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-rw-r--r--opengl/java/android/opengl/GLES10.java1336
-rw-r--r--opengl/java/android/opengl/GLES10Ext.java44
-rw-r--r--opengl/java/android/opengl/GLES11.java707
-rw-r--r--opengl/java/android/opengl/GLES11Ext.java1076
4 files changed, 3163 insertions, 0 deletions
diff --git a/opengl/java/android/opengl/GLES10.java b/opengl/java/android/opengl/GLES10.java
new file mode 100644
index 0000000..e597d12
--- /dev/null
+++ b/opengl/java/android/opengl/GLES10.java
@@ -0,0 +1,1336 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package android.opengl;
+
+import java.nio.Buffer;
+
+public class GLES10 {
+ public static final int GL_ADD = 0x0104;
+ public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
+ public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
+ public static final int GL_ALPHA = 0x1906;
+ public static final int GL_ALPHA_BITS = 0x0D55;
+ public static final int GL_ALPHA_TEST = 0x0BC0;
+ public static final int GL_ALWAYS = 0x0207;
+ public static final int GL_AMBIENT = 0x1200;
+ public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
+ public static final int GL_AND = 0x1501;
+ public static final int GL_AND_INVERTED = 0x1504;
+ public static final int GL_AND_REVERSE = 0x1502;
+ public static final int GL_BACK = 0x0405;
+ public static final int GL_BLEND = 0x0BE2;
+ public static final int GL_BLUE_BITS = 0x0D54;
+ public static final int GL_BYTE = 0x1400;
+ public static final int GL_CCW = 0x0901;
+ public static final int GL_CLAMP_TO_EDGE = 0x812F;
+ public static final int GL_CLEAR = 0x1500;
+ public static final int GL_COLOR_ARRAY = 0x8076;
+ public static final int GL_COLOR_BUFFER_BIT = 0x4000;
+ public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
+ public static final int GL_COLOR_MATERIAL = 0x0B57;
+ public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
+ public static final int GL_CONSTANT_ATTENUATION = 0x1207;
+ public static final int GL_COPY = 0x1503;
+ public static final int GL_COPY_INVERTED = 0x150C;
+ public static final int GL_CULL_FACE = 0x0B44;
+ public static final int GL_CW = 0x0900;
+ public static final int GL_DECAL = 0x2101;
+ public static final int GL_DECR = 0x1E03;
+ public static final int GL_DEPTH_BITS = 0x0D56;
+ public static final int GL_DEPTH_BUFFER_BIT = 0x0100;
+ public static final int GL_DEPTH_TEST = 0x0B71;
+ public static final int GL_DIFFUSE = 0x1201;
+ public static final int GL_DITHER = 0x0BD0;
+ public static final int GL_DONT_CARE = 0x1100;
+ public static final int GL_DST_ALPHA = 0x0304;
+ public static final int GL_DST_COLOR = 0x0306;
+ public static final int GL_EMISSION = 0x1600;
+ public static final int GL_EQUAL = 0x0202;
+ public static final int GL_EQUIV = 0x1509;
+ public static final int GL_EXP = 0x0800;
+ public static final int GL_EXP2 = 0x0801;
+ public static final int GL_EXTENSIONS = 0x1F03;
+ public static final int GL_FALSE = 0;
+ public static final int GL_FASTEST = 0x1101;
+ public static final int GL_FIXED = 0x140C;
+ public static final int GL_FLAT = 0x1D00;
+ public static final int GL_FLOAT = 0x1406;
+ public static final int GL_FOG = 0x0B60;
+ public static final int GL_FOG_COLOR = 0x0B66;
+ public static final int GL_FOG_DENSITY = 0x0B62;
+ public static final int GL_FOG_END = 0x0B64;
+ public static final int GL_FOG_HINT = 0x0C54;
+ public static final int GL_FOG_MODE = 0x0B65;
+ public static final int GL_FOG_START = 0x0B63;
+ public static final int GL_FRONT = 0x0404;
+ public static final int GL_FRONT_AND_BACK = 0x0408;
+ public static final int GL_GEQUAL = 0x0206;
+ public static final int GL_GREATER = 0x0204;
+ public static final int GL_GREEN_BITS = 0x0D53;
+ public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
+ public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
+ public static final int GL_INCR = 0x1E02;
+ public static final int GL_INVALID_ENUM = 0x0500;
+ public static final int GL_INVALID_OPERATION = 0x0502;
+ public static final int GL_INVALID_VALUE = 0x0501;
+ public static final int GL_INVERT = 0x150A;
+ public static final int GL_KEEP = 0x1E00;
+ public static final int GL_LEQUAL = 0x0203;
+ public static final int GL_LESS = 0x0201;
+ public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
+ public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
+ public static final int GL_LIGHT0 = 0x4000;
+ public static final int GL_LIGHT1 = 0x4001;
+ public static final int GL_LIGHT2 = 0x4002;
+ public static final int GL_LIGHT3 = 0x4003;
+ public static final int GL_LIGHT4 = 0x4004;
+ public static final int GL_LIGHT5 = 0x4005;
+ public static final int GL_LIGHT6 = 0x4006;
+ public static final int GL_LIGHT7 = 0x4007;
+ public static final int GL_LIGHTING = 0x0B50;
+ public static final int GL_LINE_LOOP = 0x0002;
+ public static final int GL_LINE_SMOOTH = 0x0B20;
+ public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
+ public static final int GL_LINE_STRIP = 0x0003;
+ public static final int GL_LINEAR = 0x2601;
+ public static final int GL_LINEAR_ATTENUATION = 0x1208;
+ public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
+ public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
+ public static final int GL_LINES = 0x0001;
+ public static final int GL_LUMINANCE = 0x1909;
+ public static final int GL_LUMINANCE_ALPHA = 0x190A;
+ public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
+ public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
+ public static final int GL_MAX_LIGHTS = 0x0D31;
+ public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
+ public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
+ public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
+ public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
+ public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;
+ public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
+ public static final int GL_MODELVIEW = 0x1700;
+ public static final int GL_MODULATE = 0x2100;
+ public static final int GL_MULTISAMPLE = 0x809D;
+ public static final int GL_NAND = 0x150E;
+ public static final int GL_NEAREST = 0x2600;
+ public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
+ public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
+ public static final int GL_NEVER = 0x0200;
+ public static final int GL_NICEST = 0x1102;
+ public static final int GL_NO_ERROR = 0;
+ public static final int GL_NOOP = 0x1505;
+ public static final int GL_NOR = 0x1508;
+ public static final int GL_NORMAL_ARRAY = 0x8075;
+ public static final int GL_NORMALIZE = 0x0BA1;
+ public static final int GL_NOTEQUAL = 0x0205;
+ public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
+ public static final int GL_ONE = 1;
+ public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
+ public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
+ public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
+ public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
+ public static final int GL_OR = 0x1507;
+ public static final int GL_OR_INVERTED = 0x150D;
+ public static final int GL_OR_REVERSE = 0x150B;
+ public static final int GL_OUT_OF_MEMORY = 0x0505;
+ public static final int GL_PACK_ALIGNMENT = 0x0D05;
+ public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
+ public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
+ public static final int GL_PALETTE4_RGB8_OES = 0x8B90;
+ public static final int GL_PALETTE4_RGBA4_OES = 0x8B93;
+ public static final int GL_PALETTE4_RGBA8_OES = 0x8B91;
+ public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
+ public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
+ public static final int GL_PALETTE8_RGB8_OES = 0x8B95;
+ public static final int GL_PALETTE8_RGBA4_OES = 0x8B98;
+ public static final int GL_PALETTE8_RGBA8_OES = 0x8B96;
+ public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
+ public static final int GL_POINT_SMOOTH = 0x0B10;
+ public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
+ public static final int GL_POINTS = 0x0000;
+ public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
+ public static final int GL_POINT_SIZE = 0x0B11;
+ public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
+ public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
+ public static final int GL_POSITION = 0x1203;
+ public static final int GL_PROJECTION = 0x1701;
+ public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
+ public static final int GL_RED_BITS = 0x0D52;
+ public static final int GL_RENDERER = 0x1F01;
+ public static final int GL_REPEAT = 0x2901;
+ public static final int GL_REPLACE = 0x1E01;
+ public static final int GL_RESCALE_NORMAL = 0x803A;
+ public static final int GL_RGB = 0x1907;
+ public static final int GL_RGBA = 0x1908;
+ public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
+ public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
+ public static final int GL_SAMPLE_COVERAGE = 0x80A0;
+ public static final int GL_SCISSOR_TEST = 0x0C11;
+ public static final int GL_SET = 0x150F;
+ public static final int GL_SHININESS = 0x1601;
+ public static final int GL_SHORT = 0x1402;
+ public static final int GL_SMOOTH = 0x1D01;
+ public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
+ public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
+ public static final int GL_SPECULAR = 0x1202;
+ public static final int GL_SPOT_CUTOFF = 0x1206;
+ public static final int GL_SPOT_DIRECTION = 0x1204;
+ public static final int GL_SPOT_EXPONENT = 0x1205;
+ public static final int GL_SRC_ALPHA = 0x0302;
