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diff --git a/opengl/java/android/opengl/Matrix.java b/opengl/java/android/opengl/Matrix.java
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-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.opengl;
-
-/**
- * Matrix math utilities. These methods operate on OpenGL ES format
- * matrices and vectors stored in float arrays.
- *
- * Matrices are 4 x 4 column-vector matrices stored in column-major
- * order:
- * <pre>
- * m[offset + 0] m[offset + 4] m[offset + 8] m[offset + 12]
- * m[offset + 1] m[offset + 5] m[offset + 9] m[offset + 13]
- * m[offset + 2] m[offset + 6] m[offset + 10] m[offset + 14]
- * m[offset + 3] m[offset + 7] m[offset + 11] m[offset + 15]
- * </pre>
- *
- * Vectors are 4 row x 1 column column-vectors stored in order:
- * <pre>
- * v[offset + 0]
- * v[offset + 1]
- * v[offset + 2]
- * v[offset + 3]
- * </pre>
- *
- */
-public class Matrix {
- /**
- * Multiply two 4x4 matrices together and store the result in a third 4x4
- * matrix. In matrix notation: result = lhs x rhs. Due to the way
- * matrix multiplication works, the result matrix will have the same
- * effect as first multiplying by the rhs matrix, then multiplying by
- * the lhs matrix. This is the opposite of what you might expect.
- *
- * The same float array may be passed for result, lhs, and/or rhs. However,
- * the result element values are undefined if the result elements overlap
- * either the lhs or rhs elements.
- *
- * @param result The float array that holds the result.
- * @param resultOffset The offset into the result array where the result is
- * stored.
- * @param lhs The float array that holds the left-hand-side matrix.
- * @param lhsOffset The offset into the lhs array where the lhs is stored
- * @param rhs The float array that holds the right-hand-side matrix.
- * @param rhsOffset The offset into the rhs array where the rhs is stored.
- *
- * @throws IllegalArgumentException if result, lhs, or rhs are null, or if
- * resultOffset + 16 > result.length or lhsOffset + 16 > lhs.length or
- * rhsOffset + 16 > rhs.length.
- */
- public static native void multiplyMM(float[] result, int resultOffset,
- float[] lhs, int lhsOffset, float[] rhs, int rhsOffset);
-
- /**
- * Multiply a 4 element vector by a 4x4 matrix and store the result in a 4
- * element column vector. In matrix notation: result = lhs x rhs
- *
- * The same float array may be passed for resultVec, lhsMat, and/or rhsVec.
- * However, the resultVec element values are undefined if the resultVec
- * elements overlap either the lhsMat or rhsVec elements.
- *
- * @param resultVec The float array that holds the result vector.
- * @param resultVecOffset The offset into the result array where the result
- * vector is stored.
- * @param lhsMat The float array that holds the left-hand-side matrix.
- * @param lhsMatOffset The offset into the lhs array where the lhs is stored
- * @param rhsVec The float array that holds the right-hand-side vector.
- * @param rhsVecOffset The offset into the rhs vector where the rhs vector
- * is stored.
- *
- * @throws IllegalArgumentException if resultVec, lhsMat,
- * or rhsVec are null, or if resultVecOffset + 4 > resultVec.length
- * or lhsMatOffset + 16 > lhsMat.length or
- * rhsVecOffset + 4 > rhsVec.length.
- */
- public static native void multiplyMV(float[] resultVec,
- int resultVecOffset, float[] lhsMat, int lhsMatOffset,
- float[] rhsVec, int rhsVecOffset);
-
- /**
- * Transposes a 4 x 4 matrix.
- *
- * @param mTrans the array that holds the output inverted matrix
- * @param mTransOffset an offset into mInv where the inverted matrix is
- * stored.
- * @param m the input array
- * @param mOffset an offset into m where the matrix is stored.
