diff options
Diffstat (limited to 'opengl/java/javax/microedition/khronos/opengles/GL10.java')
-rw-r--r-- | opengl/java/javax/microedition/khronos/opengles/GL10.java | 972 |
1 files changed, 972 insertions, 0 deletions
diff --git a/opengl/java/javax/microedition/khronos/opengles/GL10.java b/opengl/java/javax/microedition/khronos/opengles/GL10.java new file mode 100644 index 0000000..4fcfb52 --- /dev/null +++ b/opengl/java/javax/microedition/khronos/opengles/GL10.java @@ -0,0 +1,972 @@ +/* //device/java/android/javax/microedition/khronos/opengles/GL10.java +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +// This source file is automatically generated + +package javax.microedition.khronos.opengles; + +public interface GL10 extends GL { + int GL_ADD = 0x0104; + int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; + int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; + int GL_ALPHA = 0x1906; + int GL_ALPHA_BITS = 0x0D55; + int GL_ALPHA_TEST = 0x0BC0; + int GL_ALWAYS = 0x0207; + int GL_AMBIENT = 0x1200; + int GL_AMBIENT_AND_DIFFUSE = 0x1602; + int GL_AND = 0x1501; + int GL_AND_INVERTED = 0x1504; + int GL_AND_REVERSE = 0x1502; + int GL_BACK = 0x0405; + int GL_BLEND = 0x0BE2; + int GL_BLUE_BITS = 0x0D54; + int GL_BYTE = 0x1400; + int GL_CCW = 0x0901; + int GL_CLAMP_TO_EDGE = 0x812F; + int GL_CLEAR = 0x1500; + int GL_COLOR_ARRAY = 0x8076; + int GL_COLOR_BUFFER_BIT = 0x4000; + int GL_COLOR_LOGIC_OP = 0x0BF2; + int GL_COLOR_MATERIAL = 0x0B57; + int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; + int GL_CONSTANT_ATTENUATION = 0x1207; + int GL_COPY = 0x1503; + int GL_COPY_INVERTED = 0x150C; + int GL_CULL_FACE = 0x0B44; + int GL_CW = 0x0900; + int GL_DECAL = 0x2101; + int GL_DECR = 0x1E03; + int GL_DEPTH_BITS = 0x0D56; + int GL_DEPTH_BUFFER_BIT = 0x0100; + int GL_DEPTH_TEST = 0x0B71; + int GL_DIFFUSE = 0x1201; + int GL_DITHER = 0x0BD0; + int GL_DONT_CARE = 0x1100; + int GL_DST_ALPHA = 0x0304; + int GL_DST_COLOR = 0x0306; + int GL_EMISSION = 0x1600; + int GL_EQUAL = 0x0202; + int GL_EQUIV = 0x1509; + int GL_EXP = 0x0800; + int GL_EXP2 = 0x0801; + int GL_EXTENSIONS = 0x1F03; + int GL_FALSE = 0; + int GL_FASTEST = 0x1101; + int GL_FIXED = 0x140C; + int GL_FLAT = 0x1D00; + int GL_FLOAT = 0x1406; + int GL_FOG = 0x0B60; + int GL_FOG_COLOR = 0x0B66; + int GL_FOG_DENSITY = 0x0B62; + int GL_FOG_END = 0x0B64; + int GL_FOG_HINT = 0x0C54; + int GL_FOG_MODE = 0x0B65; + int GL_FOG_START = 0x0B63; + int GL_FRONT = 0x0404; + int GL_FRONT_AND_BACK = 0x0408; + int GL_GEQUAL = 0x0206; + int GL_GREATER = 0x0204; + int GL_GREEN_BITS = 0x0D53; + int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B; + int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A; + int GL_INCR = 0x1E02; + int GL_INVALID_ENUM = 0x0500; + int GL_INVALID_OPERATION = 0x0502; + int GL_INVALID_VALUE = 0x0501; + int GL_INVERT = 0x150A; + int GL_KEEP = 0x1E00; + int GL_LEQUAL = 0x0203; + int GL_LESS = 0x0201; + int GL_LIGHT_MODEL_AMBIENT = 0x0B53; + int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; + int GL_LIGHT0 = 0x4000; + int GL_LIGHT1 = 0x4001; + int GL_LIGHT2 = 0x4002; + int GL_LIGHT3 = 0x4003; + int GL_LIGHT4 = 0x4004; + int GL_LIGHT5 = 0x4005; + int GL_LIGHT6 = 0x4006; + int GL_LIGHT7 = 0x4007; + int GL_LIGHTING = 0x0B50; + int GL_LINE_LOOP = 0x0002; + int GL_LINE_SMOOTH = 