summaryrefslogtreecommitdiffstats
path: root/opengl/java/javax/microedition/khronos/opengles/GL10.java
diff options
context:
space:
mode:
Diffstat (limited to 'opengl/java/javax/microedition/khronos/opengles/GL10.java')
-rw-r--r--opengl/java/javax/microedition/khronos/opengles/GL10.java972
1 files changed, 972 insertions, 0 deletions
diff --git a/opengl/java/javax/microedition/khronos/opengles/GL10.java b/opengl/java/javax/microedition/khronos/opengles/GL10.java
new file mode 100644
index 0000000..4fcfb52
--- /dev/null
+++ b/opengl/java/javax/microedition/khronos/opengles/GL10.java
@@ -0,0 +1,972 @@
+/* //device/java/android/javax/microedition/khronos/opengles/GL10.java
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package javax.microedition.khronos.opengles;
+
+public interface GL10 extends GL {
+ int GL_ADD = 0x0104;
+ int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
+ int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
+ int GL_ALPHA = 0x1906;
+ int GL_ALPHA_BITS = 0x0D55;
+ int GL_ALPHA_TEST = 0x0BC0;
+ int GL_ALWAYS = 0x0207;
+ int GL_AMBIENT = 0x1200;
+ int GL_AMBIENT_AND_DIFFUSE = 0x1602;
+ int GL_AND = 0x1501;
+ int GL_AND_INVERTED = 0x1504;
+ int GL_AND_REVERSE = 0x1502;
+ int GL_BACK = 0x0405;
+ int GL_BLEND = 0x0BE2;
+ int GL_BLUE_BITS = 0x0D54;
+ int GL_BYTE = 0x1400;
+ int GL_CCW = 0x0901;
+ int GL_CLAMP_TO_EDGE = 0x812F;
+ int GL_CLEAR = 0x1500;
+ int GL_COLOR_ARRAY = 0x8076;
+ int GL_COLOR_BUFFER_BIT = 0x4000;
+ int GL_COLOR_LOGIC_OP = 0x0BF2;
+ int GL_COLOR_MATERIAL = 0x0B57;
+ int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
+ int GL_CONSTANT_ATTENUATION = 0x1207;
+ int GL_COPY = 0x1503;
+ int GL_COPY_INVERTED = 0x150C;
+ int GL_CULL_FACE = 0x0B44;
+ int GL_CW = 0x0900;
+ int GL_DECAL = 0x2101;
+ int GL_DECR = 0x1E03;
+ int GL_DEPTH_BITS = 0x0D56;
+ int GL_DEPTH_BUFFER_BIT = 0x0100;
+ int GL_DEPTH_TEST = 0x0B71;
+ int GL_DIFFUSE = 0x1201;
+ int GL_DITHER = 0x0BD0;
+ int GL_DONT_CARE = 0x1100;
+ int GL_DST_ALPHA = 0x0304;
+ int GL_DST_COLOR = 0x0306;
+ int GL_EMISSION = 0x1600;
+ int GL_EQUAL = 0x0202;
+ int GL_EQUIV = 0x1509;
+ int GL_EXP = 0x0800;
+ int GL_EXP2 = 0x0801;
+ int GL_EXTENSIONS = 0x1F03;
+ int GL_FALSE = 0;
+ int GL_FASTEST = 0x1101;
+ int GL_FIXED = 0x140C;
+ int GL_FLAT = 0x1D00;
+ int GL_FLOAT = 0x1406;
+ int GL_FOG = 0x0B60;
+ int GL_FOG_COLOR = 0x0B66;
+ int GL_FOG_DENSITY = 0x0B62;
+ int GL_FOG_END = 0x0B64;
+ int GL_FOG_HINT = 0x0C54;
+ int GL_FOG_MODE = 0x0B65;
+ int GL_FOG_START = 0x0B63;
+ int GL_FRONT = 0x0404;
+ int GL_FRONT_AND_BACK = 0x0408;
+ int GL_GEQUAL = 0x0206;
+ int GL_GREATER = 0x0204;
+ int GL_GREEN_BITS = 0x0D53;
+ int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
+ int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
+ int GL_INCR = 0x1E02;
+ int GL_INVALID_ENUM = 0x0500;
+ int GL_INVALID_OPERATION = 0x0502;
+ int GL_INVALID_VALUE = 0x0501;
+ int GL_INVERT = 0x150A;
+ int GL_KEEP = 0x1E00;
+ int GL_LEQUAL = 0x0203;
+ int GL_LESS = 0x0201;
+ int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
+ int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
+ int GL_LIGHT0 = 0x4000;
+ int GL_LIGHT1 = 0x4001;
+ int GL_LIGHT2 = 0x4002;
+ int GL_LIGHT3 = 0x4003;
+ int GL_LIGHT4 = 0x4004;
+ int GL_LIGHT5 = 0x4005;
+ int GL_LIGHT6 = 0x4006;
+ int GL_LIGHT7 = 0x4007;
