(TYPE), ((traits<TYPE>::has_trivial_ctor ? HAS_TRIVIAL_CTOR : 0)
+ | (traits<TYPE>::has_trivial_dtor ? HAS_TRIVIAL_DTOR : 0)
+ | (traits<TYPE>::has_trivial_copy ? HAS_TRIVIAL_COPY : 0))) {
+}
+
+template<class TYPE>
+inline SortedList<TYPE>::SortedList(const SortedList<TYPE>& rhs): SortedListImpl(rhs) {
+}
+
+template<class TYPE> inline SortedList<TYPE>::~SortedList() {
+ finish_vector();
+}
+
+template<class TYPE>
+inline SortedList<TYPE>& SortedList<TYPE>::operator =(const SortedList<TYPE>& rhs) {
+ SortedListImpl::operator =(rhs);
+ return *this;
+}
+
+template<class TYPE>
+inline const SortedList<TYPE>& SortedList<TYPE>::operator =(
+ const SortedList<TYPE>& rhs) const {
+ SortedListImpl::operator =(rhs);
+ return *this;
+}
+
+template<class TYPE>
+inline const TYPE* SortedList<TYPE>::array() const {
+ return static_cast<const TYPE *> (arrayImpl());
+}
+
+template<class TYPE>
+inline TYPE* SortedList<TYPE>::editArray() {
+ return static_cast<TYPE *> (editArrayImpl());
+}
+
+template<class TYPE>
+inline const TYPE& SortedList<TYPE>::operator[](size_t index) const {
+ assert( index<size() );
+ return *(array() + index);
+}
+
+template<class TYPE>
+inline const TYPE& SortedList<TYPE>::itemAt(size_t index) const {
+ return operator[](index);
+}
+
+template<class TYPE>
+inline const TYPE& SortedList<TYPE>::mirrorItemAt(ssize_t index) const {
+ assert( (index>0 ? index : -index)<size() );
+ return *(array() + ((index < 0) ? (size() - index) : index));
+}
+
+template<class TYPE>
+inline const TYPE& SortedList<TYPE>::top() const {
+ return *(array() + size() - 1);
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::add(const TYPE& item) {
+ return SortedListImpl::add(&item);
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::indexOf(const TYPE& item) const {
+ return SortedListImpl::indexOf(&item);
+}
+
+template<class TYPE>
+inline size_t SortedList<TYPE>::orderOf(const TYPE& item) const {
+ return SortedListImpl::orderOf(&item);
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::merge(const Vector<TYPE>& vector) {
+ return SortedListImpl::merge(reinterpret_cast<const VectorImpl&> (vector));
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::merge(const SortedList<TYPE>& vector) {
+ return SortedListImpl::merge(reinterpret_cast<const SortedListImpl&> (vector));
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::remove(const TYPE& item) {
+ return SortedListImpl::remove(&item);
+}
+
+template<class TYPE>
+inline ssize_t SortedList<TYPE>::removeItemsAt(size_t index, size_t count) {
+ return VectorImpl::removeItemsAt(index, count);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_construct(void* storage, size_t num) const {
+ construct_type(reinterpret_cast<TYPE*> (storage), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_destroy(void* storage, size_t num) const {
+ destroy_type(reinterpret_cast<TYPE*> (storage), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_copy(void* dest, const void* from, size_t num) const {
+ copy_type(reinterpret_cast<TYPE*> (dest), reinterpret_cast<const TYPE*> (from), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_splat(void* dest, const void* item, size_t num) const {
+ splat_type(reinterpret_cast<TYPE*> (dest), reinterpret_cast<const TYPE*> (item), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_move_forward(void* dest, const void* from, size_t num) const {
+ move_forward_type(reinterpret_cast<TYPE*> (dest), reinterpret_cast<const TYPE*> (from), num);
+}
+
+template<class TYPE>
+void SortedList<TYPE>::do_move_backward(void* dest, const void* from, size_t num) const {
+ move_backward_type(reinterpret_cast<TYPE*> (dest), reinterpret_cast<const TYPE*> (from), num);
+}
+
+template<class TYPE>
+int SortedList<TYPE>::do_compare(const void* lhs, const void* rhs) const {
+ return compare_type(*reinterpret_cast<const TYPE*> (lhs), *reinterpret_cast<const TYPE*> (rhs));
+}
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_SORTED_LIST_H
diff --git a/libs/hwui/utils/SortedListImpl.cpp b/libs/hwui/utils/SortedListImpl.cpp
new file mode 100644
index 0000000..35171d5
--- /dev/null
+++ b/libs/hwui/utils/SortedListImpl.cpp
@@ -0,0 +1,126 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "SortedListImpl.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Sorted list implementation, not for direct use
+///////////////////////////////////////////////////////////////////////////////