0x0B20; + int GL_LINE_SMOOTH_HINT = 0x0C52; + int GL_LINE_STRIP = 0x0003; + int GL_LINEAR = 0x2601; + int GL_LINEAR_ATTENUATION = 0x1208; + int GL_LINEAR_MIPMAP_LINEAR = 0x2703; + int GL_LINEAR_MIPMAP_NEAREST = 0x2701; + int GL_LINES = 0x0001; + int GL_LUMINANCE = 0x1909; + int GL_LUMINANCE_ALPHA = 0x190A; + int GL_MAX_ELEMENTS_INDICES = 0x80E9; + int GL_MAX_ELEMENTS_VERTICES = 0x80E8; + int GL_MAX_LIGHTS = 0x0D31; + int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; + int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; + int GL_MAX_TEXTURE_SIZE = 0x0D33; + int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; + int GL_MAX_TEXTURE_UNITS = 0x84E2; + int GL_MAX_VIEWPORT_DIMS = 0x0D3A; + int GL_MODELVIEW = 0x1700; + int GL_MODULATE = 0x2100; + int GL_MULTISAMPLE = 0x809D; + int GL_NAND = 0x150E; + int GL_NEAREST = 0x2600; + int GL_NEAREST_MIPMAP_LINEAR = 0x2702; + int GL_NEAREST_MIPMAP_NEAREST = 0x2700; + int GL_NEVER = 0x0200; + int GL_NICEST = 0x1102; + int GL_NO_ERROR = 0; + int GL_NOOP = 0x1505; + int GL_NOR = 0x1508; + int GL_NORMAL_ARRAY = 0x8075; + int GL_NORMALIZE = 0x0BA1; + int GL_NOTEQUAL = 0x0205; + int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; + int GL_ONE = 1; + int GL_ONE_MINUS_DST_ALPHA = 0x0305; + int GL_ONE_MINUS_DST_COLOR = 0x0307; + int GL_ONE_MINUS_SRC_ALPHA = 0x0303; + int GL_ONE_MINUS_SRC_COLOR = 0x0301; + int GL_OR = 0x1507; + int GL_OR_INVERTED = 0x150D; + int GL_OR_REVERSE = 0x150B; + int GL_OUT_OF_MEMORY = 0x0505; + int GL_PACK_ALIGNMENT = 0x0D05; + int GL_PALETTE4_R5_G6_B5_OES = 0x8B92; + int GL_PALETTE4_RGB5_A1_OES = 0x8B94; + int GL_PALETTE4_RGB8_OES = 0x8B90; + int GL_PALETTE4_RGBA4_OES = 0x8B93; + int GL_PALETTE4_RGBA8_OES = 0x8B91; + int GL_PALETTE8_R5_G6_B5_OES = 0x8B97; + int GL_PALETTE8_RGB5_A1_OES = 0x8B99; + int GL_PALETTE8_RGB8_OES = 0x8B95; + int GL_PALETTE8_RGBA4_OES = 0x8B98; + int GL_PALETTE8_RGBA8_OES = 0x8B96; + int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; + int GL_POINT_SMOOTH = 0x0B10; + int GL_POINT_SMOOTH_HINT = 0x0C51; + int GL_POINTS = 0x0000; + int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; + int GL_POINT_SIZE = 0x0B11; + int GL_POLYGON_OFFSET_FILL = 0x8037; + int GL_POLYGON_SMOOTH_HINT = 0x0C53; + int GL_POSITION = 0x1203; + int GL_PROJECTION = 0x1701; + int GL_QUADRATIC_ATTENUATION = 0x1209; + int GL_RED_BITS = 0x0D52; + int GL_RENDERER = 0x1F01; + int GL_REPEAT = 0x2901; + int GL_REPLACE = 0x1E01; + int GL_RESCALE_NORMAL = 0x803A; + int GL_RGB = 0x1907; + int GL_RGBA = 0x1908; + int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; + int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; + int GL_SAMPLE_COVERAGE = 0x80A0; + int GL_SCISSOR_TEST = 0x0C11; + int GL_SET = 0x150F; + int GL_SHININESS = 0x1601; + int GL_SHORT = 0x1402; + int GL_SMOOTH = 0x1D01; + int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; + int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; + int GL_SPECULAR = 0x1202; + int GL_SPOT_CUTOFF = 0x1206; + int GL_SPOT_DIRECTION = 0x1204; + int GL_SPOT_EXPONENT = 0x1205; + int GL_SRC_ALPHA = 0x0302; + int GL_SRC_ALPHA_SATURATE = 0x0308; + int GL_SRC_COLOR = 0x0300; + int GL_STACK_OVERFLOW = 0x0503; + int GL_STACK_UNDERFLOW = 0x0504; + int GL_STENCIL_BITS = 0x0D57; + int GL_STENCIL_BUFFER_BIT = 0x0400; + int GL_STENCIL_TEST = 