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Diffstat (limited to 'libs/rs/rsVertexArray.h')
-rw-r--r-- | libs/rs/rsVertexArray.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h new file mode 100644 index 0000000..3904cb6 --- /dev/null +++ b/libs/rs/rsVertexArray.h @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_VERTEX_ARRAY_H +#define ANDROID_VERTEX_ARRAY_H + + +#include "rsObjectBase.h" + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + +class ShaderCache; + +// An element is a group of Components that occupies one cell in a structure. +class VertexArray +{ +public: + VertexArray(); + virtual ~VertexArray(); + + + class Attrib { + public: + uint32_t buffer; + uint32_t offset; + uint32_t type; + uint32_t size; + uint32_t stride; + bool normalized; + String8 name; + RsDataKind kind; + + Attrib(); + void set(const Attrib &); + void clear(); + }; + + + void clearAll(); + void setActiveBuffer(uint32_t id) {mActiveBuffer = id;} + void addUser(const Attrib &, uint32_t stride); + void addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset); + + void setupGL(const Context *rsc, class VertexArrayState *) const; + void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const; + void logAttrib(uint32_t idx, uint32_t slot) const; + +protected: + void clear(uint32_t index); + uint32_t mActiveBuffer; + uint32_t mCount; + + Attrib mAttribs[RS_MAX_ATTRIBS]; +}; + + +class VertexArrayState { +public: + void init(Context *); + + uint32_t mLastEnableCount; + //VertexArray::Attrib mAttribs[VertexArray::_LAST]; +}; + + +} +} +#endif //ANDROID_LIGHT_H + + + |