+ int GL_LIGHTING = 0x0B50;
+ int GL_LINE_LOOP = 0x0002;
+ int GL_LINE_SMOOTH = 0x0B20;
+ int GL_LINE_SMOOTH_HINT = 0x0C52;
+ int GL_LINE_STRIP = 0x0003;
+ int GL_LINEAR = 0x2601;
+ int GL_LINEAR_ATTENUATION = 0x1208;
+ int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
+ int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
+ int GL_LINES = 0x0001;
+ int GL_LUMINANCE = 0x1909;
+ int GL_LUMINANCE_ALPHA = 0x190A;
+ int GL_MAX_ELEMENTS_INDICES = 0x80E9;
+ int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
+ int GL_MAX_LIGHTS = 0x0D31;
+ int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
+ int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
+ int GL_MAX_TEXTURE_SIZE = 0x0D33;
+ int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
+ int GL_MAX_TEXTURE_UNITS = 0x84E2;
+ int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
+ int GL_MODELVIEW = 0x1700;
+ int GL_MODULATE = 0x2100;
+ int GL_MULTISAMPLE = 0x809D;
+ int GL_NAND = 0x150E;
+ int GL_NEAREST = 0x2600;
+ int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
+ int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
+ int GL_NEVER = 0x0200;
+ int GL_NICEST = 0x1102;
+ int GL_NO_ERROR = 0;
+ int GL_NOOP = 0x1505;
+ int GL_NOR = 0x1508;
+ int GL_NORMAL_ARRAY = 0x8075;
+ int GL_NORMALIZE = 0x0BA1;
+ int GL_NOTEQUAL = 0x0205;
+ int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
+ int GL_ONE = 1;
+ int GL_ONE_MINUS_DST_ALPHA = 0x0305;
+ int GL_ONE_MINUS_DST_COLOR = 0x0307;
+ int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
+ int GL_ONE_MINUS_SRC_COLOR = 0x0301;
+ int GL_OR = 0x1507;
+ int GL_OR_INVERTED = 0x150D;
+ int GL_OR_REVERSE = 0x150B;
+ int GL_OUT_OF_MEMORY = 0x0505;
+ int GL_PACK_ALIGNMENT = 0x0D05;
+ int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
+ int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
+ int GL_PALETTE4_RGB8_OES = 0x8B90;
+ int GL_PALETTE4_RGBA4_OES = 0x8B93;
+ int GL_PALETTE4_RGBA8_OES = 0x8B91;
+ int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
+ int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
+ int GL_PALETTE8_RGB8_OES = 0x8B95;
+ int GL_PALETTE8_RGBA4_OES = 0x8B98;
+ int GL_PALETTE8_RGBA8_OES = 0x8B96;
+ int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
+ int GL_POINT_SMOOTH = 0x0B10;
+ int GL_POINT_SMOOTH_HINT = 0x0C51;
+ int GL_POINTS = 0x0000;
+ int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
+ int GL_POINT_SIZE = 0x0B11;
+ int GL_POLYGON_OFFSET_FILL = 0x8037;
+ int GL_POLYGON_SMOOTH_HINT = 0x0C53;
+ int GL_POSITION = 0x1203;
+ int GL_PROJECTION = 0x1701;
+ int GL_QUADRATIC_ATTENUATION = 0x1209;
+ int GL_RED_BITS = 0x0D52;
+ int GL_RENDERER = 0x1F01;
+ int GL_REPEAT = 0x2901;
+ int GL_REPLACE = 0x1E01;
+ int GL_RESCALE_NORMAL = 0x803A;
+ int GL_RGB = 0x1907;
+ int GL_RGBA = 0x1908;
+ int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
+ int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
+ int GL_SAMPLE_COVERAGE = 0x80A0;
+ int GL_SCISSOR_TEST = 0x0C11;
+ int GL_SET = 0x150F;
+ int GL_SHININESS = 0x1601;
+ int GL_SHORT = 0x1402;
+ int GL_SMOOTH = 0x1D01;
+ int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
+ int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
+ int GL_SPECULAR = 0x1202;
+ int GL_SPOT_CUTOFF = 0x1206;
+ int GL_SPOT_DIRECTION = 0x1204;
+ int GL_SPOT_EXPONENT = 0x1205;
