summaryrefslogtreecommitdiffstats
path: root/libs/rs/rsProgram.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/rs/rsProgram.cpp')
-rw-r--r--libs/rs/rsProgram.cpp128
1 files changed, 50 insertions, 78 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index ce3af2d..1c44e71 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -29,17 +29,15 @@
using namespace android;
using namespace android::renderscript;
-Program::Program(Context *rsc) : ObjectBase(rsc)
-{
+Program::Program(Context *rsc) : ObjectBase(rsc) {
initMemberVars();
}
Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
- const uint32_t * params, uint32_t paramLength) :
- ObjectBase(rsc)
-{
- initMemberVars();
+ const uint32_t * params, uint32_t paramLength)
+ : ObjectBase(rsc) {
+ initMemberVars();
for (uint32_t ct=0; ct < paramLength; ct+=2) {
if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
mInputCount++;
@@ -78,7 +76,7 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
}
mIsInternal = false;
uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
- if(shaderLength > internalTokenLen &&
+ if (shaderLength > internalTokenLen &&
strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
mIsInternal = true;
shaderText += internalTokenLen;
@@ -89,13 +87,12 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
initAttribAndUniformArray();
}
-Program::~Program()
-{
- if(mRSC->props.mLogShaders) {
+Program::~Program() {
+ if (mRSC->props.mLogShaders) {
LOGV("Program::~Program with shader id %u", mShaderID);
}
- if(mShaderID) {
+ if (mShaderID) {
glDeleteShader(mShaderID);
}
@@ -144,8 +141,7 @@ void Program::initMemberVars() {
mIsInternal = false;
}
-void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot)
-{
+void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
if (alloc != NULL) {
if (slot >= mConstantCount) {
LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
@@ -173,8 +169,7 @@ void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot)
mDirty = true;
}
-void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a)
-{
+void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
if (slot >= mTextureCount) {
LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mTextureCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
@@ -186,8 +181,7 @@ void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a)
mDirty = true;
}
-void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s)
-{
+void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
if (slot >= mTextureCount) {
LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mTextureCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
@@ -198,8 +192,7 @@ void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s)
mDirty = true;
}
-String8 Program::getGLSLInputString() const
-{
+String8 Program::getGLSLInputString() const {
String8 s;
for (uint32_t ct=0; ct < mInputCount; ct++) {
const Element *e = mInputElements[ct].get();
@@ -208,7 +201,7 @@ String8 Program::getGLSLInputString() const
// Cannot be complex
rsAssert(!f->getFieldCount());
- switch(f->getComponent().getVectorSize()) {
+ switch (f->getComponent().getVectorSize()) {
case 1: s.append("attribute float ATTRIB_"); break;
case 2: s.append("attribute vec2 ATTRIB_"); break;
case 3: s.append("attribute vec3 ATTRIB_"); break;
@@ -224,23 +217,18 @@ String8 Program::getGLSLInputString() const
return s;
}
-String8 Program::getGLSLOutputString() const
-{
+String8 Program::getGLSLOutputString() const {
return String8();
}
-String8 Program::getGLSLConstantString() const
-{
+String8 Program::getGLSLConstantString() const {
