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-rw-r--r--libs/rs/java/Samples/res/raw/multitexf.glsl12
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java9
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs37
-rw-r--r--libs/rs/rs.spec11
-rw-r--r--libs/rs/rsContext.cpp5
-rw-r--r--libs/rs/rsContext.h3
-rw-r--r--libs/rs/rsContextHostStub.h3
-rw-r--r--libs/rs/rsElement.cpp61
-rw-r--r--libs/rs/rsElement.h2
-rw-r--r--libs/rs/rsFileA3D.cpp17
-rw-r--r--libs/rs/rsFont.cpp6
-rw-r--r--libs/rs/rsProgram.cpp54
-rw-r--r--libs/rs/rsProgram.h13
-rw-r--r--libs/rs/rsProgramFragment.cpp92
-rw-r--r--libs/rs/rsProgramFragment.h15
-rw-r--r--libs/rs/rsProgramVertex.cpp74
-rw-r--r--libs/rs/rsProgramVertex.h26
-rw-r--r--libs/rs/rsScriptC_LibGL.cpp14
-rw-r--r--libs/rs/rsType.cpp14
-rw-r--r--libs/rs/rsType.h2
20 files changed, 248 insertions, 222 deletions
diff --git a/libs/rs/java/Samples/res/raw/multitexf.glsl b/libs/rs/java/Samples/res/raw/multitexf.glsl
new file mode 100644
index 0000000..91151ad
--- /dev/null
+++ b/libs/rs/java/Samples/res/raw/multitexf.glsl
@@ -0,0 +1,12 @@
+varying vec4 varTex0;
+
+void main() {
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba;
+ lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba;
+ lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba;
+ col0.xyz = col0.xyz*col1.xyz*1.5;
+ col0.xyz = mix(col0.xyz, col2.xyz, col2.w);
+ gl_FragColor = col0;
+}
+
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
index 18b94d9..d4e83d3 100644
--- a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
+++ b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
@@ -42,7 +42,7 @@ public class RsRenderStatesRS {
mOptionsARGB.inScaled = false;
mOptionsARGB.inPreferredConfig = Bitmap.Config.ARGB_8888;
mMode = 0;
- mMaxModes = 7;
+ mMaxModes = 8;
initRS();
}
@@ -68,6 +68,7 @@ public class RsRenderStatesRS {
// Custom shaders
private ProgramVertex mProgVertexCustom;
private ProgramFragment mProgFragmentCustom;
+ private ProgramFragment mProgFragmentMultitex;
private ScriptField_VertexShaderConstants_s mVSConst;
private ScriptField_FragentShaderConstants_s mFSConst;
@@ -214,8 +215,14 @@ public class RsRenderStatesRS {
// Bind the source of constant data
mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 0);
+ pfbCustom = new ProgramFragment.ShaderBuilder(mRS);
+ pfbCustom.setShader(mRes, R.raw.multitexf);
+ pfbCustom.setTextureCount(3);
+ mProgFragmentMultitex = pfbCustom.create();
+
mScript.set_gProgVertexCustom(mProgVertexCustom);
mScript.set_gProgFragmentCustom(mProgFragmentCustom);
+ mScript.set_gProgFragmentMultitex(mProgFragmentMultitex);
}
private Allocation loadTextureRGB(int id) {
diff --git a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
index c7bea93..659e1e4 100644
--- a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
+++ b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
@@ -60,6 +60,7 @@ VertexShaderInputs *gVSInputs;
// Custom shaders we use for lighting
rs_program_vertex gProgVertexCustom;
rs_program_fragment gProgFragmentCustom;
+rs_program_fragment gProgFragmentMultitex;
#pragma rs export_var(gProgVertex, gProgFragmentColor, gProgFragmentTexture)
#pragma rs export_var(gProgStoreBlendNoneDepth, gProgStoreBlendNone, gProgStoreBlendAlpha, gProgStoreBlendAdd)
@@ -68,7 +69,7 @@ rs_program_fragment gProgFragmentCustom;
#pragma rs export_var(gFontSans, gFontSerif, gFontSerifBold, gFontSerifItalic, gFontSerifBoldItalic, gFontMono)
#pragma rs export_var(gLinearClamp, gLinearWrap, gMipLinearWrap, gNearestClamp)
#pragma rs export_var(gCullBack, gCullFront)
-#pragma rs export_var(gVSConstants, gFSConstants, gVSInputs, gProgVertexCustom, gProgFragmentCustom)
+#pragma rs export_var(gVSConstants, gFSConstants, gVSInputs, gProgVertexCustom, gProgFragmentCustom, gProgFragmentMultitex)
//What we are showing
#pragma rs export_var(gDisplayMode)
@@ -414,9 +415,38 @@ void displayCustomShaderSamples() {
rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
rsgBindFont(gFontMono);
