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Diffstat (limited to 'libs/surfaceflinger/OrientationAnimation.cpp')
-rw-r--r--libs/surfaceflinger/OrientationAnimation.cpp31
1 files changed, 15 insertions, 16 deletions
diff --git a/libs/surfaceflinger/OrientationAnimation.cpp b/libs/surfaceflinger/OrientationAnimation.cpp
index e59688e..70eec8d 100644
--- a/libs/surfaceflinger/OrientationAnimation.cpp
+++ b/libs/surfaceflinger/OrientationAnimation.cpp
@@ -44,10 +44,14 @@ OrientationAnimation::~OrientationAnimation()
{
}
-void OrientationAnimation::onOrientationChanged()
+void OrientationAnimation::onOrientationChanged(uint32_t type)
{
- if (mState == DONE)
- mState = PREPARE;
+ if (mState == DONE) {
+ mType = type;
+ if (!(type & ISurfaceComposer::eOrientationAnimationDisable)) {
+ mState = PREPARE;
+ }
+ }
}
void OrientationAnimation::onAnimationFinished()
@@ -82,14 +86,7 @@ bool OrientationAnimation::run_impl()
bool OrientationAnimation::done()
{
- if (mFlinger->isFrozen()) {
- // we are not allowed to draw, but pause a bit to make sure
- // apps don't end up using the whole CPU, if they depend on
- // surfaceflinger for synchronization.
- usleep(8333); // 8.3ms ~ 120fps
- return true;
- }
- return false;
+ return done_impl();
}
bool OrientationAnimation::prepare()
@@ -115,11 +112,13 @@ bool OrientationAnimation::prepare()
LayerOrientationAnimBase* l;
- l = new LayerOrientationAnim(
- mFlinger.get(), 0, this, bitmap, bitmapIn);
-
- //l = new LayerOrientationAnimRotate(
- // mFlinger.get(), 0, this, bitmap, bitmapIn);
+ if (mType & 0x80) {
+ l = new LayerOrientationAnimRotate(
+ mFlinger.get(), 0, this, bitmap, bitmapIn);
+ } else {
+ l = new LayerOrientationAnim(
+ mFlinger.get(), 0, this, bitmap, bitmapIn);
+ }
l->initStates(w, h, 0);
l->setLayer(INT_MAX-1);