+ public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
+ public static final int GL_SRC_COLOR = 0x0300;
+ public static final int GL_STACK_OVERFLOW = 0x0503;
+ public static final int GL_STACK_UNDERFLOW = 0x0504;
+ public static final int GL_STENCIL_BITS = 0x0D57;
+ public static final int GL_STENCIL_BUFFER_BIT = 0x0400;
+ public static final int GL_STENCIL_TEST = 0x0B90;
+ public static final int GL_SUBPIXEL_BITS = 0x0D50;
+ public static final int GL_TEXTURE = 0x1702;
+ public static final int GL_TEXTURE_2D = 0x0DE1;
+ public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
+ public static final int GL_TEXTURE_ENV = 0x2300;
+ public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
+ public static final int GL_TEXTURE_ENV_MODE = 0x2200;
+ public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
+ public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
+ public static final int GL_TEXTURE_WRAP_S = 0x2802;
+ public static final int GL_TEXTURE_WRAP_T = 0x2803;
+ public static final int GL_TEXTURE0 = 0x84C0;
+ public static final int GL_TEXTURE1 = 0x84C1;
+ public static final int GL_TEXTURE2 = 0x84C2;
+ public static final int GL_TEXTURE3 = 0x84C3;
+ public static final int GL_TEXTURE4 = 0x84C4;
+ public static final int GL_TEXTURE5 = 0x84C5;
+ public static final int GL_TEXTURE6 = 0x84C6;
+ public static final int GL_TEXTURE7 = 0x84C7;
+ public static final int GL_TEXTURE8 = 0x84C8;
+ public static final int GL_TEXTURE9 = 0x84C9;
+ public static final int GL_TEXTURE10 = 0x84CA;
+ public static final int GL_TEXTURE11 = 0x84CB;
+ public static final int GL_TEXTURE12 = 0x84CC;
+ public static final int GL_TEXTURE13 = 0x84CD;
+ public static final int GL_TEXTURE14 = 0x84CE;
+ public static final int GL_TEXTURE15 = 0x84CF;
+ public static final int GL_TEXTURE16 = 0x84D0;
+ public static final int GL_TEXTURE17 = 0x84D1;
+ public static final int GL_TEXTURE18 = 0x84D2;
+ public static final int GL_TEXTURE19 = 0x84D3;
+ public static final int GL_TEXTURE20 = 0x84D4;
+ public static final int GL_TEXTURE21 = 0x84D5;
+ public static final int GL_TEXTURE22 = 0x84D6;
+ public static final int GL_TEXTURE23 = 0x84D7;
+ public static final int GL_TEXTURE24 = 0x84D8;
+ public static final int GL_TEXTURE25 = 0x84D9;
+ public static final int GL_TEXTURE26 = 0x84DA;
+ public static final int GL_TEXTURE27 = 0x84DB;
+ public static final int GL_TEXTURE28 = 0x84DC;
+ public static final int GL_TEXTURE29 = 0x84DD;
+ public static final int GL_TEXTURE30 = 0x84DE;
+ public static final int GL_TEXTURE31 = 0x84DF;
+ public static final int GL_TRIANGLE_FAN = 0x0006;
+ public static final int GL_TRIANGLE_STRIP = 0x0005;
+ public static final int GL_TRIANGLES = 0x0004;
+ public static final int GL_TRUE = 1;
+ public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
+ public static final int GL_UNSIGNED_BYTE = 0x1401;
+ public static final int GL_UNSIGNED_SHORT = 0x1403;
+ public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
+ public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
+ public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
+ public static final int GL_VENDOR = 0x1F00;
+ public static final int GL_VERSION = 0x1F02;
+ public static final int GL_VERTEX_ARRAY = 0x8074;
+ public static final int GL_XOR = 0x1506;
+ public static final int GL_ZERO = 0;
+
+ native private static void _nativeClassInit();
+ static {
+ _nativeClassInit();
+ }
+
+ private static Buffer _colorPointer;
+ private static Buffer _normalPointer;
+ private static Buffer _texCoordPointer;
+ private static Buffer _vertexPointer;
+
+ // C function void glActiveTexture ( GLenum texture )
+
+ public static native void glActiveTexture(
+ int texture
+ );
+
+ // C function void glAlphaFunc ( GLenum func, GLclampf ref )
+
+ public static native void glAlphaFunc(
+ int func,
+ float ref
+ );
+
+ // C function void glAlphaFuncx ( GLenum func, GLclampx ref )
+
+ public static native void glAlphaFuncx(
+ int func,
+ int ref
+ );
+
+ // C function void glBindTexture ( GLenum target, GLuint texture )
+
+ public static native void glBindTexture(
+ int target,
+ int texture
+ );
+
+ // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )
+
+ public static native void glBlendFunc(
+ int sfactor,
+ int dfactor
+ );
+
+ // C function void glClear ( GLbitfield mask )
+
+ public static native void glClear(
+ int mask
+ );
+
+ // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+
+ public static native void glClearColor(
+ float red,
+ float green,
+ float blue,
+ float alpha
+ );
+
+ // C function void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
+
+ public static native void glClearColorx(
+ int red,
+ int green,
+ int blue,
+ int alpha
+ );
+
+ // C function void glClearDepthf ( GLclampf depth )
+
+ public static native void glClearDepthf(
+ float depth
+ );
+
+ // C function void glClearDepthx ( GLclampx depth )
+
+ public static native void glClearDepthx(
+ int depth
+ );
+
+ // C function void glClearStencil ( GLint s )
+
+ public static native void glClearStencil(
+ int s
+ );
+
+ // C function void glClientActiveTexture ( GLenum texture )
+
+ public static native void glClientActiveTexture(
+ int texture
+ );
+
+ // C function void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+
+ public static native void glColor4f(
+ float red,
+ float green,
+ float blue,
+ float alpha
+ );
+
+ // C function void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
+
+ public static native void glColor4x(
+ int red,
+ int green,
+ int blue,
+ int alpha
+ );
+
+ // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
+
+ public static native void glColorMask(
+ boolean red,
+ boolean green,
+ boolean blue,
+ boolean alpha
+ );
+
+ // C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+
+ private static native void glColorPointerBounds(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer,
+ int remaining
+ );
+
+ public static void glColorPointer(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ ) {
+ if ((size == 4) &&
+ ((type == GL_FLOAT) ||
+ (type == GL_UNSIGNED_BYTE) ||
+ (type == GL_FIXED)) &&
+ (stride >= 0)) {
+ _colorPointer = pointer;
+ }
+ glColorPointerBounds(
+ size,
+ type,
+ stride,
+ pointer,
+ pointer.remaining()
+ );
+ }
+
+ // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
+
+ public static native void glCompressedTexImage2D(
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ java.nio.Buffer data
+ );
+
+ // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
+
+ public static native void glCompressedTexSubImage2D(
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ java.nio.Buffer data
+ );
+
+ // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+
+ public static native void glCopyTexImage2D(
+ int target,
+ int level,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int height,
+ int border
+ );
+
+ // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
+
+ public static native void glCopyTexSubImage2D(
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ );
+
+ // C function void glCullFace ( GLenum mode )
+
+ public static native void glCullFace(
+ int mode
+ );
+
+ // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
+
+ public static native void glDeleteTextures(
+ int n,
+ int[] textures,
+ int offset
+ );
+
+ // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
+
+ public static native void glDeleteTextures(
+ int n,
+ java.nio.IntBuffer textures
+ );
+
+ // C function void glDepthFunc ( GLenum func )
+
+ public static native void glDepthFunc(
+ int func
+ );
+
+ // C function void glDepthMask ( GLboolean flag )
+
+ public static native void glDepthMask(
+ boolean flag
+ );
+
+ // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
+
+ public static native void glDepthRangef(
+ float zNear,
+ float zFar
+ );
+
+ // C function void glDepthRangex ( GLclampx zNear, GLclampx zFar )
+
+ public static native void glDepthRangex(
+ int zNear,
+ int zFar
+ );
+
+ // C function void glDisable ( GLenum cap )
+
+ public static native void glDisable(
+ int cap
+ );
+
+ // C function void glDisableClientState ( GLenum array )
+
+ public static native void glDisableClientState(
+ int array
+ );
+
+ // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
+
+ public static native void glDrawArrays(
+ int mode,
+ int first,
+ int count
+ );
+
+ // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
+
+ public static native void glDrawElements(
+ int mode,
+ int count,
+ int type,
+ java.nio.Buffer indices
+ );
+
+ // C function void glEnable ( GLenum cap )
+
+ public static native void glEnable(
+ int cap
+ );
+
+ // C function void glEnableClientState ( GLenum array )
+
+ public static native void glEnableClientState(
+ int array
+ );
+
+ // C function void glFinish ( void )
+
+ public static native void glFinish(
+ );
+
+ // C function void glFlush ( void )
+
+ public static native void glFlush(
+ );
+
+ // C function void glFogf ( GLenum pname, GLfloat param )
+
+ public static native void glFogf(
+ int pname,
+ float param
+ );
+
+ // C function void glFogfv ( GLenum pname, const GLfloat *params )
+
+ public static native void glFogfv(
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glFogfv ( GLenum pname, const GLfloat *params )
+
+ public static native void glFogfv(
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glFogx ( GLenum pname, GLfixed param )
+
+ public static native void glFogx(
+ int pname,
+ int param
+ );
+
+ // C function void glFogxv ( GLenum pname, const GLfixed *params )
+
