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-rw-r--r--libs/surfaceflinger/Barrier.h4
-rw-r--r--libs/surfaceflinger/Layer.cpp137
-rw-r--r--libs/surfaceflinger/Layer.h20
-rw-r--r--libs/surfaceflinger/LayerBlur.cpp4
-rw-r--r--libs/surfaceflinger/MessageQueue.cpp13
-rw-r--r--libs/surfaceflinger/MessageQueue.h35
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp34
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.h11
-rw-r--r--libs/surfaceflinger/TextureManager.cpp3
-rw-r--r--libs/surfaceflinger/TextureManager.h19
10 files changed, 165 insertions, 115 deletions
diff --git a/libs/surfaceflinger/Barrier.h b/libs/surfaceflinger/Barrier.h
index e2bcf6a..6f8507e 100644
--- a/libs/surfaceflinger/Barrier.h
+++ b/libs/surfaceflinger/Barrier.h
@@ -29,10 +29,6 @@ public:
inline Barrier() : state(CLOSED) { }
inline ~Barrier() { }
void open() {
- // gcc memory barrier, this makes sure all memory writes
- // have been issued by gcc. On an SMP system we'd need a real
- // h/w barrier.
- asm volatile ("":::"memory");
Mutex::Autolock _l(lock);
state = OPENED;
cv.broadcast();
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 1fe997d..621b7e3 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -60,7 +60,7 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display,
// no OpenGL operation is possible here, since we might not be
// in the OpenGL thread.
lcblk = new SharedBufferServer(
- client->ctrlblk, i, mBufferManager.getBufferCount(),
+ client->ctrlblk, i, mBufferManager.getDefaultBufferCount(),
getIdentity());
mBufferManager.setActiveBufferIndex( lcblk->getFrontBuffer() );
@@ -68,7 +68,10 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display,
Layer::~Layer()
{
- destroy();
+ // FIXME: must be called from the main UI thread
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ mBufferManager.destroy(dpy);
+
// the actual buffers will be destroyed here
delete lcblk;
}
@@ -81,17 +84,6 @@ void Layer::onRemoved()
lcblk->setStatus(NO_INIT);
}
-void Layer::destroy()
-{
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
- mBufferManager.destroy(dpy);
-
- mSurface.clear();
-
- Mutex::Autolock _l(mLock);
- mWidth = mHeight = 0;
-}
-
sp<LayerBaseClient::Surface> Layer::createSurface() const
{
return mSurface;
@@ -99,9 +91,17 @@ sp<LayerBaseClient::Surface> Layer::createSurface() const
status_t Layer::ditch()
{
+ // NOTE: Called from the main UI thread
+
// the layer is not on screen anymore. free as much resources as possible
mFreezeLock.clear();
- destroy();
+
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ mBufferManager.destroy(dpy);
+ mSurface.clear();
+
+ Mutex::Autolock _l(mLock);
+ mWidth = mHeight = 0;
return NO_ERROR;
}
@@ -211,7 +211,7 @@ void Layer::onDraw(const Region& clip) const
status_t Layer::setBufferCount(int bufferCount)
{
- // this ensures our client doesn't go away while we're accessing
+ // Ensures our client doesn't go away while we're accessing
// the shared area.
sp<Client> ourClient(client.promote());
if (ourClient == 0) {
@@ -219,15 +219,10 @@ status_t Layer::setBufferCount(int bufferCount)
return DEAD_OBJECT;
}
- status_t err;
-
- // FIXME: resize() below is NOT thread-safe, we need to synchronize
- // the users of lcblk in our process (ie: retire), and we assume the
- // client is not mucking with the SharedStack, which is only enforced
- // by construction, therefore we need to protect ourselves against
- // buggy and malicious client (as always)
-
- err = lcblk->resize(bufferCount);
+ // NOTE: lcblk->resize() is protected by an internal lock
+ status_t err = lcblk->resize(bufferCount);
+ if (err == NO_ERROR)
+ mBufferManager.resize(bufferCount);
return err;
}
@@ -248,7 +243,7 @@ sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
* This is called from the client's Surface::dequeue(). This can happen
* at any time, especially while we're in the middle of using the
* buffer 'index' as our front buffer.