- //rsgDrawText("Custom shader sample", 10, rsgGetHeight() - 10);
+ rsgDrawText("Custom shader sample", 10, rsgGetHeight() - 10);
}
+void displayMultitextureSample() {
+ bindProgramVertexOrtho();
+ rs_matrix4x4 matrix;
+ rsMatrixLoadIdentity(&matrix);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNone);
+ rsgBindProgramFragment(gProgFragmentMultitex);
+ rsgBindSampler(gProgFragmentMultitex, 0, gLinearClamp);
+ rsgBindSampler(gProgFragmentMultitex, 1, gLinearWrap);
+ rsgBindSampler(gProgFragmentMultitex, 2, gLinearClamp);
+ rsgBindTexture(gProgFragmentMultitex, 0, gTexOpaque);
+ rsgBindTexture(gProgFragmentMultitex, 1, gTexTorus);
+ rsgBindTexture(gProgFragmentMultitex, 2, gTexTransparent);
+
+ float startX = 0, startY = 0;
+ float width = 256, height = 256;
+ rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
+ startX, startY + height, 0, 0, 1,
+ startX + width, startY + height, 0, 1, 1,
+ startX + width, startY, 0, 1, 0);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("Custom shader with multitexturing", 10, 280);
+}
+
+
int root(int launchID) {
gDt = rsGetDt();
@@ -446,6 +476,9 @@ int root(int launchID) {
case 6:
displayCustomShaderSamples();
break;
+ case 7:
+ displayMultitextureSample();
+ break;
}
return 10;
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index 21cbc50..2b7928f 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -434,12 +434,6 @@ ProgramBindSampler {
}
ProgramFragmentCreate {
- param const uint32_t * params
- param uint32_t paramLength
- ret RsProgramFragment
- }
-
-ProgramFragmentCreate2 {
param const char * shaderText
param uint32_t shaderLength
param const uint32_t * params
@@ -448,11 +442,6 @@ ProgramFragmentCreate2 {
}
ProgramVertexCreate {
- param bool texMat
- ret RsProgramVertex
- }
-
-ProgramVertexCreate2 {
param const char * shaderText
param uint32_t shaderLength
param const uint32_t * params
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 3dbdbfb..3681bc2 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -163,11 +163,6 @@ uint32_t Context::runRootScript()
uint32_t ret = runScript(mRootScript.get());
checkError("runRootScript");
- if (mError != RS_ERROR_NONE) {
- // If we have an error condition we stop rendering until
- // somthing changes that might fix it.
- ret = 0;
- }
return ret;
}
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index e38ba55..bce9c13 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -169,6 +169,9 @@ public:
mutable const ObjectBase * mObjHead;
bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+ uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
+ uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
+ uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}
void launchThreads(WorkerCallback_t cbk, void *data);
uint32_t getWorkerPoolSize() const {return (uint32_t)mWorkers.mRunningCount;}
diff --git a/libs/rs/rsContextHostStub.h b/libs/rs/rsContextHostStub.h
index c437606..f30915e 100644
--- a/libs/rs/rsContextHostStub.h
+++ b/libs/rs/rsContextHostStub.h
@@ -120,6 +120,9 @@ public:
mutable const ObjectBase * mObjHead;
bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+ uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
+ uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
+ uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}
protected:
diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp
index d0909c8..0b9e28c 100644
--- a/libs/rs/rsElement.cpp
+++ b/libs/rs/rsElement.cpp
@@ -138,37 +138,10 @@ Element *Element::createFromStream(Context *rsc, IStream *stream)
// We need to check if this already exists
for (uint32_t ct=0; ct < rsc->mStateElement.mElements.size(); ct++) {
Element *ee = rsc->mStateElement.mElements[ct];
-
- if (!ee->getFieldCount() ) {
-
- if((ee->getComponent().getType() == elem->getComponent().getType()) &&
- (ee->getComponent().getKind() == elem->getComponent().getKind()) &&
- (ee->getComponent().getIsNormalized() == elem->getComponent().getIsNormalized()) &&
- (ee->getComponent().getVectorSize() == elem->getComponent().getVectorSize())) {
