diff options
Diffstat (limited to 'libs/rs')
-rw-r--r-- | libs/rs/Android.mk | 1 | ||||
-rw-r--r-- | libs/rs/RenderScriptDefines.h | 2 | ||||
-rw-r--r-- | libs/rs/rsAllocation.cpp | 74 | ||||
-rw-r--r-- | libs/rs/rsAllocation.h | 16 | ||||
-rw-r--r-- | libs/rs/rsComponent.cpp | 2 | ||||
-rw-r--r-- | libs/rs/rsContext.cpp | 1 | ||||
-rw-r--r-- | libs/rs/rsContext.h | 2 | ||||
-rw-r--r-- | libs/rs/rsFBOCache.cpp | 209 | ||||
-rw-r--r-- | libs/rs/rsFBOCache.h | 57 | ||||
-rw-r--r-- | libs/rs/rsFont.cpp | 2 | ||||
-rw-r--r-- | libs/rs/rsMesh.cpp | 4 | ||||
-rw-r--r-- | libs/rs/rsScriptC_LibGL.cpp | 40 | ||||
-rw-r--r-- | libs/rs/scriptc/rs_graphics.rsh | 40 |
13 files changed, 426 insertions, 24 deletions
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk index 14152d8..9100693 100644 --- a/libs/rs/Android.mk +++ b/libs/rs/Android.mk @@ -90,6 +90,7 @@ LOCAL_SRC_FILES:= \ rsContext.cpp \ rsDevice.cpp \ rsElement.cpp \ + rsFBOCache.cpp \ rsFileA3D.cpp \ rsFont.cpp \ rsLocklessFifo.cpp \ diff --git a/libs/rs/RenderScriptDefines.h b/libs/rs/RenderScriptDefines.h index 4e1ac88..bb275b5 100644 --- a/libs/rs/RenderScriptDefines.h +++ b/libs/rs/RenderScriptDefines.h @@ -84,6 +84,7 @@ enum RsAllocationUsageType { RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002, RS_ALLOCATION_USAGE_GRAPHICS_VERTEX = 0x0004, RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS = 0x0008, + RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET = 0x0010, RS_ALLOCATION_USAGE_ALL = 0x000F }; @@ -147,6 +148,7 @@ enum RsDataKind { RS_KIND_PIXEL_LA, RS_KIND_PIXEL_RGB, RS_KIND_PIXEL_RGBA, + RS_KIND_PIXEL_DEPTH, }; enum RsSamplerParam { diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp index b8ddb0b..6b37e03 100644 --- a/libs/rs/rsAllocation.cpp +++ b/libs/rs/rsAllocation.cpp @@ -56,7 +56,8 @@ void Allocation::init(Context *rsc, const Type *type) { mTextureID = 0; mBufferID = 0; - mUploadDefered = false; + mRenderTargetID = 0; + mUploadDeferred = false; mUserBitmapCallback = NULL; mUserBitmapCallbackData = NULL; @@ -93,6 +94,10 @@ Allocation::~Allocation() { glDeleteTextures(1, &mTextureID); mTextureID = 0; } + if (mRenderTargetID) { + glDeleteRenderbuffers(1, &mRenderTargetID); + mRenderTargetID = 0; + } #endif //ANDROID_RS_SERIALIZE } @@ -112,9 +117,14 @@ bool Allocation::fixAllocation() { return false; } -void Allocation::deferedUploadToTexture(const Context *rsc) { +void Allocation::deferredUploadToTexture(const Context *rsc) { mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE; - mUploadDefered = true; + mUploadDeferred = true; +} + +void Allocation::deferredAllocateRenderTarget(const Context *rsc) { + mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET; + mUploadDeferred = true; } uint32_t Allocation::getGLTarget() const { @@ -155,8 +165,11 @@ void Allocation::syncAll(Context *rsc, RsAllocationUsageType src) { if (getIsBufferObject()) { uploadToBufferObject(rsc); } + if (getIsRenderTarget() && !getIsTexture()) { + allocateRenderTarget(rsc); + } - mUploadDefered = false; + mUploadDeferred = false; } void Allocation::uploadToTexture(const Context *rsc) { @@ -184,7 +197,7 @@ void Allocation::uploadToTexture(const Context *rsc) { // Force a crash to 1: restart the app, 2: make sure we get a bugreport. LOGE("Upload to texture failed to gen mTextureID"); rsc->dumpDebug(); - mUploadDefered = true; + mUploadDeferred = true; return; } isFirstUpload = true; @@ -200,6 +213,32 @@ void Allocation::uploadToTexture(const Context *rsc) { #endif //ANDROID_RS_SERIALIZE } +void Allocation::allocateRenderTarget(const