- *
+ *
* Make sure the buffer we're resizing is not the front buffer and has been
* dequeued. Once this condition is asserted, we are guaranteed that this
* buffer cannot become the front buffer under our feet, since we're called
@@ -544,12 +539,20 @@ void Layer::dump(String8& result, char* buffer, size_t SIZE) const
// ---------------------------------------------------------------------------
Layer::BufferManager::BufferManager(TextureManager& tm)
- : mTextureManager(tm), mActiveBuffer(0), mFailover(false)
+ : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
+ mActiveBuffer(0), mFailover(false)
+{
+}
+
+Layer::BufferManager::~BufferManager()
{
}
-size_t Layer::BufferManager::getBufferCount() const {
- return NUM_BUFFERS;
+status_t Layer::BufferManager::resize(size_t size)
+{
+ Mutex::Autolock _l(mLock);
+ mNumBuffers = size;
+ return NO_ERROR;
}
// only for debugging
@@ -568,51 +571,55 @@ size_t Layer::BufferManager::getActiveBufferIndex() const {
}
Texture Layer::BufferManager::getActiveTexture() const {
- return mFailover ? mFailoverTexture : mBufferData[mActiveBuffer].texture;
+ Texture res;
+ if (mFailover) {
+ res = mFailoverTexture;
+ } else {
+ static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
+ }
+ return res;
}
sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
+ const size_t activeBuffer = mActiveBuffer;
+ BufferData const * const buffers = mBufferData;
Mutex::Autolock _l(mLock);
- return mBufferData[mActiveBuffer].buffer;
+ return buffers[activeBuffer].buffer;
}
sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
{
+ BufferData* const buffers = mBufferData;
sp<GraphicBuffer> buffer;
Mutex::Autolock _l(mLock);
- buffer = mBufferData[index].buffer;
- mBufferData[index].buffer = 0;
+ buffer = buffers[index].buffer;
+ buffers[index].buffer = 0;
return buffer;
}
status_t Layer::BufferManager::attachBuffer(size_t index,
const sp<GraphicBuffer>& buffer)
{
+ BufferData* const buffers = mBufferData;
Mutex::Autolock _l(mLock);
- mBufferData[index].buffer = buffer;
- mBufferData[index].texture.dirty = true;
- return NO_ERROR;
-}
-
-status_t Layer::BufferManager::destroyTexture(Texture* tex, EGLDisplay dpy)
-{
- if (tex->name != -1U) {
- glDeleteTextures(1, &tex->name);
- tex->name = -1U;
- }
- if (tex->image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, tex->image);
- tex->image = EGL_NO_IMAGE_KHR;
- }
+ buffers[index].buffer = buffer;
+ buffers[index].texture.dirty = true;
return NO_ERROR;
}
status_t Layer::BufferManager::destroy(EGLDisplay dpy)
{
- Mutex::Autolock _l(mLock);
- for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
- destroyTexture(&mBufferData[i].texture, dpy);
- mBufferData[i].buffer = 0;
+ BufferData* const buffers = mBufferData;
+ size_t num;
+ { // scope for the lock
+ Mutex::Autolock _l(mLock);
+ num = mNumBuffers;
+ for (size_t i=0 ; i<num ; i++) {
+ buffers[i].buffer = 0;
+ }
+ }
+ for (size_t i=0 ; i<num ; i++) {
+ destroyTexture(&buffers[i].texture, dpy);
}
destroyTexture(&mFailoverTexture, dpy);
return NO_ERROR;
@@ -622,7 +629,7 @@ status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
const sp<GraphicBuffer>& buffer)
{
size_t index = mActiveBuffer;
- Texture& texture(mBufferData[index].texture);
+ Image& texture(mBufferData[index].texture);
status_t err = mTextureManager.initEglImage(&texture, dpy, buffer);
// if EGLImage fails, we switch to regular texture mode, and we
// free all resources associated with using EGLImages.
