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-rw-r--r--libs/rs/rs.spec1
-rw-r--r--libs/rs/rsAllocation.cpp12
-rw-r--r--libs/rs/rsAllocation.h3
-rw-r--r--libs/rs/rsScriptC_Lib.cpp2
4 files changed, 13 insertions, 5 deletions
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index 10e5285..89d9d5e 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -113,6 +113,7 @@ AllocationCreateFromBitmapBoxed {
AllocationUploadToTexture {
param RsAllocation alloc
+ param bool genMipMaps
param uint32_t baseMipLevel
}
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index 1ae2317..f1798de 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -17,6 +17,7 @@
#include "rsContext.h"
#include <GLES/gl.h>
+#include <GLES2/gl2.h>
#include <GLES/glext.h>
using namespace android;
@@ -88,12 +89,13 @@ bool Allocation::fixAllocation()
return false;
}
-void Allocation::deferedUploadToTexture(const Context *rsc, uint32_t lodOffset)
+void Allocation::deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset)
{
rsAssert(lodOffset < mType->getLODCount());
mIsTexture = true;
mTextureLOD = lodOffset;
mUploadDefered = true;
+ mTextureGenMipmap = !mType->getDimLOD() && genMipmap;
}
void Allocation::uploadToTexture(const Context *rsc)
@@ -138,6 +140,10 @@ void Allocation::uploadToTexture(const Context *rsc)
adapt.getDimX(), adapt.getDimY(),
0, format, type, ptr);
}
+ if (mTextureGenMipmap) {
+ glGenerateMipmap(GL_TEXTURE_2D);
+ }
+
}
void Allocation::deferedUploadToBufferObject(const Context *rsc)
@@ -316,10 +322,10 @@ RsAllocation rsi_AllocationCreateSized(Context *rsc, RsElement e, size_t count)
return rsi_AllocationCreateTyped(rsc, type);
}
-void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, uint32_t baseMipLevel)
+void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, bool genmip, uint32_t baseMipLevel)
{
Allocation *alloc = static_cast<Allocation *>(va);
- alloc->deferedUploadToTexture(rsc, baseMipLevel);
+ alloc->deferedUploadToTexture(rsc, genmip, baseMipLevel);
}
void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va)
diff --git a/libs/rs/rsAllocation.h b/libs/rs/rsAllocation.h
index f0b2122..778c904 100644
--- a/libs/rs/rsAllocation.h
+++ b/libs/rs/rsAllocation.h
@@ -46,7 +46,7 @@ public:
void * getPtr() const {return mPtr;}
const Type * getType() const {return mType.get();}
- void deferedUploadToTexture(const Context *rsc, uint32_t lodOffset);
+ void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset);
void uploadToTexture(const Context *rsc);
uint32_t getTextureID() const {return mTextureID;}
@@ -98,6 +98,7 @@ protected:
// Is this a legal structure to be used as a texture source.
// Initially this will require 1D or 2D and color data
bool mIsTexture;
+ bool mTextureGenMipmap;
uint32_t mTextureLOD;
uint32_t mTextureID;
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
index 6b8ed0d..235c153 100644
--- a/libs/rs/rsScriptC_Lib.cpp
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -975,7 +975,7 @@ static void SC_hsb(float h, float s, float b, float a)
static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
{
GET_TLS();
- rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
+ rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel);
}
static void SC_uploadToBufferObject(RsAllocation va)