+ public static native void glFogxv(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glFogxv ( GLenum pname, const GLfixed *params )
+
+ public static native void glFogxv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glFrontFace ( GLenum mode )
+
+ public static native void glFrontFace(
+ int mode
+ );
+
+ // C function void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
+
+ public static native void glFrustumf(
+ float left,
+ float right,
+ float bottom,
+ float top,
+ float zNear,
+ float zFar
+ );
+
+ // C function void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
+
+ public static native void glFrustumx(
+ int left,
+ int right,
+ int bottom,
+ int top,
+ int zNear,
+ int zFar
+ );
+
+ // C function void glGenTextures ( GLsizei n, GLuint *textures )
+
+ public static native void glGenTextures(
+ int n,
+ int[] textures,
+ int offset
+ );
+
+ // C function void glGenTextures ( GLsizei n, GLuint *textures )
+
+ public static native void glGenTextures(
+ int n,
+ java.nio.IntBuffer textures
+ );
+
+ // C function GLenum glGetError ( void )
+
+ public static native int glGetError(
+ );
+
+ // C function void glGetIntegerv ( GLenum pname, GLint *params )
+
+ public static native void glGetIntegerv(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetIntegerv ( GLenum pname, GLint *params )
+
+ public static native void glGetIntegerv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function const GLubyte * glGetString ( GLenum name )
+
+ public native String _glGetString(
+ int name
+ );
+
+ public String glGetString(
+ int name
+ ) {
+ String returnValue;
+ returnValue = _glGetString(
+ name
+ );
+ return returnValue;
+ }
+
+ // C function void glHint ( GLenum target, GLenum mode )
+
+ public static native void glHint(
+ int target,
+ int mode
+ );
+
+ // C function void glLightModelf ( GLenum pname, GLfloat param )
+
+ public static native void glLightModelf(
+ int pname,
+ float param
+ );
+
+ // C function void glLightModelfv ( GLenum pname, const GLfloat *params )
+
+ public static native void glLightModelfv(
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glLightModelfv ( GLenum pname, const GLfloat *params )
+
+ public static native void glLightModelfv(
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glLightModelx ( GLenum pname, GLfixed param )
+
+ public static native void glLightModelx(
+ int pname,
+ int param
+ );
+
+ // C function void glLightModelxv ( GLenum pname, const GLfixed *params )
+
+ public static native void glLightModelxv(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glLightModelxv ( GLenum pname, const GLfixed *params )
+
+ public static native void glLightModelxv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glLightf ( GLenum light, GLenum pname, GLfloat param )
+
+ public static native void glLightf(
+ int light,
+ int pname,
+ float param
+ );
+
+ // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
+
+ public static native void glLightfv(
+ int light,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
+
+ public static native void glLightfv(
+ int light,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glLightx ( GLenum light, GLenum pname, GLfixed param )
+
+ public static native void glLightx(
+ int light,
+ int pname,
+ int param
+ );
+
+ // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
+
+ public static native void glLightxv(
+ int light,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
+
+ public static native void glLightxv(
+ int light,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glLineWidth ( GLfloat width )
+
+ public static native void glLineWidth(
+ float width
+ );
+
+ // C function void glLineWidthx ( GLfixed width )
+
+ public static native void glLineWidthx(
+ int width
+ );
+
+ // C function void glLoadIdentity ( void )
+
+ public static native void glLoadIdentity(
+ );
+
+ // C function void glLoadMatrixf ( const GLfloat *m )
+
+ public static native void glLoadMatrixf(
+ float[] m,
+ int offset
+ );
+
+ // C function void glLoadMatrixf ( const GLfloat *m )
+
+ public static native void glLoadMatrixf(
+ java.nio.FloatBuffer m
+ );
+
+ // C function void glLoadMatrixx ( const GLfixed *m )
+
+ public static native void glLoadMatrixx(
+ int[] m,
+ int offset
+ );
+
+ // C function void glLoadMatrixx ( const GLfixed *m )
+
+ public static native void glLoadMatrixx(
+ java.nio.IntBuffer m
+ );
+
+ // C function void glLogicOp ( GLenum opcode )
+
+ public static native void glLogicOp(
+ int opcode
+ );
+
+ // C function void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
+
+ public static native void glMaterialf(
+ int face,
+ int pname,
+ float param
+ );
+
+ // C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
+
+ public static native void glMaterialfv(
+ int face,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
+
+ public static native void glMaterialfv(
+ int face,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glMaterialx ( GLenum face, GLenum pname, GLfixed param )
+
+ public static native void glMaterialx(
+ int face,
+ int pname,
+ int param
+ );
+
+ // C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
+
+ public static native void glMaterialxv(
+ int face,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
+
+ public static native void glMaterialxv(
+ int face,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glMatrixMode ( GLenum mode )
+
+ public static native void glMatrixMode(
+ int mode
+ );
+
+ // C function void glMultMatrixf ( const GLfloat *m )
+
+ public static native void glMultMatrixf(
+ float[] m,
+ int offset
+ );
+
+ // C function void glMultMatrixf ( const GLfloat *m )
+
+ public static native void glMultMatrixf(
+ java.nio.FloatBuffer m
+ );
+
+ // C function void glMultMatrixx ( const GLfixed *m )
+
+ public static native void glMultMatrixx(
+ int[] m,
+ int offset
+ );
+
+ // C function void glMultMatrixx ( const GLfixed *m )
+
+ public static native void glMultMatrixx(
+ java.nio.IntBuffer m
+ );
+
+ // C function void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
+
+ public static native void glMultiTexCoord4f(
+ int target,
+ float s,
+ float t,
+ float r,
+ float q
+ );
+
+ // C function void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
+
+ public static native void glMultiTexCoord4x(
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ );
+
+ // C function void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
+
+ public static native void glNormal3f(
+ float nx,
+ float ny,
+ float nz
+ );
+
+ // C function void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )
+
+ public static native void glNormal3x(
+ int nx,
+ int ny,
+ int nz
+ );
+
+ // C function void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
+
+ private static native void glNormalPointerBounds(
+ int type,
+ int stride,
+ java.nio.Buffer pointer,
+ int remaining
+ );
+
+ public static void glNormalPointer(
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ ) {
+ if (((type == GL_FLOAT) ||
+ (type == GL_BYTE) ||
+ (type == GL_SHORT) ||
+ (type == GL_FIXED)) &&
+ (stride >= 0)) {
+ _normalPointer = pointer;
+ }
+ glNormalPointerBounds(
+ type,
+ stride,
+ pointer,
+ pointer.remaining()
+ );
+ }
+
+ // C function void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
+
+ public static native void glOrthof(
+ float left,
+ float right,
+ float bottom,
+ float top,
+ float zNear,
+ float zFar
+ );
+
+ // C function void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
+
+ public static native void glOrthox(
+ int left,
+ int right,
+ int bottom,
+ int top,
+ int zNear,
+ int zFar
+ );
+
+ // C function void glPixelStorei ( GLenum pname, GLint param )
+
+ public static native void glPixelStorei(
+ int pname,
+ int param
+ );
+
+ // C function void glPointSize ( GLfloat size )
+
+ public static native void glPointSize(
+ float size
+ );
+
+ // C function void glPointSizex ( GLfixed size )
+
+ public static native void glPointSizex(
+ int size
+ );
+
+ // C function void glPolygonOffset ( GLfloat factor, GLfloat units )
+
+ public static native void glPolygonOffset(
+ float factor,
+ float units
+ );
+
+ // C function void glPolygonOffsetx ( GLfixed factor, GLfixed units )
+
+ public static native void glPolygonOffsetx(
+ int factor,
+ int units
+ );
+
+ // C function void glPopMatrix ( void )
+
+ public static native void glPopMatrix(
+ );
+
+ // C function void glPushMatrix ( void )
+
+ public static native void glPushMatrix(
+ );
+
+ // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
+
+ public static native void glReadPixels(
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ java.nio.Buffer pixels
+ );
+
+ // C function void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
+
+ public static native void glRotatef(
+ float angle,
+ float x,
+ float y,
+ float z
+ );
+
+ // C function void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
+
+ public static native void glRotatex(
+ int angle,
+ int x,
+ int y,
+ int z
+ );
+
+ // C function void glSampleCoverage ( GLclampf value, GLboolean invert )
+
+ public static native void glSampleCoverage(
+ float value,
+ boolean invert
+ );
+
+ // C function void glSampleCoveragex ( GLclampx value, GLboolean invert )
+
+ public static native void glSampleCoveragex(
+ int value,
+ boolean invert
+ );
+
+ // C function void glScalef ( GLfloat x, GLfloat y, GLfloat z )
+
+ public static native void glScalef(
+ float x,
+ float y,
+ float z
+ );
+
+ // C function void glScalex ( GLfixed x, GLfixed y, GLfixed z )
+
+ public static native void glScalex(
+ int x,
+ int y,
+ int z
+ );
+
+ // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
+
+ public static native void glScissor(
+ int x,
+ int y,
+ int width,
+ int height
+ );
+
+ // C function void glShadeModel ( GLenum mode )
+
+ public static native void glShadeModel(
+ int mode
+ );
+
+ // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
+
+ public static native void glStencilFunc(
+ int func,
+ int ref,
+ int mask
+ );
+
+ // C function void glStencilMask ( GLuint mask )
+
+ public static native void glStencilMask(
+ int mask
+ );
+
+ // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
+
+ public static native void glStencilOp(
+ int fail,
+ int zfail,
+ int zpass
+ );
+
+ // C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+
+ private static native void glTexCoordPointerBounds(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer,
+ int remaining
+ );
+
+ public static void glTexCoordPointer(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ ) {
+ if (((size == 2) ||
+ (size == 3) ||
+ (size == 4)) &&
+ ((type == GL_FLOAT) ||
+ (type == GL_BYTE) ||
+ (type == GL_SHORT) ||
+ (type == GL_FIXED)) &&
+ (stride >= 0)) {
+ _texCoordPointer = pointer;
+ }
+ glTexCoordPointerBounds(
+ size,
+ type,
+ stride,
+ pointer,
+ pointer.remaining()
+ );
+ }
+
+ // C function void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
+
+ public static native void glTexEnvf(
+ int target,
+ int pname,
+ float param
+ );
+
+ // C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
+
+ public static native void glTexEnvfv(
+ int target,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
+
+ public static native void glTexEnvfv(
+ int target,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )
+
+ public static native void glTexEnvx(
+ int target,
+ int pname,
+ int param
+ );
+
+ // C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
+
+ public static native void glTexEnvxv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
+
+ public static native void glTexEnvxv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+
+ public static native void glTexImage2D(
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ java.nio.Buffer pixels
+ );
+
+ // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
+
+ public static native void glTexParameterf(
+ int target,
+ int pname,
+ float param
+ );
+
+ // C function void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )
+
+ public static native void glTexParameterx(
+ int target,
+ int pname,
+ int param
+ );
+
+ // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
+
+ public static native void glTexSubImage2D(
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ java.nio.Buffer pixels
+ );
+
+ // C function void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
+
+ public static native void glTranslatef(
+ float x,
+ float y,
+ float z
+ );
+
+ // C function void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )
+
+ public static native void glTranslatex(
+ int x,
+ int y,
+ int z
+ );
+
+ // C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+
+ private static native void glVertexPointerBounds(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer,
+ int remaining
+ );
+
+ public static void glVertexPointer(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ ) {
+ if (((size == 2) ||
+ (size == 3) ||
+ (size == 4)) &&
+ ((type == GL_FLOAT) ||
+ (type == GL_BYTE) ||
+ (type == GL_SHORT) ||
+ (type == GL_FIXED)) &&
+ (stride >= 0)) {
+ _vertexPointer = pointer;
+ }
+ glVertexPointerBounds(
+ size,
+ type,
+ stride,
+ pointer,
+ pointer.remaining()
+ );
+ }
+
+ // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
+
+ public static native void glViewport(
+ int x,
+ int y,
+ int width,
+ int height
+ );
+
+}
diff --git a/opengl/java/android/opengl/GLES10Ext.java b/opengl/java/android/opengl/GLES10Ext.java
new file mode 100644
index 0000000..81fc59e
--- /dev/null
+++ b/opengl/java/android/opengl/GLES10Ext.java
@@ -0,0 +1,44 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package android.opengl;
+
+public class GLES10Ext {
+ native private static void _nativeClassInit();
+ static {
+ _nativeClassInit();
+ }
+
+ // C function GLbitfield glQueryMatrixxOES ( GLfixed *mantissa, GLint *exponent )
+
+ public static native int glQueryMatrixxOES(
+ int[] mantissa,
+ int mantissaOffset,
+ int[] exponent,
+ int exponentOffset
+ );
+
+ // C function GLbitfield glQueryMatrixxOES ( GLfixed *mantissa, GLint *exponent )
+
+ public static native int glQueryMatrixxOES(
+ java.nio.IntBuffer mantissa,
+ java.nio.IntBuffer exponent
+ );
+
+}
diff --git a/opengl/java/android/opengl/GLES11.java b/opengl/java/android/opengl/GLES11.java
new file mode 100644
index 0000000..3399af7
--- /dev/null
+++ b/opengl/java/android/opengl/GLES11.java
@@ -0,0 +1,707 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package android.opengl;
+
+import java.nio.Buffer;
+
+public class GLES11 extends GLES10 {
+ public static final int GL_ACTIVE_TEXTURE = 0x84E0;
+ public static final int GL_ADD_SIGNED = 0x8574;
+ public static final int GL_ALPHA_SCALE = 0x0D1C;
+ public static final int GL_ALPHA_TEST_FUNC = 0x0BC1;
+ public static final int GL_ALPHA_TEST_REF = 0x0BC2;
+ public static final int GL_ARRAY_BUFFER = 0x8892;
+ public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
+ public static final int GL_BLEND_DST = 0x0BE0;
+ public static final int GL_BLEND_SRC = 0x0BE1;
+ public static final int GL_BUFFER_ACCESS = 0x88BB;
+ public static final int GL_BUFFER_SIZE = 0x8764;
+ public static final int GL_BUFFER_USAGE = 0x8765;
+ public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
+ public static final int GL_CLIP_PLANE0 = 0x3000;
+ public static final int GL_CLIP_PLANE1 = 0x3001;
+ public static final int GL_CLIP_PLANE2 = 0x3002;
+ public static final int GL_CLIP_PLANE3 = 0x3003;
+ public static final int GL_CLIP_PLANE4 = 0x3004;
+ public static final int GL_CLIP_PLANE5 = 0x3005;
+ public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
+ public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
+ public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
+ public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
+ public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
+ public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
+ public static final int GL_COLOR_WRITEMASK = 0x0C23;
+ public static final int GL_COMBINE = 0x8570;
+ public static final int GL_COMBINE_ALPHA = 0x8572;
+ public static final int GL_COMBINE_RGB = 0x8571;
+ public static final int GL_CONSTANT = 0x8576;
+ public static final int GL_COORD_REPLACE_OES = 0x8862;
+ public static final int GL_CULL_FACE_MODE = 0x0B45;
+ public static final int GL_CURRENT_COLOR = 0x0B00;
+ public static final int GL_CURRENT_NORMAL = 0x0B02;
+ public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
+ public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
+ public static final int GL_DEPTH_FUNC = 0x0B74;
+ public static final int GL_DEPTH_RANGE = 0x0B70;
+ public static final int GL_DEPTH_WRITEMASK = 0x0B72;
+ public static final int GL_DOT3_RGB = 0x86AE;
+ public static final int GL_DOT3_RGBA = 0x86AF;
+ public static final int GL_DYNAMIC_DRAW = 0x88E8;
+ public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
+ public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
+ public static final int GL_FRONT_FACE = 0x0B46;
+ public static final int GL_GENERATE_MIPMAP = 0x8191;
+ public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
+ public static final int GL_INTERPOLATE = 0x8575;
+ public static final int GL_LINE_WIDTH = 0x0B21;
+ public static final int GL_LOGIC_OP_MODE = 0x0BF0;
+ public static final int GL_MATRIX_MODE = 0x0BA0;
+ public static final int GL_MAX_CLIP_PLANES = 0x0D32;
+ public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
+ public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D;
+ public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
+ public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
+ public static final int GL_NORMAL_ARRAY_POINTER = 0x808F;
+ public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F;
+ public static final int GL_NORMAL_ARRAY_TYPE = 0x807E;
+ public static final int GL_OPERAND0_ALPHA = 0x8598;
+ public static final int GL_OPERAND0_RGB = 0x8590;
+ public static final int GL_OPERAND1_ALPHA = 0x8599;
+ public static final int GL_OPERAND1_RGB = 0x8591;
+ public static final int GL_OPERAND2_ALPHA = 0x859A;
+ public static final int GL_OPERAND2_RGB = 0x8592;
+ public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
+ public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
+ public static final int GL_POINT_SIZE = 0x0B11;
+ public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F;
+ public static final int GL_POINT_SIZE_ARRAY_OES = 0x8B9C;
+ public static final int GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C;
+ public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B;
+ public static final int GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A;
+ public static final int GL_POINT_SIZE_MAX = 0x8127;
+ public static final int GL_POINT_SIZE_MIN = 0x8126;
+ public static final int GL_POINT_SPRITE_OES = 0x8861;
+ public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
+ public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
+ public static final int GL_PREVIOUS = 0x8578;
+ public static final int GL_PRIMARY_COLOR = 0x8577;
+ public static final int GL_PROJECTION_MATRIX = 0x0BA7;
+ public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
+ public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