@@ -631,7 +638,8 @@ status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
destroyTexture(&mFailoverTexture, dpy);
} else {
mFailover = true;
- for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
+ const size_t num = mNumBuffers;
+ for (size_t i=0 ; i<num ; i++) {
destroyTexture(&mBufferData[i].texture, dpy);
}
}
@@ -644,6 +652,19 @@ status_t Layer::BufferManager::loadTexture(
return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
}
+status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
+{
+ if (tex->name != -1U) {
+ glDeleteTextures(1, &tex->name);
+ tex->name = -1U;
+ }
+ if (tex->image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, tex->image);
+ tex->image = EGL_NO_IMAGE_KHR;
+ }
+ return NO_ERROR;
+}
+
// ---------------------------------------------------------------------------
Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
@@ -661,6 +682,11 @@ sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index, int usage)
sp<GraphicBuffer> buffer;
sp<Layer> owner(getOwner());
if (owner != 0) {
+ /*
+ * requestBuffer() cannot be called from the main thread
+ * as it could cause a dead-lock, since it may have to wait
+ * on conditions updated my the main thread.
+ */
buffer = owner->requestBuffer(index, usage);
}
return buffer;
@@ -671,6 +697,11 @@ status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
status_t err = DEAD_OBJECT;
sp<Layer> owner(getOwner());
if (owner != 0) {
+ /*
+ * setBufferCount() cannot be called from the main thread
+ * as it could cause a dead-lock, since it may have to wait
+ * on conditions updated my the main thread.
+ */
err = owner->setBufferCount(bufferCount);
}
return err;
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index 80fbd6a..247748b 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -90,7 +90,6 @@ private:
sp<GraphicBuffer> requestBuffer(int index, int usage);
status_t setBufferCount(int bufferCount);
- void destroy();
class SurfaceLayer : public LayerBaseClient::Surface {
public:
@@ -120,25 +119,32 @@ private:
static const size_t NUM_BUFFERS = 2;
struct BufferData {
sp<GraphicBuffer> buffer;
- Texture texture;
+ Image texture;
};
+ // this lock protect mBufferData[].buffer but since there
+ // is very little contention, we have only one like for
+ // the whole array, we also use it to protect mNumBuffers.
mutable Mutex mLock;
- BufferData mBufferData[NUM_BUFFERS];
+ BufferData mBufferData[SharedBufferStack::NUM_BUFFER_MAX];
+ size_t mNumBuffers;
Texture mFailoverTexture;
TextureManager& mTextureManager;
ssize_t mActiveBuffer;
bool mFailover;
- static status_t destroyTexture(Texture* tex, EGLDisplay dpy);
+ static status_t destroyTexture(Image* tex, EGLDisplay dpy);
public:
+ static size_t getDefaultBufferCount() { return NUM_BUFFERS; }
BufferManager(TextureManager& tm);
-
- size_t getBufferCount() const;
+ ~BufferManager();
// detach/attach buffer from/to given index
sp<GraphicBuffer> detachBuffer(size_t index);
status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
+ // resize the number of active buffers
+ status_t resize(size_t size);
+
// ----------------------------------------------
// must be called from GL thread
@@ -170,6 +176,8 @@ private:
TextureManager mTextureManager;
BufferManager mBufferManager;
+ // this lock protects mWidth and mHeight which are accessed from
+ // the main thread and requestBuffer's binder transaction thread.