0x0B90; + int GL_SUBPIXEL_BITS = 0x0D50; + int GL_TEXTURE = 0x1702; + int GL_TEXTURE_2D = 0x0DE1; + int GL_TEXTURE_COORD_ARRAY = 0x8078; + int GL_TEXTURE_ENV = 0x2300; + int GL_TEXTURE_ENV_COLOR = 0x2201; + int GL_TEXTURE_ENV_MODE = 0x2200; + int GL_TEXTURE_MAG_FILTER = 0x2800; + int GL_TEXTURE_MIN_FILTER = 0x2801; + int GL_TEXTURE_WRAP_S = 0x2802; + int GL_TEXTURE_WRAP_T = 0x2803; + int GL_TEXTURE0 = 0x84C0; + int GL_TEXTURE1 = 0x84C1; + int GL_TEXTURE2 = 0x84C2; + int GL_TEXTURE3 = 0x84C3; + int GL_TEXTURE4 = 0x84C4; + int GL_TEXTURE5 = 0x84C5; + int GL_TEXTURE6 = 0x84C6; + int GL_TEXTURE7 = 0x84C7; + int GL_TEXTURE8 = 0x84C8; + int GL_TEXTURE9 = 0x84C9; + int GL_TEXTURE10 = 0x84CA; + int GL_TEXTURE11 = 0x84CB; + int GL_TEXTURE12 = 0x84CC; + int GL_TEXTURE13 = 0x84CD; + int GL_TEXTURE14 = 0x84CE; + int GL_TEXTURE15 = 0x84CF; + int GL_TEXTURE16 = 0x84D0; + int GL_TEXTURE17 = 0x84D1; + int GL_TEXTURE18 = 0x84D2; + int GL_TEXTURE19 = 0x84D3; + int GL_TEXTURE20 = 0x84D4; + int GL_TEXTURE21 = 0x84D5; + int GL_TEXTURE22 = 0x84D6; + int GL_TEXTURE23 = 0x84D7; + int GL_TEXTURE24 = 0x84D8; + int GL_TEXTURE25 = 0x84D9; + int GL_TEXTURE26 = 0x84DA; + int GL_TEXTURE27 = 0x84DB; + int GL_TEXTURE28 = 0x84DC; + int GL_TEXTURE29 = 0x84DD; + int GL_TEXTURE30 = 0x84DE; + int GL_TEXTURE31 = 0x84DF; + int GL_TRIANGLE_FAN = 0x0006; + int GL_TRIANGLE_STRIP = 0x0005; + int GL_TRIANGLES = 0x0004; + int GL_TRUE = 1; + int GL_UNPACK_ALIGNMENT = 0x0CF5; + int GL_UNSIGNED_BYTE = 0x1401; + int GL_UNSIGNED_SHORT = 0x1403; + int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; + int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; + int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; + int GL_VENDOR = 0x1F00; + int GL_VERSION = 0x1F02; + int GL_VERTEX_ARRAY = 0x8074; + int GL_XOR = 0x1506; + int GL_ZERO = 0; + + void glActiveTexture( + int texture + ); + + void glAlphaFunc( + int func, + float ref + ); + + void glAlphaFuncx( + int func, + int ref + ); + + void glBindTexture( + int target, + int texture + ); + + void glBlendFunc( + int sfactor, + int dfactor + ); + + void glClear( + int mask + ); + + void glClearColor( + float red, + float green, + float blue, + float alpha + ); + + void glClearColorx( + int red, + int green, + int blue, + int alpha + ); + + void glClearDepthf( + float depth + ); + + void glClearDepthx( + int depth + ); + + void glClearStencil( + int s + ); + + void glClientActiveTexture( + int texture + ); + + void glColor4f( + float red, + float green, + float blue, + float alpha + ); + + void glColor4x( + int red, + int green, + int blue, + int alpha + ); + + void glColorMask( + boolean red, + boolean green, + boolean blue, + boolean alpha + ); + + void glColorPointer( + int size, + int type, + int stride, + java.nio.Buffer pointer + ); + + void glCompressedTexImage2D( + int target, + int level, + int internalformat, + int width, + int height, + int border, + int imageSize, + java.nio.Buffer data + ); + + void glCompressedTexSubImage2D( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int imageSize, + java.nio.Buffer data + ); + + void glCopyTexImage2D( + int target, + int level, + int internalformat, + int x, + int y, + int width, + int height, + int border + ); + + void glCopyTexSubImage2D( + int target, + int level, + int xoffset, + int yoffset, + int