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-rw-r--r--opengl/tests/gldual/src/com/android/gldual/GLDualActivity.java52
-rw-r--r--opengl/tests/gldual/src/com/android/gldual/GLDualGL2View.java299
-rw-r--r--opengl/tests/gldual/src/com/android/gldual/GLDualLib.java33
-rw-r--r--opengl/tests/gldual/src/com/android/gldual/TriangleRenderer.java149
4 files changed, 533 insertions, 0 deletions
diff --git a/opengl/tests/gldual/src/com/android/gldual/GLDualActivity.java b/opengl/tests/gldual/src/com/android/gldual/GLDualActivity.java
new file mode 100644
index 0000000..a4f25fa
--- /dev/null
+++ b/opengl/tests/gldual/src/com/android/gldual/GLDualActivity.java
@@ -0,0 +1,52 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gldual;
+
+import android.app.Activity;
+import android.content.Context;
+import android.opengl.GLSurfaceView;
+import android.os.Bundle;
+import android.view.View;
+import android.widget.LinearLayout;
+
+
+public class GLDualActivity extends Activity {
+
+ GLSurfaceView mGLView;
+ GLDualGL2View mGL2View;
+
+ @Override protected void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+ View root = getLayoutInflater().inflate(R.layout.gldual_activity, null);
+ mGLView = (GLSurfaceView) root.findViewById(R.id.gl1);
+ mGLView.setRenderer(new TriangleRenderer());
+ mGL2View = (GLDualGL2View) root.findViewById(R.id.gl2);
+ setContentView(root);
+ }
+
+ @Override protected void onPause() {
+ super.onPause();
+ mGLView.onPause();
+ mGL2View.onPause();
+ }
+
+ @Override protected void onResume() {
+ super.onResume();
+ mGLView.onResume();
+ mGL2View.onResume();
+ }
+}
diff --git a/opengl/tests/gldual/src/com/android/gldual/GLDualGL2View.java b/opengl/tests/gldual/src/com/android/gldual/GLDualGL2View.java
new file mode 100644
index 0000000..8f5e347
--- /dev/null
+++ b/opengl/tests/gldual/src/com/android/gldual/GLDualGL2View.java
@@ -0,0 +1,299 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gldual;
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.opengles.GL10;
+
+import android.content.Context;
+import android.opengl.GLSurfaceView;
+import android.util.AttributeSet;
+import android.util.Log;
+
+/**
+ * An implementation of SurfaceView that uses the dedicated surface for
+ * displaying an OpenGL animation. This allows the animation to run in a
+ * separate thread, without requiring that it be driven by the update mechanism
+ * of the view hierarchy.
+ *
+ * The application-specific rendering code is delegated to a GLView.Renderer
+ * instance.
+ */
+class GLDualGL2View extends GLSurfaceView {
+ private static String TAG = "GLDualGL2View";
+
+ public GLDualGL2View(Context context) {
+ super(context);
+ init(false, 0, 0);
+ }
+
+ public GLDualGL2View(Context context, AttributeSet set) {
+ super(context, set);
+ init(false, 0, 0);
+ }
+
+ public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) {
+ super(context);
+ init(translucent, depth, stencil);
+ }
+
+ private void init(boolean translucent, int depth, int stencil) {
+ setEGLContextFactory(new ContextFactory());
+ setEGLConfigChooser( translucent ?