mutable Mutex mLock;
uint32_t mWidth;
uint32_t mHeight;
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index 2d77876..09c90e8 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -95,7 +95,9 @@ void LayerBlur::unlockPageFlip(const Transform& planeTransform, Region& outDirty
mCacheDirty = false;
} else {
if (!mAutoRefreshPending) {
- mFlinger->signalDelayedEvent(ms2ns(500));
+ mFlinger->postMessageAsync(
+ new MessageBase(MessageQueue::INVALIDATE),
+ ms2ns(500));
mAutoRefreshPending = true;
}
}
diff --git a/libs/surfaceflinger/MessageQueue.cpp b/libs/surfaceflinger/MessageQueue.cpp
index b43d801..d668e88 100644
--- a/libs/surfaceflinger/MessageQueue.cpp
+++ b/libs/surfaceflinger/MessageQueue.cpp
@@ -60,9 +60,9 @@ MessageQueue::~MessageQueue()
{
}
-MessageList::value_type MessageQueue::waitMessage(nsecs_t timeout)
+sp<MessageBase> MessageQueue::waitMessage(nsecs_t timeout)
{
- MessageList::value_type result;
+ sp<MessageBase> result;
bool again;
do {
@@ -132,6 +132,7 @@ MessageList::value_type MessageQueue::waitMessage(nsecs_t timeout)
if (again) {
// the message has been processed. release our reference to it
// without holding the lock.
+ result->notify();
result = 0;
}
@@ -141,7 +142,7 @@ MessageList::value_type MessageQueue::waitMessage(nsecs_t timeout)
}
status_t MessageQueue::postMessage(
- const MessageList::value_type& message, nsecs_t relTime, uint32_t flags)
+ const sp<MessageBase>& message, nsecs_t relTime, uint32_t flags)
{
return queueMessage(message, relTime, flags);
}
@@ -154,7 +155,7 @@ status_t MessageQueue::invalidate() {
}
status_t MessageQueue::queueMessage(
- const MessageList::value_type& message, nsecs_t relTime, uint32_t flags)
+ const sp<MessageBase>& message, nsecs_t relTime, uint32_t flags)
{
Mutex::Autolock _l(mLock);
message->when = systemTime() + relTime;
@@ -167,13 +168,13 @@ status_t MessageQueue::queueMessage(
return NO_ERROR;
}
-void MessageQueue::dump(const MessageList::value_type& message)
+void MessageQueue::dump(const sp<MessageBase>& message)
{
Mutex::Autolock _l(mLock);
dumpLocked(message);
}
-void MessageQueue::dumpLocked(const MessageList::value_type& message)
+void MessageQueue::dumpLocked(const sp<MessageBase>& message)
{
LIST::const_iterator cur(mMessages.begin());
LIST::const_iterator end(mMessages.end());
diff --git a/libs/surfaceflinger/MessageQueue.h b/libs/surfaceflinger/MessageQueue.h
index dc8138d..890f809 100644
--- a/libs/surfaceflinger/MessageQueue.h
+++ b/libs/surfaceflinger/MessageQueue.h
@@ -25,6 +25,7 @@
#include <utils/Timers.h>
#include <utils/List.h>
+#include "Barrier.h"
namespace android {
@@ -37,7 +38,6 @@ class MessageList
List< sp<MessageBase> > mList;
typedef List< sp<MessageBase> > LIST;
public:
- typedef sp<MessageBase> value_type;
inline LIST::iterator begin() { return mList.begin(); }
inline LIST::const_iterator begin() const { return mList.begin(); }
inline LIST::iterator end() { return mList.end(); }
@@ -63,11 +63,19 @@ public:
// return true if message has a handler
virtual bool handler() { return false; }
+
+ // waits for the handler to be processed
+ void wait() const { barrier.wait(); }
+ // releases all waiters. this is done automatically if
+ // handler returns true
+ void notify() const { barrier.open(); }
+
protected:
virtual ~MessageBase() { }
private:
+ mutable Barrier barrier;
friend class LightRefBase<MessageBase>;
};
@@ -82,42 +90,33 @@ class MessageQueue
typedef List< sp<MessageBase> > LIST;
public:
- // this is a work-around the multichar constant warning. A macro would
- // work too, but would pollute the namespace.
