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-Android Utility Function Library
-================================
-
-
-If you need a feature that is native to Linux but not present on other
-platforms, construct a platform-dependent implementation that shares
-the Linux interface. That way the actual device runs as "light" as
-possible.
-
-If that isn't feasible, create a system-independent interface and hide
-the details.
-
-The ultimate goal is *not* to create a super-duper platform abstraction
-layer. The goal is to provide an optimized solution for Linux with
-reasonable implementations for other platforms.
-
-
-
-Resource overlay
-================
-
-
-Introduction
-------------
-
-Overlay packages are special .apk files which provide no code but
-additional resource values (and possibly new configurations) for
-resources in other packages. When an application requests resources,
-the system will return values from either the application's original
-package or any associated overlay package. Any redirection is completely
-transparent to the calling application.
-
-Resource values have the following precedence table, listed in
-descending precedence.
-
- * overlay package, matching config (eg res/values-en-land)
-
- * original package, matching config
-
- * overlay package, no config (eg res/values)
-
- * original package, no config
-
-During compilation, overlay packages are differentiated from regular
-packages by passing the -o flag to aapt.
-
-
-Background
-----------
-
-This section provides generic background material on resources in
-Android.
-
-
-How resources are bundled in .apk files
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Android .apk files are .zip files, usually housing .dex code,
-certificates and resources, though packages containing resources but
-no code are possible. Resources can be divided into the following
-categories; a `configuration' indicates a set of phone language, display
-density, network operator, etc.
-
- * assets: uncompressed, raw files packaged as part of an .apk and
- explicitly referenced by filename. These files are
- independent of configuration.
-
- * res/drawable: bitmap or xml graphics. Each file may have different
- values depending on configuration.
-
- * res/values: integers, strings, etc. Each resource may have different
- values depending on configuration.
-
-Resource meta information and information proper is stored in a binary
-format in a named file resources.arsc, bundled as part of the .apk.
-
-Resource IDs and lookup
-~~~~~~~~~~~~~~~~~~~~~~~
-During compilation, the aapt tool gathers application resources and
-generates a resources.arsc file. Each resource name is assigned an
-integer ID 0xppttiii (translated to a symbolic name via R.java), where
-
- * pp: corresponds to the package namespace (details below).
-
- * tt: corresponds to the resource type (string, int, etc). Every
- resource of the same type within the same package has the same
- tt value, but depending on available types, the actual numerical
- value may be different between packages.
-
- * iiii: sequential number, assigned in the order resources are found.
-
-Resource values are specified paired with a set of configuration
-constraints (the default being the empty set), eg res/values-sv-port
-which imposes restrictions on language (Swedish) and display orientation
-(portrait). During lookup, every constraint set is matched against the
-current configuration, and the value corresponding to the best matching
-constraint set is returned (ResourceTypes.{h,cpp}).
-
-Parsing of resources.arsc is handled by ResourceTypes.cpp; this utility
-is governed by AssetManager.cpp, which tracks loaded resources per
-process.
-
-Assets are looked up by path and filename in AssetManager.cpp. The path
-to resources in res/drawable are located by ResourceTypes.cpp and then
-handled like assets by AssetManager.cpp. Other resources are handled
-solely by ResourceTypes.cpp.
-
-Package ID as namespace
-~~~~~~~~~~~~~~~~~~~~~~~
-The pp part of a resource ID defines a namespace. Android currently
-defines two namespaces:
-
- * 0x01: system resources (pre-installed in framework-res.apk)
-
- * 0x7f: application resources (bundled in the application .apk)
-
-ResourceTypes.cpp supports package IDs between 0x01 and 0x7f
-(inclusive); values outside this range are invalid.
-
-Each running (Dalvik) process is assigned a unique instance of
-AssetManager, which in turn keeps a forest structure of loaded
-resource.arsc files. Normally, this forest is structured as follows,
-where mPackageMap is the internal vector employed in ResourceTypes.cpp.
-
-mPackageMap[0x00] -> system package
-mPackageMap[0x01] -> NULL
-mPackageMap[0x02] -> NULL
-...
-mPackageMap[0x7f - 2] -> NULL
-mPackageMap[0x7f - 1] -> application package
-
-
-
-The resource overlay extension
-------------------------------
-
-The resource overlay mechanism aims to (partly) shadow and extend
-existing resources with new values for defined and new configurations.
-Technically, this is achieved by adding resource-only packages (called
-overlay packages) to existing resource namespaces, like so:
-
-mPackageMap[0x00] -> system package -> system overlay package
-mPackageMap[0x01] -> NULL
-mPackageMap[0x02] -> NULL
-...
-mPackageMap[0x7f - 2] -> NULL
-mPackageMap[0x7f - 1] -> application package -> overlay 1 -> overlay 2
-
-The use of overlay resources is completely transparent to
-applications; no additional resource identifiers are introduced, only
-configuration/value pairs. Any number of overlay packages may be loaded
-at a time; overlay packages are agnostic to what they target -- both
-system and application resources are fair game.
-
-The package targeted by an overlay package is called the target or
-original package.
-
-Resource overlay operates on symbolic resources names. Hence, to
-override the string/str1 resources in a package, the overlay package
-would include a resource also named string/str1. The end user does not
-have to worry about the numeric resources IDs assigned by aapt, as this
-is resolved automatically by the system.
