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-rw-r--r--libs/rs/driver/rsdGL.h98
1 files changed, 0 insertions, 98 deletions
diff --git a/libs/rs/driver/rsdGL.h b/libs/rs/driver/rsdGL.h
deleted file mode 100644
index 1e5b40f..0000000
--- a/libs/rs/driver/rsdGL.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef RSD_GL_H
-#define RSD_GL_H
-
-#include <rs_hal.h>
-#include <EGL/egl.h>
-
-#define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(NULL, 0, NULL)
-
-class RsdShaderCache;
-class RsdVertexArrayState;
-class RsdFrameBufferObj;
-
-typedef void (* InvokeFunc_t)(void);
-typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
-
-typedef struct RsdGLRec {
- struct {
- EGLint numConfigs;
- EGLint majorVersion;
- EGLint minorVersion;
- EGLConfig config;
- EGLContext context;
- EGLSurface surface;
- EGLSurface surfaceDefault;
- EGLDisplay display;
- } egl;
-
- struct {
- const uint8_t * vendor;
- const uint8_t * renderer;
- const uint8_t * version;
- const uint8_t * extensions;
-
- uint32_t majorVersion;
- uint32_t minorVersion;
-
- int32_t maxVaryingVectors;
- int32_t maxTextureImageUnits;
-
- int32_t maxFragmentTextureImageUnits;
- int32_t maxFragmentUniformVectors;
-
- int32_t maxVertexAttribs;
- int32_t maxVertexUniformVectors;
- int32_t maxVertexTextureUnits;
-
- bool OES_texture_npot;
- bool IMG_texture_npot;
- bool NV_texture_npot_2D_mipmap;
- float EXT_texture_max_aniso;
- } gl;
-
- ANativeWindow *wndSurface;
- uint32_t width;
- uint32_t height;
- RsdShaderCache *shaderCache;
- RsdVertexArrayState *vertexArrayState;
- RsdFrameBufferObj *currentFrameBuffer;
-} RsdGL;
-
-
-bool rsdGLInit(const android::renderscript::Context *rsc);
-void rsdGLShutdown(const android::renderscript::Context *rsc);
-bool rsdGLSetSurface(const android::renderscript::Context *rsc,
- uint32_t w, uint32_t h, RsNativeWindow sur);
-void rsdGLSwap(const android::renderscript::Context *rsc);
-void rsdGLCheckError(const android::renderscript::Context *rsc,
- const char *msg, bool isFatal = false);
-void rsdGLSetPriority(const android::renderscript::Context *rsc,
- int32_t priority);
-void rsdGLClearColor(const android::renderscript::Context *rsc,
- float r, float g, float b, float a);
-void rsdGLClearDepth(const android::renderscript::Context *rsc, float v);
-void rsdGLFinish(const android::renderscript::Context *rsc);
-void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc,
- float x1, float y1, float z1, float u1, float v1,
- float x2, float y2, float z2, float u2, float v2,
- float x3, float y3, float z3, float u3, float v3,
- float x4, float y4, float z4, float u4, float v4);
-
-#endif
-