- // Match
- delete elem;
- ee->incUserRef();
- return ee;
- }
-
- } else if (ee->getFieldCount() == elem->mFieldCount) {
-
- bool match = true;
- for (uint32_t i=0; i < elem->mFieldCount; i++) {
- if ((ee->mFields[i].e.get() != elem->mFields[i].e.get()) ||
- (ee->mFields[i].name.length() != elem->mFields[i].name.length()) ||
- (ee->mFields[i].name != elem->mFields[i].name) ||
- (ee->mFields[i].arraySize != elem->mFields[i].arraySize)) {
- match = false;
- break;
- }
- }
- if (match) {
- delete elem;
- ee->incUserRef();
- return ee;
- }
-
+ if(ee->isEqual(elem)) {
+ delete elem;
+ ee->incUserRef();
+ return ee;
}
}
@@ -176,6 +149,32 @@ Element *Element::createFromStream(Context *rsc, IStream *stream)
return elem;
}
+bool Element::isEqual(const Element *other) const {
+ if(other == NULL) {
+ return false;
+ }
+ if (!other->getFieldCount() && !mFieldCount) {
+ if((other->getType() == getType()) &&
+ (other->getKind() == getKind()) &&
+ (other->getComponent().getIsNormalized() == getComponent().getIsNormalized()) &&
+ (other->getComponent().getVectorSize() == getComponent().getVectorSize())) {
+ return true;
+ }
+ return false;
+ }
+ if (other->getFieldCount() == mFieldCount) {
+ for (uint32_t i=0; i < mFieldCount; i++) {
+ if ((!other->mFields[i].e->isEqual(mFields[i].e.get())) ||
+ (other->mFields[i].name.length() != mFields[i].name.length()) ||
+ (other->mFields[i].name != mFields[i].name) ||
+ (other->mFields[i].arraySize != mFields[i].arraySize)) {
+ return false;
+ }
+ }
+ return true;
+ }
+ return false;
+}
const Element * Element::create(Context *rsc, RsDataType dt, RsDataKind dk,
bool isNorm, uint32_t vecSize)
diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h
index ae6a6cc..50bca85 100644
--- a/libs/rs/rsElement.h
+++ b/libs/rs/rsElement.h
@@ -72,6 +72,8 @@ public:
void decRefs(const void *) const;
bool getHasReferences() const {return mHasReference;}
+ bool isEqual(const Element *other) const;
+
protected:
// deallocate any components that are part of this element.
void clear();
diff --git a/libs/rs/rsFileA3D.cpp b/libs/rs/rsFileA3D.cpp
index 5709f2a..893598f 100644
--- a/libs/rs/rsFileA3D.cpp
+++ b/libs/rs/rsFileA3D.cpp
@@ -68,13 +68,11 @@ void FileA3D::parseHeader(IStream *headerStream)
uint32_t flags = headerStream->loadU32();
mUse64BitOffsets = (flags & 1) != 0;
- LOGE("file open 64bit = %i", mUse64BitOffsets);
-
uint32_t numIndexEntries = headerStream->loadU32();
for(uint32_t i = 0; i < numIndexEntries; i ++) {
A3DIndexEntry *entry = new A3DIndexEntry();
headerStream->loadString(&entry->mObjectName);
- LOGE("Header data, entry name = %s", entry->mObjectName.string());
+ LOGV("Header data, entry name = %s", entry->mObjectName.string());
entry->mType = (RsA3DClassID)headerStream->loadU32();
if(mUse64BitOffsets){
entry->mOffset = headerStream->loadOffset();
@@ -91,7 +89,6 @@ void FileA3D::parseHeader(IStream *headerStream)
bool FileA3D::load(const void *data, size_t length)
{
- LOGE("Loading data. Size: %u", length);
const uint8_t *localData = (const uint8_t *)data;
size_t lengthRemaining = length;
@@ -114,8 +111,6 @@ bool FileA3D::load(const void *data, size_t length)
localData += sizeof(headerSize);
lengthRemaining -= sizeof(headerSize);
- LOGE("Loading data, headerSize = %lli", headerSize);
-
if(lengthRemaining < headerSize) {
return false;
}
@@ -145,8 +140,6 @@ bool FileA3D::load(const void *data, size_t length)
localData += sizeof(mDataSize);
lengthRemaining -= sizeof(mDataSize);
- LOGE("Loading data, mDataSize = %lli", mDataSize);
-
if(lengthRemaining < mDataSize) {
return false;
}
@@ -169,7 +162,7 @@ bool FileA3D::load(FILE *f)
char magicString[12];
size_t len;
- LOGE("file open 1");
+ LOGV("file open 1");
len = fread(magicString, 1, 12, f);
if ((len != 12) ||
memcmp(magicString, "Android3D_ff", 12)) {
@@ -205,7 +198,7 @@ bool FileA3D::load(FILE *f)
return false;
}
- LOGE("file open size = %lli", mDataSize);
+ LOGV("file open size = %lli", mDataSize);
// We should know enough to read the file in at this point.