+ public static final int GL_RGB_SCALE = 0x8573;
+ public static final int GL_SAMPLE_BUFFERS = 0x80A8;
+ public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
+ public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
+ public static final int GL_SAMPLES = 0x80A9;
+ public static final int GL_SCISSOR_BOX = 0x0C10;
+ public static final int GL_SHADE_MODEL = 0x0B54;
+ public static final int GL_SRC0_ALPHA = 0x8588;
+ public static final int GL_SRC0_RGB = 0x8580;
+ public static final int GL_SRC1_ALPHA = 0x8589;
+ public static final int GL_SRC1_RGB = 0x8581;
+ public static final int GL_SRC2_ALPHA = 0x858A;
+ public static final int GL_SRC2_RGB = 0x8582;
+ public static final int GL_STATIC_DRAW = 0x88E4;
+ public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
+ public static final int GL_STENCIL_FAIL = 0x0B94;
+ public static final int GL_STENCIL_FUNC = 0x0B92;
+ public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
+ public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
+ public static final int GL_STENCIL_REF = 0x0B97;
+ public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
+ public static final int GL_STENCIL_WRITEMASK = 0x0B98;
+ public static final int GL_SUBTRACT = 0x84E7;
+ public static final int GL_TEXTURE_BINDING_2D = 0x8069;
+ public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
+ public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
+ public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
+ public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
+ public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
+ public static final int GL_TEXTURE_MATRIX = 0x0BA8;
+ public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F;
+ public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
+ public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
+ public static final int GL_VERTEX_ARRAY_POINTER = 0x808E;
+ public static final int GL_VERTEX_ARRAY_SIZE = 0x807A;
+ public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C;
+ public static final int GL_VERTEX_ARRAY_TYPE = 0x807B;
+ public static final int GL_VIEWPORT = 0x0BA2;
+ public static final int GL_WRITE_ONLY = 0x88B9;
+
+ native private static void _nativeClassInit();
+ static {
+ _nativeClassInit();
+ }
+
+ // C function void glBindBuffer ( GLenum target, GLuint buffer )
+
+ public static native void glBindBuffer(
+ int target,
+ int buffer
+ );
+
+ // C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
+
+ public static native void glBufferData(
+ int target,
+ int size,
+ java.nio.Buffer data,
+ int usage
+ );
+
+ // C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
+
+ public static native void glBufferSubData(
+ int target,
+ int offset,
+ int size,
+ java.nio.Buffer data
+ );
+
+ // C function void glClipPlanef ( GLenum plane, const GLfloat *equation )
+
+ public static native void glClipPlanef(
+ int plane,
+ float[] equation,
+ int offset
+ );
+
+ // C function void glClipPlanef ( GLenum plane, const GLfloat *equation )
+
+ public static native void glClipPlanef(
+ int plane,
+ java.nio.FloatBuffer equation
+ );
+
+ // C function void glClipPlanex ( GLenum plane, const GLfixed *equation )
+
+ public static native void glClipPlanex(
+ int plane,
+ int[] equation,
+ int offset
+ );
+
+ // C function void glClipPlanex ( GLenum plane, const GLfixed *equation )
+
+ public static native void glClipPlanex(
+ int plane,
+ java.nio.IntBuffer equation
+ );
+
+ // C function void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
+
+ public static native void glColor4ub(
+ byte red,
+ byte green,
+ byte blue,
+ byte alpha
+ );
+
+ // C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
+
+ public static native void glColorPointer(
+ int size,
+ int type,
+ int stride,
+ int offset
+ );
+
+ // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
+
+ public static native void glDeleteBuffers(
+ int n,
+ int[] buffers,
+ int offset
+ );
+
+ // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
+
+ public static native void glDeleteBuffers(
+ int n,
+ java.nio.IntBuffer buffers
+ );
+
+ // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
+
+ public static native void glDrawElements(
+ int mode,
+ int count,
+ int type,
+ int offset
+ );
+
+ // C function void glGenBuffers ( GLsizei n, GLuint *buffers )
+
+ public static native void glGenBuffers(
+ int n,
+ int[] buffers,
+ int offset
+ );
+
+ // C function void glGenBuffers ( GLsizei n, GLuint *buffers )
+
+ public static native void glGenBuffers(
+ int n,
+ java.nio.IntBuffer buffers
+ );
+
+ // C function void glGetBooleanv ( GLenum pname, GLboolean *params )
+
+ public static native void glGetBooleanv(
+ int pname,
+ boolean[] params,
+ int offset
+ );
+
+ // C function void glGetBooleanv ( GLenum pname, GLboolean *params )
+
+ public static native void glGetBooleanv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetBufferParameteriv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetBufferParameteriv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn )
+
+ public static native void glGetClipPlanef(
+ int pname,
+ float[] eqn,
+ int offset
+ );
+
+ // C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn )
+
+ public static native void glGetClipPlanef(
+ int pname,
+ java.nio.FloatBuffer eqn
+ );
+
+ // C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn )
+
+ public static native void glGetClipPlanex(
+ int pname,
+ int[] eqn,
+ int offset
+ );
+
+ // C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn )
+
+ public static native void glGetClipPlanex(
+ int pname,
+ java.nio.IntBuffer eqn
+ );
+
+ // C function void glGetFixedv ( GLenum pname, GLfixed *params )
+
+ public static native void glGetFixedv(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetFixedv ( GLenum pname, GLfixed *params )
+
+ public static native void glGetFixedv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetFloatv ( GLenum pname, GLfloat *params )
+
+ public static native void glGetFloatv(
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetFloatv ( GLenum pname, GLfloat *params )
+
+ public static native void glGetFloatv(
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
+
+ public static native void glGetLightfv(
+ int light,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
+
+ public static native void glGetLightfv(
+ int light,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
+
+ public static native void glGetLightxv(
+ int light,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
+
+ public static native void glGetLightxv(
+ int light,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
+
+ public static native void glGetMaterialfv(
+ int face,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
+
+ public static native void glGetMaterialfv(
+ int face,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )
+
+ public static native void glGetMaterialxv(
+ int face,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )
+
+ public static native void glGetMaterialxv(
+ int face,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexEnvfv(
+ int env,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexEnvfv(
+ int env,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )
+
+ public static native void glGetTexEnviv(
+ int env,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )
+
+ public static native void glGetTexEnviv(
+ int env,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexEnvxv(
+ int env,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexEnvxv(
+ int env,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexParameterfv(
+ int target,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexParameterfv(
+ int target,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetTexParameteriv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetTexParameteriv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexParameterxv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexParameterxv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function GLboolean glIsBuffer ( GLuint buffer )
+
+ public static native boolean glIsBuffer(
+ int buffer
+ );
+
+ // C function GLboolean glIsEnabled ( GLenum cap )
+
+ public static native boolean glIsEnabled(
+ int cap
+ );
+
+ // C function GLboolean glIsTexture ( GLuint texture )
+
+ public static native boolean glIsTexture(
+ int texture
+ );
+
+ // C function void glNormalPointer ( GLenum type, GLsizei stride, GLint offset )
+
+ public static native void glNormalPointer(
+ int type,
+ int stride,
+ int offset
+ );
+
+ // C function void glPointParameterf ( GLenum pname, GLfloat param )
+
+ public static native void glPointParameterf(
+ int pname,
+ float param
+ );
+
+ // C function void glPointParameterfv ( GLenum pname, const GLfloat *params )
+
+ public static native void glPointParameterfv(
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glPointParameterfv ( GLenum pname, const GLfloat *params )
+
+ public static native void glPointParameterfv(
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glPointParameterx ( GLenum pname, GLfixed param )
+
+ public static native void glPointParameterx(
+ int pname,
+ int param
+ );
+
+ // C function void glPointParameterxv ( GLenum pname, const GLfixed *params )
+
+ public static native void glPointParameterxv(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glPointParameterxv ( GLenum pname, const GLfixed *params )
+
+ public static native void glPointParameterxv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glPointSizePointerOES ( GLenum type, GLsizei stride, const GLvoid *pointer )
