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-rw-r--r--opengl/tests/gl2_basic/gl2_basic.cpp356
1 files changed, 0 insertions, 356 deletions
diff --git a/opengl/tests/gl2_basic/gl2_basic.cpp b/opengl/tests/gl2_basic/gl2_basic.cpp
deleted file mode 100644
index 7007871..0000000
--- a/opengl/tests/gl2_basic/gl2_basic.cpp
+++ /dev/null
@@ -1,356 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <time.h>
-#include <sched.h>
-#include <sys/resource.h>
-
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <utils/Timers.h>
-
-#include <ui/FramebufferNativeWindow.h>
-#include "EGLUtils.h"
-
-using namespace android;
-
-static void printGLString(const char *name, GLenum s) {
- // fprintf(stderr, "printGLString %s, %d\n", name, s);
- const char *v = (const char *) glGetString(s);
- // int error = glGetError();
- // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
- // (unsigned int) v);
- // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
- // fprintf(stderr, "GL %s = %s\n", name, v);
- // else
- // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
- fprintf(stderr, "GL %s = %s\n", name, v);
-}
-
-static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
- if (returnVal != EGL_TRUE) {
- fprintf(stderr, "%s() returned %d\n", op, returnVal);
- }
-
- for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
- = eglGetError()) {
- fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
- error);
- }
-}
-
-static void checkGlError(const char* op) {
- for (GLint error = glGetError(); error; error
- = glGetError()) {
- fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
- }
-}
-
-static const char gVertexShader[] = "attribute vec4 vPosition;\n"
- "void main() {\n"
- " gl_Position = vPosition;\n"
- "}\n";
-
-static const char gFragmentShader[] = "precision mediump float;\n"
- "void main() {\n"
- " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
- "}\n";
-
-GLuint loadShader(GLenum shaderType, const char* pSource) {
- GLuint shader = glCreateShader(shaderType);
- if (shader) {
- glShaderSource(shader, 1, &pSource, NULL);
- glCompileShader(shader);
- GLint compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- if (!compiled) {
- GLint infoLen = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
- if (infoLen) {
- char* buf = (char*) malloc(infoLen);
- if (buf) {
- glGetShaderInfoLog(shader, infoLen, NULL, buf);
- fprintf(stderr, "Could not compile shader %d:\n%s\n",
- shaderType, buf);
- free(buf);
- }
- glDeleteShader(shader);
- shader = 0;
- }
- }
- }
- return shader;
-}
-
-GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
- GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
- if (!vertexShader) {
- return 0;
- }
-
- GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
- if (!pixelShader) {
- return 0;
- }
-
- GLuint program = glCreateProgram();
- if (program) {
- glAttachShader(program, vertexShader);
- checkGlError("glAttachShader");
- glAttachShader(program, pixelShader);
- checkGlError("glAttachShader");
- glLinkProgram(program);
- GLint linkStatus = GL_FALSE;
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
- if (linkStatus != GL_TRUE) {
- GLint bufLength = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
- if (bufLength) {
- char* buf = (char*) malloc(bufLength);
- if (buf) {
- glGetProgramInfoLog(program, bufLength, NULL, buf);
- fprintf(stderr, "Could not link program:\n%s\n", buf);
- free(buf);
- }
- }
- glDeleteProgram(program);
- program = 0;
- }
- }
- return program;
-}
-
-GLuint gProgram;
-GLuint gvPositionHandle;
-
-bool setupGraphics(int w, int h) {
- gProgram = createProgram(gVertexShader, gFragmentShader);
- if (!gProgram) {
- return false;
- }
- gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
- checkGlError("glGetAttribLocation");
- fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
- gvPositionHandle);
-
- glViewport(0, 0, w, h);
- checkGlError("glViewport");
- return true;
-}
-
-const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f };
-
-void renderFrame() {
- glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
- checkGlError("glClearColor");
- glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- checkGlError("glClear");
-
- glUseProgram(gProgram);
- checkGlError("glUseProgram");
-
- glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
- checkGlError("glVertexAttribPointer");
- glEnableVertexAttribArray(gvPositionHandle);
- checkGlError("glEnableVertexAttribArray");
- glDrawArrays(GL_TRIANGLES, 0, 3);
- checkGlError("glDrawArrays");
-}
-
-void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
