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Diffstat (limited to 'libs/rs/driver/rsdMeshObj.h')
-rw-r--r-- | libs/rs/driver/rsdMeshObj.h | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/libs/rs/driver/rsdMeshObj.h b/libs/rs/driver/rsdMeshObj.h deleted file mode 100644 index 1370f01..0000000 --- a/libs/rs/driver/rsdMeshObj.h +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_RSD_MESH_OBJ_H -#define ANDROID_RSD_MESH_OBJ_H - -// --------------------------------------------------------------------------- -namespace android { -namespace renderscript { - - class Context; - class Mesh; - class Element; - -} -} - -#include "driver/rsdVertexArray.h" - -// An element is a group of Components that occupies one cell in a structure. -class RsdMeshObj { -public: - RsdMeshObj(const android::renderscript::Context *, - const android::renderscript::Mesh *); - ~RsdMeshObj(); - - void renderPrimitiveRange(const android::renderscript::Context *, - uint32_t primIndex, uint32_t start, uint32_t len) const; - - bool init(const android::renderscript::Context *rsc); - -protected: - const android::renderscript::Mesh *mRSMesh; - - uint32_t *mGLPrimitives; - void updateGLPrimitives(const android::renderscript::Context *rsc); - - bool isValidGLComponent(const android::renderscript::Element *elem, uint32_t fieldIdx); - // Attribues that allow us to map to GL - RsdVertexArray::Attrib *mAttribs; - // This allows us to figure out which allocation the attribute - // belongs to. In the event the allocation is uploaded to GL - // buffer, it lets us properly map it - uint32_t *mAttribAllocationIndex; - uint32_t mAttribCount; -}; - -#endif //ANDROID_RSD_MESH_OBJ_H - - - |