Context *rsc) { +#ifndef ANDROID_RS_SERIALIZE + mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET; + + GLenum format = mHal.state.type->getElement()->getComponent().getGLFormat(); + if (!format) { + return; + } + + if (!mRenderTargetID) { + glGenRenderbuffers(1, &mRenderTargetID); + + if (!mRenderTargetID) { + // This should generally not happen + LOGE("allocateRenderTarget failed to gen mRenderTargetID"); + rsc->dumpDebug(); + return; + } + glBindRenderbuffer(GL_RENDERBUFFER, mRenderTargetID); + glRenderbufferStorage(GL_RENDERBUFFER, format, + mHal.state.type->getDimX(), + mHal.state.type->getDimY()); + } +#endif //ANDROID_RS_SERIALIZE +} + #ifndef ANDROID_RS_SERIALIZE const static GLenum gFaceOrder[] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, @@ -271,9 +310,9 @@ void Allocation::upload2DTexture(bool isFirstUpload) { #endif //ANDROID_RS_SERIALIZE } -void Allocation::deferedUploadToBufferObject(const Context *rsc) { +void Allocation::deferredUploadToBufferObject(const Context *rsc) { mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX; - mUploadDefered = true; + mUploadDeferred = true; } void Allocation::uploadToBufferObject(const Context *rsc) { @@ -288,7 +327,7 @@ void Allocation::uploadToBufferObject(const Context *rsc) { } if (!mBufferID) { LOGE("Upload to buffer object failed"); - mUploadDefered = true; + mUploadDeferred = true; return; } GLenum target = (GLenum)getGLTarget(); @@ -300,7 +339,7 @@ void Allocation::uploadToBufferObject(const Context *rsc) { } void Allocation::uploadCheck(Context *rsc) { - if (mUploadDefered) { + if (mUploadDeferred) { syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT); } } @@ -329,7 +368,7 @@ void Allocation::data(Context *rsc, uint32_t xoff, uint32_t lod, memcpy(ptr, data, size); sendDirty(); - mUploadDefered = true; + mUploadDeferred = true; } void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, @@ -362,7 +401,7 @@ void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, dst += destW * eSize; } sendDirty(); - mUploadDefered = true; + mUploadDeferred = true; } else { update2DTexture(data, xoff, yoff, lod, face, w, h); } @@ -407,7 +446,7 @@ void Allocation::elementData(Context *rsc, uint32_t x, const void *data, memcpy(ptr, data, sizeBytes); sendDirty(); - mUploadDefered = true; + mUploadDeferred = true; } void Allocation::elementData(Context *rsc, uint32_t x, uint32_t y, @@ -450,7 +489,7 @@ void Allocation::elementData(Context *rsc, uint32_t x, uint32_t y, memcpy(ptr, data, sizeBytes); sendDirty(); - mUploadDefered = true; + mUploadDeferred = true; } void Allocation::addProgramToDirty(const Program *p) { @@ -617,12 +656,12 @@ namespace renderscript { void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, bool genmip, uint32_t baseMipLevel) { Allocation *alloc = static_cast<Allocation *>(va); - alloc->deferedUploadToTexture(rsc); + alloc->deferredUploadToTexture(rsc); } void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va) { Allocation *alloc = static_cast<Allocation *>(va); - alloc->deferedUploadToBufferObject(rsc); + alloc->deferredUploadToBufferObject(rsc); } static void mip565(const Adapter2D &out, const Adapter2D &in) { @@ -792,7 +831,6 @@ RsAllocation rsaAllocationCreateTyped(RsContext con, RsType vtype, return alloc; } - RsAllocation rsaAllocationCreateFromBitmap(RsContext con, RsType vtype, RsAllocationMipmapControl mips, const void *data, uint32_t usages) { @@ -811,7 +849,7 @@ RsAllocation rsaAllocationCreateFromBitmap(RsContext con, RsType