+ int GL_SRC_ALPHA = 0x0302;
+ int GL_SRC_ALPHA_SATURATE = 0x0308;
+ int GL_SRC_COLOR = 0x0300;
+ int GL_STACK_OVERFLOW = 0x0503;
+ int GL_STACK_UNDERFLOW = 0x0504;
+ int GL_STENCIL_BITS = 0x0D57;
+ int GL_STENCIL_BUFFER_BIT = 0x0400;
+ int GL_STENCIL_TEST = 0x0B90;
+ int GL_SUBPIXEL_BITS = 0x0D50;
+ int GL_TEXTURE = 0x1702;
+ int GL_TEXTURE_2D = 0x0DE1;
+ int GL_TEXTURE_COORD_ARRAY = 0x8078;
+ int GL_TEXTURE_ENV = 0x2300;
+ int GL_TEXTURE_ENV_COLOR = 0x2201;
+ int GL_TEXTURE_ENV_MODE = 0x2200;
+ int GL_TEXTURE_MAG_FILTER = 0x2800;
+ int GL_TEXTURE_MIN_FILTER = 0x2801;
+ int GL_TEXTURE_WRAP_S = 0x2802;
+ int GL_TEXTURE_WRAP_T = 0x2803;
+ int GL_TEXTURE0 = 0x84C0;
+ int GL_TEXTURE1 = 0x84C1;
+ int GL_TEXTURE2 = 0x84C2;
+ int GL_TEXTURE3 = 0x84C3;
+ int GL_TEXTURE4 = 0x84C4;
+ int GL_TEXTURE5 = 0x84C5;
+ int GL_TEXTURE6 = 0x84C6;
+ int GL_TEXTURE7 = 0x84C7;
+ int GL_TEXTURE8 = 0x84C8;
+ int GL_TEXTURE9 = 0x84C9;
+ int GL_TEXTURE10 = 0x84CA;
+ int GL_TEXTURE11 = 0x84CB;
+ int GL_TEXTURE12 = 0x84CC;
+ int GL_TEXTURE13 = 0x84CD;
+ int GL_TEXTURE14 = 0x84CE;
+ int GL_TEXTURE15 = 0x84CF;
+ int GL_TEXTURE16 = 0x84D0;
+ int GL_TEXTURE17 = 0x84D1;
+ int GL_TEXTURE18 = 0x84D2;
+ int GL_TEXTURE19 = 0x84D3;
+ int GL_TEXTURE20 = 0x84D4;
+ int GL_TEXTURE21 = 0x84D5;
+ int GL_TEXTURE22 = 0x84D6;
+ int GL_TEXTURE23 = 0x84D7;
+ int GL_TEXTURE24 = 0x84D8;
+ int GL_TEXTURE25 = 0x84D9;
+ int GL_TEXTURE26 = 0x84DA;
+ int GL_TEXTURE27 = 0x84DB;
+ int GL_TEXTURE28 = 0x84DC;
+ int GL_TEXTURE29 = 0x84DD;
+ int GL_TEXTURE30 = 0x84DE;
+ int GL_TEXTURE31 = 0x84DF;
+ int GL_TRIANGLE_FAN = 0x0006;
+ int GL_TRIANGLE_STRIP = 0x0005;
+ int GL_TRIANGLES = 0x0004;
+ int GL_TRUE = 1;
+ int GL_UNPACK_ALIGNMENT = 0x0CF5;
+ int GL_UNSIGNED_BYTE = 0x1401;
+ int GL_UNSIGNED_SHORT = 0x1403;
+ int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
+ int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
+ int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
+ int GL_VENDOR = 0x1F00;
+ int GL_VERSION = 0x1F02;
+ int GL_VERTEX_ARRAY = 0x8074;
+ int GL_XOR = 0x1506;
+ int GL_ZERO = 0;
+
+ void glActiveTexture(
+ int texture
+ );
+
+ void glAlphaFunc(
+ int func,
+ float ref
+ );
+
+ void glAlphaFuncx(
+ int func,
+ int ref
+ );
+
+ void glBindTexture(
+ int target,
+ int texture
+ );
+
+ void glBlendFunc(
+ int sfactor,
+ int dfactor
+ );
+
+ void glClear(
+ int mask
+ );
+
+ void glClearColor(
+ float red,
+ float green,
+ float blue,
+ float alpha
+ );
+
+ void glClearColorx(
+ int red,
+ int green,
+ int blue,
+ int alpha
+ );
+
+ void glClearDepthf(
+ float depth
+ );
+
+ void glClearDepthx(
+ int depth
+ );
+
+ void glClearStencil(
+ int s
+ );
+
+ void glClientActiveTexture(
+ int texture
+ );
+
+ void glColor4f(
+ float red,
+ float green,
+ float blue,
+ float alpha
+ );
+
+ void glColor4x(
+ int red,
+ int green,
+ int blue,
+ int alpha
+ );
+
+ void glColorMask(
+ boolean red,
+ boolean green,
+ boolean blue,
+ boolean alpha
+ );
+
+ void glColorPointer(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ );
+
+ void glCompressedTexImage2D(
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ java.nio.Buffer data
+ );
+
+ void glCompressedTexSubImage2D(
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ java.nio.Buffer data
+ );
+
+ void glCopyTexImage2D(
+ int target,