mAlloc = malloc(mDataSize);
@@ -220,7 +213,7 @@ bool FileA3D::load(FILE *f)
mReadStream = new IStream(mData, mUse64BitOffsets);
- LOGE("Header is read an stream initialized");
+ LOGV("Header is read an stream initialized");
return true;
}
@@ -437,7 +430,7 @@ RsObjectBase rsi_FileA3DGetEntryByIndex(Context *rsc, uint32_t index, RsFile fil
}
ObjectBase *obj = fa3d->initializeFromEntry(index);
- LOGE("Returning object with name %s", obj->getName());
+ LOGV("Returning object with name %s", obj->getName());
return obj;
}
diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp
index 0f815a2..bd5713e 100644
--- a/libs/rs/rsFont.cpp
+++ b/libs/rs/rsFont.cpp
@@ -372,7 +372,7 @@ bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *r
// This will dirty the texture and the shader so next time
// we draw it will upload the data
mTextTexture->deferedUploadToTexture(mRSC, false, 0);
- mFontShaderF->bindTexture(0, mTextTexture.get());
+ mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
// Some debug code
/*for(uint32_t i = 0; i < mCacheLines.size(); i ++) {
@@ -414,12 +414,12 @@ void FontState::initRenderState()
ProgramFragment *pf = new ProgramFragment(mRSC, shaderString.string(),
shaderString.length(), tmp, 4);
mFontShaderF.set(pf);
- mFontShaderF->bindAllocation(mFontShaderFConstant.get(), 0);
+ mFontShaderF->bindAllocation(mRSC, mFontShaderFConstant.get(), 0);
Sampler *sampler = new Sampler(mRSC, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST,
RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP);
mFontSampler.set(sampler);
- mFontShaderF->bindSampler(0, sampler);
+ mFontShaderF->bindSampler(mRSC, 0, sampler);
ProgramStore *fontStore = new ProgramStore(mRSC);
mFontProgramStore.set(fontStore);
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 2441491..9c66462 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -29,7 +29,6 @@
using namespace android;
using namespace android::renderscript;
-
Program::Program(Context *rsc) : ObjectBase(rsc)
{
mAllocFile = __FILE__;
@@ -38,7 +37,10 @@ Program::Program(Context *rsc) : ObjectBase(rsc)
mShaderID = 0;
mAttribCount = 0;
mUniformCount = 0;
+ mTextureCount = 0;
+ mTextures = NULL;
+ mSamplers = NULL;
mInputElements = NULL;
mOutputElements = NULL;
mConstantTypes = NULL;
@@ -80,6 +82,8 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
}
}
+ mTextures = new ObjectBaseRef<Allocation>[mTextureCount];
+ mSamplers = new ObjectBaseRef<Sampler>[mTextureCount];
mInputElements = new ObjectBaseRef<Element>[mInputCount];
mOutputElements = new ObjectBaseRef<Element>[mOutputCount];
mConstantTypes = new ObjectBaseRef<Type>[mConstantCount];
@@ -112,9 +116,15 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
Program::~Program()
{
for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) {
- bindAllocation(NULL, ct);
+ bindAllocation(NULL, NULL, ct);
}
+ for (uint32_t ct=0; ct < mTextureCount; ct++) {
+ bindTexture(NULL, ct, NULL);
+ bindSampler(NULL, ct, NULL);
+ }
+ delete[] mTextures;
+ delete[] mSamplers;
delete[] mInputElements;
delete[] mOutputElements;
delete[] mConstantTypes;
@@ -124,8 +134,22 @@ Program::~Program()
}
-void Program::bindAllocation(Allocation *alloc, uint32_t slot)
+void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot)
{
+ if (alloc != NULL) {
+ if (slot >= mConstantCount) {
+ LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
+ slot, (uint32_t)this, mConstantCount);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
+ return;
+ }
+ if (!alloc->getType()->isEqual(mConstantTypes[slot].get())) {
+ LOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
+ slot, (uint32_t)this);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
+ return;
+ }
+ }
if (mConstants[slot].get() == alloc) {
return;
}
@@ -139,10 +163,11 @@ void Program::bindAllocation(Allocation *alloc, uint32_t slot)
mDirty = true;
}
-void Program::bindTexture(uint32_t slot, Allocation *a)
+void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a)
{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
+ if (slot >= mTextureCount) {
+ LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mTextureCount);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
return;
}
@@ -151,10 +176,11 @@ void Program::bindTexture(uint32_t slot, Allocation *a)
mDirty = true;
}
-void Program::bindSampler(uint32_t slot, Sampler *s)
+void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s)
{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
+ if (slot >= mTextureCount) {
+ LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mTextureCount);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