return String8();
}
-
-void Program::createShader()
-{
+void Program::createShader() {
}
-bool Program::loadShader(Context *rsc, uint32_t type)
-{
+bool Program::loadShader(Context *rsc, uint32_t type) {
mShaderID = glCreateShader(type);
rsAssert(mShaderID);
@@ -281,8 +269,7 @@ bool Program::loadShader(Context *rsc, uint32_t type)
return true;
}
-void Program::setShader(const char *txt, uint32_t len)
-{
+void Program::setShader(const char *txt, uint32_t len) {
mUserShader.setTo(txt, len);
}
@@ -299,17 +286,14 @@ void Program::appendUserConstants() {
// Cannot be complex
rsAssert(!f->getFieldCount());
- if(f->getType() == RS_TYPE_MATRIX_4X4) {
+ if (f->getType() == RS_TYPE_MATRIX_4X4) {
mShader.append("uniform mat4 UNI_");
- }
- else if(f->getType() == RS_TYPE_MATRIX_3X3) {
+ } else if (f->getType() == RS_TYPE_MATRIX_3X3) {
mShader.append("uniform mat3 UNI_");
- }
- else if(f->getType() == RS_TYPE_MATRIX_2X2) {
+ } else if (f->getType() == RS_TYPE_MATRIX_2X2) {
mShader.append("uniform mat2 UNI_");
- }
- else {
- switch(f->getComponent().getVectorSize()) {
+ } else {
+ switch (f->getComponent().getVectorSize()) {
case 1: mShader.append("uniform float UNI_"); break;
case 2: mShader.append("uniform vec2 UNI_"); break;
case 3: mShader.append("uniform vec3 UNI_"); break;
@@ -320,7 +304,7 @@ void Program::appendUserConstants() {
}
mShader.append(fn);
- if(e->getFieldArraySize(field) > 1) {
+ if (e->getFieldArraySize(field) > 1) {
mShader.appendFormat("[%d]", e->getFieldArraySize(field));
}
mShader.append(";\n");
@@ -331,30 +315,27 @@ void Program::appendUserConstants() {
void Program::logUniform(const Element *field, const float *fd, uint32_t arraySize ) {
RsDataType dataType = field->getType();
uint32_t elementSize = field->getSizeBytes() / sizeof(float);
- for(uint32_t i = 0; i < arraySize; i ++) {
- if(arraySize > 1) {
+ for (uint32_t i = 0; i < arraySize; i ++) {
+ if (arraySize > 1) {
LOGV("Array Element [%u]", i);
}
- if(dataType == RS_TYPE_MATRIX_4X4) {
+ if (dataType == RS_TYPE_MATRIX_4X4) {
LOGV("Matrix4x4");
LOGV("{%f, %f, %f, %f", fd[0], fd[4], fd[8], fd[12]);
LOGV(" %f, %f, %f, %f", fd[1], fd[5], fd[9], fd[13]);
LOGV(" %f, %f, %f, %f", fd[2], fd[6], fd[10], fd[14]);
LOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]);
- }
- else if(dataType == RS_TYPE_MATRIX_3X3) {
+ } else if (dataType == RS_TYPE_MATRIX_3X3) {
LOGV("Matrix3x3");
LOGV("{%f, %f, %f", fd[0], fd[3], fd[6]);
LOGV(" %f, %f, %f", fd[1], fd[4], fd[7]);
LOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]);
- }
- else if(dataType == RS_TYPE_MATRIX_2X2) {
+ } else if (dataType == RS_TYPE_MATRIX_2X2) {
LOGV("Matrix2x2");
LOGV("{%f, %f", fd[0], fd[2]);
LOGV(" %f, %f}", fd[1], fd[3]);
- }
- else {
- switch(field->getComponent().getVectorSize()) {
+ } else {
+ switch (field->getComponent().getVectorSize()) {
case 1:
LOGV("Uniform 1 = %f", fd[0]);
break;
@@ -380,17 +361,14 @@ void Program::logUniform(const Element *field, const float *fd, uint32_t arraySi
void Program::setUniform(Context *rsc, const Element *field, const float *fd,
int32_t slot, uint32_t arraySize ) {
RsDataType dataType = field->getType();
- if(dataType == RS_TYPE_MATRIX_4X4) {
+ if (dataType == RS_TYPE_MATRIX_4X4) {
glUniformMatrix4fv(slot, arraySize, GL_FALSE, fd);
- }
- else if(dataType == RS_TYPE_MATRIX_3X3) {
+ } else if (dataType == RS_TYPE_MATRIX_3X3) {
glUniformMatrix3fv(slot, arraySize, GL_FALSE, fd);
- }
- else if(dataType == RS_TYPE_MATRIX_2X2) {
+ } else if (dataType == RS_TYPE_MATRIX_2X2) {
glUniformMatrix2fv(slot, arraySize, GL_FALSE, fd);
- }
- else {
