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Diffstat (limited to 'libs/rs/driver/rsdProgram.cpp')
-rw-r--r--libs/rs/driver/rsdProgram.cpp117
1 files changed, 0 insertions, 117 deletions
diff --git a/libs/rs/driver/rsdProgram.cpp b/libs/rs/driver/rsdProgram.cpp
deleted file mode 100644
index a96a5f9..0000000
--- a/libs/rs/driver/rsdProgram.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * Copyright (C) 2011-2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-#include "rsdCore.h"
-#include "rsdAllocation.h"
-#include "rsdProgramVertex.h"
-#include "rsdShader.h"
-#include "rsdShaderCache.h"
-
-#include "rsContext.h"
-#include "rsProgramVertex.h"
-#include "rsProgramFragment.h"
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-using namespace android;
-using namespace android::renderscript;
-
-bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv,
- const char* shader, size_t shaderLen,
- const char** textureNames, size_t textureNamesCount,
- const size_t *textureNamesLength) {
- RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
- textureNames, textureNamesCount, textureNamesLength);
- pv->mHal.drv = drv;
-
- return true;
-}
-
-static void SyncProgramConstants(const Context *rsc, const Program *p) {
- for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
- const Allocation *a = p->mHal.state.textures[ct];
- if (!a) {
- continue;
- }
- DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
- if (drvAlloc->uploadDeferred) {
- rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT);
- }
- }
-}
-
-void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) {
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
-
- SyncProgramConstants(rsc, pv);
- dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
-}
-
-void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) {
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
-
- RsdShader *drv = NULL;
- if(pv->mHal.drv) {
- drv = (RsdShader*)pv->mHal.drv;
- if (rsc->props.mLogShaders) {
- ALOGV("Destroying vertex shader with ID %u", (uint32_t)pv);
- }
- if (drv->getStateBasedIDCount()) {
- dc->gl.shaderCache->cleanupVertex(drv);
- }
- delete drv;
- }
-}
-
-bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf,
- const char* shader, size_t shaderLen,
- const char** textureNames, size_t textureNamesCount,
- const size_t *textureNamesLength) {
- RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
- textureNames, textureNamesCount, textureNamesLength);
- pf->mHal.drv = drv;
-
- return true;
-}
-
-void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) {
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
-
- SyncProgramConstants(rsc, pf);
- dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv);
-}
-
-void rsdProgramFragmentDestroy(const Context *rsc, const ProgramFragment *pf) {
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
-
- RsdShader *drv = NULL;
- if(pf->mHal.drv) {
- drv = (RsdShader*)pf->mHal.drv;
- if (rsc->props.mLogShaders) {
- ALOGV("Destroying fragment shader with ID %u", (uint32_t)pf);
- }
- if (drv->getStateBasedIDCount()) {
- dc->gl.shaderCache->cleanupFragment(drv);
- }
- delete drv;
- }
-}
-
-