return;
}
@@ -289,11 +315,13 @@ void Program::appendUserConstants() {
}
}
-void Program::setupUserConstants(ShaderCache *sc, bool isFragment) {
+void Program::setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment) {
uint32_t uidx = 0;
for (uint32_t ct=0; ct < mConstantCount; ct++) {
Allocation *alloc = mConstants[ct].get();
if (!alloc) {
+ LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set", (uint32_t)this, ct);
+ rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound");
continue;
}
@@ -384,19 +412,19 @@ namespace renderscript {
void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants)
{
Program *p = static_cast<Program *>(vp);
- p->bindAllocation(static_cast<Allocation *>(constants), slot);
+ p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot);
}
void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a)
{
Program *p = static_cast<Program *>(vpf);
- p->bindTexture(slot, static_cast<Allocation *>(a));
+ p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
}
void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s)
{
Program *p = static_cast<Program *>(vpf);
- p->bindSampler(slot, static_cast<Sampler *>(s));
+ p->bindSampler(rsc, slot, static_cast<Sampler *>(s));
}
}
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index e7329c2..a8f34c3 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -32,20 +32,19 @@ class Program : public ObjectBase
public:
const static uint32_t MAX_ATTRIBS = 8;
const static uint32_t MAX_UNIFORMS = 16;
- const static uint32_t MAX_TEXTURE = 2;
Program(Context *);
Program(Context *, const char * shaderText, uint32_t shaderLength,
const uint32_t * params, uint32_t paramLength);
virtual ~Program();
- void bindAllocation(Allocation *, uint32_t slot);
+ void bindAllocation(Context *, Allocation *, uint32_t slot);
virtual void createShader();
bool isUserProgram() const {return !mIsInternal;}
- void bindTexture(uint32_t slot, Allocation *);
- void bindSampler(uint32_t slot, Sampler *);
+ void bindTexture(Context *, uint32_t slot, Allocation *);
+ void bindSampler(Context *, uint32_t slot, Sampler *);
uint32_t getShaderID() const {return mShaderID;}
void setShader(const char *, uint32_t len);
@@ -75,7 +74,7 @@ protected:
// Applies to vertex and fragment shaders only
void appendUserConstants();
- void setupUserConstants(ShaderCache *sc, bool isFragment);
+ void setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment);
void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix);
ObjectBaseRef<Allocation> mConstants[MAX_UNIFORMS];
@@ -97,8 +96,8 @@ protected:
// and filtered.
//
// Constants are strictly accessed by programetic loads.
- ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE];
- ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE];
+ ObjectBaseRef<Allocation> *mTextures;
+ ObjectBaseRef<Sampler> *mSamplers;
bool loadShader(Context *, uint32_t type);
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index 8f5c653..d511d21 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -31,40 +31,6 @@
using namespace android;
using namespace android::renderscript;
-
-ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params,
- uint32_t paramLength) :
- Program(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- rsAssert(paramLength == 6);
-
- mConstantColor[0] = 1.f;
- mConstantColor[1] = 1.f;
- mConstantColor[2] = 1.f;
- mConstantColor[3] = 1.f;
-
- mEnvModes[0] = (RsTexEnvMode)params[0];
- mTextureFormats[0] = params[1];
- mEnvModes[1] = (RsTexEnvMode)params[2];
- mTextureFormats[1] = params[3];
- mPointSpriteEnable = params[4] != 0;
- mVaryingColor = false;
- if (paramLength > 5)
- mVaryingColor = params[5] != 0;
-
- mTextureEnableMask = 0;
- if (mEnvModes[0]) {
- mTextureEnableMask |= 1;
- }
- if (mEnvModes[1]) {
- mTextureEnableMask |= 2;
- }
-
- init(rsc);
-}
-
ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength) :
@@ -78,19 +44,23 @@ ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
mConstantColor[2] = 1.f;
mConstantColor[3] = 1.f;
- mTextureEnableMask = (1 << mTextureCount) -1;
-
init(rsc);
}
-
ProgramFragment::~ProgramFragment()
{
}
-void ProgramFragment::setConstantColor(float r, float g, float b, float a)
+void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a)
{
if(isUserProgram()) {
+ LOGE("Attempting to set fixed function emulation color on user program");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program");
+ return;
+ }
+ if(mConstants[0].get() == NULL) {
