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-rw-r--r--libs/rs/rsVertexArray.h86
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diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_VERTEX_ARRAY_H
+#define ANDROID_VERTEX_ARRAY_H
+
+
+#include "rsObjectBase.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+class ShaderCache;
+
+// An element is a group of Components that occupies one cell in a structure.
+class VertexArray
+{
+public:
+ VertexArray();
+ virtual ~VertexArray();
+
+
+ class Attrib {
+ public:
+ uint32_t buffer;
+ uint32_t offset;
+ uint32_t type;
+ uint32_t size;
+ uint32_t stride;
+ bool normalized;
+ String8 name;
+ RsDataKind kind;
+
+ Attrib();
+ void set(const Attrib &);
+ void clear();
+ };
+
+
+ void clearAll();
+ void setActiveBuffer(uint32_t id) {mActiveBuffer = id;}
+ void addUser(const Attrib &, uint32_t stride);
+ void addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset);
+
+ void setupGL(const Context *rsc, class VertexArrayState *) const;
+ void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const;
+ void logAttrib(uint32_t idx, uint32_t slot) const;
+
+protected:
+ void clear(uint32_t index);
+ uint32_t mActiveBuffer;
+ uint32_t mCount;
+
+ Attrib mAttribs[RS_MAX_ATTRIBS];
+};
+
+
+class VertexArrayState {
+public:
+ void init(Context *);
+
+ uint32_t mLastEnableCount;
+ //VertexArray::Attrib mAttribs[VertexArray::_LAST];
+};
+
+
+}
+}
+#endif //ANDROID_LIGHT_H
+
+
+