-
-As of this writing, the use of resource overlay has not been fully
-explored. Until it has, only OEMs are trusted to use resource overlay.
-For this reason, overlay packages must reside in /system/overlay.
-
-
-Resource ID mapping
-~~~~~~~~~~~~~~~~~~~
-Resource identifiers must be coherent within the same namespace (ie
-PackageGroup in ResourceTypes.cpp). Calling applications will refer to
-resources using the IDs defined in the original package, but there is no
-guarantee aapt has assigned the same ID to the corresponding resource in
-an overlay package. To translate between the two, a resource ID mapping
-{original ID -> overlay ID} is created during package installation
-(PackageManagerService.java) and used during resource lookup. The
-mapping is stored in /data/resource-cache, with a @idmap file name
-suffix.
-
-The idmap file format is documented in a separate section, below.
-
-
-Package management
-~~~~~~~~~~~~~~~~~~
-Packages are managed by the PackageManagerService. Addition and removal
-of packages are monitored via the inotify framework, exposed via
-android.os.FileObserver.
-
-During initialization of a Dalvik process, ActivityThread.java requests
-the process' AssetManager (by proxy, via AssetManager.java and JNI)
-to load a list of packages. This list includes overlay packages, if
-present.
-
-When a target package or a corresponding overlay package is installed,
-the target package's process is stopped and a new idmap is generated.
-This is similar to how applications are stopped when their packages are
-upgraded.
-
-
-Creating overlay packages
--------------------------
-
-Overlay packages should contain no code, define (some) resources with
-the same type and name as in the original package, and be compiled with
-the -o flag passed to aapt.
-
-The aapt -o flag instructs aapt to create an overlay package.
-Technically, this means the package will be assigned package id 0x00.
-
-There are no restrictions on overlay packages names, though the naming
-convention <original.package.name>.overlay.<name> is recommended.
-
-
-Example overlay package
-~~~~~~~~~~~~~~~~~~~~~~~
-
-To overlay the resource bool/b in package com.foo.bar, to be applied
-when the display is in landscape mode, create a new package with
-no source code and a single .xml file under res/values-land, with
-an entry for bool/b. Compile with aapt -o and place the results in
-/system/overlay by adding the following to Android.mk:
-
-LOCAL_AAPT_FLAGS := -o com.foo.bar
-LOCAL_MODULE_PATH := $(TARGET_OUT)/overlay
-
-
-The ID map (idmap) file format
-------------------------------
-
-The idmap format is designed for lookup performance. However, leading
-and trailing undefined overlay values are discarded to reduce the memory
-footprint.
-
-
-idmap grammar
-~~~~~~~~~~~~~
-All atoms (names in square brackets) are uint32_t integers. The
-idmap-magic constant spells "idmp" in ASCII. Offsets are given relative
-to the data_header, not to the beginning of the file.
-
-map := header data
-header := idmap-magic <crc32-original-pkg> <crc32-overlay-pkg>
-idmap-magic := <0x706d6469>
-data := data_header type_block+
-data_header := <m> header_block{m}
-header_block := <0> | <type_block_offset>
-type_block := <n> <id_offset> entry{n}
-entry := <resource_id_in_target_package>
-
-
-idmap example
-~~~~~~~~~~~~~
-Given a pair of target and overlay packages with CRC sums 0x216a8fe2
-and 0x6b9beaec, each defining the following resources
-
-Name Target package Overlay package
-string/str0 0x7f010000 -
-string/str1 0x7f010001 0x7f010000
-string/str2 0x7f010002 -
-string/str3 0x7f010003 0x7f010001
-string/str4 0x7f010004 -
-bool/bool0 0x7f020000 -
-integer/int0 0x7f030000 0x7f020000
-integer/int1 0x7f030001 -
-
-the corresponding resource map is
-
-0x706d6469 0x216a8fe2 0x6b9beaec 0x00000003 \
-0x00000004 0x00000000 0x00000009 0x00000003 \
-0x00000001 0x7f010000 0x00000000 0x7f010001 \
-0x00000001 0x00000000 0x7f020000
-
-or, formatted differently
-
-0x706d6469 # magic: all idmap files begin with this constant
-0x216a8fe2 # CRC32 of the resources.arsc file in the original package
-0x6b9beaec # CRC32 of the resources.arsc file in the overlay package
-0x00000003 # header; three types (string, bool, integer) in the target package
-0x00000004 # header_block for type 0 (string) is located at offset 4
-0x00000000 # no bool type exists in overlay package -> no header_block
-0x00000009 # header_block for type 2 (integer) is located at offset 9
-0x00000003 # header_block for string; overlay IDs span 3 elements
-0x00000001 # the first string in target package is entry 1 == offset
-0x7f010000 # target 0x7f01001 -> overlay 0x7f010000
-0x00000000 # str2 not defined in overlay package
-0x7f010001 # target 0x7f010003 -> overlay 0x7f010001
-0x00000001 # header_block for integer; overlay IDs span 1 element
-0x00000000 # offset == 0
-0x7f020000 # target 0x7f030000 -> overlay 0x7f020000