diff options
Diffstat (limited to 'opengl/java/android/opengl/GLES31.java')
-rw-r--r-- | opengl/java/android/opengl/GLES31.java | 1100 |
1 files changed, 1100 insertions, 0 deletions
diff --git a/opengl/java/android/opengl/GLES31.java b/opengl/java/android/opengl/GLES31.java new file mode 100644 index 0000000..9f8728f --- /dev/null +++ b/opengl/java/android/opengl/GLES31.java @@ -0,0 +1,1100 @@ +/* + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// This source file is automatically generated + +package android.opengl; + +/** OpenGL ES 3.1 + * @hide + */ +public class GLES31 extends GLES30 { + + public static final int GL_VERTEX_SHADER_BIT = 0x00000001; + public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002; + public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004; + public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008; + public static final int GL_COMPUTE_SHADER_BIT = 0x00000020; + public static final int GL_COMMAND_BARRIER_BIT = 0x00000040; + public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080; + public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100; + public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200; + public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400; + public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800; + public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000; + public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000; + public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF + + public static final int GL_TEXTURE_WIDTH = 0x1000; + public static final int GL_TEXTURE_HEIGHT = 0x1001; + public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; + public static final int GL_STENCIL_INDEX = 0x1901; + public static final int GL_TEXTURE_RED_SIZE = 0x805C; + public static final int GL_TEXTURE_GREEN_SIZE = 0x805D; + public static final int GL_TEXTURE_BLUE_SIZE = 0x805E; + public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F; + public static final int GL_TEXTURE_DEPTH = 0x8071; + public static final int GL_PROGRAM_SEPARABLE = 0x8258; + public static final int GL_ACTIVE_PROGRAM = 0x8259; + public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A; + public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262; + public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263; + public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264; + public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265; + public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266; + public static final int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267; + public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E; + public static final int GL_VERTEX_ATTRIB_BINDING = 0x82D4; + public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5; + public static final int GL_VERTEX_BINDING_DIVISOR = 0x82D6; + public static final int GL_VERTEX_BINDING_OFFSET = 0x82D7; + public static final int GL_VERTEX_BINDING_STRIDE = 0x82D8; + public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9; + public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA; + public static final int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5; + public static final int GL_TEXTURE_COMPRESSED = 0x86A1; + public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A; + public static final int GL_READ_ONLY = 0x88B8; + public static final int GL_WRITE_ONLY = 0x88B9; + public static final int GL_READ_WRITE = 0x88BA; + public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1; + public static final int GL_TEXTURE_RED_TYPE = 0x8C10; + public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11; + public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12; + public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13; + public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16; + public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F; + public static final int GL_SAMPLE_POSITION = 0x8E50; + public static final int GL_SAMPLE_MASK = 0x8E51; + public static final int GL_SAMPLE_MASK_VALUE = 0x8E52; + public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59; + public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E; + public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F; + public static final int GL_MAX_IMAGE_UNITS = 0x8F38; + public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39; + public static final int GL_IMAGE_BINDING_NAME = 0x8F3A; + public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B; + public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C; + public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D; + public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E; + public static final int GL_DRAW_INDIRECT_BUFFER = 0x8F3F; + public static final int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43; + public static final int GL_VERTEX_BINDING_BUFFER = 0x8F4F; + public static final int GL_IMAGE_2D = 0x904D; + public static final int GL_IMAGE_3D = 0x904E; + public static final int GL_IMAGE_CUBE = 0x9050; + public static final int GL_IMAGE_2D_ARRAY = 0x9053; + public static final int GL_INT_IMAGE_2D = 0x9058; + public static final int GL_INT_IMAGE_3D = 0x9059; + public static final int GL_INT_IMAGE_CUBE = 0x905B; + public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E; + public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063; + public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064; + public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066; + public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069; + public static final int GL_IMAGE_BINDING_FORMAT = 0x906E; + public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7; + public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8; + public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9; + public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA; + public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE; + public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF; + public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2; + public static final int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3; + public static final int GL_SHADER_STORAGE_BUFFER_START = 0x90D4; + public static final int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5; + public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6; + public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA; + public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB; + public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC; + public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD; + public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE; + public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF; + public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA; + public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB; + public static final int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE; + public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF; + public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100; + public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104; + public static final int GL_TEXTURE_SAMPLES = 0x9106; + public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; + public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108; + public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109; + public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A; + public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E; + public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F; + public static final int GL_MAX_INTEGER_SAMPLES = 0x9110; + public static final int GL_COMPUTE_SHADER = 0x91B9; + public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB; + public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC; + public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD; + public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE; + public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF; + public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0; + public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1; + public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2; + public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3; + public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC; + public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0; + public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1; + public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2; + public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6; + public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7; + public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8; + public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9; + public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB; + public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC; + public static final int GL_UNIFORM = 0x92E1; + public static final int GL_UNIFORM_BLOCK = 0x92E2; + public static final int GL_PROGRAM_INPUT = 0x92E3; + public static final int GL_PROGRAM_OUTPUT = 0x92E4; + public static final int GL_BUFFER_VARIABLE = 0x92E5; + public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6; + public static final int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4; + public static final int GL_ACTIVE_RESOURCES = 0x92F5; + public static final int GL_MAX_NAME_LENGTH = 0x92F6; + public static final int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7; + public static final int GL_NAME_LENGTH = 0x92F9; + public static final int GL_TYPE = 0x92FA; + public static final int GL_ARRAY_SIZE = 0x92FB; + public static final int GL_OFFSET = 0x92FC; + public static final int GL_BLOCK_INDEX = 0x92FD; + public static final int GL_ARRAY_STRIDE = 0x92FE; + public static final int GL_MATRIX_STRIDE = 0x92FF; + public static final int GL_IS_ROW_MAJOR = 0x9300; + public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301; + public static final int GL_BUFFER_BINDING = 0x9302; + public static final int GL_BUFFER_DATA_SIZE = 0x9303; + public static final int GL_NUM_ACTIVE_VARIABLES = 0x9304; + public static final int GL_ACTIVE_VARIABLES = 0x9305; + public static final int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306; + public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A; + public static final int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B; + public static final int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C; + public static final int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D; + public static final int GL_LOCATION = 0x930E; + public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310; + public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311; + public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313; + public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314; + public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315; + public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316; + public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318; + + native private static void _nativeClassInit(); + static { + _nativeClassInit(); + } + + private GLES31() {} + // C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z ) + + public static native void glDispatchCompute( + int num_groups_x, + int num_groups_y, + int num_groups_z + ); + + // C function void glDispatchComputeIndirect ( GLintptr indirect ); + + public static native void glDispatchComputeIndirect(long indirect); + + // C function void glDrawArraysIndirect ( GLenum mode, const void *indirect ); + + public static native void glDrawArraysIndirect(int mode, long indirect); + + // C function glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect ); + + public static native void glDrawElementsIndirect(int mode, int type, long indirect); + + // C function void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param ) + + public static native void glFramebufferParameteri( + int target, + int pname, + int param + ); + + // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params ) + + public static native void glGetFramebufferParameteriv( + int target, + int pname, + int[] params, + int offset + ); + + // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params ) + + public static native void glGetFramebufferParameteriv( + int target, + int pname, + java.nio.IntBuffer params + ); + + // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params ) + + public static native void glGetProgramInterfaceiv( + int program, + int programInterface, + int pname, + int[] params, + int offset + ); + + // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params ) + + public static native void glGetProgramInterfaceiv( + int program, + int programInterface, + int pname, + java.nio.IntBuffer params + ); + + // C function GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name ) + + public static native int glGetProgramResourceIndex( + int program, + int programInterface, + String name + ); + + // C function void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name ) + + public static native String glGetProgramResourceName( + int program, + int programInterface, + int index + ); + + // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params ) + + public static native void glGetProgramResourceiv( + int program, + int programInterface, + int index, + int propCount, + int[] props, + int propsOffset, + int bufSize, + int[] length, + int lengthOffset, + int[] params, + int paramsOffset + ); + + // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params ) + + public static native void glGetProgramResourceiv( + int program, + int programInterface, + int index, + int propCount, + java.nio.IntBuffer props, + int bufSize, + java.nio.IntBuffer length, + java.nio.IntBuffer params + ); + + // C function GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name ) + + public static native int glGetProgramResourceLocation( + int program, + int programInterface, + String name + ); + + // C function void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program ) + + public static native void glUseProgramStages( + int pipeline, + int stages, + int program + ); + + // C function void glActiveShaderProgram ( GLuint pipeline, GLuint program ) + + public static native void glActiveShaderProgram( + int pipeline, + int program + ); + + // C function GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings ) + + public static native int glCreateShaderProgramv( + int type, + String[] strings + ); + + // C function void glBindProgramPipeline ( GLuint pipeline ) + + public static native void glBindProgramPipeline( + int pipeline + ); + + // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines ) + + public static native void glDeleteProgramPipelines( + int n, + int[] pipelines, + int offset + ); + + // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines ) + + public static native void glDeleteProgramPipelines( + int n, + java.nio.IntBuffer pipelines + ); + + // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines ) + + public static native void glGenProgramPipelines( + int n, + int[] pipelines, + int offset + ); + + // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines ) + + public static native void glGenProgramPipelines( + int n, + java.nio.IntBuffer pipelines + ); + + // C function GLboolean glIsProgramPipeline ( GLuint pipeline ) + + public static native boolean glIsProgramPipeline( + int pipeline + ); + + // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params ) + + public static native void glGetProgramPipelineiv( + int pipeline, + int pname, + int[] params, + int offset + ); + + // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params ) + + public static native void glGetProgramPipelineiv( + int pipeline, + int pname, + java.nio.IntBuffer params + ); + + // C function void glProgramUniform1i ( GLuint program, GLint location, GLint v0 ) + + public static native void glProgramUniform1i( + int program, + int location, + int v0 + ); + + // C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 ) + + public static native void glProgramUniform2i( + int program, + int location, + int v0, + int v1 + ); + + // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) + + public static native void glProgramUniform3i( + int program, + int location, + int v0, + int v1, + int v2 + ); + + // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) + + public static native void glProgramUniform4i( + int program, + int location, + int v0, + int v1, + int v2, + int v3 + ); + + // C function void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 ) + + public static native void glProgramUniform1ui( + int program, + int location, + int v0 + ); + + // C function void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 ) + + public static native void glProgramUniform2ui( + int program, + int location, + int v0, + int v1 + ); + + // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) + + public static native void glProgramUniform3ui( + int program, + int location, + int v0, + int v1, + int v2 + ); + + // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) + + public static native void glProgramUniform4ui( + int program, + int location, + int v0, + int v1, + int v2, + int v3 + ); + + // C function void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 ) + + public static native void glProgramUniform1f( + int program, + int location, + float v0 + ); + + // C function void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) + + public static native void glProgramUniform2f( + int program, + int location, + float v0, + float v1 + ); + + // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) + + public static native void glProgramUniform3f( + int program, + int location, + float v0, + float v1, + float v2 + ); + + // C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) + + public static native void glProgramUniform4f( + int program, + int location, + float v0, + float v1, + float v2, + float v3 + ); + + // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) + + public static native void glProgramUniform1iv( + int program, + int location, + int count, + int[] value, + int offset + ); + + // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) + + public static native void glProgramUniform1iv( + int program, + int location, + int count, + java.nio.IntBuffer value + ); + + // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) + + public static native void glProgramUniform2iv( + int program, + int location, + int count, + int[] value, + int offset + ); + + // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) + + public static native void glProgramUniform2iv( + int program, + int location, + int count, + java.nio.IntBuffer value + ); + + // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) + + public static native void glProgramUniform3iv( + int program, + int location, + int count, + int[] value, + int offset + ); + + // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) + + public static native void glProgramUniform3iv( + int program, + int location, + int count, + java.nio.IntBuffer value + ); + + // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) + + public static native void glProgramUniform4iv( + int program, + int location, + int count, + int[] value, + int offset + ); + + // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) + + public static native void glProgramUniform4iv( + int program, + int location, + int count, + java.nio.IntBuffer value + ); + + // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) + + public static native void glProgramUniform1uiv( + int program, + int location, + int count, + int[] value, + int offset + ); + + // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) + + public static native void glProgramUniform1uiv( + int program, + int location, + int count, + java.nio.IntBuffer value + ); + + // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) + + public static native void glProgramUniform2uiv( + int program, + int location, + int count, + int[] value, + int offset + ); + + // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) + + public static native void glProgramUniform2uiv( + int program, + int location, + int count, + java.nio.IntBuffer value + ); + + // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) + + public static native void glProgramUniform3uiv( + int program, + int location, + int count, + int[] value, + int offset + ); + + // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) + + public static native void glProgramUniform3uiv( + int program, + int location, + int count, + java.nio.IntBuffer value + ); + + // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) + + public static native void glProgramUniform4uiv( + int program, + int location, + int count, + int[] value, + int offset + ); + + // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) + + public static native void glProgramUniform4uiv( + int program, + int location, + int count, + java.nio.IntBuffer value + ); + + // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) + + public static native void glProgramUniform1fv( + int program, + int location, + int count, + float[] value, + int offset + ); + + // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) + + public static native void glProgramUniform1fv( + int program, + int location, + int count, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) + + public static native void glProgramUniform2fv( + int program, + int location, + int count, + float[] value, + int offset + ); + + // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) + + public static native void glProgramUniform2fv( + int program, + int location, + int count, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) + + public static native void glProgramUniform3fv( + int program, + int location, + int count, + float[] value, + int offset + ); + + // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) + + public static native void glProgramUniform3fv( + int program, + int location, + int count, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) + + public static native void glProgramUniform4fv( + int program, + int location, + int count, + float[] value, + int offset + ); + + // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) + + public static native void glProgramUniform4fv( + int program, + int location, + int count, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix2fv( + int program, + int location, + int count, + boolean transpose, + float[] value, + int offset + ); + + // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix2fv( + int program, + int location, + int count, + boolean transpose, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix3fv( + int program, + int location, + int count, + boolean transpose, + float[] value, + int offset + ); + + // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix3fv( + int program, + int location, + int count, + boolean transpose, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix4fv( + int program, + int location, + int count, + boolean transpose, + float[] value, + int offset + ); + + // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix4fv( + int program, + int location, + int count, + boolean transpose, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix2x3fv( + int program, + int location, + int count, + boolean transpose, + float[] value, + int offset + ); + + // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix2x3fv( + int program, + int location, + int count, + boolean transpose, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix3x2fv( + int program, + int location, + int count, + boolean transpose, + float[] value, + int offset + ); + + // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix3x2fv( + int program, + int location, + int count, + boolean transpose, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix2x4fv( + int program, + int location, + int count, + boolean transpose, + float[] value, + int offset + ); + + // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix2x4fv( + int program, + int location, + int count, + boolean transpose, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix4x2fv( + int program, + int location, + int count, + boolean transpose, + float[] value, + int offset + ); + + // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix4x2fv( + int program, + int location, + int count, + boolean transpose, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix3x4fv( + int program, + int location, + int count, + boolean transpose, + float[] value, + int offset + ); + + // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix3x4fv( + int program, + int location, + int count, + boolean transpose, + java.nio.FloatBuffer value + ); + + // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix4x3fv( + int program, + int location, + int count, + boolean transpose, + float[] value, + int offset + ); + + // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) + + public static native void glProgramUniformMatrix4x3fv( + int program, + int location, + int count, + boolean transpose, + java.nio.FloatBuffer value + ); + + // C function void glValidateProgramPipeline ( GLuint pipeline ) + + public static native void glValidateProgramPipeline( + int pipeline + ); + + // C function void glGetProgramPipelineInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog); + + public static native String glGetProgramPipelineInfoLog( + int program + ); + + // C function void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) + + public static native void glBindImageTexture( + int unit, + int texture, + int level, + boolean layered, + int layer, + int access, + int format + ); + + // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data ) + + public static native void glGetBooleani_v( + int target, + int index, + boolean[] data, + int offset + ); + + // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data ) + + public static native void glGetBooleani_v( + int target, + int index, + java.nio.IntBuffer data + ); + + // C function void glMemoryBarrier ( GLbitfield barriers ) + + public static native void glMemoryBarrier( + int barriers + ); + + // C function void glMemoryBarrierByRegion ( GLbitfield barriers ) + + public static native void glMemoryBarrierByRegion( + int barriers + ); + + // C function void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) + + public static native void glTexStorage2DMultisample( + int target, + int samples, + int internalformat, + int width, + int height, + boolean fixedsamplelocations + ); + + // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val ) + + public static native void glGetMultisamplefv( + int pname, + int index, + float[] val, + int offset + ); + + // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val ) + + public static native void glGetMultisamplefv( + int pname, + int index, + java.nio.FloatBuffer val + ); + + // C function void glSampleMaski ( GLuint maskNumber, GLbitfield mask ) + + public static native void glSampleMaski( + int maskNumber, + int mask + ); + + // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) + + public static native void glGetTexLevelParameteriv( + int target, + int level, + int pname, + int[] params, + int offset + ); + + // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) + + public static native void glGetTexLevelParameteriv( + int target, + int level, + int pname, + java.nio.IntBuffer params + ); + + // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) + + public static native void glGetTexLevelParameterfv( + int target, + int level, + int pname, + float[] params, + int offset + ); + + // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) + + public static native void glGetTexLevelParameterfv( + int target, + int level, + int pname, + java.nio.FloatBuffer params + ); + + // C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) + + public static native void glBindVertexBuffer( + int bindingindex, + int buffer, + long offset, + int stride + ); + + // C function void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset ) + + public static native void glVertexAttribFormat( + int attribindex, + int size, + int type, + boolean normalized, + int relativeoffset + ); + + // C function void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ) + + public static native void glVertexAttribIFormat( + int attribindex, + int size, + int type, + int relativeoffset + ); + + // C function void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex ) + + public static native void glVertexAttribBinding( + int attribindex, + int bindingindex + ); + + // C function void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor ) + + public static native void glVertexBindingDivisor( + int bindingindex, + int divisor + ); + +} |