- */
- public static void transposeM(float[] mTrans, int mTransOffset, float[] m,
- int mOffset) {
- for (int i = 0; i < 4; i++) {
- int mBase = i * 4 + mOffset;
- mTrans[i + mTransOffset] = m[mBase];
- mTrans[i + 4 + mTransOffset] = m[mBase + 1];
- mTrans[i + 8 + mTransOffset] = m[mBase + 2];
- mTrans[i + 12 + mTransOffset] = m[mBase + 3];
- }
- }
-
- /**
- * Inverts a 4 x 4 matrix.
- *
- * @param mInv the array that holds the output inverted matrix
- * @param mInvOffset an offset into mInv where the inverted matrix is
- * stored.
- * @param m the input array
- * @param mOffset an offset into m where the matrix is stored.
- * @return true if the matrix could be inverted, false if it could not.
- */
- public static boolean invertM(float[] mInv, int mInvOffset, float[] m,
- int mOffset) {
- // Invert a 4 x 4 matrix using Cramer's Rule
-
- // array of transpose source matrix
- float[] src = new float[16];
-
- // transpose matrix
- transposeM(src, 0, m, mOffset);
-
- // temp array for pairs
- float[] tmp = new float[12];
-
- // calculate pairs for first 8 elements (cofactors)
- tmp[0] = src[10] * src[15];
- tmp[1] = src[11] * src[14];
- tmp[2] = src[9] * src[15];
- tmp[3] = src[11] * src[13];
- tmp[4] = src[9] * src[14];
- tmp[5] = src[10] * src[13];
- tmp[6] = src[8] * src[15];
- tmp[7] = src[11] * src[12];
- tmp[8] = src[8] * src[14];
- tmp[9] = src[10] * src[12];
- tmp[10] = src[8] * src[13];
- tmp[11] = src[9] * src[12];
-
- // Holds the destination matrix while we're building it up.
- float[] dst = new float[16];
-
- // calculate first 8 elements (cofactors)
- dst[0] = tmp[0] * src[5] + tmp[3] * src[6] + tmp[4] * src[7];
- dst[0] -= tmp[1] * src[5] + tmp[2] * src[6] + tmp[5] * src[7];
- dst[1] = tmp[1] * src[4] + tmp[6] * src[6] + tmp[9] * src[7];
- dst[1] -= tmp[0] * src[4] + tmp[7] * src[6] + tmp[8] * src[7];
- dst[2] = tmp[2] * src[4] + tmp[7] * src[5] + tmp[10] * src[7];
- dst[2] -= tmp[3] * src[4] + tmp[6] * src[5] + tmp[11] * src[7];
- dst[3] = tmp[5] * src[4] + tmp[8] * src[5] + tmp[11] * src[6];
- dst[3] -= tmp[4] * src[4] + tmp[9] * src[5] + tmp[10] * src[6];
- dst[4] = tmp[1] * src[1] + tmp[2] * src[2] + tmp[5] * src[3];
- dst[4] -= tmp[0] * src[1] + tmp[3] * src[2] + tmp[4] * src[3];
- dst[5] = tmp[0] * src[0] + tmp[7] * src[2] + tmp[8] * src[3];
- dst[5] -= tmp[1] * src[0] + tmp[6] * src[2] + tmp[9] * src[3];
- dst[6] = tmp[3] * src[0] + tmp[6] * src[1] + tmp[11] * src[3];
- dst[6] -= tmp[2] * src[0] + tmp[7] * src[1] + tmp[10] * src[3];
- dst[7] = tmp[4] * src[0] + tmp[9] * src[1] + tmp[10] * src[2];
- dst[7] -= tmp[5] * src[0] + tmp[8] * src[1] + tmp[11] * src[2];
-
- // calculate pairs for second 8 elements (cofactors)
- tmp[0] = src[2] * src[7];
- tmp[1] = src[3] * src[6];
- tmp[2] = src[1] * src[7];
- tmp[3] = src[3] * src[5];
- tmp[4] = src[1] * src[6];
- tmp[5] = src[2] * src[5];
- tmp[6] = src[0] * src[7];
- tmp[7] = src[3] * src[4];
- tmp[8] = src[0] * src[6];
- tmp[9] = src[2] * src[4];
- tmp[10] = src[0] * src[5];
- tmp[11] = src[1] * src[4];
-
- // calculate second 8 elements (cofactors)
- dst[8] = tmp[0] * src[13] + tmp[3] * src[14] + tmp[4] * src[15];
- dst[8] -= tmp[1] * src[13] + tmp[2] * src[14] + tmp[5] * src[15];
- dst[9] = tmp[1] * src[12] + tmp[6] * src[14] + tmp[9] * src[15];
- dst[9] -= tmp[0] * src[12] + tmp[7] * src[14] + tmp[8] * src[15];
