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-rw-r--r--opengl/libs/GLES2_dbg/src/header.h37
1 files changed, 18 insertions, 19 deletions
diff --git a/opengl/libs/GLES2_dbg/src/header.h b/opengl/libs/GLES2_dbg/src/header.h
index 7e9aa4e..9218da5 100644
--- a/opengl/libs/GLES2_dbg/src/header.h
+++ b/opengl/libs/GLES2_dbg/src/header.h
@@ -56,21 +56,18 @@ using namespace com::android;
namespace android
{
-struct GLFunctionBitfield
-{
+struct GLFunctionBitfield {
unsigned char field [24]; // 8 * 24 = 192
-
- void Bit(const glesv2debugger::Message_Function function, bool bit)
- {
+
+ void Bit(const glesv2debugger::Message_Function function, bool bit) {
const unsigned byte = function / 8, mask = 1 << (function % 8);
if (bit)
field[byte] |= mask;
else
field[byte] &= ~mask;
}
-
- bool Bit(const glesv2debugger::Message_Function function) const
- {
+
+ bool Bit(const glesv2debugger::Message_Function function) const {
const unsigned byte = function / 8, mask = 1 << (function % 8);
return field[byte] & mask;
}
@@ -78,7 +75,8 @@ struct GLFunctionBitfield
struct DbgContext {
private:
- unsigned lzf_bufSize;
+ static const unsigned int LZF_CHUNK_SIZE = 256 * 1024;
+ char * lzf_buf; // malloc / free; for lzf chunk compression
// used as buffer and reference frame for ReadPixels; malloc/free
unsigned * lzf_ref [2];
@@ -86,14 +84,12 @@ private:
unsigned lzf_refSize, lzf_refBufSize; // bytes
public:
- char * lzf_buf; // auto malloc/free; output of lzf_compress
-
const unsigned version; // 0 is GLES1, 1 is GLES2
const gl_hooks_t * const hooks;
const unsigned MAX_VERTEX_ATTRIBS;
-
+
GLFunctionBitfield expectResponse;
-
+
struct VertexAttrib {
GLenum type; // element data type
unsigned size; // number of data per element
@@ -122,21 +118,23 @@ public:
GLuint program;
unsigned maxAttrib; // number of slots used by program
- DbgContext(const unsigned version, const gl_hooks_t * const hooks, const unsigned MAX_VERTEX_ATTRIBS);
+ DbgContext(const unsigned version, const gl_hooks_t * const hooks,
+ const unsigned MAX_VERTEX_ATTRIBS);
~DbgContext();
void Fetch(const unsigned index, std::string * const data) const;
- unsigned Compress(const void * in_data, unsigned in_len); // compressed to lzf_buf
+ void Compress(const void * in_data, unsigned in_len, std::string * const outStr);
void * GetReadPixelsBuffer(const unsigned size);
bool IsReadPixelBuffer(const void * const ptr) {
return ptr == lzf_ref[lzf_readIndex];
}
- unsigned CompressReadPixelBuffer();
+ void CompressReadPixelBuffer(std::string * const outStr);
void glUseProgram(GLuint program);
void glEnableVertexAttribArray(GLuint index);
void glDisableVertexAttribArray(GLuint index);
- void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+ void glVertexAttribPointer(GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, const GLvoid* ptr);
void glBindBuffer(GLenum target, GLuint buffer);
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
@@ -148,7 +146,8 @@ DbgContext * getDbgContextThreadSpecific();
#define DBGCONTEXT(ctx) DbgContext * const ctx = getDbgContextThreadSpecific();
struct FunctionCall {
- virtual const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) = 0;
+ virtual const int * operator()(gl_hooks_t::gl_t const * const _c,
+ glesv2debugger::Message & msg) = 0;
virtual ~FunctionCall() {}
};
@@ -168,5 +167,5 @@ void Receive(glesv2debugger::Message & cmd);
float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd);
void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd);
const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet);
+ glesv2debugger::Message & msg, const int * const prevRet);
}; // namespace android {