diff options
Diffstat (limited to 'opengl/libs/GLES_trace/src/gltrace_api.h')
-rw-r--r-- | opengl/libs/GLES_trace/src/gltrace_api.h | 472 |
1 files changed, 0 insertions, 472 deletions
diff --git a/opengl/libs/GLES_trace/src/gltrace_api.h b/opengl/libs/GLES_trace/src/gltrace_api.h deleted file mode 100644 index debcac0..0000000 --- a/opengl/libs/GLES_trace/src/gltrace_api.h +++ /dev/null @@ -1,472 +0,0 @@ -/* - * Copyright 2011, The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - * THIS FILE WAS GENERATED BY A SCRIPT. DO NOT EDIT. - */ - -namespace android { -namespace gltrace { - -// Declarations for GL2 APIs - -void GLTrace_glActiveTexture(GLenum texture); -void GLTrace_glAttachShader(GLuint program, GLuint shader); -void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); -void GLTrace_glBindBuffer(GLenum target, GLuint buffer); -void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer); -void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer); -void GLTrace_glBindTexture(GLenum target, GLuint texture); -void GLTrace_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void GLTrace_glBlendEquation(GLenum mode); -void GLTrace_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); -void GLTrace_glBlendFunc(GLenum sfactor, GLenum dfactor); -void GLTrace_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -GLenum GLTrace_glCheckFramebufferStatus(GLenum target); -void GLTrace_glClear(GLbitfield mask); -void GLTrace_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void GLTrace_glClearDepthf(GLclampf depth); -void GLTrace_glClearStencil(GLint s); -void GLTrace_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void GLTrace_glCompileShader(GLuint shader); -void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void GLTrace_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void GLTrace_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLuint GLTrace_glCreateProgram(void); -GLuint GLTrace_glCreateShader(GLenum type); -void GLTrace_glCullFace(GLenum mode); -void GLTrace_glDeleteBuffers(GLsizei n, const GLuint* buffers); -void GLTrace_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); -void GLTrace_glDeleteProgram(GLuint program); -void GLTrace_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); -void GLTrace_glDeleteShader(GLuint shader); -void GLTrace_glDeleteTextures(GLsizei n, const GLuint* textures); -void GLTrace_glDepthFunc(GLenum func); -void GLTrace_glDepthMask(GLboolean flag); -void GLTrace_glDepthRangef(GLclampf zNear, GLclampf zFar); -void GLTrace_glDetachShader(GLuint program, GLuint shader); -void GLTrace_glDisable(GLenum cap); -void GLTrace_glDisableVertexAttribArray(GLuint index); -void GLTrace_glDrawArrays(GLenum mode, GLint first, GLsizei count); -void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); -void GLTrace_glEnable(GLenum cap); -void GLTrace_glEnableVertexAttribArray(GLuint index); -void GLTrace_glFinish(void); -void GLTrace_glFlush(void); -void GLTrace_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void GLTrace_glFrontFace(GLenum mode); -void GLTrace_glGenBuffers(GLsizei n, GLuint* buffers); -void GLTrace_glGenerateMipmap(GLenum target); -void GLTrace_glGenFramebuffers(GLsizei n, GLuint* framebuffers); -void GLTrace_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); -void GLTrace_glGenTextures(GLsizei n, GLuint* textures); -void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name); -void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params); -void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); -GLenum GLTrace_glGetError(void); -void GLTrace_glGetFloatv(GLenum pname, GLfloat* params); -void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); -void GLTrace_glGetIntegerv(GLenum pname, GLint* params); -void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params); -void GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); -void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); -void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint* params); -void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); -void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); -void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); -const GLubyte* GLTrace_glGetString(GLenum name); -void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); -void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); -void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params); -void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params); -int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name); -void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); -void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); -void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); -void GLTrace_glHint(GLenum target, GLenum mode); -GLboolean GLTrace_glIsBuffer(GLuint buffer); -GLboolean GLTrace_glIsEnabled(GLenum cap); -GLboolean GLTrace_glIsFramebuffer(GLuint framebuffer); -GLboolean GLTrace_glIsProgram(GLuint program); -GLboolean GLTrace_glIsRenderbuffer(GLuint renderbuffer); -GLboolean GLTrace_glIsShader(GLuint shader); -GLboolean GLTrace_glIsTexture(GLuint texture); -void GLTrace_glLineWidth(GLfloat width); -void GLTrace_glLinkProgram(GLuint program); -void GLTrace_glPixelStorei(GLenum pname, GLint param); -void GLTrace_glPolygonOffset(GLfloat factor, GLfloat units); -void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); -void GLTrace_glReleaseShaderCompiler(void); -void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -void GLTrace_glSampleCoverage(GLclampf value, GLboolean invert); -void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); -void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); -void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); -void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask); -void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); -void GLTrace_glStencilMask(GLuint mask); -void GLTrace_glStencilMaskSeparate(GLenum face, GLuint mask); -void GLTrace_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); -void GLTrace_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -void GLTrace_glTexParameterf(GLenum target, GLenum pname, GLfloat param); -void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); -void