diff options
Diffstat (limited to 'libs/rs/driver/rsdGL.h')
-rw-r--r-- | libs/rs/driver/rsdGL.h | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/libs/rs/driver/rsdGL.h b/libs/rs/driver/rsdGL.h deleted file mode 100644 index 1e5b40f..0000000 --- a/libs/rs/driver/rsdGL.h +++ /dev/null @@ -1,98 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef RSD_GL_H -#define RSD_GL_H - -#include <rs_hal.h> -#include <EGL/egl.h> - -#define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(NULL, 0, NULL) - -class RsdShaderCache; -class RsdVertexArrayState; -class RsdFrameBufferObj; - -typedef void (* InvokeFunc_t)(void); -typedef void (*WorkerCallback_t)(void *usr, uint32_t idx); - -typedef struct RsdGLRec { - struct { - EGLint numConfigs; - EGLint majorVersion; - EGLint minorVersion; - EGLConfig config; - EGLContext context; - EGLSurface surface; - EGLSurface surfaceDefault; - EGLDisplay display; - } egl; - - struct { - const uint8_t * vendor; - const uint8_t * renderer; - const uint8_t * version; - const uint8_t * extensions; - - uint32_t majorVersion; - uint32_t minorVersion; - - int32_t maxVaryingVectors; - int32_t maxTextureImageUnits; - - int32_t maxFragmentTextureImageUnits; - int32_t maxFragmentUniformVectors; - - int32_t maxVertexAttribs; - int32_t maxVertexUniformVectors; - int32_t maxVertexTextureUnits; - - bool OES_texture_npot; - bool IMG_texture_npot; - bool NV_texture_npot_2D_mipmap; - float EXT_texture_max_aniso; - } gl; - - ANativeWindow *wndSurface; - uint32_t width; - uint32_t height; - RsdShaderCache *shaderCache; - RsdVertexArrayState *vertexArrayState; - RsdFrameBufferObj *currentFrameBuffer; -} RsdGL; - - -bool rsdGLInit(const android::renderscript::Context *rsc); -void rsdGLShutdown(const android::renderscript::Context *rsc); -bool rsdGLSetSurface(const android::renderscript::Context *rsc, - uint32_t w, uint32_t h, RsNativeWindow sur); -void rsdGLSwap(const android::renderscript::Context *rsc); -void rsdGLCheckError(const android::renderscript::Context *rsc, - const char *msg, bool isFatal = false); -void rsdGLSetPriority(const android::renderscript::Context *rsc, - int32_t priority); -void rsdGLClearColor(const android::renderscript::Context *rsc, - float r, float g, float b, float a); -void rsdGLClearDepth(const android::renderscript::Context *rsc, float v); -void rsdGLFinish(const android::renderscript::Context *rsc); -void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc, - float x1, float y1, float z1, float u1, float v1, - float x2, float y2, float z2, float u2, float v2, - float x3, float y3, float z3, float u3, float v3, - float x4, float y4, float z4, float u4, float v4); - -#endif - |