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Diffstat (limited to 'opengl/libagl/vertex.cpp')
-rw-r--r-- | opengl/libagl/vertex.cpp | 247 |
1 files changed, 0 insertions, 247 deletions
diff --git a/opengl/libagl/vertex.cpp b/opengl/libagl/vertex.cpp deleted file mode 100644 index dad04d6..0000000 --- a/opengl/libagl/vertex.cpp +++ /dev/null @@ -1,247 +0,0 @@ -/* libs/opengles/vertex.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include "context.h" -#include "fp.h" -#include "vertex.h" -#include "state.h" -#include "matrix.h" - -namespace android { - -// ---------------------------------------------------------------------------- - -void ogles_init_vertex(ogles_context_t* c) -{ - c->cull.enable = GL_FALSE; - c->cull.cullFace = GL_BACK; - c->cull.frontFace = GL_CCW; - - c->current.color.r = 0x10000; - c->current.color.g = 0x10000; - c->current.color.b = 0x10000; - c->current.color.a = 0x10000; - - c->currentNormal.z = 0x10000; -} - -void ogles_uninit_vertex(ogles_context_t* c) -{ -} - -// ---------------------------------------------------------------------------- -// vertex processing -// ---------------------------------------------------------------------------- - -// Divides a vertex clip coordinates by W -static inline -void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) -{ - // [x,y,z]window = vpt * ([x,y,z]clip / clip.w) - // [w]window = 1/w - - // With a regular projection generated by glFrustum(), - // we have w=-z, therefore, w is in [zNear, zFar]. - // Also, zNear and zFar are stricly positive, - // and 1/w (window.w) is in [1/zFar, 1/zNear], usually this - // means ]0, +inf[ -- however, it is always recommended - // to use as large values as possible for zNear. - // All in all, w is usually smaller than 1.0 (assuming - // zNear is at least 1.0); and even if zNear is smaller than 1.0 - // values of w won't be too big. - - const int32_t rw = gglRecip28(v->clip.w); - const GLfixed* const m = c->transforms.vpt.transform.matrix.m; - v->window.w = rw; - v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28); - v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28); - v->window.x = TRI_FROM_FIXED(v->window.x); - v->window.y = TRI_FROM_FIXED(v->window.y); - if (enables & GGL_ENABLE_DEPTH_TEST) { - v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28); - } -} - -// frustum clipping and W-divide -static inline -void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) -{ - // ndc = clip / W - // window = ncd * viewport - - // clip to the view-volume - uint32_t clip = v->flags & vertex_t::CLIP_ALL; - const GLfixed w = v->clip.w; - if (v->clip.x < -w) clip |= vertex_t::CLIP_L; - if (v->clip.x > w) clip |= vertex_t::CLIP_R; - if (v->clip.y < -w) clip |= vertex_t::CLIP_B; - if (v->clip.y > w) clip |= vertex_t::CLIP_T; - if (v->clip.z < -w) clip |= vertex_t::CLIP_N; - if (v->clip.z > w) clip |= vertex_t::CLIP_F; - - v->flags |= clip; - c->arrays.cull &= clip; - - if (ggl_likely(!clip)) { - // if the vertex is clipped, we don't do the perspective - // divide, since we don't need its window coordinates. - perspective(c, v, enables); - } -} - -// frustum clipping, user clipping and W-divide -static inline -void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) -{ - // compute eye coordinates - c->arrays.mv_transform( - &c->transforms.modelview.transform, &v->eye, &v->obj); - v->flags |= vertex_t::EYE; - - // clip this vertex against each user clip plane - uint32_t clip = 0; - int planes = c->clipPlanes.enable; - while (planes) { - const int i = 31 - gglClz(planes); - planes &= ~(1<<i); - // XXX: we should have a special dot() for 2,3,4 coords vertices - GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v); - if (d < 0) { - clip |= 0x100<<i; - } - } - v->flags |= clip; - - clipFrustumPerspective(c, v, enables); -} - -// ---------------------------------------------------------------------------- - -void ogles_vertex_project(ogles_context_t* c, vertex_t* v) { - perspective(c, v, c->rasterizer.state.enables); -} - -void ogles_vertex_perspective2D(ogles_context_t* c, vertex_t* v) -{ - // here we assume w=1.0 and the viewport transformation - // has been applied already. - c->arrays.cull = 0; - v->window.x = TRI_FROM_FIXED(v->clip.x); - v->window.y = TRI_FROM_FIXED(v->clip.y); - v->window.z = v->clip.z; - v->window.w = v->clip.w << 12; -} - -void ogles_vertex_perspective3DZ(ogles_context_t* c, vertex_t* v) { - clipFrustumPerspective(c, v, GGL_ENABLE_DEPTH_TEST); -} -void ogles_vertex_perspective3D(ogles_context_t* c, vertex_t* v) { - clipFrustumPerspective(c, v, 0); -} -void ogles_vertex_clipAllPerspective3DZ(ogles_context_t* c, vertex_t* v) { - clipAllPerspective(c, v, GGL_ENABLE_DEPTH_TEST); -} -void ogles_vertex_clipAllPerspective3D(ogles_context_t* c, vertex_t* v) { - clipAllPerspective(c, v, 0); -} - -static void clipPlanex(GLenum plane, const GLfixed* equ, ogles_context_t* c) -{ - const int p = plane - GL_CLIP_PLANE0; - if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - vec4_t& equation = c->clipPlanes.plane[p].equation; - memcpy(equation.v, equ, sizeof(vec4_t)); - - ogles_validate_transform(c, transform_state_t::MVIT); - transform_t& mvit = c->transforms.mvit4; - mvit.point4(&mvit, &equation, &equation); -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- - -using namespace android; - - -void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) -{ - ogles_context_t* c = ogles_context_t::get(); - c->current.color.r = gglFloatToFixed(r); - c->currentColorClamped.r = gglClampx(c->current.color.r); - c->current.color.g = gglFloatToFixed(g); - c->currentColorClamped.g = gglClampx(c->current.color.g); - c->current.color.b = gglFloatToFixed(b); - c->currentColorClamped.b = gglClampx(c->current.color.b); - c->current.color.a = gglFloatToFixed(a); - c->currentColorClamped.a = gglClampx(c->current.color.a); -} - -void glColor4x(GLfixed r, GLfixed g, GLfixed b, GLfixed a) -{ - ogles_context_t* c = ogles_context_t::get(); - c->current.color.r = r; - c->current.color.g = g; - c->current.color.b = b; - c->current.color.a = a; - c->currentColorClamped.r = gglClampx(r); - c->currentColorClamped.g = gglClampx(g); - c->currentColorClamped.b = gglClampx(b); - c->currentColorClamped.a = gglClampx(a); -} - -void glNormal3f(GLfloat x, GLfloat y, GLfloat z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->currentNormal.x = gglFloatToFixed(x); - c->currentNormal.y = gglFloatToFixed(y); - c->currentNormal.z = gglFloatToFixed(z); -} - -void glNormal3x(GLfixed x, GLfixed y, GLfixed z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->currentNormal.x = x; - c->currentNormal.y = y; - c->currentNormal.z = z; -} - -// ---------------------------------------------------------------------------- - -void glClipPlanef(GLenum plane, const GLfloat* equ) -{ - const GLfixed equx[4] = { - gglFloatToFixed(equ[0]), - gglFloatToFixed(equ[1]), - gglFloatToFixed(equ[2]), - gglFloatToFixed(equ[3]) - }; - ogles_context_t* c = ogles_context_t::get(); - clipPlanex(plane, equx, c); -} - -void glClipPlanex(GLenum plane, const GLfixed* equ) -{ - ogles_context_t* c = ogles_context_t::get(); - clipPlanex(plane, equ, c); -} |