vtype, rsaAllocationGenerateScriptMips(rsc, texAlloc); } - texAlloc->deferedUploadToTexture(rsc); + texAlloc->deferredUploadToTexture(rsc); return texAlloc; } @@ -852,7 +890,7 @@ RsAllocation rsaAllocationCubeCreateFromBitmap(RsContext con, RsType vtype, rsaAllocationGenerateScriptMips(rsc, texAlloc); } - texAlloc->deferedUploadToTexture(rsc); + texAlloc->deferredUploadToTexture(rsc); return texAlloc; } diff --git a/libs/rs/rsAllocation.h b/libs/rs/rsAllocation.h index e63140c..d334841 100644 --- a/libs/rs/rsAllocation.h +++ b/libs/rs/rsAllocation.h @@ -71,13 +71,17 @@ public: void syncAll(Context *rsc, RsAllocationUsageType src); - void deferedUploadToTexture(const Context *rsc); + void deferredUploadToTexture(const Context *rsc); void uploadToTexture(const Context *rsc); uint32_t getTextureID() const {return mTextureID;} + void deferredAllocateRenderTarget(const Context *rsc); + void allocateRenderTarget(const Context *rsc); + uint32_t getRenderTargetID() const {return mRenderTargetID;} + uint32_t getGLTarget() const; - void deferedUploadToBufferObject(const Context *rsc); + void deferredUploadToBufferObject(const Context *rsc); void uploadToBufferObject(const Context *rsc); uint32_t getBufferObjectID() const {return mBufferID;} @@ -118,6 +122,9 @@ public: bool getIsTexture() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; } + bool getIsRenderTarget() const { + return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0; + } bool getIsBufferObject() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; } @@ -161,7 +168,10 @@ protected: // is allowed. uint32_t mBufferID; - bool mUploadDefered; + // Is this a legal structure to be used as an FBO render target + uint32_t mRenderTargetID; + + bool mUploadDeferred; private: void init(Context *rsc, const Type *); diff --git a/libs/rs/rsComponent.cpp b/libs/rs/rsComponent.cpp index 4c4987a..e2ae043 100644 --- a/libs/rs/rsComponent.cpp +++ b/libs/rs/rsComponent.cpp @@ -18,6 +18,7 @@ #ifndef ANDROID_RS_SERIALIZE #include <GLES/gl.h> +#include <GLES2/gl2.h> #endif using namespace android; @@ -207,6 +208,7 @@ uint32_t Component::getGLFormat() const { case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; case RS_KIND_PIXEL_RGB: return GL_RGB; case RS_KIND_PIXEL_RGBA: return GL_RGBA; + case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16; default: break; } #endif //ANDROID_RS_SERIALIZE diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp index c761c75..d727ba1 100644 --- a/libs/rs/rsContext.cpp +++ b/libs/rs/rsContext.cpp @@ -409,6 +409,7 @@ bool Context::setupCheck() { mFragment->setupGL2(this, &mStateFragment, &mShaderCache); mRaster->setupGL2(this, &mStateRaster); mVertex->setupGL2(this, &mStateVertex, &mShaderCache); + mFBOCache.setupGL2(this); return true; } diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h index 72574a6..eacfdf7 100644 --- a/libs/rs/rsContext.h +++ b/libs/rs/rsContext.h @@ -38,6 +38,7 @@ #include "rsProgramRaster.h" #include "rsProgramVertex.h" #include "rsShaderCache.h" +#include "rsFBOCache.h" #include "rsVertexArray.h" #include "rsgApiStructs.h" @@ -119,6 +120,7 @@ public: ScriptCState mScriptC; ShaderCache mShaderCache; + FBOCache mFBOCache; void swapBuffers(); void setRootScript(Script *); diff --git a/libs/rs/rsFBOCache.cpp b/libs/rs/rsFBOCache.cpp new file mode 100644 index 0000000..78aa8ce --- /dev/null +++ b/libs/rs/rsFBOCache.cpp @@ -0,0 +1,209 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsFBOCache.h" + +#include "rsContext.h" +#include "rsAllocation.h" + +#ifndef ANDROID_RS_SERIALIZE +#include <GLES/gl.h> +#include <GLES2/gl2.h> +#endif //ANDROID_RS_SERIALIZE + +using namespace android; +using namespace android::renderscript; + + +FBOCache::FBOCache() { + mFBOId = 0; + mDirty = false; + mMaxTargets = 1; + mColorTargets = new ObjectBaseRef<Allocation>[mMaxTargets]; +} + +FBOCache::~FBOCache() { + delete[] mColorTargets; +#ifndef ANDROID_RS_SERIALIZE + if(mFBOId != 0) { + glDeleteFramebuffers(1, &mFBOId); + } +#endif //ANDROID_RS_SERIALIZE +} + +void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) { + if (slot >= mMaxTargets) { + LOGE("Invalid render target index"); + return; + } + if (a != NULL) { + if (!a->getIsTexture()) { + LOGE("Invalid Color Target"); + return; + } + if (a->getIsTexture()) { + if (a->getTextureID() == 0) { + a->deferredUploadToTexture(rsc); + } + } else if (a->getRenderTargetID() == 0) { + a->deferredAllocateRenderTarget(rsc); + } + } + mColorTargets[slot].set(a); + mDirty = true; +} + +void FBOCache::bindDepthTarget(Context *rsc, Allocation *a) { + if (a != NULL) { + if (!a->getIsRenderTarget()) { + LOGE("Invalid Depth Target"); + return; + } + if (a->getIsTexture()) { + if (a->getTextureID() == 0) { + a->deferredUploadToTexture(rsc); + } + } else if (a->getRenderTargetID() == 0) { + a->deferredAllocateRenderTarget(rsc); + } + } + mDepthTarget.set(a); + mDirty = true; +} + +void FBOCache::resetAll(Context *) { + for (uint32_t i = 0; i < mMaxTargets; i ++) { + mColorTargets[i].set(NULL); + } + mDepthTarget.set(NULL); + mDirty = true; +} + +bool FBOCache::renderToFramebuffer() { + if (mDepthTarget.get() != NULL) { + return false; + } + + for (uint32_t i = 0; i < mMaxTargets; i ++) { + if (mColorTargets[i].get() != NULL) { + return false; + } + } + return true; +} + +void FBOCache::checkError(Context *rsc) { + GLenum status; + status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + switch (status) { + case GL_FRAMEBUFFER_COMPLETE: + break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: + rsc->setError(RS_ERROR_BAD_VALUE, + "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT"); + break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: + rsc->setError(RS_ERROR_BAD_VALUE, + "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"); + break; + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: + rsc->setError(RS_ERROR_BAD_VALUE, + "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"); + break; + case GL_FRAMEBUFFER_UNSUPPORTED: + rsc->setError(RS_ERROR_BAD_VALUE, + "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED"); + break; + } +} + +void FBOCache::setDepthAttachment(Context *rsc) { +#ifndef ANDROID_RS_SERIALIZE + if (mDepthTarget.get() != NULL) { + mDepthTarget->uploadCheck(rsc); + if (mDepthTarget->getIsTexture()) { + uint32_t texID = mDepthTarget->getTextureID(); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_TEXTURE_2D, texID, 0); + } else { + uint32_t texID = mDepthTarget->getRenderTargetID(); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_RENDERBUFFER, texID); + } + } else { + // Reset last attachment + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_RENDERBUFFER, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_TEXTURE_2D, 0, 0); + } +#endif //ANDROID_RS_SERIALIZE +} + +void FBOCache::setColorAttachment(Context *rsc) { +#ifndef ANDROID_RS_SERIALIZE + // Now attach color targets + for (uint32_t i = 0; i < mMaxTargets; i ++) { + uint32_t texID = 0; + if (mColorTargets[i].get() != NULL) { + mColorTargets[i]->uploadCheck(rsc); + if (mColorTargets[i]->getIsTexture()) { + uint32_t texID = mColorTargets[i]->getTextureID(); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, + GL_TEXTURE_2D, texID, 