+ LOGE("Unable to set fixed function emulation color because allocation is missing");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
return;
}
mConstantColor[0] = r;
@@ -101,7 +71,7 @@ void ProgramFragment::setConstantColor(float r, float g, float b, float a)
mDirty = true;
}
-void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
+void ProgramFragment::setupGL2(Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
{
//LOGE("sgl2 frag1 %x", glGetError());
if ((state->mLast.get() == this) && !mDirty) {
@@ -112,11 +82,22 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state,
rsc->checkError("ProgramFragment::setupGL2 start");
rsc->checkError("ProgramFragment::setupGL2 begin uniforms");
- setupUserConstants(sc, true);
+ setupUserConstants(rsc, sc, true);
+
+ uint32_t numTexturesToBind = mTextureCount;
+ uint32_t numTexturesAvailable = rsc->getMaxFragmentTextures();
+ if(numTexturesToBind >= numTexturesAvailable) {
+ LOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
+ mTextureCount, (uint32_t)this, numTexturesAvailable);
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
+ numTexturesToBind = numTexturesAvailable;
+ }
- for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
+ for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
glActiveTexture(GL_TEXTURE0 + ct);
- if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
+ if (!mTextures[ct].get()) {
+ LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
+ rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
continue;
}
@@ -151,8 +132,8 @@ void ProgramFragment::createShader()
if (mUserShader.length() > 1) {
mShader.append("precision mediump float;\n");
appendUserConstants();
+ char buf[256];
for (uint32_t ct=0; ct < mTextureCount; ct++) {
- char buf[256];
sprintf(buf, "uniform sampler2D UNI_Tex%i;\n", ct);
mShader.append(buf);
}
@@ -172,8 +153,11 @@ void ProgramFragment::init(Context *rsc)
}
}
mTextureUniformIndexStart = mUniformCount;
- mUniformNames[mUniformCount++].setTo("UNI_Tex0");
- mUniformNames[mUniformCount++].setTo("UNI_Tex1");
+ char buf[256];
+ for (uint32_t ct=0; ct < mTextureCount; ct++) {
+ sprintf(buf, "UNI_Tex%i", ct);
+ mUniformNames[mUniformCount++].setTo(buf);
+ }
createShader();
}
@@ -228,8 +212,8 @@ void ProgramFragmentState::init(Context *rsc)
Allocation *constAlloc = new Allocation(rsc, inputType);
ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(),
shaderString.length(), tmp, 4);
- pf->bindAllocation(constAlloc, 0);
- pf->setConstantColor(1.0f, 1.0f, 1.0f, 1.0f);
+ pf->bindAllocation(rsc, constAlloc, 0);
+ pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);
mDefault.set(pf);
}
@@ -244,23 +228,13 @@ void ProgramFragmentState::deinit(Context *rsc)
namespace android {
namespace renderscript {
-RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc,
- const uint32_t * params,
- uint32_t paramLength)
-{
- ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength);
- pf->incUserRef();
- //LOGE("rsi_ProgramFragmentCreate %p", pf);
- return pf;
-}
-
-RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText,
+RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength)
{
ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
pf->incUserRef();
- //LOGE("rsi_ProgramFragmentCreate2 %p", pf);
+ //LOGE("rsi_ProgramFragmentCreate %p", pf);
return pf;
}
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index fb78b3f..1cf9ca7 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -28,13 +28,12 @@ class ProgramFragmentState;
class ProgramFragment : public Program
{
public:
- ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength);
ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength);
virtual ~ProgramFragment();
- virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
+ virtual void setupGL2(Context *, ProgramFragmentState *, ShaderCache *sc);
virtual void createShader();
virtual void loadShader(Context *rsc);
@@ -43,19 +42,10 @@ public:
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
static ProgramFragment *createFromStream(Context *rsc, IStream *stream);
- void setConstantColor(float, float, float, float);
+ void setConstantColor(Context *, float, float, float, float);
protected:
- // Hacks to create a program for now
- uint32_t mTextureFormats[MAX_TEXTURE];
- uint32_t mTextureDimensions[MAX_TEXTURE];
- RsTexEnvMode mEnvModes[MAX_TEXTURE];
- uint32_t mTextureEnableMask;
- bool mPointSpriteEnable;
- bool mVaryingColor;
-
float mConstantColor[4];
- int32_t mConstantColorUniformIndex;
int32_t mTextureUniformIndexStart;
};
@@ -69,7 +59,6 @@ public:
void init(Context *rsc);
