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-rw-r--r--libs/surfaceflinger/Layer.cpp25
1 files changed, 22 insertions, 3 deletions
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 0a3254d..ce7e9aa 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -281,9 +281,28 @@ void Layer::onDraw(const Region& clip) const
GLuint textureName = mTextures[index].name;
if (UNLIKELY(textureName == -1LU)) {
// the texture has not been created yet, this Layer has
- // in fact never been drawn into. this happens frequently with
- // SurfaceView.
- clearWithOpenGL(clip);
+ // in fact never been drawn into. This happens frequently with
+ // SurfaceView because the WindowManager can't know when the client
+ // has drawn the first time.
+
+ // If there is nothing under us, we paint the screen in black, otherwise
+ // we just skip this update.
+
+ // figure out if there is something below us
+ Region under;
+ const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
+ const size_t count = drawingLayers.size();
+ for (size_t i=0 ; i<count ; ++i) {
+ const sp<LayerBase>& layer(drawingLayers[i]);
+ if (layer.get() == static_cast<LayerBase const*>(this))
+ break;
+ under.orSelf(layer->visibleRegionScreen);
+ }
+ // if not everything below us is covered, we plug the holes!
+ Region holes(clip.subtract(under));
+ if (!holes.isEmpty()) {
+ clearWithOpenGL(holes);
+ }
return;
}
drawWithOpenGL(clip, mTextures[index]);