0); + } else { + uint32_t texID = mDepthTarget->getRenderTargetID(); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, + GL_RENDERBUFFER, texID); + } + } else { + // Reset last attachment + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, + GL_RENDERBUFFER, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, + GL_TEXTURE_2D, 0, 0); + } + } +#endif //ANDROID_RS_SERIALIZE +} + +void FBOCache::setupGL2(Context *rsc) { +#ifndef ANDROID_RS_SERIALIZE + if (!mDirty) { + return; + } + + bool framebuffer = renderToFramebuffer(); + + if (!framebuffer) { + if(mFBOId == 0) { + glGenFramebuffers(1, &mFBOId); + } + glBindFramebuffer(GL_FRAMEBUFFER, mFBOId); + + setDepthAttachment(rsc); + setColorAttachment(rsc); + + glViewport(0, 0, mColorTargets[0]->getType()->getDimX(), + mColorTargets[0]->getType()->getDimY()); + + checkError(rsc); + } else { + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glViewport(0, 0, rsc->getWidth(), rsc->getHeight()); + } +#endif //ANDROID_RS_SERIALIZE +} diff --git a/libs/rs/rsFBOCache.h b/libs/rs/rsFBOCache.h new file mode 100644 index 0000000..9a0a3b6 --- /dev/null +++ b/libs/rs/rsFBOCache.h @@ -0,0 +1,57 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_FRAME_BUFFER_OBJECT_CACHE_H +#define ANDROID_FRAME_BUFFER_OBJECT_CACHE_H + +#include "rsObjectBase.h" + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + +class Allocation; + +class FBOCache { +public: + FBOCache(); + ~FBOCache(); + + void bindColorTarget(Context *rsc, Allocation *a, uint32_t slot); + void bindDepthTarget(Context *, Allocation *a); + void resetAll(Context *); + + void setupGL2(Context *); + +protected: + + bool mDirty; + uint32_t mMaxTargets; + void checkError(Context *); + void setColorAttachment(Context *rsc); + void setDepthAttachment(Context *rsc); + bool renderToFramebuffer(); + ObjectBaseRef<Allocation> *mColorTargets; + ObjectBaseRef<Allocation> mDepthTarget; + + uint32_t mFBOId; + +}; + +} // renderscript +} // android + +#endif //ANDROID_FRAME_BUFFER_OBJECT_CACHE_H diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp index 01dbab8..595c89a 100644 --- a/libs/rs/rsFont.cpp +++ b/libs/rs/rsFont.cpp @@ -566,7 +566,7 @@ void FontState::initVertexArrayBuffers() { indexPtr[i6 + 5] = i4 + 3; } - indexAlloc->deferedUploadToBufferObject(mRSC); + indexAlloc->deferredUploadToBufferObject(mRSC); mIndexBuffer.set(indexAlloc); const Element *posElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3); diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp index 76fe62d..e29c800 100644 --- a/libs/rs/rsMesh.cpp +++ b/libs/rs/rsMesh.cpp @@ -282,13 +282,13 @@ void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start void Mesh::uploadAll(Context *rsc) { for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) { if (mVertexBuffers[ct].get()) { - mVertexBuffers[ct]->deferedUploadToBufferObject(rsc); + mVertexBuffers[ct]->deferredUploadToBufferObject(rsc); } } for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) { if (mPrimitives[ct]->mIndexBuffer.get()) { - mPrimitives[ct]->mIndexBuffer->deferedUploadToBufferObject(rsc); + mPrimitives[ct]->mIndexBuffer->deferredUploadToBufferObject(rsc); } } } diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp index 4047049..1ed0f31 100644 --- a/libs/rs/rsScriptC_LibGL.cpp +++ b/libs/rs/rsScriptC_LibGL.cpp @@ -86,6 +86,33 @@ static void SC_bindProgramRaster(RsProgramRaster pv) { rsi_ContextBindProgramRaster(rsc, pv); } +static void SC_bindFrameBufferObjectColorTarget(RsAllocation va, uint32_t