- dst[10] = tmp[2] * src[12] + tmp[7] * src[13] + tmp[10] * src[15];
- dst[10] -= tmp[3] * src[12] + tmp[6] * src[13] + tmp[11] * src[15];
- dst[11] = tmp[5] * src[12] + tmp[8] * src[13] + tmp[11] * src[14];
- dst[11] -= tmp[4] * src[12] + tmp[9] * src[13] + tmp[10] * src[14];
- dst[12] = tmp[2] * src[10] + tmp[5] * src[11] + tmp[1] * src[9];
- dst[12] -= tmp[4] * src[11] + tmp[0] * src[9] + tmp[3] * src[10];
- dst[13] = tmp[8] * src[11] + tmp[0] * src[8] + tmp[7] * src[10];
- dst[13] -= tmp[6] * src[10] + tmp[9] * src[11] + tmp[1] * src[8];
- dst[14] = tmp[6] * src[9] + tmp[11] * src[11] + tmp[3] * src[8];
- dst[14] -= tmp[10] * src[11] + tmp[2] * src[8] + tmp[7] * src[9];
- dst[15] = tmp[10] * src[10] + tmp[4] * src[8] + tmp[9] * src[9];
- dst[15] -= tmp[8] * src[9] + tmp[11] * src[10] + tmp[5] * src[8];
-
- // calculate determinant
- float det =
- src[0] * dst[0] + src[1] * dst[1] + src[2] * dst[2] + src[3]
- * dst[3];
-
- if (det == 0.0f) {
-
- }
-
- // calculate matrix inverse
- det = 1 / det;
- for (int j = 0; j < 16; j++)
- mInv[j + mInvOffset] = dst[j] * det;
-
- return true;
- }
-
- /**
- * Computes an orthographic projection matrix.
- *
- * @param m returns the result
- * @param mOffset
- * @param left
- * @param right
- * @param bottom
- * @param top
- * @param near
- * @param far
- */
- public static void orthoM(float[] m, int mOffset,
- float left, float right, float bottom, float top,
- float near, float far) {
- if (left == right) {
- throw new IllegalArgumentException("left == right");
- }
- if (bottom == top) {
- throw new IllegalArgumentException("bottom == top");
- }
- if (near == far) {
- throw new IllegalArgumentException("near == far");
- }
-
- final float r_width = 1.0f / (right - left);
- final float r_height = 1.0f / (top - bottom);
- final float r_depth = 1.0f / (far - near);
- final float x = 2.0f * (r_width);
- final float y = 2.0f * (r_height);
- final float z = -2.0f * (r_depth);
- final float tx = -(right + left) * r_width;
- final float ty = -(top + bottom) * r_height;
- final float tz = -(far + near) * r_depth;
- m[mOffset + 0] = x;
- m[mOffset + 5] = y;
- m[mOffset +10] = z;
- m[mOffset +12] = tx;
- m[mOffset +13] = ty;
- m[mOffset +14] = tz;
- m[mOffset +15] = 1.0f;
- m[mOffset + 1] = 0.0f;
- m[mOffset + 2] = 0.0f;
- m[mOffset + 3] = 0.0f;
- m[mOffset + 4] = 0.0f;
- m[mOffset + 6] = 0.0f;
- m[mOffset + 7] = 0.0f;
- m[mOffset + 8] = 0.0f;
- m[mOffset + 9] = 0.0f;
- m[mOffset + 11] = 0.0f;
- }
-
-
- /**
- * Define a projection matrix in terms of six clip planes
- * @param m the float array that holds the perspective matrix
- * @param offset the offset into float array m where the perspective
- * matrix data is written
- * @param left
- * @param right
- * @param bottom
- * @param top
- * @param near
- * @param far
- */
-
- public static void frustumM(float[] m, int offset,
- float left, float right, float bottom, float top,
- float near, float far) {
- if (left == right) {
- throw new IllegalArgumentException("left == right");
- }
- if (top == bottom) {
- throw new IllegalArgumentException("top == bottom");
- }
- if (near == far) {
- throw new IllegalArgumentException("near == far");
- }
- if (near <= 0.0f) {
- throw new IllegalArgumentException("near <= 0.0f");
- }
- if (far <= 0.0f) {