+ int level,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int height,
+ int border
+ );
+
+ void glCopyTexSubImage2D(
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ );
+
+ void glCullFace(
+ int mode
+ );
+
+ void glDeleteTextures(
+ int n,
+ int[] textures,
+ int offset
+ );
+
+ void glDeleteTextures(
+ int n,
+ java.nio.IntBuffer textures
+ );
+
+ void glDepthFunc(
+ int func
+ );
+
+ void glDepthMask(
+ boolean flag
+ );
+
+ void glDepthRangef(
+ float zNear,
+ float zFar
+ );
+
+ void glDepthRangex(
+ int zNear,
+ int zFar
+ );
+
+ void glDisable(
+ int cap
+ );
+
+ void glDisableClientState(
+ int array
+ );
+
+ void glDrawArrays(
+ int mode,
+ int first,
+ int count
+ );
+
+ void glDrawElements(
+ int mode,
+ int count,
+ int type,
+ java.nio.Buffer indices
+ );
+
+ void glEnable(
+ int cap
+ );
+
+ void glEnableClientState(
+ int array
+ );
+
+ void glFinish(
+ );
+
+ void glFlush(
+ );
+
+ void glFogf(
+ int pname,
+ float param
+ );
+
+ void glFogfv(
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ void glFogfv(
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ void glFogx(
+ int pname,
+ int param
+ );
+
+ void glFogxv(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ void glFogxv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ void glFrontFace(
+ int mode
+ );
+
+ void glFrustumf(
+ float left,
+ float right,
+ float bottom,
+ float top,
+ float zNear,
+ float zFar
+ );
+
+ void glFrustumx(
+ int left,
+ int right,
+ int bottom,
+ int top,
+ int zNear,
+ int zFar
+ );
+
+ void glGenTextures(
+ int n,
+ int[] textures,
+ int offset
+ );
+
+ void glGenTextures(
+ int n,
+ java.nio.IntBuffer textures
+ );
+
+ int glGetError(
+ );
+
+ void glGetIntegerv(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ void glGetIntegerv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ public String glGetString(
+ int name
+ );
+
+ void glHint(
+ int target,
+ int mode
+ );
+
+ void glLightModelf(
+ int pname,
+ float param
+ );
+
+ void glLightModelfv(
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ void glLightModelfv(
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ void glLightModelx(
+ int pname,
+ int param
+ );
+
+ void glLightModelxv(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ void glLightModelxv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ void glLightf(
+ int light,
+ int pname,
+ float param
+ );
+
+ void glLightfv(
+ int light,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ void glLightfv(
+ int light,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ void glLightx(
+ int light,
+ int pname,
+ int param
+ );
+
+ void glLightxv(
+ int light,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ void glLightxv(
+ int light,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ void glLineWidth(
+ float width
+ );
+
+ void glLineWidthx(
+ int width
+ );
+
+ void glLoadIdentity(
+ );
+
+ void glLoadMatrixf(
+ float[] m,
+ int offset
+ );
+
+ void glLoadMatrixf(
+ java.nio.FloatBuffer m
+ );
+
+ void glLoadMatrixx(
+ int[] m,
+ int offset
+ );
+
+ void glLoadMatrixx(
+ java.nio.IntBuffer m
+ );
+
+ void glLogicOp(
+ int opcode
+ );
+
+ void glMaterialf(
+ int face,
+ int pname,
+ float param
+ );
+
+ void glMaterialfv(
+ int face,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ void glMaterialfv(