void deinit(Context *rsc);
- ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
ObjectBaseRef<ProgramFragment> mDefault;
Vector<ProgramFragment *> mPrograms;
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index 6446b55..c3ef356 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -32,16 +32,6 @@ using namespace android;
using namespace android::renderscript;
-ProgramVertex::ProgramVertex(Context *rsc, bool texMat) :
- Program(rsc)
-{
- mAllocFile = __FILE__;
- mAllocLine = __LINE__;
- mTextureMatrixEnable = texMat;
- mLightCount = 0;
- init(rsc);
-}
-
ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength) :
@@ -49,8 +39,6 @@ ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText,
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
- mTextureMatrixEnable = false;
- mLightCount = 0;
init(rsc);
}
@@ -110,7 +98,7 @@ void ProgramVertex::createShader()
}
}
-void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc)
+void ProgramVertex::setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc)
{
//LOGE("sgl2 vtx1 %x", glGetError());
if ((state->mLast.get() == this) && !mDirty) {
@@ -132,23 +120,21 @@ void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, Shad
}
rsc->checkError("ProgramVertex::setupGL2 begin uniforms");
- setupUserConstants(sc, false);
+ setupUserConstants(rsc, sc, false);
state->mLast.set(this);
rsc->checkError("ProgramVertex::setupGL2");
}
-void ProgramVertex::addLight(const Light *l)
-{
- if (mLightCount < MAX_LIGHTS) {
- mLights[mLightCount].set(l);
- mLightCount++;
- }
-}
-
-void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
+void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const
{
if(isUserProgram()) {
+ LOGE("Attempting to set fixed function emulation matrix projection on user program");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader");
+ return;
+ }
+ if(mConstants[0].get() == NULL) {
+ LOGE("Unable to set fixed function emulation matrix projection because allocation is missing");
return;
}
float *f = static_cast<float *>(mConstants[0]->getPtr());
@@ -156,9 +142,16 @@ void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
mDirty = true;
}
-void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
+void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const
{
if(isUserProgram()) {
+ LOGE("Attempting to set fixed function emulation matrix modelview on user program");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader");
+ return;
+ }
+ if(mConstants[0].get() == NULL) {
+ LOGE("Unable to set fixed function emulation matrix modelview because allocation is missing");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing");
return;
}
float *f = static_cast<float *>(mConstants[0]->getPtr());
@@ -166,9 +159,16 @@ void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
mDirty = true;
}
-void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
+void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const
{
if(isUserProgram()) {
+ LOGE("Attempting to set fixed function emulation matrix texture on user program");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader");
+ return;
+ }
+ if(mConstants[0].get() == NULL) {
+ LOGE("Unable to set fixed function emulation matrix texture because allocation is missing");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing");
return;
}
float *f = static_cast<float *>(mConstants[0]->getPtr());
@@ -176,16 +176,23 @@ void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
mDirty = true;
}
-void ProgramVertex::getProjectionMatrix(rsc_Matrix *m) const
+void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const
{
if(isUserProgram()) {
+ LOGE("Attempting to get fixed function emulation matrix projection on user program");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Cannot get emulation matrix on user shader");
+ return;
+ }
+ if(mConstants[0].get() == NULL) {
+ LOGE("Unable to get fixed function emulation matrix projection because allocation is missing");
+ rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing");
return;
}
float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix));
}
-void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
+void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const
{
if(isUserProgram()) {
return;
@@ -280,11 +287,10 @@ void ProgramVertexState::init(Context *rsc)
ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(),
shaderString.length(), tmp, 6);
Allocation *alloc = new Allocation(rsc, inputType);
- pv->bindAllocation(alloc, 0);
+ pv->bindAllocation(rsc, alloc, 0);
mDefaultAlloc.set(alloc);