GLTrace_glTexParameteri(GLenum target, GLenum pname, GLint param); -void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint* params); -void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); -void GLTrace_glUniform1f(GLint location, GLfloat x); -void GLTrace_glUniform1fv(GLint location, GLsizei count, const GLfloat* v); -void GLTrace_glUniform1i(GLint location, GLint x); -void GLTrace_glUniform1iv(GLint location, GLsizei count, const GLint* v); -void GLTrace_glUniform2f(GLint location, GLfloat x, GLfloat y); -void GLTrace_glUniform2fv(GLint location, GLsizei count, const GLfloat* v); -void GLTrace_glUniform2i(GLint location, GLint x, GLint y); -void GLTrace_glUniform2iv(GLint location, GLsizei count, const GLint* v); -void GLTrace_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); -void GLTrace_glUniform3fv(GLint location, GLsizei count, const GLfloat* v); -void GLTrace_glUniform3i(GLint location, GLint x, GLint y, GLint z); -void GLTrace_glUniform3iv(GLint location, GLsizei count, const GLint* v); -void GLTrace_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void GLTrace_glUniform4fv(GLint location, GLsizei count, const GLfloat* v); -void GLTrace_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); -void GLTrace_glUniform4iv(GLint location, GLsizei count, const GLint* v); -void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void GLTrace_glUseProgram(GLuint program); -void GLTrace_glValidateProgram(GLuint program); -void GLTrace_glVertexAttrib1f(GLuint indx, GLfloat x); -void GLTrace_glVertexAttrib1fv(GLuint indx, const GLfloat* values); -void GLTrace_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); -void GLTrace_glVertexAttrib2fv(GLuint indx, const GLfloat* values); -void GLTrace_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); -void GLTrace_glVertexAttrib3fv(GLuint indx, const GLfloat* values); -void GLTrace_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void GLTrace_glVertexAttrib4fv(GLuint indx, const GLfloat* values); -void GLTrace_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); -void GLTrace_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - -// Declarations for GL2Ext APIs - -void GLTrace_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); -void GLTrace_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); -void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -void* GLTrace_glMapBufferOES(GLenum target, GLenum access); -GLboolean GLTrace_glUnmapBufferOES(GLenum target); -void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params); -void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -void GLTrace_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void GLTrace_glBindVertexArrayOES(GLuint array); -void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); -void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint *arrays); -GLboolean GLTrace_glIsVertexArrayOES(GLuint array); -void GLTrace_glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups); -void GLTrace_glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -void GLTrace_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -void GLTrace_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data); -void GLTrace_glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors); -void GLTrace_glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors); -void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -void GLTrace_glBeginPerfMonitorAMD(GLuint monitor); -void GLTrace_glEndPerfMonitorAMD(GLuint monitor); -void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -void GLTrace_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void GLTrace_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -void GLTrace_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -void GLTrace_glResolveMultisampleFramebufferAPPLE(void); -void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label); -void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -void GLTrace_glInsertEventMarkerEXT(GLsizei length, const GLchar *marker); -void GLTrace_glPushGroupMarkerEXT(GLsizei length, const GLchar *marker); -void GLTrace_glPopGroupMarkerEXT(void); -void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); -void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -void GLTrace_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -void GLTrace_glGenQueriesEXT(GLsizei n, GLuint *ids); -void GLTrace_glDeleteQueriesEXT(GLsizei n, const GLuint *ids); -GLboolean GLTrace_glIsQueryEXT(GLuint id); -void GLTrace_glBeginQueryEXT(GLenum target, GLuint id); -void GLTrace_glEndQueryEXT(GLenum target); -void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); -void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); -GLenum GLTrace_glGetGraphicsResetStatusEXT(void); -void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -void GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); -void GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); -void GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program); -void GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program); -GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings); -void GLTrace_glBindProgramPipelineEXT(GLuint pipeline); -void GLTrace_glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines); -void GLTrace_glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines); -GLboolean GLTrace_glIsProgramPipelineEXT(GLuint pipeline); -void GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); -void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params); -void GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint x); -void GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y); -void GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z); -void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -void GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x); -void GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y); -void GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); -void GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); -void GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); -void GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); -void GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void