diff options
Diffstat (limited to 'opengl/tests/gl2_yuvtex')
-rw-r--r-- | opengl/tests/gl2_yuvtex/Android.mk | 21 | ||||
-rw-r--r-- | opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp | 427 |
2 files changed, 0 insertions, 448 deletions
diff --git a/opengl/tests/gl2_yuvtex/Android.mk b/opengl/tests/gl2_yuvtex/Android.mk deleted file mode 100644 index 7d43759..0000000 --- a/opengl/tests/gl2_yuvtex/Android.mk +++ /dev/null @@ -1,21 +0,0 @@ -LOCAL_PATH:= $(call my-dir) -include $(CLEAR_VARS) - -LOCAL_SRC_FILES:= \ - gl2_yuvtex.cpp - -LOCAL_SHARED_LIBRARIES := \ - libcutils \ - libEGL \ - libGLESv2 \ - libui - -LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes) - -LOCAL_MODULE:= test-opengl-gl2_yuvtex - -LOCAL_MODULE_TAGS := optional - -LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES - -include $(BUILD_EXECUTABLE) diff --git a/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp b/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp deleted file mode 100644 index d3e4932..0000000 --- a/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp +++ /dev/null @@ -1,427 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include <stdlib.h> -#include <stdio.h> -#include <time.h> -#include <sched.h> -#include <sys/resource.h> - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -#include <utils/Timers.h> - -#include <ui/FramebufferNativeWindow.h> -#include <ui/GraphicBuffer.h> -#include "EGLUtils.h" - -using namespace android; - -static void printGLString(const char *name, GLenum s) { - // fprintf(stderr, "printGLString %s, %d\n", name, s); - const char *v = (const char *) glGetString(s); - // int error = glGetError(); - // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error, - // (unsigned int) v); - // if ((v < (const char*) 0) || (v > (const char*) 0x10000)) - // fprintf(stderr, "GL %s = %s\n", name, v); - // else - // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v); - fprintf(stderr, "GL %s = %s\n", name, v); -} - -static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { - if (returnVal != EGL_TRUE) { - fprintf(stderr, "%s() returned %d\n", op, returnVal); - } - - for (EGLint error = eglGetError(); error != EGL_SUCCESS; error - = eglGetError()) { - fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), - error); - } -} - -static void checkGlError(const char* op) { - for (GLint error = glGetError(); error; error - = glGetError()) { - fprintf(stderr, "after %s() glError (0x%x)\n", op, error); - } -} - -static const char gVertexShader[] = "attribute vec4 vPosition;\n" - "varying vec2 yuvTexCoords;\n" - "void main() {\n" - " yuvTexCoords = vPosition.xy + vec2(0.5, 0.5);\n" - " gl_Position = vPosition;\n" - "}\n"; - -static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n" - "precision mediump float;\n" - "uniform samplerExternalOES yuvTexSampler;\n" - "varying vec2 yuvTexCoords;\n" - "void main() {\n" - " gl_FragColor = texture2D(yuvTexSampler, yuvTexCoords);\n" - "}\n"; - -GLuint loadShader(GLenum shaderType, const char* pSource) { - GLuint shader = glCreateShader(shaderType); - if (shader) { - glShaderSource(shader, 1, &pSource, NULL); - glCompileShader(shader); - GLint compiled = 0; - glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); - if (!compiled) { - GLint infoLen = 0; - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); - if (infoLen) { - char* buf = (char*) malloc(infoLen); - if (buf) { - glGetShaderInfoLog(shader, infoLen, NULL, buf); - fprintf(stderr, "Could not compile shader %d:\n%s\n", - shaderType, buf); - free(buf); - } - } else { - fprintf(stderr, "Guessing at GL_INFO_LOG_LENGTH size\n"); - char* buf = (char*) malloc(0x1000); - if (buf) { - glGetShaderInfoLog(shader, 0x1000, NULL, buf); - fprintf(stderr, "Could not compile shader %d:\n%s\n", - shaderType, buf); - free(buf); - } - } - glDeleteShader(shader); - shader = 0; - } - } - return shader; -} - -GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { - GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); - if (!vertexShader) { - return 0; - } - - GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); - if (!pixelShader) { - return 0; - } - - GLuint program = glCreateProgram(); - if (program) { - glAttachShader(program, vertexShader); - checkGlError("glAttachShader"); - glAttachShader(program, pixelShader); - checkGlError("glAttachShader"); - glLinkProgram(program); - GLint linkStatus = GL_FALSE; - glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); - if (linkStatus != GL_TRUE) { - GLint bufLength = 0; - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); - if (bufLength) { - char* buf = (char*) malloc(bufLength); - if (buf) { - glGetProgramInfoLog(program, bufLength, NULL, buf); - fprintf(stderr, "Could not link program:\n%s\n", buf); - free(buf); - } - } - glDeleteProgram(program); - program = 0; - } - } - return program; -} - -GLuint gProgram; -GLint gvPositionHandle; -GLint gYuvTexSamplerHandle; - -bool setupGraphics(int w, int h) { - gProgram = createProgram(gVertexShader, gFragmentShader); - if (!gProgram) { - return false; - } - gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); - checkGlError("glGetAttribLocation"); - fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", - gvPositionHandle); - gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler"); - checkGlError("glGetUniformLocation"); - fprintf(stderr, "glGetUniformLocation(\"yuvTexSampler\") = %d\n", - gYuvTexSamplerHandle); - - glViewport(0, 0, w, h); - checkGlError("glViewport"); - return true; -} - -int align(int x, int a) { - return (x + (a-1)) & (~(a-1)); -} - -const int yuvTexWidth = 608; -const int yuvTexHeight = 480; -const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE | - GraphicBuffer::USAGE_SW_WRITE_RARELY; -const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12; -const int yuvTexOffsetY = 0; -const bool yuvTexSameUV = false; -static sp<GraphicBuffer> yuvTexBuffer; -static GLuint yuvTex; - -bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) { - int blockWidth = yuvTexWidth > 16 ? yuvTexWidth / 16 : 1; - int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1; - yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat, - yuvTexUsage); - int yuvTexStrideY = yuvTexBuffer->getStride(); - int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; - int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; - int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2; - int yuvTexStrideU = yuvTexStrideV; - char* buf = NULL; - status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf)); - if (err != 0) { - fprintf(stderr, "yuvTexBuffer->lock(...) failed: %d\n", err); - return false; - } - for (int x = 0; x < yuvTexWidth; x++) { - for (int y = 0; y < yuvTexHeight; y++) { - int parityX = (x / blockWidth) & 1; - int parityY = (y / blockHeight) & 1; - unsigned char intensity = (parityX ^ parityY) ? 63 : 191; - buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; - if (x < yuvTexWidth / 2 && y < yuvTexHeight / 2) { - buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; - if (yuvTexSameUV) { - buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity; - } else if (x < yuvTexWidth / 4 && y < yuvTexHeight / 4) { - buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = - buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = - buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = - buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity; - } - } - } - } - - err = yuvTexBuffer->unlock(); - if (err != 0) { - fprintf(stderr, "yuvTexBuffer->unlock() failed: %d\n", err); - return false; - } - - EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer(); - EGLImageKHR img = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, - clientBuffer, 0); - checkEglError("eglCreateImageKHR"); - if (img == EGL_NO_IMAGE_KHR) { - return false; - } - - glGenTextures(1, &yuvTex); - checkGlError("glGenTextures"); - glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex); - checkGlError("glBindTexture"); - glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)img); - checkGlError("glEGLImageTargetTexture2DOES"); - - return true; -} - -const GLfloat gTriangleVertices[] = { - -0.5f, 0.5f, - -0.5f, -0.5f, - 0.5f, -0.5f, - 0.5f, 0.5f, -}; - -void renderFrame() { - glClearColor(0.0f, 0.0f, 1.0f, 1.0f); - checkGlError("glClearColor"); - glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - checkGlError("glClear"); - - glUseProgram(gProgram); - checkGlError("glUseProgram"); - - glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); - checkGlError("glVertexAttribPointer"); - glEnableVertexAttribArray(gvPositionHandle); - checkGlError("glEnableVertexAttribArray"); - - glUniform1i(gYuvTexSamplerHandle, 