mDefault.set(pv);
- pv->bindAllocation(alloc, 0);
updateSize(rsc);
@@ -315,15 +321,7 @@ void ProgramVertexState::deinit(Context *rsc)
namespace android {
namespace renderscript {
-
-RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat)
-{
- ProgramVertex *pv = new ProgramVertex(rsc, texMat);
- pv->incUserRef();
- return pv;
-}
-
-RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText,
+RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength)
{
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index 65ce541..355df2b 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -28,25 +28,18 @@ class ProgramVertexState;
class ProgramVertex : public Program
{
public:
- const static uint32_t MAX_LIGHTS = 8;
-
ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength,
const uint32_t * params, uint32_t paramLength);
- ProgramVertex(Context *, bool texMat);
virtual ~ProgramVertex();
- virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc);
-
-
- void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
- void addLight(const Light *);
+ virtual void setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc);
- void setProjectionMatrix(const rsc_Matrix *) const;
- void getProjectionMatrix(rsc_Matrix *) const;
- void setModelviewMatrix(const rsc_Matrix *) const;
- void setTextureMatrix(const rsc_Matrix *) const;
+ void setProjectionMatrix(Context *, const rsc_Matrix *) const;
+ void getProjectionMatrix(Context *, rsc_Matrix *) const;
+ void setModelviewMatrix(Context *, const rsc_Matrix *) const;
+ void setTextureMatrix(Context *, const rsc_Matrix *) const;
- void transformToScreen(const Context *, float *v4out, const float *v3in) const;
+ void transformToScreen(Context *, float *v4out, const float *v3in) const;
virtual void createShader();
virtual void loadShader(Context *);
@@ -55,13 +48,6 @@ public:
virtual void serialize(OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; }
static ProgramVertex *createFromStream(Context *rsc, IStream *stream);
-
-protected:
- uint32_t mLightCount;
- ObjectBaseRef<const Light> mLights[MAX_LIGHTS];
-
- // Hacks to create a program for now
- bool mTextureMatrixEnable;
};
diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp
index 2f8f79a..4be5059 100644
--- a/libs/rs/rsScriptC_LibGL.cpp
+++ b/libs/rs/rsScriptC_LibGL.cpp
@@ -93,33 +93,33 @@ static void SC_bindProgramRaster(RsProgramRaster pv)
static void SC_vpLoadProjectionMatrix(const rsc_Matrix *m)
{
GET_TLS();
- rsc->getVertex()->setProjectionMatrix(m);
+ rsc->getVertex()->setProjectionMatrix(rsc, m);
}
static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
{
GET_TLS();
- rsc->getVertex()->setModelviewMatrix(m);
+ rsc->getVertex()->setModelviewMatrix(rsc, m);
}
static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
{
GET_TLS();
- rsc->getVertex()->setTextureMatrix(m);
+ rsc->getVertex()->setTextureMatrix(rsc, m);
}
static void SC_pfConstantColor(RsProgramFragment vpf, float r, float g, float b, float a)
{
- //GET_TLS();
+ GET_TLS();
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
- pf->setConstantColor(r, g, b, a);
+ pf->setConstantColor(rsc, r, g, b, a);
}
static void SC_vpGetProjectionMatrix(rsc_Matrix *m)
{
GET_TLS();
- rsc->getVertex()->getProjectionMatrix(m);
+ rsc->getVertex()->getProjectionMatrix(rsc, m);
}
@@ -280,7 +280,7 @@ static void SC_color(float r, float g, float b, float a)
{
GET_TLS();
ProgramFragment *pf = (ProgramFragment *)rsc->getFragment();
- pf->setConstantColor(r, g, b, a);
+ pf->setConstantColor(rsc, r, g, b, a);
}
static void SC_uploadToTexture2(RsAllocation va, uint32_t baseMipLevel)
diff --git a/libs/rs/rsType.cpp b/libs/rs/rsType.cpp
index 79cfd41..478cc95 100644
--- a/libs/rs/rsType.cpp
+++ b/libs/rs/rsType.cpp
@@ -254,6 +254,20 @@ bool Type::getIsNp2() const
return false;
}
+bool Type::isEqual(const Type *other) const {
+ if(other == NULL) {
+ return false;
+ }
+ if (other->getElement()->isEqual(getElement()) &&
+ other->getDimX() == mDimX &&
+ other->getDimY() == mDimY &&
+ other->getDimZ() == mDimZ &&
+ other->getDimLOD() == mDimLOD &&
+ other->getDimFaces() == mFaces) {
+ return true;
+ }
+ return false;
+}
//////////////////////////////////////////////////
//
diff --git a/libs/rs/rsType.h b/libs/rs/rsType.h
index 5b51e20..33faa87 100644
--- a/libs/rs/rsType.h
+++ b/libs/rs/rsType.h
@@ -77,6 +77,8 @@ public:
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_TYPE; }
static Type *createFromStream(Context *rsc, IStream *stream);
+ bool isEqual(const Type *other) const;
+
protected:
struct LOD {
size_t mX;