diff options
Diffstat (limited to 'libs')
-rw-r--r-- | libs/ui/InputDispatcher.cpp | 79 |
1 files changed, 30 insertions, 49 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp index dea7936..6713817 100644 --- a/libs/ui/InputDispatcher.cpp +++ b/libs/ui/InputDispatcher.cpp @@ -776,6 +776,9 @@ void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout // Give up. mInputTargetWaitTimeoutExpired = true; + // Release the touch target. + releaseTouchedWindowLocked(); + // Input state will not be realistic. Mark it out of sync. if (inputChannel.get()) { ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); @@ -2159,9 +2162,8 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) { { // acquire lock AutoMutex _l(mLock); - sp<InputChannel> oldFocusedWindowChannel = mFocusedWindow - ? mFocusedWindow->inputChannel : NULL; - int32_t oldFocusedWindowLayer = mFocusedWindow ? mFocusedWindow->layer : -1; + // Clear old window pointers but remember their associated channels. + mFocusedWindow = NULL; sp<InputChannel> touchedWindowChannel; if (mTouchedWindow) { @@ -2175,11 +2177,11 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) { } mTouchedWallpaperWindows.clear(); } - - mFocusedWindow = NULL; mWallpaperWindows.clear(); - mWindows.clear(); + + // Loop over new windows and rebuild the necessary window pointers for + // tracking focus and touch. mWindows.appendVector(inputWindows); size_t numWindows = mWindows.size(); @@ -2203,41 +2205,8 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) { mTouchedWindow = window; } } - mTempTouchedWallpaperChannels.clear(); - bool preempt = false; - if (mFocusedWindow - && mFocusedWindow->inputChannel != oldFocusedWindowChannel - && mFocusedWindow->canReceiveKeys) { - // If the new input focus is an error window or appears above the current - // input focus, drop the current touched window so that we can start - // delivering events to the new input focus as soon as possible. - if (mFocusedWindow->layoutParamsFlags & InputWindow::FLAG_SYSTEM_ERROR) { -#if DEBUG_FOCUS - LOGD("Preempting: New SYSTEM_ERROR window; resetting state"); -#endif - preempt = true; - } else if (oldFocusedWindowChannel.get() != NULL - && mFocusedWindow->layer > oldFocusedWindowLayer) { -#if DEBUG_FOCUS - LOGD("Preempting: Transferring focus to new window at higher layer: " - "old win layer=%d, new win layer=%d", - oldFocusedWindowLayer, mFocusedWindow->layer); -#endif - preempt = true; - } - } - if (mTouchedWindow && ! mTouchedWindow->visible) { -#if DEBUG_FOCUS - LOGD("Preempting: Touched window became invisible."); -#endif - preempt = true; - } - if (preempt) { - releaseTouchedWindowLocked(); - } - #if DEBUG_FOCUS logDispatchStateLocked(); #endif @@ -2312,7 +2281,17 @@ void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { void InputDispatcher::logDispatchStateLocked() { String8 dump; dumpDispatchStateLocked(dump); - LOGD("%s", dump.string()); + + char* text = dump.lockBuffer(dump.size()); + char* start = text; + while (*start != '\0') { + char* end = strchr(start, '\n'); + if (*end == '\n') { + *(end++) = '\0'; + } + LOGD("%s", start); + start = end; + } } void InputDispatcher::dumpDispatchStateLocked(String8& dump) { @@ -2326,28 +2305,30 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) { } else { dump.append(" focusedApplication: <null>\n"); } - dump.appendFormat(" focusedWindow: '%s'\n", - mFocusedWindow != NULL ? mFocusedWindow->inputChannel->getName().string() : "<null>"); - dump.appendFormat(" touchedWindow: '%s', touchDown=%d\n", - mTouchedWindow != NULL ? mTouchedWindow->inputChannel->getName().string() : "<null>", + dump.appendFormat(" focusedWindow: name='%s'\n", + mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>"); + dump.appendFormat(" touchedWindow: name='%s', touchDown=%d\n", + mTouchedWindow != NULL ? mTouchedWindow->name.string() : "<null>", mTouchDown); for (size_t i = 0; i < mTouchedWallpaperWindows.size(); i++) { - dump.appendFormat(" touchedWallpaperWindows[%d]: '%s'\n", - i, mTouchedWallpaperWindows[i]->inputChannel->getName().string()); + dump.appendFormat(" touchedWallpaperWindows[%d]: name='%s'\n", + i, mTouchedWallpaperWindows[i]->name.string()); } for (size_t i = 0; i < mWindows.size(); i++) { - dump.appendFormat(" windows[%d]: '%s', paused=%s, hasFocus=%s, hasWallpaper=%s, " - "visible=%s, flags=0x%08x, type=0x%08x, " + dump.appendFormat(" windows[%d]: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, " + "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " "frame=[%d,%d][%d,%d], " "visibleFrame=[%d,%d][%d,%d], " "touchableArea=[%d,%d][%d,%d], " "ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", - i, mWindows[i].inputChannel->getName().string(), + i, mWindows[i].name.string(), toString(mWindows[i].paused), toString(mWindows[i].hasFocus), toString(mWindows[i].hasWallpaper), toString(mWindows[i].visible), + toString(mWindows[i].canReceiveKeys), mWindows[i].layoutParamsFlags, mWindows[i].layoutParamsType, + mWindows[i].layer, mWindows[i].frameLeft, mWindows[i].frameTop, mWindows[i].frameRight, mWindows[i].frameBottom, mWindows[i].visibleFrameLeft, mWindows[i].visibleFrameTop, |