0); - checkGlError("glUniform1i"); - glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex); - checkGlError("glBindTexture"); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - checkGlError("glDrawArrays"); -} - -void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { - -#define X(VAL) {VAL, #VAL} - struct {EGLint attribute; const char* name;} names[] = { - X(EGL_BUFFER_SIZE), - X(EGL_ALPHA_SIZE), - X(EGL_BLUE_SIZE), - X(EGL_GREEN_SIZE), - X(EGL_RED_SIZE), - X(EGL_DEPTH_SIZE), - X(EGL_STENCIL_SIZE), - X(EGL_CONFIG_CAVEAT), - X(EGL_CONFIG_ID), - X(EGL_LEVEL), - X(EGL_MAX_PBUFFER_HEIGHT), - X(EGL_MAX_PBUFFER_PIXELS), - X(EGL_MAX_PBUFFER_WIDTH), - X(EGL_NATIVE_RENDERABLE), - X(EGL_NATIVE_VISUAL_ID), - X(EGL_NATIVE_VISUAL_TYPE), - X(EGL_SAMPLES), - X(EGL_SAMPLE_BUFFERS), - X(EGL_SURFACE_TYPE), - X(EGL_TRANSPARENT_TYPE), - X(EGL_TRANSPARENT_RED_VALUE), - X(EGL_TRANSPARENT_GREEN_VALUE), - X(EGL_TRANSPARENT_BLUE_VALUE), - X(EGL_BIND_TO_TEXTURE_RGB), - X(EGL_BIND_TO_TEXTURE_RGBA), - X(EGL_MIN_SWAP_INTERVAL), - X(EGL_MAX_SWAP_INTERVAL), - X(EGL_LUMINANCE_SIZE), - X(EGL_ALPHA_MASK_SIZE), - X(EGL_COLOR_BUFFER_TYPE), - X(EGL_RENDERABLE_TYPE), - X(EGL_CONFORMANT), - }; -#undef X - - for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { - EGLint value = -1; - EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); - EGLint error = eglGetError(); - if (returnVal && error == EGL_SUCCESS) { - printf(" %s: ", names[j].name); - printf("%d (0x%x)", value, value); - } - } - printf("\n"); -} - -int main(int argc, char** argv) { - EGLBoolean returnValue; - EGLConfig myConfig = {0}; - - EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; - EGLint s_configAttribs[] = { - EGL_SURFACE_TYPE, EGL_WINDOW_BIT, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL_NONE }; - EGLint majorVersion; - EGLint minorVersion; - EGLContext context; - EGLSurface surface; - EGLint w, h; - - EGLDisplay dpy; - - checkEglError("<init>"); - dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); - checkEglError("eglGetDisplay"); - if (dpy == EGL_NO_DISPLAY) { - printf("eglGetDisplay returned EGL_NO_DISPLAY.\n"); - return 0; - } - - returnValue = eglInitialize(dpy, &majorVersion, &minorVersion); - checkEglError("eglInitialize", returnValue); - fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion); - if (returnValue != EGL_TRUE) { - printf("eglInitialize failed\n"); - return 0; - } - - EGLNativeWindowType window = android_createDisplaySurface(); - returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig); - if (returnValue) { - printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue); - return 1; - } - - checkEglError("EGLUtils::selectConfigForNativeWindow"); - - printf("Chose this configuration:\n"); - printEGLConfiguration(dpy, myConfig); - - surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); - checkEglError("eglCreateWindowSurface"); - if (surface == EGL_NO_SURFACE) { - printf("gelCreateWindowSurface failed.\n"); - return 1; - } - - context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs); - checkEglError("eglCreateContext"); - if (context == EGL_NO_CONTEXT) { - printf("eglCreateContext failed\n"); - return 1; - } - returnValue = eglMakeCurrent(dpy, surface, surface, context); - checkEglError("eglMakeCurrent", returnValue); - if (returnValue != EGL_TRUE) { - return 1; - } - eglQuerySurface(dpy, surface, EGL_WIDTH, &w); - checkEglError("eglQuerySurface"); - eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); - checkEglError("eglQuerySurface"); - GLint dim = w < h ? w : h; - - fprintf(stderr, "Window dimensions: %d x %d\n", w, h); - - printGLString("Version", GL_VERSION); - printGLString("Vendor", GL_VENDOR); - printGLString("Renderer", GL_RENDERER); - printGLString("Extensions", GL_EXTENSIONS); - - if(!setupYuvTexSurface(dpy, context)) { - fprintf(stderr, "Could not set up texture surface.\n"); - return 1; - } - - if(!setupGraphics(w, h)) { - fprintf(stderr, "Could not set up graphics.\n"); - return 1; - } - - for (;;) { - renderFrame(); - eglSwapBuffers(dpy, surface); - checkEglError("eglSwapBuffers"); - } - - return 0; -} |