GLTrace_glValidateProgramPipelineEXT(GLuint pipeline); -void GLTrace_glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -void GLTrace_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -void GLTrace_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -void GLTrace_glCoverageMaskNV(GLboolean mask); -void GLTrace_glCoverageOperationNV(GLenum operation); -void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum *bufs); -void GLTrace_glDeleteFencesNV(GLsizei n, const GLuint *fences); -void GLTrace_glGenFencesNV(GLsizei n, GLuint *fences); -GLboolean GLTrace_glIsFenceNV(GLuint fence); -GLboolean GLTrace_glTestFenceNV(GLuint fence); -void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params); -void GLTrace_glFinishFenceNV(GLuint fence); -void GLTrace_glSetFenceNV(GLuint fence, GLenum condition); -void GLTrace_glReadBufferNV(GLenum mode); -void GLTrace_glAlphaFuncQCOM(GLenum func, GLclampf ref); -void GLTrace_glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls); -void GLTrace_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -void GLTrace_glEnableDriverControlQCOM(GLuint driverControl); -void GLTrace_glDisableDriverControlQCOM(GLuint driverControl); -void GLTrace_glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures); -void GLTrace_glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -void GLTrace_glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -void GLTrace_glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -void GLTrace_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); -void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -void GLTrace_glExtGetBufferPointervQCOM(GLenum target, GLvoid **params); -void GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders); -void GLTrace_glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms); -GLboolean GLTrace_glExtIsProgramBinaryQCOM(GLuint program); -void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length); -void GLTrace_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -void GLTrace_glEndTilingQCOM(GLbitfield preserveMask); - -// Declarations for GL1 APIs - -void GLTrace_glAlphaFunc(GLenum func, GLclampf ref); -void GLTrace_glClipPlanef(GLenum plane, const GLfloat *equation); -void GLTrace_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void GLTrace_glFogf(GLenum pname, GLfloat param); -void GLTrace_glFogfv(GLenum pname, const GLfloat *params); -void GLTrace_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLTrace_glGetClipPlanef(GLenum pname, GLfloat eqn[4]); -void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat *params); -void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); -void GLTrace_glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); -void GLTrace_glLightModelf(GLenum pname, GLfloat param); -void GLTrace_glLightModelfv(GLenum pname, const GLfloat *params); -void GLTrace_glLightf(GLenum light, GLenum pname, GLfloat param); -void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat *params); -void GLTrace_glLoadMatrixf(const GLfloat *m); -void GLTrace_glMaterialf(GLenum face, GLenum pname, GLfloat param); -void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); -void GLTrace_glMultMatrixf(const GLfloat *m); -void GLTrace_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void GLTrace_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); -void GLTrace_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLTrace_glPointParameterf(GLenum pname, GLfloat param); -void GLTrace_glPointParameterfv(GLenum pname, const GLfloat *params); -void GLTrace_glPointSize(GLfloat size); -void GLTrace_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void GLTrace_glScalef(GLfloat x, GLfloat y, GLfloat z); -void GLTrace_glTexEnvf(GLenum target, GLenum pname, GLfloat param); -void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); -void GLTrace_glTranslatef(GLfloat x, GLfloat y, GLfloat z); -void GLTrace_glAlphaFuncx(GLenum func, GLclampx ref); -void GLTrace_glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void GLTrace_glClearDepthx(GLclampx depth); -void GLTrace_glClientActiveTexture(GLenum texture); -void GLTrace_glClipPlanex(GLenum plane, const GLfixed *equation); -void GLTrace_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void GLTrace_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void GLTrace_glDepthRangex(GLclampx zNear, GLclampx zFar); -void GLTrace_glDisableClientState(GLenum array); -void GLTrace_glEnableClientState(GLenum array); -void GLTrace_glFogx(GLenum pname, GLfixed param); -void GLTrace_glFogxv(GLenum pname, const GLfixed *params); -void GLTrace_glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLTrace_glGetClipPlanex(GLenum pname, GLfixed eqn[4]); -void GLTrace_glGetFixedv(GLenum pname, GLfixed *params); -void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed *params); -void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); -void GLTrace_glGetPointerv(GLenum pname, GLvoid **params); -void GLTrace_glGetTexEnviv(GLenum env, GLenum pname, GLint *params); -void GLTrace_glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); -void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); -void GLTrace_glLightModelx(GLenum pname, GLfixed param); -void GLTrace_glLightModelxv(GLenum pname, const GLfixed *params); -void GLTrace_glLightx(GLenum light, GLenum pname, GLfixed param); -void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed *params); -void GLTrace_glLineWidthx(GLfixed width); -void GLTrace_glLoadIdentity(void); -void GLTrace_glLoadMatrixx(const GLfixed *m); -void GLTrace_glLogicOp(GLenum opcode); -void GLTrace_glMaterialx(GLenum face, GLenum pname, GLfixed param); -void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); -void GLTrace_glMatrixMode(GLenum mode); -void GLTrace_glMultMatrixx(const GLfixed *m); -void GLTrace_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void GLTrace_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); -void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); -void GLTrace_glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLTrace_glPointParameterx(GLenum pname, GLfixed param); -void GLTrace_glPointParameterxv(GLenum pname, const GLfixed *params); -void GLTrace_glPointSizex(GLfixed size); -void