x, + int y, + int width, + int height + ); + + void glCullFace( + int mode + ); + + void glDeleteTextures( + int n, + int[] textures, + int offset + ); + + void glDeleteTextures( + int n, + java.nio.IntBuffer textures + ); + + void glDepthFunc( + int func + ); + + void glDepthMask( + boolean flag + ); + + void glDepthRangef( + float zNear, + float zFar + ); + + void glDepthRangex( + int zNear, + int zFar + ); + + void glDisable( + int cap + ); + + void glDisableClientState( + int array + ); + + void glDrawArrays( + int mode, + int first, + int count + ); + + void glDrawElements( + int mode, + int count, + int type, + java.nio.Buffer indices + ); + + void glEnable( + int cap + ); + + void glEnableClientState( + int array + ); + + void glFinish( + ); + + void glFlush( + ); + + void glFogf( + int pname, + float param + ); + + void glFogfv( + int pname, + float[] params, + int offset + ); + + void glFogfv( + int pname, + java.nio.FloatBuffer params + ); + + void glFogx( + int pname, + int param + ); + + void glFogxv( + int pname, + int[] params, + int offset + ); + + void glFogxv( + int pname, + java.nio.IntBuffer params + ); + + void glFrontFace( + int mode + ); + + void glFrustumf( + float left, + float right, + float bottom, + float top, + float zNear, + float zFar + ); + + void glFrustumx( + int left, + int right, + int bottom, + int top, + int zNear, + int zFar + ); + + void glGenTextures( + int n, + int[] textures, + int offset + ); + + void glGenTextures( + int n, + java.nio.IntBuffer textures + ); + + int glGetError( + ); + + void glGetIntegerv( + int pname, + int[] params, + int offset + ); + + void glGetIntegerv( + int pname, + java.nio.IntBuffer params + ); + + public String glGetString( + int name + ); + + void glHint( + int target, + int mode + ); + + void glLightModelf( + int pname, + float param + ); + + void glLightModelfv( + int pname, + float[] params, + int offset + ); + + void glLightModelfv( + int pname, + java.nio.FloatBuffer params + ); + + void glLightModelx( + int pname, + int param + ); + + void glLightModelxv( + int pname, + int[] params, + int offset + ); + + void glLightModelxv( + int pname, + java.nio.IntBuffer params + ); + + void glLightf( + int light, + int pname, + float param + ); + + void glLightfv( + int light, + int pname, + float[] params, + int offset + ); + + void glLightfv( + int light, + int pname, + java.nio.FloatBuffer params + ); + + void glLightx( + int light, + int pname, + int param + ); + + void glLightxv( + int light, + int pname, + int[] params, + int offset + ); + + void glLightxv( + int light, + int pname, + java.nio.IntBuffer params + ); + + void glLineWidth( + float width + ); + + void glLineWidthx( + int width + ); + + void glLoadIdentity( + ); + + void glLoadMatrixf( + float[] m, + int offset + ); + + void glLoadMatrixf( + java.nio.FloatBuffer m + ); + + void glLoadMatrixx( + int[] m, + int offset + ); + + void glLoadMatrixx( + java.nio.IntBuffer m + ); + + void glLogicOp( + int opcode + ); + + void glMaterialf( + int face, + int pname, + float param + ); + + void glMaterialfv( + int face, + int pname, + float[] params, + int offset + ); + + void glMaterialfv( + int face, + int pname, + java.nio.FloatBuffer params + ); + + void glMaterialx( + int face, + int pname, + int param + ); + + void glMaterialxv( + int