- throw new IllegalArgumentException("far <= 0.0f");
- }
- final float r_width = 1.0f / (right - left);
- final float r_height = 1.0f / (top - bottom);
- final float r_depth = 1.0f / (near - far);
- final float x = 2.0f * (near * r_width);
- final float y = 2.0f * (near * r_height);
- final float A = 2.0f * ((right + left) * r_width);
- final float B = (top + bottom) * r_height;
- final float C = (far + near) * r_depth;
- final float D = 2.0f * (far * near * r_depth);
- m[offset + 0] = x;
- m[offset + 5] = y;
- m[offset + 8] = A;
- m[offset + 9] = B;
- m[offset + 10] = C;
- m[offset + 14] = D;
- m[offset + 11] = -1.0f;
- m[offset + 1] = 0.0f;
- m[offset + 2] = 0.0f;
- m[offset + 3] = 0.0f;
- m[offset + 4] = 0.0f;
- m[offset + 6] = 0.0f;
- m[offset + 7] = 0.0f;
- m[offset + 12] = 0.0f;
- m[offset + 13] = 0.0f;
- m[offset + 15] = 0.0f;
- }
-
- /**
- * Computes the length of a vector
- *
- * @param x x coordinate of a vector
- * @param y y coordinate of a vector
- * @param z z coordinate of a vector
- * @return the length of a vector
- */
- public static float length(float x, float y, float z) {
- return (float) Math.sqrt(x * x + y * y + z * z);
- }
-
- /**
- * Sets matrix m to the identity matrix.
- * @param sm returns the result
- * @param smOffset index into sm where the result matrix starts
- */
- public static void setIdentityM(float[] sm, int smOffset) {
- for (int i=0 ; i<16 ; i++) {
- sm[smOffset + i] = 0;
- }
- for(int i = 0; i < 16; i += 5) {
- sm[smOffset + i] = 1.0f;
- }
- }
-
- /**
- * Scales matrix m by sx, sy, and sz, putting the result in sm
- * @param sm returns the result
- * @param smOffset index into sm where the result matrix starts
- * @param m source matrix
- * @param mOffset index into m where the source matrix starts
- * @param x scale factor x
- * @param y scale factor y
- * @param z scale factor z
- */
- public static void scaleM(float[] sm, int smOffset,
- float[] m, int mOffset,
- float x, float y, float z) {
- for (int i=0 ; i<4 ; i++) {
- int smi = smOffset + i;
- int mi = mOffset + i;
- sm[ smi] = m[ mi] * x;
- sm[ 4 + smi] = m[ 4 + mi] * y;
- sm[ 8 + smi] = m[ 8 + mi] * z;
- sm[12 + smi] = m[12 + mi];
- }
- }
-
- /**
- * Scales matrix m in place by sx, sy, and sz
- * @param m matrix to scale
- * @param mOffset index into m where the matrix starts
- * @param x scale factor x
- * @param y scale factor y
- * @param z scale factor z
- */
- public static void scaleM(float[] m, int mOffset,
- float x, float y, float z) {
- for (int i=0 ; i<4 ; i++) {
- int mi = mOffset + i;
- m[ mi] *= x;
- m[ 4 + mi] *= y;
- m[ 8 + mi] *= z;
- }
- }
-
- /**
- * Translates matrix m by sx, sy, and sz, putting the result in tm
- * @param tm returns the result
- * @param tmOffset index into sm where the result matrix starts
- * @param m source matrix
- * @param mOffset index into m where the source matrix starts
- * @param x translation factor x
- * @param y translation factor y
- * @param z translation factor z
- */
- public static void translateM(float[] tm, int tmOffset,
- float[] m, int mOffset,
- float x, float y, float z) {
- for (int i=0 ; i<4 ; i++) {
- int tmi = tmOffset + i;
- int mi = mOffset + i;
- tm[12 + tmi] = m[mi] * x + m[4 + mi] * y + m[8 + mi] * z +
- m[12 + mi];
- }
- }
-
- /**
- * Translates matrix m by sx, sy, and sz in place.