slot) { + CHECK_OBJ(va); + GET_TLS(); + rsc->mFBOCache.bindColorTarget(rsc, static_cast<Allocation *>(va), slot); +} + +static void SC_bindFrameBufferObjectDepthTarget(RsAllocation va) { + CHECK_OBJ(va); + GET_TLS(); + rsc->mFBOCache.bindDepthTarget(rsc, static_cast<Allocation *>(va)); +} + +static void SC_clearFrameBufferObjectColorTarget(uint32_t slot) { + GET_TLS(); + rsc->mFBOCache.bindColorTarget(rsc, NULL, slot); +} + +static void SC_clearFrameBufferObjectDepthTarget() { + GET_TLS(); + rsc->mFBOCache.bindDepthTarget(rsc, NULL); +} + +static void SC_clearFrameBufferObjectTargets() { + GET_TLS(); + rsc->mFBOCache.resetAll(rsc); +} + ////////////////////////////////////////////////////////////////////////////// // VP ////////////////////////////////////////////////////////////////////////////// @@ -275,6 +302,10 @@ static void SC_color(float r, float g, float b, float a) { pf->setConstantColor(rsc, r, g, b, a); } +static void SC_finish() { + glFinish(); +} + static void SC_allocationSyncAll(RsAllocation va) { CHECK_OBJ(va); GET_TLS(); @@ -291,6 +322,7 @@ static void SC_allocationSyncAll2(RsAllocation va, RsAllocationUsageType source) static void SC_ClearColor(float r, float g, float b, float a) { GET_TLS(); + rsc->mFBOCache.setupGL2(rsc); rsc->setupProgramStore(); glClearColor(r, g, b, a); @@ -299,6 +331,7 @@ static void SC_ClearColor(float r, float g, float b, float a) { static void SC_ClearDepth(float v) { GET_TLS(); + rsc->mFBOCache.setupGL2(rsc); rsc->setupProgramStore(); glClearDepthf(v); @@ -444,8 +477,15 @@ static ScriptCState::SymbolTable_t gSyms[] = { { "_Z11rsgBindFont7rs_font", (void *)&SC_BindFont, false }, { "_Z12rsgFontColorffff", (void *)&SC_FontColor, false }, + { "_Z18rsgBindColorTarget13rs_allocationj", (void *)&SC_bindFrameBufferObjectColorTarget, false }, + { "_Z18rsgBindDepthTarget13rs_allocation", (void *)&SC_bindFrameBufferObjectDepthTarget, false }, + { "_Z19rsgClearColorTargetj", (void *)&SC_clearFrameBufferObjectColorTarget, false }, + { "_Z19rsgClearDepthTargetv", (void *)&SC_clearFrameBufferObjectDepthTarget, false }, + { "_Z24rsgClearAllRenderTargetsv", (void *)&SC_clearFrameBufferObjectTargets, false }, + // misc { "_Z5colorffff", (void *)&SC_color, false }, + { "_Z9rsgFinishv", (void *)&SC_finish, false }, { NULL, NULL, false } }; diff --git a/libs/rs/scriptc/rs_graphics.rsh b/libs/rs/scriptc/rs_graphics.rsh index 67ffc3d..d53bc95 100644 --- a/libs/rs/scriptc/rs_graphics.rsh +++ b/libs/rs/scriptc/rs_graphics.rsh @@ -1,6 +1,46 @@ #ifndef __RS_GRAPHICS_RSH__ #define __RS_GRAPHICS_RSH__ +/** + * Set the color target used for all subsequent rendering calls + * @param colorTarget + * @param slot + */ +extern void __attribute__((overloadable)) + rsgBindColorTarget(rs_allocation colorTarget, uint slot); + +/** + * Clear the previously set color target + * @param slot + */ +extern void __attribute__((overloadable)) + rsgClearColorTarget(uint slot); + +/** + * Set the depth target used for all subsequent rendering calls + * @param depthTarget + */ +extern void __attribute__((overloadable)) + rsgBindDepthTarget(rs_allocation depthTarget); + +/** + * Clear the previously set depth target + */ +extern void __attribute__((overloadable)) + rsgClearDepthTarget(void); + +/** + * Clear all color and depth targets and resume rendering into + * the framebuffer + */ +extern void __attribute__((overloadable)) + rsgClearAllRenderTargets(void); + +/** + * Force RenderScript to finish all rendering commands + */ +extern uint __attribute__((overloadable)) + rsgFinish(void); /** * Bind a new ProgramFragment to the rendering context. |