+
+ public static native void glPointSizePointerOES(
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ );
+
+ // C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
+
+ public static native void glTexCoordPointer(
+ int size,
+ int type,
+ int stride,
+ int offset
+ );
+
+ // C function void glTexEnvi ( GLenum target, GLenum pname, GLint param )
+
+ public static native void glTexEnvi(
+ int target,
+ int pname,
+ int param
+ );
+
+ // C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
+
+ public static native void glTexEnviv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
+
+ public static native void glTexEnviv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
+
+ public static native void glTexParameterfv(
+ int target,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
+
+ public static native void glTexParameterfv(
+ int target,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )
+
+ public static native void glTexParameteri(
+ int target,
+ int pname,
+ int param
+ );
+
+ // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
+
+ public static native void glTexParameteriv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
+
+ public static native void glTexParameteriv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )
+
+ public static native void glTexParameterxv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )
+
+ public static native void glTexParameterxv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
+
+ public static native void glVertexPointer(
+ int size,
+ int type,
+ int stride,
+ int offset
+ );
+
+}
diff --git a/opengl/java/android/opengl/GLES11Ext.java b/opengl/java/android/opengl/GLES11Ext.java
new file mode 100644
index 0000000..4384e9e
--- /dev/null
+++ b/opengl/java/android/opengl/GLES11Ext.java
@@ -0,0 +1,1076 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package android.opengl;
+
+public class GLES11Ext {
+ public static final int GL_BLEND_EQUATION_RGB_OES = 0x8009;
+ public static final int GL_BLEND_EQUATION_ALPHA_OES = 0x883D;
+ public static final int GL_BLEND_DST_RGB_OES = 0x80C8;
+ public static final int GL_BLEND_SRC_RGB_OES = 0x80C9;
+ public static final int GL_BLEND_DST_ALPHA_OES = 0x80CA;
+ public static final int GL_BLEND_SRC_ALPHA_OES = 0x80CB;
+ public static final int GL_BLEND_EQUATION_OES = 0x8009;
+ public static final int GL_FUNC_ADD_OES = 0x8006;
+ public static final int GL_FUNC_SUBTRACT_OES = 0x800A;
+ public static final int GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B;
+ public static final int GL_ETC1_RGB8_OES = 0x8D64;
+ public static final int GL_DEPTH_COMPONENT24_OES = 0x81A6;
+ public static final int GL_DEPTH_COMPONENT32_OES = 0x81A7;
+ public static final int GL_TEXTURE_CROP_RECT_OES = 0x8B9D;
+ public static final int GL_FIXED_OES = 0x140C;
+ public static final int GL_NONE_OES = 0;
+ public static final int GL_FRAMEBUFFER_OES = 0x8D40;
+ public static final int GL_RENDERBUFFER_OES = 0x8D41;
+ public static final int GL_RGBA4_OES = 0x8056;
+ public static final int GL_RGB5_A1_OES = 0x8057;
+ public static final int GL_RGB565_OES = 0x8D62;
+ public static final int GL_DEPTH_COMPONENT16_OES = 0x81A5;
+ public static final int GL_RENDERBUFFER_WIDTH_OES = 0x8D42;
+ public static final int GL_RENDERBUFFER_HEIGHT_OES = 0x8D43;
+ public static final int GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44;
+ public static final int GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50;
+ public static final int GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51;
+ public static final int GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52;
+ public static final int GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53;
+ public static final int GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54;
+ public static final int GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3;
+ public static final int GL_COLOR_ATTACHMENT0_OES = 0x8CE0;
+ public static final int GL_DEPTH_ATTACHMENT_OES = 0x8D00;
+ public static final int GL_STENCIL_ATTACHMENT_OES = 0x8D20;
+ public static final int GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5;
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6;
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7;
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9;
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA;
+ public static final int GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD;
+ public static final int GL_FRAMEBUFFER_BINDING_OES = 0x8CA6;
+ public static final int GL_RENDERBUFFER_BINDING_OES = 0x8CA7;
+ public static final int GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8;
+ public static final int GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506;
+ public static final int GL_WRITE_ONLY_OES = 0x88B9;
+ public static final int GL_BUFFER_ACCESS_OES = 0x88BB;
+ public static final int GL_BUFFER_MAPPED_OES = 0x88BC;
+ public static final int GL_BUFFER_MAP_POINTER_OES = 0x88BD;
+ public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D;
+ public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
+ public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F;
+ public static final int GL_MAX_VERTEX_UNITS_OES = 0x86A4;
+ public static final int GL_MAX_PALETTE_MATRICES_OES = 0x8842;
+ public static final int GL_MATRIX_PALETTE_OES = 0x8840;
+ public static final int GL_MATRIX_INDEX_ARRAY_OES = 0x8844;
+ public static final int GL_WEIGHT_ARRAY_OES = 0x86AD;
+ public static final int GL_CURRENT_PALETTE_MATRIX_OES = 0x8843;
+ public static final int GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846;
+ public static final int GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847;
+ public static final int GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848;
+ public static final int GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849;
+ public static final int GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E;
+ public static final int GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB;
+ public static final int GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9;
+ public static final int GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA;
+ public static final int GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC;
+ public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E;
+ public static final int GL_DEPTH_STENCIL_OES = 0x84F9;
+ public static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
+ public static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
+ public static final int GL_RGB8_OES = 0x8051;
+ public static final int GL_RGBA8_OES = 0x8058;
+ public static final int GL_STENCIL_INDEX1_OES = 0x8D46;
+ public static final int GL_STENCIL_INDEX4_OES = 0x8D47;
+ public static final int GL_STENCIL_INDEX8_OES = 0x8D48;
+ public static final int GL_INCR_WRAP_OES = 0x8507;
+ public static final int GL_DECR_WRAP_OES = 0x8508;
+ public static final int GL_NORMAL_MAP_OES = 0x8511;
+ public static final int GL_REFLECTION_MAP_OES = 0x8512;
+ public static final int GL_TEXTURE_CUBE_MAP_OES = 0x8513;
+ public static final int GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514;
+ public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515;
+ public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516;
+ public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517;
+ public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518;
+ public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519;
+ public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A;
+ public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C;
+ public static final int GL_TEXTURE_GEN_MODE_OES = 0x2500;
+ public static final int GL_TEXTURE_GEN_STR_OES = 0x8D60;
+ public static final int GL_MIRRORED_REPEAT_OES = 0x8370;
+ public static final int GL_3DC_X_AMD = 0x87F9;
+ public static final int GL_3DC_XY_AMD = 0x87FA;
+ public static final int GL_ATC_RGB_AMD = 0x8C92;
+ public static final int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
+ public static final int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
+ public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
+ public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
+ public static final int GL_BGRA = 0x80E1;
+
+ native private static void _nativeClassInit();
+ static {
+ _nativeClassInit();
+ }
+
+ // C function void glBlendEquationSeparateOES ( GLenum modeRGB, GLenum modeAlpha )
+
+ public static native void glBlendEquationSeparateOES(
+ int modeRGB,
+ int modeAlpha
+ );
+
+ // C function void glBlendFuncSeparateOES ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
+
+ public static native void glBlendFuncSeparateOES(
+ int srcRGB,
+ int dstRGB,
+ int srcAlpha,
+ int dstAlpha
+ );
+
+ // C function void glBlendEquationOES ( GLenum mode )
+
+ public static native void glBlendEquationOES(
+ int mode
+ );
+
+ // C function void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height )
+
+ public static native void glDrawTexsOES(
+ short x,
+ short y,
+ short z,
+ short width,
+ short height
+ );
+
+ // C function void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height )
+
+ public static native void glDrawTexiOES(
+ int x,
+ int y,
+ int z,
+ int width,
+ int height
+ );
+
+ // C function void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height )
+
+ public static native void glDrawTexxOES(
+ int x,
+ int y,
+ int z,
+ int width,
+ int height
+ );
+
+ // C function void glDrawTexsvOES ( const GLshort *coords )