- * @param m matrix
- * @param mOffset index into m where the matrix starts
- * @param x translation factor x
- * @param y translation factor y
- * @param z translation factor z
- */
- public static void translateM(
- float[] m, int mOffset,
- float x, float y, float z) {
- for (int i=0 ; i<4 ; i++) {
- int mi = mOffset + i;
- m[12 + mi] += m[mi] * x + m[4 + mi] * y + m[8 + mi] * z;
- }
- }
-
- /**
- * Rotates matrix m by angle a (in degrees) around the axis (x, y, z)
- * @param rm returns the result
- * @param rmOffset index into rm where the result matrix starts
- * @param m source matrix
- * @param mOffset index into m where the source matrix starts
- * @param a angle to rotate in degrees
- * @param x scale factor x
- * @param y scale factor y
- * @param z scale factor z
- */
- public static void rotateM(float[] rm, int rmOffset,
- float[] m, int mOffset,
- float a, float x, float y, float z) {
- float[] r = new float[16];
- setRotateM(r, 0, a, x, y, z);
- multiplyMM(rm, rmOffset, m, mOffset, r, 0);
- }
-
- /**
- * Rotates matrix m in place by angle a (in degrees)
- * around the axis (x, y, z)
- * @param m source matrix
- * @param mOffset index into m where the matrix starts
- * @param a angle to rotate in degrees
- * @param x scale factor x
- * @param y scale factor y
- * @param z scale factor z
- */
- public static void rotateM(float[] m, int mOffset,
- float a, float x, float y, float z) {
- float[] temp = new float[32];
- setRotateM(temp, 0, a, x, y, z);
- multiplyMM(temp, 16, m, mOffset, temp, 0);
- System.arraycopy(temp, 16, m, mOffset, 16);
- }
-
- /**
- * Rotates matrix m by angle a (in degrees) around the axis (x, y, z)
- * @param rm returns the result
- * @param rmOffset index into rm where the result matrix starts
- * @param a angle to rotate in degrees
- * @param x scale factor x
- * @param y scale factor y
- * @param z scale factor z
- */
- public static void setRotateM(float[] rm, int rmOffset,
- float a, float x, float y, float z) {
- rm[rmOffset + 3] = 0;
- rm[rmOffset + 7] = 0;
- rm[rmOffset + 11]= 0;
- rm[rmOffset + 12]= 0;
- rm[rmOffset + 13]= 0;
- rm[rmOffset + 14]= 0;
- rm[rmOffset + 15]= 1;
- a *= (float) (Math.PI / 180.0f);
- float s = (float) Math.sin(a);
- float c = (float) Math.cos(a);
- if (1.0f == x && 0.0f == y && 0.0f == z) {
- rm[rmOffset + 5] = c; rm[rmOffset + 10]= c;
- rm[rmOffset + 6] = s; rm[rmOffset + 9] = -s;
- rm[rmOffset + 1] = 0; rm[rmOffset + 2] = 0;