+ int face,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ void glMaterialx(
+ int face,
+ int pname,
+ int param
+ );
+
+ void glMaterialxv(
+ int face,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ void glMaterialxv(
+ int face,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ void glMatrixMode(
+ int mode
+ );
+
+ void glMultMatrixf(
+ float[] m,
+ int offset
+ );
+
+ void glMultMatrixf(
+ java.nio.FloatBuffer m
+ );
+
+ void glMultMatrixx(
+ int[] m,
+ int offset
+ );
+
+ void glMultMatrixx(
+ java.nio.IntBuffer m
+ );
+
+ void glMultiTexCoord4f(
+ int target,
+ float s,
+ float t,
+ float r,
+ float q
+ );
+
+ void glMultiTexCoord4x(
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ );
+
+ void glNormal3f(
+ float nx,
+ float ny,
+ float nz
+ );
+
+ void glNormal3x(
+ int nx,
+ int ny,
+ int nz
+ );
+
+ void glNormalPointer(
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ );
+
+ void glOrthof(
+ float left,
+ float right,
+ float bottom,
+ float top,
+ float zNear,
+ float zFar
+ );
+
+ void glOrthox(
+ int left,
+ int right,
+ int bottom,
+ int top,
+ int zNear,
+ int zFar
+ );
+
+ void glPixelStorei(
+ int pname,
+ int param
+ );
+
+ void glPointSize(
+ float size
+ );
+
+ void glPointSizex(
+ int size
+ );
+
+ void glPolygonOffset(
+ float factor,
+ float units
+ );
+
+ void glPolygonOffsetx(
+ int factor,
+ int units
+ );
+
+ void glPopMatrix(
+ );
+
+ void glPushMatrix(
+ );
+
+ void glReadPixels(
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ java.nio.Buffer pixels
+ );
+
+ void glRotatef(
+ float angle,
+ float x,
+ float y,
+ float z
+ );
+
+ void glRotatex(
+ int angle,
+ int x,
+ int y,
+ int z
+ );
+
+ void glSampleCoverage(
+ float value,
+ boolean invert
+ );
+
+ void glSampleCoveragex(
+ int value,
+ boolean invert
+ );
+
+ void glScalef(
+ float x,
+ float y,
+ float z
+ );
+
+ void glScalex(
+ int x,
+ int y,
+ int z
+ );
+
+ void glScissor(
+ int x,
+ int y,
+ int width,
+ int height
+ );
+
+ void glShadeModel(
+ int mode
+ );
+
+ void glStencilFunc(
+ int func,
+ int ref,
+ int mask
+ );
+
+ void glStencilMask(
+ int mask
+ );
+
+ void glStencilOp(
+ int fail,
+ int zfail,
+ int zpass
+ );
+
+ void glTexCoordPointer(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ );
+
+ void glTexEnvf(
+ int target,
+ int pname,
+ float param
+ );
+
+ void glTexEnvfv(
+ int target,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ void glTexEnvfv(
+ int target,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ void glTexEnvx(
+ int target,
+ int pname,
+ int param
+ );
+
+ void glTexEnvxv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ void glTexEnvxv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ void glTexImage2D(
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ java.nio.Buffer pixels
+ );
+
+ void glTexParameterf(
+ int target,
+ int pname,
+ float param
+ );
+
+ void glTexParameterx(
+ int target,
+ int pname,
+ int param
+ );
+
+ void glTexSubImage2D(
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ java.nio.Buffer pixels
+ );
+
+ void glTranslatef(
+ float x,
+ float y,
+ float z
+ );
+
+ void glTranslatex(
+ int x,
+ int y,
+ int z
+ );
+
+ void glVertexPointer(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ );
+
+ void glViewport(
+ int x,
+ int y,
+ int width,
+ int height
+ );
+
+}