+
+SortedListImpl::SortedListImpl(size_t itemSize, uint32_t flags): VectorImpl(itemSize, flags) {
+}
+
+SortedListImpl::SortedListImpl(const VectorImpl& rhs): VectorImpl(rhs) {
+}
+
+SortedListImpl::~SortedListImpl() {
+}
+
+SortedListImpl& SortedListImpl::operator =(const SortedListImpl& rhs) {
+ return static_cast<SortedListImpl&>
+ (VectorImpl::operator =(static_cast<const VectorImpl&> (rhs)));
+}
+
+ssize_t SortedListImpl::indexOf(const void* item) const {
+ return _indexOrderOf(item);
+}
+
+size_t SortedListImpl::orderOf(const void* item) const {
+ size_t o;
+ _indexOrderOf(item, &o);
+ return o;
+}
+
+ssize_t SortedListImpl::_indexOrderOf(const void* item, size_t* order) const {
+ // binary search
+ ssize_t err = NAME_NOT_FOUND;
+ ssize_t l = 0;
+ ssize_t h = size() - 1;
+ ssize_t mid;
+ const void* a = arrayImpl();
+ const size_t s = itemSize();
+ while (l <= h) {
+ mid = l + (h - l) / 2;
+ const void* const curr = reinterpret_cast<const char *> (a) + (mid * s);
+ const int c = do_compare(curr, item);
+ if (c == 0) {
+ err = l = mid;
+ break;
+ } else if (c < 0) {
+ l = mid + 1;
+ } else {
+ h = mid - 1;
+ }
+ }
+ if (order) {
+ *order = l;
+ }
+ return err;
+}
+
+ssize_t SortedListImpl::add(const void* item) {
+ size_t order;
+ ssize_t index = _indexOrderOf(item, &order);
+ index = VectorImpl::insertAt(item, order, 1);
+ return index;
+}
+
+ssize_t SortedListImpl::merge(const VectorImpl& vector) {
+ // naive merge...
+ if (!vector.isEmpty()) {
+ const void* buffer = vector.arrayImpl();
+ const size_t is = itemSize();
+ size_t s = vector.size();
+ for (size_t i = 0; i < s; i++) {
+ ssize_t err = add(reinterpret_cast<const char*> (buffer) + i * is);
+ if (err < 0) {
+ return err;
+ }
+ }
+ }
+ return NO_ERROR;
+}
+
+ssize_t SortedListImpl::merge(const SortedListImpl& vector) {
+ // we've merging a sorted vector... nice!
+ ssize_t err = NO_ERROR;
+ if (!vector.isEmpty()) {
+ // first take care of the case where the vectors are sorted together
+ if (do_compare(vector.itemLocation(vector.size() - 1), arrayImpl()) <= 0) {
+ err = VectorImpl::insertVectorAt(static_cast<const VectorImpl&> (vector), 0);
+ } else if (do_compare(vector.arrayImpl(), itemLocation(size() - 1)) >= 0) {
+ err = VectorImpl::appendVector(static_cast<const VectorImpl&> (vector));
+ } else {
+ // this could be made a little better
+ err = merge(static_cast<const VectorImpl&> (vector));
+ }
+ }
+ return err;
+}
+
+ssize_t SortedListImpl::remove(const void* item) {
+ ssize_t i = indexOf(item);
+ if (i >= 0) {
+ VectorImpl::removeItemsAt(i, 1);
+ }
+ return i;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/utils/SortedListImpl.h b/libs/hwui/utils/SortedListImpl.h
new file mode 100644
index 0000000..7da09ef
--- /dev/null
+++ b/libs/hwui/utils/SortedListImpl.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_SORTED_LIST_IMPL_H
+#define ANDROID_UI_SORTED_LIST_IMPL_H
+
+#include <utils/VectorImpl.h>
+
+namespace android {
+namespace uirenderer {
+
+class SortedListImpl: public VectorImpl {
+public:
+ SortedListImpl(size_t itemSize, uint32_t flags);
+ SortedListImpl(const VectorImpl& rhs);
+ virtual ~SortedListImpl();
+
+ SortedListImpl& operator =(const SortedListImpl& rhs);
+
+ ssize_t indexOf(const void* item) const;
+ size_t orderOf(const void* item) const;
+ ssize_t add(const void* item);
+ ssize_t merge(const VectorImpl& vector);
+ ssize_t merge(const SortedListImpl& vector);
+ ssize_t remove(const void* item);
+
+protected:
+ virtual int do_compare(const void* lhs, const void* rhs) const = 0;
+
+private:
+ ssize_t _indexOrderOf(const void* item, size_t* order = 0) const;
+
+ // these are made private, because they can't be used on a SortedVector
+ // (they don't have an implementation either)
+ ssize_t add();
+ void pop();
+ void push();
+ void push(const void* item);
+ ssize_t insertVectorAt(const VectorImpl& vector, size_t index);
+ ssize_t appendVector(const VectorImpl& vector);
+ ssize_t insertArrayAt(const void* array, size_t index, size_t length);
+ ssize_t appendArray(const void* array, size_t length);
+ ssize_t insertAt(size_t where, size_t numItems = 1);
+ ssize_t insertAt(const void* item, size_t where, size_t numItems = 1);
+ ssize_t replaceAt(size_t index);
+ ssize_t replaceAt(const void* item, size_t index);
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_SORTED_LIST_IMPL_H