GLTrace_glPolygonOffsetx(GLfixed factor, GLfixed units); -void GLTrace_glPopMatrix(void); -void GLTrace_glPushMatrix(void); -void GLTrace_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void GLTrace_glSampleCoveragex(GLclampx value, GLboolean invert); -void GLTrace_glScalex(GLfixed x, GLfixed y, GLfixed z); -void GLTrace_glShadeModel(GLenum mode); -void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void GLTrace_glTexEnvi(GLenum target, GLenum pname, GLint param); -void GLTrace_glTexEnvx(GLenum target, GLenum pname, GLfixed param); -void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint *params); -void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); -void GLTrace_glTexParameterx(GLenum target, GLenum pname, GLfixed param); -void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); -void GLTrace_glTranslatex(GLfixed x, GLfixed y, GLfixed z); -void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); - -// Declarations for GL1Ext APIs - -void GLTrace_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); -void GLTrace_glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void GLTrace_glBlendEquationOES(GLenum mode); -void GLTrace_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void GLTrace_glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); -void GLTrace_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void GLTrace_glDrawTexsvOES(const GLshort *coords); -void GLTrace_glDrawTexivOES(const GLint *coords); -void GLTrace_glDrawTexxvOES(const GLfixed *coords); -void GLTrace_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void GLTrace_glDrawTexfvOES(const GLfloat *coords); -void GLTrace_glAlphaFuncxOES(GLenum func, GLclampx ref); -void GLTrace_glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void GLTrace_glClearDepthxOES(GLclampx depth); -void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed *equation); -void GLTrace_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void GLTrace_glDepthRangexOES(GLclampx zNear, GLclampx zFar); -void GLTrace_glFogxOES(GLenum pname, GLfixed param); -void GLTrace_glFogxvOES(GLenum pname, const GLfixed *params); -void GLTrace_glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLTrace_glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]); -void GLTrace_glGetFixedvOES(GLenum pname, GLfixed *params); -void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params); -void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params); -void GLTrace_glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params); -void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params); -void GLTrace_glLightModelxOES(GLenum pname, GLfixed param); -void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed *params); -void GLTrace_glLightxOES(GLenum light, GLenum pname, GLfixed param); -void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed *params); -void GLTrace_glLineWidthxOES(GLfixed width); -void GLTrace_glLoadMatrixxOES(const GLfixed *m); -void GLTrace_glMaterialxOES(GLenum face, GLenum pname, GLfixed param); -void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params); -void GLTrace_glMultMatrixxOES(const GLfixed *m); -void GLTrace_glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void GLTrace_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); -void GLTrace_glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param); -void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed *params); -void GLTrace_glPointSizexOES(GLfixed size); -void GLTrace_glPolygonOffsetxOES(GLfixed factor, GLfixed units); -void GLTrace_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert); -void GLTrace_glScalexOES(GLfixed x, GLfixed y, GLfixed z); -void GLTrace_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); -void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params); -void GLTrace_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); -void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params); -void GLTrace_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); -GLboolean GLTrace_glIsRenderbufferOES(GLuint renderbuffer); -void GLTrace_glBindRenderbufferOES(GLenum target, GLuint renderbuffer); -void GLTrace_glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); -void GLTrace_glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); -void GLTrace_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); -GLboolean GLTrace_glIsFramebufferOES(GLuint framebuffer); -void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer); -void GLTrace_glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); -void GLTrace_glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); -GLenum GLTrace_glCheckFramebufferStatusOES(GLenum target); -void GLTrace_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void GLTrace_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); -void GLTrace_glGenerateMipmapOES(GLenum target); -void GLTrace_glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); -void GLTrace_glLoadPaletteFromModelViewMatrixOES(void); -void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLbitfield GLTrace_glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]); -void GLTrace_glDepthRangefOES(GLclampf zNear, GLclampf zFar); -void GLTrace_glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLTrace_glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat *equation); -void GLTrace_glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]); -void GLTrace_glClearDepthfOES(GLclampf depth); -void GLTrace_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); -void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); -void GLTrace_glTexGeniOES(GLenum coord, GLenum pname, GLint param); -void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint *params); -void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); -void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); -void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); -void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params); -void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); -void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat *eqn); -void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed *eqn); - -}; // namespace gltrace -}; // namespace android |