- template <int a, int b, int c, int d>
- struct WHAT {
- static const uint32_t Value =
- (uint32_t(a&0xff)<<24)|(uint32_t(b&0xff)<<16)|
- (uint32_t(c&0xff)<<8)|uint32_t(d&0xff);
- };
-
MessageQueue();
~MessageQueue();
// pre-defined messages
enum {
- INVALIDATE = WHAT<'_','p','d','t'>::Value
+ INVALIDATE = '_upd'
};
- MessageList::value_type waitMessage(nsecs_t timeout = -1);
+ sp<MessageBase> waitMessage(nsecs_t timeout = -1);
- status_t postMessage(const MessageList::value_type& message,
+ status_t postMessage(const sp<MessageBase>& message,
nsecs_t reltime=0, uint32_t flags = 0);
-
+
status_t invalidate();
- void dump(const MessageList::value_type& message);
+ void dump(const sp<MessageBase>& message);
private:
- status_t queueMessage(const MessageList::value_type& message,
+ status_t queueMessage(const sp<MessageBase>& message,
nsecs_t reltime, uint32_t flags);
- void dumpLocked(const MessageList::value_type& message);
+ void dumpLocked(const sp<MessageBase>& message);
Mutex mLock;
Condition mCondition;
MessageList mMessages;
bool mInvalidate;
- MessageList::value_type mInvalidateMessage;
+ sp<MessageBase> mInvalidateMessage;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index 62d829b..5a6893f 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -426,7 +426,7 @@ void SurfaceFlinger::waitForEvent()
timeout = waitTime>0 ? waitTime : 0;
}
- MessageList::value_type msg = mEventQueue.waitMessage(timeout);
+ sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
// see if we timed out
if (isFrozen()) {
@@ -461,9 +461,20 @@ void SurfaceFlinger::signal() const {
const_cast<SurfaceFlinger*>(this)->signalEvent();
}
-void SurfaceFlinger::signalDelayedEvent(nsecs_t delay)
+status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
+ nsecs_t reltime, uint32_t flags)
{
- mEventQueue.postMessage( new MessageBase(MessageQueue::INVALIDATE), delay);
+ return mEventQueue.postMessage(msg, reltime, flags);
+}
+
+status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
+ nsecs_t reltime, uint32_t flags)
+{
+ status_t res = mEventQueue.postMessage(msg, reltime, flags);
+ if (res == NO_ERROR) {
+ msg->wait();
+ }
+ return res;
}
// ----------------------------------------------------------------------------
@@ -1135,15 +1146,11 @@ uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
return android_atomic_and(~flags, &mTransactionFlags) & flags;
}
-uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, nsecs_t delay)
+uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
{
uint32_t old = android_atomic_or(flags, &mTransactionFlags);
if ((old & flags)==0) { // wake the server up
- if (delay > 0) {
- signalDelayedEvent(delay);
- } else {
- signalEvent();
- }
+ signalEvent();
}
return old;
}
@@ -1245,7 +1252,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
//LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
int32_t id = client->generateId(pid);
- if (uint32_t(id) >= NUM_LAYERS_MAX) {
+ if (uint32_t(id) >= SharedBufferStack::NUM_LAYERS_MAX) {
LOGE("createSurface() failed, generateId = %d", id);
return surfaceHandle;
}
@@ -1399,7 +1406,7 @@ status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
}
};
- mEventQueue.postMessage( new MessageDestroySurface(this, layer) );
+ postMessageAsync( new MessageDestroySurface(this, layer) );
return NO_ERROR;
}
@@ -1672,7 +1679,7 @@ Client::~Client() {
