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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_WINDOW_H
+#define _UI_INPUT_WINDOW_H
+
+#include <input/Input.h>
+#include <input/InputTransport.h>
+#include <utils/RefBase.h>
+#include <utils/Timers.h>
+#include <utils/String8.h>
+
+#include <SkRegion.h>
+
+#include "InputApplication.h"
+
+namespace android {
+
+/*
+ * Describes the properties of a window that can receive input.
+ */
+struct InputWindowInfo {
+ // Window flags from WindowManager.LayoutParams
+ enum {
+ FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
+ FLAG_DIM_BEHIND = 0x00000002,
+ FLAG_BLUR_BEHIND = 0x00000004,
+ FLAG_NOT_FOCUSABLE = 0x00000008,
+ FLAG_NOT_TOUCHABLE = 0x00000010,
+ FLAG_NOT_TOUCH_MODAL = 0x00000020,
+ FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
+ FLAG_KEEP_SCREEN_ON = 0x00000080,
+ FLAG_LAYOUT_IN_SCREEN = 0x00000100,
+ FLAG_LAYOUT_NO_LIMITS = 0x00000200,
+ FLAG_FULLSCREEN = 0x00000400,
+ FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
+ FLAG_DITHER = 0x00001000,
+ FLAG_SECURE = 0x00002000,
+ FLAG_SCALED = 0x00004000,
+ FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
+ FLAG_LAYOUT_INSET_DECOR = 0x00010000,
+ FLAG_ALT_FOCUSABLE_IM = 0x00020000,
+ FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
+ FLAG_SHOW_WHEN_LOCKED = 0x00080000,
+ FLAG_SHOW_WALLPAPER = 0x00100000,
+ FLAG_TURN_SCREEN_ON = 0x00200000,
+ FLAG_DISMISS_KEYGUARD = 0x00400000,
+ FLAG_SPLIT_TOUCH = 0x00800000,
+ FLAG_SLIPPERY = 0x20000000,
+ FLAG_NEEDS_MENU_KEY = 0x40000000,
+ };
+
+ // Private Window flags from WindowManager.LayoutParams
+ enum {
+ PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100,
+ };
+
+ // Window types from WindowManager.LayoutParams
+ enum {
+ FIRST_APPLICATION_WINDOW = 1,
+ TYPE_BASE_APPLICATION = 1,
+ TYPE_APPLICATION = 2,
+ TYPE_APPLICATION_STARTING = 3,
+ LAST_APPLICATION_WINDOW = 99,
+ FIRST_SUB_WINDOW = 1000,
+ TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW,
+ TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1,
+ TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
+ TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
+ TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4,
+ LAST_SUB_WINDOW = 1999,
+ FIRST_SYSTEM_WINDOW = 2000,
+ TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW,
+ TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1,
+ TYPE_PHONE = FIRST_SYSTEM_WINDOW+2,
+ TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3,
+ TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4,
+ TYPE_TOAST = FIRST_SYSTEM_WINDOW+5,
+ TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6,
+ TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7,
+ TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8,
+ TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9,
+ TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10,
+ TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11,
+ TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
+ TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
+ TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
+ TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
+ TYPE_DRAG = FIRST_SYSTEM_WINDOW+16,
+ TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17,
+ TYPE_POINTER = FIRST_SYSTEM_WINDOW+18,
+ TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19,
+ TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
+ TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
+ LAST_SYSTEM_WINDOW = 2999,
+ };
+
+ enum {
+ INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
+ INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
+ INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
+ };
+
+ sp<InputChannel> inputChannel;
+ String8 name;
+ int32_t layoutParamsFlags;
+ int32_t layoutParamsPrivateFlags;
+ int32_t layoutParamsType;
+ nsecs_t dispatchingTimeout;
+ int32_t frameLeft;
+ int32_t frameTop;
+ int32_t frameRight;
+ int32_t frameBottom;
+ float scaleFactor;
+ SkRegion touchableRegion;
+ bool visible;
+ bool canReceiveKeys;
+ bool hasFocus;
+ bool hasWallpaper;
+ bool paused;
+ int32_t layer;
+ int32_t ownerPid;
+ int32_t ownerUid;
+ int32_t inputFeatures;
+ int32_t displayId;
+
+ bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
+ bool frameContainsPoint(int32_t x, int32_t y) const;
+
+ /* Returns true if the window is of a trusted type that is allowed to silently
+ * overlay other windows for the purpose of implementing the secure views feature.
+ * Trusted overlays, such as IME windows, can partly obscure other windows without causing
+ * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
+ */
+ bool isTrustedOverlay() const;
+
+ bool supportsSplitTouch() const;
+};
+
+
+/*
+ * Handle for a window that can receive input.
+ *
+ * Used by the native input dispatcher to indirectly refer to the window manager objects
+ * that describe a window.
+ */
+class InputWindowHandle : public RefBase {
+public:
+ const sp<InputApplicationHandle> inputApplicationHandle;
+
+ inline const InputWindowInfo* getInfo() const {
+ return mInfo;
+ }
+
+ inline sp<InputChannel> getInputChannel() const {
+ return mInfo ? mInfo->inputChannel : NULL;
+ }
+
+ inline String8 getName() const {
+ return mInfo ? mInfo->name : String8("<invalid>");
+ }
+
+ inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
+ return mInfo ? mInfo->dispatchingTimeout : defaultValue;
+ }
+
+ /**
+ * Requests that the state of this object be updated to reflect
+ * the most current available information about the application.
+ *
+ * This method should only be called from within the input dispatcher's
+ * critical section.
+ *
+ * Returns true on success, or false if the handle is no longer valid.
+ */
+ virtual bool updateInfo() = 0;
+
+ /**
+ * Releases the storage used by the associated information when it is
+ * no longer needed.
+ */
+ void releaseInfo();
+
+protected:
+ InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
+ virtual ~InputWindowHandle();
+
+ InputWindowInfo* mInfo;
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_WINDOW_H