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-rw-r--r--libs/input/PointerController.h79
1 files changed, 1 insertions, 78 deletions
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index 790c0bb..b9e4ce7 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -21,6 +21,7 @@
#include <ui/DisplayInfo.h>
#include <input/Input.h>
+#include <inputflinger/PointerControllerInterface.h>
#include <utils/BitSet.h>
#include <utils/RefBase.h>
#include <utils/Looper.h>
@@ -30,84 +31,6 @@
namespace android {
-/**
- * Interface for tracking a mouse / touch pad pointer and touch pad spots.
- *
- * The spots are sprites on screen that visually represent the positions of
- * fingers
- *
- * The pointer controller is responsible for providing synchronization and for tracking
- * display orientation changes if needed.
- */
-class PointerControllerInterface : public virtual RefBase {
-protected:
- PointerControllerInterface() { }
- virtual ~PointerControllerInterface() { }
-
-public:
- /* Gets the bounds of the region that the pointer can traverse.
- * Returns true if the bounds are available. */
- virtual bool getBounds(float* outMinX, float* outMinY,
- float* outMaxX, float* outMaxY) const = 0;
-
- /* Move the pointer. */
- virtual void move(float deltaX, float deltaY) = 0;
-
- /* Sets a mask that indicates which buttons are pressed. */
- virtual void setButtonState(int32_t buttonState) = 0;
-
- /* Gets a mask that indicates which buttons are pressed. */
- virtual int32_t getButtonState() const = 0;
-
- /* Sets the absolute location of the pointer. */
- virtual void setPosition(float x, float y) = 0;
-
- /* Gets the absolute location of the pointer. */
- virtual void getPosition(float* outX, float* outY) const = 0;
-
- enum Transition {
- // Fade/unfade immediately.
- TRANSITION_IMMEDIATE,
- // Fade/unfade gradually.
- TRANSITION_GRADUAL,
- };
-
- /* Fades the pointer out now. */
- virtual void fade(Transition transition) = 0;
-
- /* Makes the pointer visible if it has faded out.
- * The pointer never unfades itself automatically. This method must be called
- * by the client whenever the pointer is moved or a button is pressed and it
- * wants to ensure that the pointer becomes visible again. */
- virtual void unfade(Transition transition) = 0;
-
- enum Presentation {
- // Show the mouse pointer.
- PRESENTATION_POINTER,
- // Show spots and a spot anchor in place of the mouse pointer.
- PRESENTATION_SPOT,
- };
-
- /* Sets the mode of the pointer controller. */
- virtual void setPresentation(Presentation presentation) = 0;
-
- /* Sets the spots for the current gesture.
- * The spots are not subject to the inactivity timeout like the pointer
- * itself it since they are expected to remain visible for so long as
- * the fingers are on the touch pad.
- *
- * The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant.
- * For spotCoords, pressure != 0 indicates that the spot's location is being
- * pressed (not hovering).
- */
- virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
- BitSet32 spotIdBits) = 0;
-
- /* Removes all spots. */
- virtual void clearSpots() = 0;
-};
-
-
/*
* Pointer resources.
*/