- rm[rmOffset + 4] = 0; rm[rmOffset + 8] = 0;
- rm[rmOffset + 0] = 1;
- } else if (0.0f == x && 1.0f == y && 0.0f == z) {
- rm[rmOffset + 0] = c; rm[rmOffset + 10]= c;
- rm[rmOffset + 8] = s; rm[rmOffset + 2] = -s;
- rm[rmOffset + 1] = 0; rm[rmOffset + 4] = 0;
- rm[rmOffset + 6] = 0; rm[rmOffset + 9] = 0;
- rm[rmOffset + 5] = 1;
- } else if (0.0f == x && 0.0f == y && 1.0f == z) {
- rm[rmOffset + 0] = c; rm[rmOffset + 5] = c;
- rm[rmOffset + 1] = s; rm[rmOffset + 4] = -s;
- rm[rmOffset + 2] = 0; rm[rmOffset + 6] = 0;
- rm[rmOffset + 8] = 0; rm[rmOffset + 9] = 0;
- rm[rmOffset + 10]= 1;
- } else {
- float len = length(x, y, z);
- if (1.0f != len) {
- float recipLen = 1.0f / len;
- x *= recipLen;
- y *= recipLen;
- z *= recipLen;
- }
- float nc = 1.0f - c;
- float xy = x * y;
- float yz = y * z;
- float zx = z * x;
- float xs = x * s;
- float ys = y * s;
- float zs = z * s;
- rm[rmOffset + 0] = x*x*nc + c;
- rm[rmOffset + 4] = xy*nc - zs;
- rm[rmOffset + 8] = zx*nc + ys;
- rm[rmOffset + 1] = xy*nc + zs;
- rm[rmOffset + 5] = y*y*nc + c;
- rm[rmOffset + 9] = yz*nc - xs;
- rm[rmOffset + 2] = zx*nc - ys;
- rm[rmOffset + 6] = yz*nc + xs;
- rm[rmOffset + 10] = z*z*nc + c;
- }
- }
-
- /**
- * Converts Euler angles to a rotation matrix
- * @param rm returns the result
- * @param rmOffset index into rm where the result matrix starts
- * @param x angle of rotation, in degrees
- * @param y angle of rotation, in degrees
- * @param z angle of rotation, in degrees
- */
- public static void setRotateEulerM(float[] rm, int rmOffset,
- float x, float y, float z) {
- x *= (float) (Math.PI / 180.0f);
- y *= (float) (Math.PI / 180.0f);
- z *= (float) (Math.PI / 180.0f);
- float cx = (float) Math.cos(x);
- float sx = (float) Math.sin(x);
- float cy = (float) Math.cos(y);
- float sy = (float) Math.sin(y);
- float cz = (float) Math.cos(z);
- float sz = (float) Math.sin(z);
- float cxsy = cx * sy;
- float sxsy = sx * sy;
-
- rm[rmOffset + 0] = cy * cz;
- rm[rmOffset + 1] = -cy * sz;
- rm[rmOffset + 2] = sy;
- rm[rmOffset + 3] = 0.0f;
-
- rm[rmOffset + 4] = cxsy * cz + cx * sz;
- rm[rmOffset + 5] = -cxsy * sz + cx * cz;
- rm[rmOffset + 6] = -sx * cy;
- rm[rmOffset + 7] = 0.0f;
-
- rm[rmOffset + 8] = -sxsy * cz + sx * sz;
- rm[rmOffset + 9] = sxsy * sz + sx * cz;
- rm[rmOffset + 10] = cx * cy;
- rm[rmOffset + 11] = 0.0f;
-
- rm[rmOffset + 12] = 0.0f;
- rm[rmOffset + 13] = 0.0f;
- rm[rmOffset + 14] = 0.0f;
- rm[rmOffset + 15] = 1.0f;
- }
-}