int32_t Client::generateId(int pid)
{
const uint32_t i = clz( ~mBitmap );
- if (i >= NUM_LAYERS_MAX) {
+ if (i >= SharedBufferStack::NUM_LAYERS_MAX) {
return NO_MEMORY;
}
mPid = pid;
@@ -1699,7 +1706,8 @@ void Client::free(int32_t id)
}
bool Client::isValid(int32_t i) const {
- return (uint32_t(i)<NUM_LAYERS_MAX) && (mBitmap & (1<<(31-i)));
+ return (uint32_t(i)<SharedBufferStack::NUM_LAYERS_MAX) &&
+ (mBitmap & (1<<(31-i)));
}
sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index 9c8de51..2558324 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -255,8 +255,6 @@ private:
public: // hack to work around gcc 4.0.3 bug
void signalEvent();
private:
- void signalDelayedEvent(nsecs_t delay);
-
void handleConsoleEvents();
void handleTransaction(uint32_t transactionFlags);
void handleTransactionLocked(
@@ -286,7 +284,7 @@ private:
void free_resources_l();
uint32_t getTransactionFlags(uint32_t flags);
- uint32_t setTransactionFlags(uint32_t flags, nsecs_t delay = 0);
+ uint32_t setTransactionFlags(uint32_t flags);
void commitTransaction();
@@ -310,7 +308,12 @@ private:
mutable MessageQueue mEventQueue;
-
+
+ status_t postMessageAsync(const sp<MessageBase>& msg,
+ nsecs_t reltime=0, uint32_t flags = 0);
+
+ status_t postMessageSync(const sp<MessageBase>& msg,
+ nsecs_t reltime=0, uint32_t flags = 0);
// access must be protected by mStateLock
diff --git a/libs/surfaceflinger/TextureManager.cpp b/libs/surfaceflinger/TextureManager.cpp
index e5d5302..ee2159b 100644
--- a/libs/surfaceflinger/TextureManager.cpp
+++ b/libs/surfaceflinger/TextureManager.cpp
@@ -68,7 +68,7 @@ bool TextureManager::isSupportedYuvFormat(int format)
return false;
}
-status_t TextureManager::initEglImage(Texture* texture,
+status_t TextureManager::initEglImage(Image* texture,
EGLDisplay dpy, const sp<GraphicBuffer>& buffer)
{
status_t err = NO_ERROR;
@@ -108,7 +108,6 @@ status_t TextureManager::initEglImage(Texture* texture,
err = INVALID_OPERATION;
} else {
// Everything went okay!
- texture->NPOTAdjust = false;
texture->dirty = false;
texture->width = clientBuf->width;
texture->height = clientBuf->height;
diff --git a/libs/surfaceflinger/TextureManager.h b/libs/surfaceflinger/TextureManager.h
index 90cb62b..d0acfe9 100644
--- a/libs/surfaceflinger/TextureManager.h
+++ b/libs/surfaceflinger/TextureManager.h
@@ -36,21 +36,24 @@ class GraphicBuffer;
// ---------------------------------------------------------------------------
-struct Texture {
- Texture() : name(-1U), width(0), height(0),
- image(EGL_NO_IMAGE_KHR), transform(0),
- NPOTAdjust(false), dirty(true) { }
+struct Image {
+ Image() : name(-1U), image(EGL_NO_IMAGE_KHR), width(0), height(0),
+ transform(0), dirty(true) { }
GLuint name;
+ EGLImageKHR image;
GLuint width;
GLuint height;
+ uint32_t transform;
+ bool dirty;
+};
+
+struct Texture : public Image {
+ Texture() : Image(), NPOTAdjust(false) { }
GLuint potWidth;
GLuint potHeight;
GLfloat wScale;
GLfloat hScale;
- EGLImageKHR image;
- uint32_t transform;
bool NPOTAdjust;
- bool dirty;
};
// ---------------------------------------------------------------------------
@@ -68,7 +71,7 @@ public:
const Region& dirty, const GGLSurface& t);
// make active buffer an EGLImage if needed
- status_t initEglImage(Texture* texture,
+ status_t initEglImage(Image* texture,
EGLDisplay dpy, const sp<GraphicBuffer>& buffer);
};