face, + int pname, + int[] params, + int offset + ); + + void glMaterialxv( + int face, + int pname, + java.nio.IntBuffer params + ); + + void glMatrixMode( + int mode + ); + + void glMultMatrixf( + float[] m, + int offset + ); + + void glMultMatrixf( + java.nio.FloatBuffer m + ); + + void glMultMatrixx( + int[] m, + int offset + ); + + void glMultMatrixx( + java.nio.IntBuffer m + ); + + void glMultiTexCoord4f( + int target, + float s, + float t, + float r, + float q + ); + + void glMultiTexCoord4x( + int target, + int s, + int t, + int r, + int q + ); + + void glNormal3f( + float nx, + float ny, + float nz + ); + + void glNormal3x( + int nx, + int ny, + int nz + ); + + void glNormalPointer( + int type, + int stride, + java.nio.Buffer pointer + ); + + void glOrthof( + float left, + float right, + float bottom, + float top, + float zNear, + float zFar + ); + + void glOrthox( + int left, + int right, + int bottom, + int top, + int zNear, + int zFar + ); + + void glPixelStorei( + int pname, + int param + ); + + void glPointSize( + float size + ); + + void glPointSizex( + int size + ); + + void glPolygonOffset( + float factor, + float units + ); + + void glPolygonOffsetx( + int factor, + int units + ); + + void glPopMatrix( + ); + + void glPushMatrix( + ); + + void glReadPixels( + int x, + int y, + int width, + int height, + int format, + int type, + java.nio.Buffer pixels + ); + + void glRotatef( + float angle, + float x, + float y, + float z + ); + + void glRotatex( + int angle, + int x, + int y, + int z + ); + + void glSampleCoverage( + float value, + boolean invert + ); + + void glSampleCoveragex( + int value, + boolean invert + ); + + void glScalef( + float x, + float y, + float z + ); + + void glScalex( + int x, + int y, + int z + ); + + void glScissor( + int x, + int y, + int width, + int height + ); + + void glShadeModel( + int mode + ); + + void glStencilFunc( + int func, + int ref, + int mask + ); + + void glStencilMask( + int mask + ); + + void glStencilOp( + int fail, + int zfail, + int zpass + ); + + void glTexCoordPointer( + int size, + int type, + int stride, + java.nio.Buffer pointer + ); + + void glTexEnvf( + int target, + int pname, + float param + ); + + void glTexEnvfv( + int target, + int pname, + float[] params, + int offset + ); + + void glTexEnvfv( + int target, + int pname, + java.nio.FloatBuffer params + ); + + void glTexEnvx( + int target, + int pname, + int param + ); + + void glTexEnvxv( + int target, + int pname, + int[] params, + int offset + ); + + void glTexEnvxv( + int target, + int pname, + java.nio.IntBuffer params + ); + + void glTexImage2D( + int target, + int level, + int internalformat, + int width, + int height, + int border, + int format, + int type, + java.nio.Buffer pixels + ); + + void glTexParameterf( + int target, + int pname, + float param + ); + + void glTexParameterx( + int target, + int pname, + int param + ); + + void glTexSubImage2D( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int type, + java.nio.Buffer pixels + ); + + void glTranslatef( + float x, + float y, + float z + ); + + void glTranslatex( + int x, + int y, + int z + ); + + void glVertexPointer( + int size, + int type, + int stride, + java.nio.Buffer pointer + ); + + void glViewport( + int x, + int y, + int width, + int height + ); + +} |