- switch(field->getComponent().getVectorSize()) {
+ } else {
+ switch (field->getComponent().getVectorSize()) {
case 1:
glUniform1fv(slot, arraySize, fd);
break;
@@ -425,7 +403,7 @@ void Program::setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment)
const Element *f = e->getField(field);
const char *fieldName = e->getFieldName(field);
// If this field is padding, skip it
- if(fieldName[0] == '#') {
+ if (fieldName[0] == '#') {
continue;
}
@@ -434,14 +412,14 @@ void Program::setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment)
int32_t slot = -1;
uint32_t arraySize = 1;
- if(!isFragment) {
+ if (!isFragment) {
slot = sc->vtxUniformSlot(uidx);
arraySize = sc->vtxUniformSize(uidx);
} else {
slot = sc->fragUniformSlot(uidx);
arraySize = sc->fragUniformSize(uidx);
}
- if(rsc->props.mLogShadersUniforms) {
+ if (rsc->props.mLogShadersUniforms) {
LOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName);
}
uidx ++;
@@ -449,7 +427,7 @@ void Program::setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment)
continue;
}
- if(rsc->props.mLogShadersUniforms) {
+ if (rsc->props.mLogShadersUniforms) {
logUniform(f, fd, arraySize);
}
setUniform(rsc, f, fd, slot, arraySize);
@@ -462,7 +440,7 @@ void Program::initAttribAndUniformArray() {
for (uint32_t ct=0; ct < mInputCount; ct++) {
const Element *elem = mInputElements[ct].get();
for (uint32_t field=0; field < elem->getFieldCount(); field++) {
- if(elem->getFieldName(field)[0] != '#') {
+ if (elem->getFieldName(field)[0] != '#') {
mAttribCount ++;
}
}
@@ -473,35 +451,33 @@ void Program::initAttribAndUniformArray() {
const Element *elem = mConstantTypes[ct]->getElement();
for (uint32_t field=0; field < elem->getFieldCount(); field++) {
- if(elem->getFieldName(field)[0] != '#') {
+ if (elem->getFieldName(field)[0] != '#') {
mUniformCount ++;
}
}
}
mUniformCount += mTextureCount;
- if(mAttribCount) {
+ if (mAttribCount) {
mAttribNames = new String8[mAttribCount];
}
- if(mUniformCount) {
+ if (mUniformCount) {
mUniformNames = new String8[mUniformCount];
mUniformArraySizes = new uint32_t[mUniformCount];
}
}
-void Program::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix)
-{
+void Program::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix) {
rsAssert(e->getFieldCount());
for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
const Element *ce = e->getField(ct);
if (ce->getFieldCount()) {
initAddUserElement(ce, names, arrayLengths, count, prefix);
- }
- else if(e->getFieldName(ct)[0] != '#') {
+ } else if (e->getFieldName(ct)[0] != '#') {
String8 tmp(prefix);
tmp.append(e->getFieldName(ct));
names[*count].setTo(tmp.string());
- if(arrayLengths) {
+ if (arrayLengths) {
arrayLengths[*count] = e->getFieldArraySize(ct);
}
(*count)++;
@@ -512,21 +488,17 @@ void Program::initAddUserElement(const Element *e, String8 *names, uint32_t *arr
namespace android {
namespace renderscript {
-
-void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants)
-{
+void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) {
Program *p = static_cast<Program *>(vp);
p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot);
}
-void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a)
-{
+void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) {
Program *p = static_cast<Program *>(vpf);
p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
}
-void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s)
-{
+void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) {
Program *p = static_cast<Program *>(vpf);
p->bindSampler(rsc, slot, static_cast<Sampler *>(s));
}