+
+ public static native void glDrawTexsvOES(
+ short[] coords,
+ int offset
+ );
+
+ // C function void glDrawTexsvOES ( const GLshort *coords )
+
+ public static native void glDrawTexsvOES(
+ java.nio.ShortBuffer coords
+ );
+
+ // C function void glDrawTexivOES ( const GLint *coords )
+
+ public static native void glDrawTexivOES(
+ int[] coords,
+ int offset
+ );
+
+ // C function void glDrawTexivOES ( const GLint *coords )
+
+ public static native void glDrawTexivOES(
+ java.nio.IntBuffer coords
+ );
+
+ // C function void glDrawTexxvOES ( const GLfixed *coords )
+
+ public static native void glDrawTexxvOES(
+ int[] coords,
+ int offset
+ );
+
+ // C function void glDrawTexxvOES ( const GLfixed *coords )
+
+ public static native void glDrawTexxvOES(
+ java.nio.IntBuffer coords
+ );
+
+ // C function void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height )
+
+ public static native void glDrawTexfOES(
+ float x,
+ float y,
+ float z,
+ float width,
+ float height
+ );
+
+ // C function void glDrawTexfvOES ( const GLfloat *coords )
+
+ public static native void glDrawTexfvOES(
+ float[] coords,
+ int offset
+ );
+
+ // C function void glDrawTexfvOES ( const GLfloat *coords )
+
+ public static native void glDrawTexfvOES(
+ java.nio.FloatBuffer coords
+ );
+
+ // C function void glEGLImageTargetTexture2DOES ( GLenum target, GLeglImageOES image )
+
+ public static native void glEGLImageTargetTexture2DOES(
+ int target,
+ java.nio.Buffer image
+ );
+
+ // C function void glEGLImageTargetRenderbufferStorageOES ( GLenum target, GLeglImageOES image )
+
+ public static native void glEGLImageTargetRenderbufferStorageOES(
+ int target,
+ java.nio.Buffer image
+ );
+
+ // C function void glAlphaFuncxOES ( GLenum func, GLclampx ref )
+
+ public static native void glAlphaFuncxOES(
+ int func,
+ int ref
+ );
+
+ // C function void glClearColorxOES ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
+
+ public static native void glClearColorxOES(
+ int red,
+ int green,
+ int blue,
+ int alpha
+ );
+
+ // C function void glClearDepthxOES ( GLclampx depth )
+
+ public static native void glClearDepthxOES(
+ int depth
+ );
+
+ // C function void glClipPlanexOES ( GLenum plane, const GLfixed *equation )
+
+ public static native void glClipPlanexOES(
+ int plane,
+ int[] equation,
+ int offset
+ );
+
+ // C function void glClipPlanexOES ( GLenum plane, const GLfixed *equation )
+
+ public static native void glClipPlanexOES(
+ int plane,
+ java.nio.IntBuffer equation
+ );
+
+ // C function void glColor4xOES ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
+
+ public static native void glColor4xOES(
+ int red,
+ int green,
+ int blue,
+ int alpha
+ );
+
+ // C function void glDepthRangexOES ( GLclampx zNear, GLclampx zFar )
+
+ public static native void glDepthRangexOES(
+ int zNear,
+ int zFar
+ );
+
+ // C function void glFogxOES ( GLenum pname, GLfixed param )
+
+ public static native void glFogxOES(
+ int pname,
+ int param
+ );
+
+ // C function void glFogxvOES ( GLenum pname, const GLfixed *params )
+
+ public static native void glFogxvOES(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glFogxvOES ( GLenum pname, const GLfixed *params )
+
+ public static native void glFogxvOES(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glFrustumxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
+
+ public static native void glFrustumxOES(
+ int left,
+ int right,
+ int bottom,
+ int top,
+ int zNear,
+ int zFar
+ );
+
+ // C function void glGetClipPlanexOES ( GLenum pname, GLfixed *eqn )
+
+ public static native void glGetClipPlanexOES(
+ int pname,
+ int[] eqn,
+ int offset
+ );
+
+ // C function void glGetClipPlanexOES ( GLenum pname, GLfixed *eqn )
+
+ public static native void glGetClipPlanexOES(
+ int pname,
+ java.nio.IntBuffer eqn
+ );
+
+ // C function void glGetFixedvOES ( GLenum pname, GLfixed *params )
+
+ public static native void glGetFixedvOES(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetFixedvOES ( GLenum pname, GLfixed *params )
+
+ public static native void glGetFixedvOES(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params )
+
+ public static native void glGetLightxvOES(
+ int light,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params )
+
+ public static native void glGetLightxvOES(
+ int light,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetMaterialxvOES ( GLenum face, GLenum pname, GLfixed *params )
+
+ public static native void glGetMaterialxvOES(
+ int face,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetMaterialxvOES ( GLenum face, GLenum pname, GLfixed *params )
+
+ public static native void glGetMaterialxvOES(
+ int face,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexEnvxvOES ( GLenum env, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexEnvxvOES(
+ int env,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexEnvxvOES ( GLenum env, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexEnvxvOES(
+ int env,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexParameterxvOES ( GLenum target, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexParameterxvOES(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexParameterxvOES ( GLenum target, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexParameterxvOES(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glLightModelxOES ( GLenum pname, GLfixed param )
+
+ public static native void glLightModelxOES(
+ int pname,
+ int param
+ );
+
+ // C function void glLightModelxvOES ( GLenum pname, const GLfixed *params )
+
+ public static native void glLightModelxvOES(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glLightModelxvOES ( GLenum pname, const GLfixed *params )
+
+ public static native void glLightModelxvOES(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glLightxOES ( GLenum light, GLenum pname, GLfixed param )
+
+ public static native void glLightxOES(
+ int light,
+ int pname,
+ int param
+ );
+
+ // C function void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
+
+ public static native void glLightxvOES(
+ int light,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
+
+ public static native void glLightxvOES(
+ int light,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glLineWidthxOES ( GLfixed width )
+
+ public static native void glLineWidthxOES(
+ int width
+ );
+
+ // C function void glLoadMatrixxOES ( const GLfixed *m )
+
+ public static native void glLoadMatrixxOES(
+ int[] m,
+ int offset
+ );
+
+ // C function void glLoadMatrixxOES ( const GLfixed *m )
+
+ public static native void glLoadMatrixxOES(
+ java.nio.IntBuffer m
+ );
+
+ // C function void glMaterialxOES ( GLenum face, GLenum pname, GLfixed param )
+
+ public static native void glMaterialxOES(
+ int face,
+ int pname,
+ int param
+ );
+
+ // C function void glMaterialxvOES ( GLenum face, GLenum pname, const GLfixed *params )
+
+ public static native void glMaterialxvOES(
+ int face,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glMaterialxvOES ( GLenum face, GLenum pname, const GLfixed *params )
+
+ public static native void glMaterialxvOES(
+ int face,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glMultMatrixxOES ( const GLfixed *m )
+
+ public static native void glMultMatrixxOES(
+ int[] m,
+ int offset
+ );
+
+ // C function void glMultMatrixxOES ( const GLfixed *m )
+
+ public static native void glMultMatrixxOES(
+ java.nio.IntBuffer m
+ );
+
+ // C function void glMultiTexCoord4xOES ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
+
+ public static native void glMultiTexCoord4xOES(
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ );
+
+ // C function void glNormal3xOES ( GLfixed nx, GLfixed ny, GLfixed nz )
+
+ public static native void glNormal3xOES(
+ int nx,
+ int ny,
+ int nz
+ );
+
+ // C function void glOrthoxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
+
+ public static native void glOrthoxOES(
+ int left,
+ int right,
+ int bottom,
+ int top,
+ int zNear,
+ int zFar
+ );
+
+ // C function void glPointParameterxOES ( GLenum pname, GLfixed param )
+
+ public static native void glPointParameterxOES(
+ int pname,
+ int param
+ );
+
+ // C function void glPointParameterxvOES ( GLenum pname, const GLfixed *params )
+
+ public static native void glPointParameterxvOES(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glPointParameterxvOES ( GLenum pname, const GLfixed *params )
+
+ public static native void glPointParameterxvOES(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glPointSizexOES ( GLfixed size )
+
+ public static native void glPointSizexOES(
+ int size
+ );
+
+ // C function void glPolygonOffsetxOES ( GLfixed factor, GLfixed units )
+
+ public static native void glPolygonOffsetxOES(
+ int factor,
+ int units
+ );
+
+ // C function void glRotatexOES ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
+
+ public static native void glRotatexOES(
+ int angle,
+ int x,
+ int y,
+ int z
+ );
+
+ // C function void glSampleCoveragexOES ( GLclampx value, GLboolean invert )
+
+ public static native void glSampleCoveragexOES(
+ int value,
+ boolean invert
+ );
+
+ // C function void glScalexOES ( GLfixed x, GLfixed y, GLfixed z )
+
+ public static native void glScalexOES(
+ int x,
+ int y,
+ int z
+ );
+
+ // C function void glTexEnvxOES ( GLenum target, GLenum pname, GLfixed param )
+
+ public static native void glTexEnvxOES(
+ int target,
+ int pname,
+ int param
+ );
+
+ // C function void glTexEnvxvOES ( GLenum target, GLenum pname, const GLfixed *params )
+
