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Diffstat (limited to 'libs/rs/driver/rsdFrameBufferObj.cpp')
-rw-r--r--libs/rs/driver/rsdFrameBufferObj.cpp144
1 files changed, 0 insertions, 144 deletions
diff --git a/libs/rs/driver/rsdFrameBufferObj.cpp b/libs/rs/driver/rsdFrameBufferObj.cpp
deleted file mode 100644
index 91452b0..0000000
--- a/libs/rs/driver/rsdFrameBufferObj.cpp
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-#include "rsdFrameBufferObj.h"
-#include "rsdAllocation.h"
-#include "rsdGL.h"
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-using namespace android;
-using namespace android::renderscript;
-
-RsdFrameBufferObj::RsdFrameBufferObj() {
- mFBOId = 0;
- mWidth = 0;
- mHeight = 0;
- mColorTargetsCount = 1;
- mColorTargets = new DrvAllocation*[mColorTargetsCount];
- for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
- mColorTargets[i] = 0;
- }
- mDepthTarget = NULL;
- mDirty = true;
-}
-
-RsdFrameBufferObj::~RsdFrameBufferObj() {
- if(mFBOId != 0) {
- glDeleteFramebuffers(1, &mFBOId);
- }
- delete [] mColorTargets;
-}
-
-void RsdFrameBufferObj::checkError(const Context *rsc) {
- GLenum status;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- switch (status) {
- case GL_FRAMEBUFFER_COMPLETE:
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
- break;
- }
-}
-
-
-void RsdFrameBufferObj::setDepthAttachment() {
- if (mDepthTarget != NULL) {
- if (mDepthTarget->textureID) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, mDepthTarget->textureID, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, mDepthTarget->renderTargetID);
- }
- } else {
- // Reset last attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- }
-}
-
-void RsdFrameBufferObj::setColorAttachment() {
- // Now attach color targets
- for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
- if (mColorTargets[i] != NULL) {
- if (mColorTargets[i]->textureID) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
- }
- } else {
- // Reset last attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_RENDERBUFFER, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_TEXTURE_2D, 0, 0);
- }
- }
-}
-
-bool RsdFrameBufferObj::renderToFramebuffer() {
- if (mDepthTarget != NULL) {
- return false;
- }
-
- for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
- if (mColorTargets[i] != NULL) {
- return false;
- }
- }
- return true;
-}
-
-void RsdFrameBufferObj::setActive(const Context *rsc) {
- bool framebuffer = renderToFramebuffer();
- if (!framebuffer) {
- if(mFBOId == 0) {
- RSD_CALL_GL(glGenFramebuffers, 1, &mFBOId);
- }
- RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId);
-
- if (mDirty) {
- setDepthAttachment();
- setColorAttachment();
- mDirty = false;
- }
-
- RSD_CALL_GL(glViewport, 0, 0, mWidth, mHeight);
- checkError(rsc);
- } else {
- RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, 0);
- RSD_CALL_GL(glViewport, 0, 0, rsc->getWidth(), rsc->getHeight());
- }
-}