-
-#define X(VAL) {VAL, #VAL}
- struct {EGLint attribute; const char* name;} names[] = {
- X(EGL_BUFFER_SIZE),
- X(EGL_ALPHA_SIZE),
- X(EGL_BLUE_SIZE),
- X(EGL_GREEN_SIZE),
- X(EGL_RED_SIZE),
- X(EGL_DEPTH_SIZE),
- X(EGL_STENCIL_SIZE),
- X(EGL_CONFIG_CAVEAT),
- X(EGL_CONFIG_ID),
- X(EGL_LEVEL),
- X(EGL_MAX_PBUFFER_HEIGHT),
- X(EGL_MAX_PBUFFER_PIXELS),
- X(EGL_MAX_PBUFFER_WIDTH),
- X(EGL_NATIVE_RENDERABLE),
- X(EGL_NATIVE_VISUAL_ID),
- X(EGL_NATIVE_VISUAL_TYPE),
- X(EGL_SAMPLES),
- X(EGL_SAMPLE_BUFFERS),
- X(EGL_SURFACE_TYPE),
- X(EGL_TRANSPARENT_TYPE),
- X(EGL_TRANSPARENT_RED_VALUE),
- X(EGL_TRANSPARENT_GREEN_VALUE),
- X(EGL_TRANSPARENT_BLUE_VALUE),
- X(EGL_BIND_TO_TEXTURE_RGB),
- X(EGL_BIND_TO_TEXTURE_RGBA),
- X(EGL_MIN_SWAP_INTERVAL),
- X(EGL_MAX_SWAP_INTERVAL),
- X(EGL_LUMINANCE_SIZE),
- X(EGL_ALPHA_MASK_SIZE),
- X(EGL_COLOR_BUFFER_TYPE),
- X(EGL_RENDERABLE_TYPE),
- X(EGL_CONFORMANT),
- };
-#undef X
-
- for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
- EGLint value = -1;
- EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
- EGLint error = eglGetError();
- if (returnVal && error == EGL_SUCCESS) {
- printf(" %s: ", names[j].name);
- printf("%d (0x%x)", value, value);
- }
- }
- printf("\n");
-}
-
-int printEGLConfigurations(EGLDisplay dpy) {
- EGLint numConfig = 0;
- EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
- checkEglError("eglGetConfigs", returnVal);
- if (!returnVal) {
- return false;
- }
-
- printf("Number of EGL configuration: %d\n", numConfig);
-
- EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
- if (! configs) {
- printf("Could not allocate configs.\n");
- return false;
- }
-
- returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
- checkEglError("eglGetConfigs", returnVal);
- if (!returnVal) {
- free(configs);
- return false;
- }
-
- for(int i = 0; i < numConfig; i++) {
- printf("Configuration %d\n", i);
- printEGLConfiguration(dpy, configs[i]);
- }
-
- free(configs);
- return true;
-}
-
-int main(int argc, char** argv) {
- EGLBoolean returnValue;
- EGLConfig myConfig = {0};
-
- EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
- EGLint s_configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE };
- EGLint majorVersion;
- EGLint minorVersion;
- EGLContext context;
- EGLSurface surface;
- EGLint w, h;
-
- EGLDisplay dpy;
-
- checkEglError("<init>");
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- checkEglError("eglGetDisplay");
- if (dpy == EGL_NO_DISPLAY) {
- printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
- return 0;
- }
-
- returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
- checkEglError("eglInitialize", returnValue);
- fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
- if (returnValue != EGL_TRUE) {
- printf("eglInitialize failed\n");
- return 0;
- }
-
- if (!printEGLConfigurations(dpy)) {
- printf("printEGLConfigurations failed\n");
- return 0;
- }
-
- checkEglError("printEGLConfigurations");
-
- EGLNativeWindowType window = android_createDisplaySurface();
- returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
- if (returnValue) {
- printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
- return 0;
- }
-
- checkEglError("EGLUtils::selectConfigForNativeWindow");
-
- printf("Chose this configuration:\n");
- printEGLConfiguration(dpy, myConfig);
-
- surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
- checkEglError("eglCreateWindowSurface");
- if (surface == EGL_NO_SURFACE) {
- printf("gelCreateWindowSurface failed.\n");
- return 0;
- }
-
- context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
- checkEglError("eglCreateContext");
- if (context == EGL_NO_CONTEXT) {
- printf("eglCreateContext failed\n");
- return 0;
- }
- returnValue = eglMakeCurrent(dpy, surface, surface, context);
- checkEglError("eglMakeCurrent", returnValue);
- if (returnValue != EGL_TRUE) {
- return 0;
- }
- eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
- checkEglError("eglQuerySurface");
- eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
- checkEglError("eglQuerySurface");
- GLint dim = w < h ? w : h;
-
- fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
-
- printGLString("Version", GL_VERSION);
- printGLString("Vendor", GL_VENDOR);
- printGLString("Renderer", GL_RENDERER);
- printGLString("Extensions", GL_EXTENSIONS);
-
- if(!setupGraphics(w, h)) {
- fprintf(stderr, "Could not set up graphics.\n");
- return 0;
- }
-
- for (;;) {
- renderFrame();
- eglSwapBuffers(dpy, surface);
- checkEglError("eglSwapBuffers");
- }
-
- return 0;
-}