+ public static native void glTexEnvxvOES(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexEnvxvOES ( GLenum target, GLenum pname, const GLfixed *params )
+
+ public static native void glTexEnvxvOES(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glTexParameterxOES ( GLenum target, GLenum pname, GLfixed param )
+
+ public static native void glTexParameterxOES(
+ int target,
+ int pname,
+ int param
+ );
+
+ // C function void glTexParameterxvOES ( GLenum target, GLenum pname, const GLfixed *params )
+
+ public static native void glTexParameterxvOES(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexParameterxvOES ( GLenum target, GLenum pname, const GLfixed *params )
+
+ public static native void glTexParameterxvOES(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glTranslatexOES ( GLfixed x, GLfixed y, GLfixed z )
+
+ public static native void glTranslatexOES(
+ int x,
+ int y,
+ int z
+ );
+
+ // C function GLboolean glIsRenderbufferOES ( GLuint renderbuffer )
+
+ public static native boolean glIsRenderbufferOES(
+ int renderbuffer
+ );
+
+ // C function void glBindRenderbufferOES ( GLenum target, GLuint renderbuffer )
+
+ public static native void glBindRenderbufferOES(
+ int target,
+ int renderbuffer
+ );
+
+ // C function void glDeleteRenderbuffersOES ( GLsizei n, const GLuint *renderbuffers )
+
+ public static native void glDeleteRenderbuffersOES(
+ int n,
+ int[] renderbuffers,
+ int offset
+ );
+
+ // C function void glDeleteRenderbuffersOES ( GLsizei n, const GLuint *renderbuffers )
+
+ public static native void glDeleteRenderbuffersOES(
+ int n,
+ java.nio.IntBuffer renderbuffers
+ );
+
+ // C function void glGenRenderbuffersOES ( GLsizei n, GLuint *renderbuffers )
+
+ public static native void glGenRenderbuffersOES(
+ int n,
+ int[] renderbuffers,
+ int offset
+ );
+
+ // C function void glGenRenderbuffersOES ( GLsizei n, GLuint *renderbuffers )
+
+ public static native void glGenRenderbuffersOES(
+ int n,
+ java.nio.IntBuffer renderbuffers
+ );
+
+ // C function void glRenderbufferStorageOES ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
+
+ public static native void glRenderbufferStorageOES(
+ int target,
+ int internalformat,
+ int width,
+ int height
+ );
+
+ // C function void glGetRenderbufferParameterivOES ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetRenderbufferParameterivOES(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetRenderbufferParameterivOES ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetRenderbufferParameterivOES(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function GLboolean glIsFramebufferOES ( GLuint framebuffer )
+
+ public static native boolean glIsFramebufferOES(
+ int framebuffer
+ );
+
+ // C function void glBindFramebufferOES ( GLenum target, GLuint framebuffer )
+
+ public static native void glBindFramebufferOES(
+ int target,
+ int framebuffer
+ );
+
+ // C function void glDeleteFramebuffersOES ( GLsizei n, const GLuint *framebuffers )
+
+ public static native void glDeleteFramebuffersOES(
+ int n,
+ int[] framebuffers,
+ int offset
+ );
+
+ // C function void glDeleteFramebuffersOES ( GLsizei n, const GLuint *framebuffers )
+
+ public static native void glDeleteFramebuffersOES(
+ int n,
+ java.nio.IntBuffer framebuffers
+ );
+
+ // C function void glGenFramebuffersOES ( GLsizei n, GLuint *framebuffers )
+
+ public static native void glGenFramebuffersOES(
+ int n,
+ int[] framebuffers,
+ int offset
+ );
+
+ // C function void glGenFramebuffersOES ( GLsizei n, GLuint *framebuffers )
+
+ public static native void glGenFramebuffersOES(
+ int n,
+ java.nio.IntBuffer framebuffers
+ );
+
+ // C function GLenum glCheckFramebufferStatusOES ( GLenum target )
+
+ public static native int glCheckFramebufferStatusOES(
+ int target
+ );
+
+ // C function void glFramebufferRenderbufferOES ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
+
+ public static native void glFramebufferRenderbufferOES(
+ int target,
+ int attachment,
+ int renderbuffertarget,
+ int renderbuffer
+ );
+
+ // C function void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
+
+ public static native void glFramebufferTexture2DOES(
+ int target,
+ int attachment,
+ int textarget,
+ int texture,
+ int level
+ );
+
+ // C function void glGetFramebufferAttachmentParameterivOES ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
+
+ public static native void glGetFramebufferAttachmentParameterivOES(
+ int target,
+ int attachment,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetFramebufferAttachmentParameterivOES ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
+
+ public static native void glGetFramebufferAttachmentParameterivOES(
+ int target,
+ int attachment,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGenerateMipmapOES ( GLenum target )
+
+ public static native void glGenerateMipmapOES(
+ int target
+ );
+
+ // C function void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex )
+
+ public static native void glCurrentPaletteMatrixOES(
+ int matrixpaletteindex
+ );
+
+ // C function void glLoadPaletteFromModelViewMatrixOES ( void )
+
+ public static native void glLoadPaletteFromModelViewMatrixOES(
+ );
+
+ // C function void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+
+ public static native void glMatrixIndexPointerOES(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ );
+
+ // C function void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+
+ public static native void glWeightPointerOES(
+ int size,
+ int type,
+ int stride,
+ java.nio.Buffer pointer
+ );
+
+ // C function void glDepthRangefOES ( GLclampf zNear, GLclampf zFar )
+
+ public static native void glDepthRangefOES(
+ float zNear,
+ float zFar
+ );
+
+ // C function void glFrustumfOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
+
+ public static native void glFrustumfOES(
+ float left,
+ float right,
+ float bottom,
+ float top,
+ float zNear,
+ float zFar
+ );
+
+ // C function void glOrthofOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
+
+ public static native void glOrthofOES(
+ float left,
+ float right,
+ float bottom,
+ float top,
+ float zNear,
+ float zFar
+ );
+
+ // C function void glClipPlanefOES ( GLenum plane, const GLfloat *equation )
+
+ public static native void glClipPlanefOES(
+ int plane,
+ float[] equation,
+ int offset
+ );
+
+ // C function void glClipPlanefOES ( GLenum plane, const GLfloat *equation )
+
+ public static native void glClipPlanefOES(
+ int plane,
+ java.nio.FloatBuffer equation
+ );
+
+ // C function void glGetClipPlanefOES ( GLenum pname, GLfloat *eqn )
+
+ public static native void glGetClipPlanefOES(
+ int pname,
+ float[] eqn,
+ int offset
+ );
+
+ // C function void glGetClipPlanefOES ( GLenum pname, GLfloat *eqn )
+
+ public static native void glGetClipPlanefOES(
+ int pname,
+ java.nio.FloatBuffer eqn
+ );
+
+ // C function void glClearDepthfOES ( GLclampf depth )
+
+ public static native void glClearDepthfOES(
+ float depth
+ );
+
+ // C function void glTexGenfOES ( GLenum coord, GLenum pname, GLfloat param )
+
+ public static native void glTexGenfOES(
+ int coord,
+ int pname,
+ float param
+ );
+
+ // C function void glTexGenfvOES ( GLenum coord, GLenum pname, const GLfloat *params )
+
+ public static native void glTexGenfvOES(
+ int coord,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glTexGenfvOES ( GLenum coord, GLenum pname, const GLfloat *params )
+
+ public static native void glTexGenfvOES(
+ int coord,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glTexGeniOES ( GLenum coord, GLenum pname, GLint param )
+
+ public static native void glTexGeniOES(
+ int coord,
+ int pname,
+ int param
+ );
+
+ // C function void glTexGenivOES ( GLenum coord, GLenum pname, const GLint *params )
+
+ public static native void glTexGenivOES(
+ int coord,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexGenivOES ( GLenum coord, GLenum pname, const GLint *params )
+
+ public static native void glTexGenivOES(
+ int coord,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glTexGenxOES ( GLenum coord, GLenum pname, GLfixed param )
+
+ public static native void glTexGenxOES(
+ int coord,
+ int pname,
+ int param
+ );
+
+ // C function void glTexGenxvOES ( GLenum coord, GLenum pname, const GLfixed *params )
+
+ public static native void glTexGenxvOES(
+ int coord,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexGenxvOES ( GLenum coord, GLenum pname, const GLfixed *params )
+
+ public static native void glTexGenxvOES(
+ int coord,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexGenfvOES ( GLenum coord, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexGenfvOES(
+ int coord,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetTexGenfvOES ( GLenum coord, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexGenfvOES(
+ int coord,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetTexGenivOES ( GLenum coord, GLenum pname, GLint *params )
+
+ public static native void glGetTexGenivOES(
+ int coord,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexGenivOES ( GLenum coord, GLenum pname, GLint *params )
+
+ public static native void glGetTexGenivOES(
+ int coord,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetTexGenxvOES ( GLenum coord, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexGenxvOES(
+ int coord,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexGenxvOES ( GLenum coord, GLenum pname, GLfixed *params )
+
+ public static native void glGetTexGenxvOES(
+ int coord,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+}