+ new ConfigChooser(8,8,8,8, depth, stencil) :
+ new ConfigChooser(5,6,5,0, depth, stencil));
+ setRenderer(new Renderer());
+ }
+
+ private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
+ private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
+ public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
+ Log.w(TAG, "creating OpenGL ES 2.0 context");
+ checkEglError("Before eglCreateContext", egl);
+ int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
+ EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
+ checkEglError("After eglCreateContext", egl);
+ return context;
+ }
+
+ public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
+ egl.eglDestroyContext(display, context);
+ }
+ }
+
+ private static void checkEglError(String prompt, EGL10 egl) {
+ int error;
+ while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
+ Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
+ }
+ }
+
+ private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
+ private static int EGL_OPENGL_ES2_BIT = 4;
+ private static int[] s_configAttribs2 =
+ {
+ EGL10.EGL_RED_SIZE, 4,
+ EGL10.EGL_GREEN_SIZE, 4,
+ EGL10.EGL_BLUE_SIZE, 4,
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL10.EGL_NONE
+ };
+
+ public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
+ mRedSize = r;
+ mGreenSize = g;
+ mBlueSize = b;
+ mAlphaSize = a;
+ mDepthSize = depth;
+ mStencilSize = stencil;
+ }
+
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
+
+ int[] num_config = new int[1];
+ egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
+
+ int numConfigs = num_config[0];
+
+ if (numConfigs <= 0) {
+ throw new IllegalArgumentException("No configs match configSpec");
+ }
+ EGLConfig[] configs = new EGLConfig[numConfigs];
+ egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config);
+ // printConfigs(egl, display, configs);
+ return chooseConfig(egl, display, configs);
+ }
+
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs) {
+ EGLConfig closestConfig = null;
+ int closestDistance = 1000;
+ for(EGLConfig config : configs) {
+ int d = findConfigAttrib(egl, display, config,
+ EGL10.EGL_DEPTH_SIZE, 0);
+ int s = findConfigAttrib(egl, display, config,
+ EGL10.EGL_STENCIL_SIZE, 0);
+ if (d >= mDepthSize && s>= mStencilSize) {
+ int r = findConfigAttrib(egl, display, config,
+ EGL10.EGL_RED_SIZE, 0);
+ int g = findConfigAttrib(egl, display, config,
+ EGL10.EGL_GREEN_SIZE, 0);
+ int b = findConfigAttrib(egl, display, config,
+ EGL10.EGL_BLUE_SIZE, 0);
+ int a = findConfigAttrib(egl, display, config,
+ EGL10.EGL_ALPHA_SIZE, 0);
+ int distance = Math.abs(r - mRedSize)
+ + Math.abs(g - mGreenSize)
+ + Math.abs(b - mBlueSize)
+ + Math.abs(a - mAlphaSize);
+ if (distance < closestDistance) {
+ closestDistance = distance;
+ closestConfig = config;
+ }
+ }
+ }
+ return closestConfig;
+ }
+
+ private int findConfigAttrib(EGL10 egl, EGLDisplay display,
+ EGLConfig config, int attribute, int defaultValue) {
+
+ if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
+ return mValue[0];
+ }
+ return defaultValue;
+ }
+
+ private void printConfigs(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs) {
+ int numConfigs = configs.length;
+ Log.w(TAG, String.format("%d configurations", numConfigs));
+ for (int i = 0; i < numConfigs; i++) {
+ Log.w(TAG, String.format("Configuration %d:\n", i));
+ printConfig(egl, display, configs[i]);
+ }
+ }
+
+ private void printConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig config) {
+ int[] attributes = {
+ EGL10.EGL_BUFFER_SIZE,
+ EGL10.EGL_ALPHA_SIZE,
+ EGL10.EGL_BLUE_SIZE,
+ EGL10.EGL_GREEN_SIZE,
+ EGL10.EGL_RED_SIZE,
+ EGL10.EGL_DEPTH_SIZE,
+ EGL10.EGL_STENCIL_SIZE,
+ EGL10.EGL_CONFIG_CAVEAT,
+ EGL10.EGL_CONFIG_ID,
+ EGL10.EGL_LEVEL,
+ EGL10.EGL_MAX_PBUFFER_HEIGHT,
+ EGL10.EGL_MAX_PBUFFER_PIXELS,
+ EGL10.EGL_MAX_PBUFFER_WIDTH,
+ EGL10.EGL_NATIVE_RENDERABLE,
+ EGL10.EGL_NATIVE_VISUAL_ID,
+ EGL10.EGL_NATIVE_VISUAL_TYPE,
+ 0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
+ EGL10.EGL_SAMPLES,
+ EGL10.EGL_SAMPLE_BUFFERS,
+ EGL10.EGL_SURFACE_TYPE,
+ EGL10.EGL_TRANSPARENT_TYPE,
+ EGL10.EGL_TRANSPARENT_RED_VALUE,
+ EGL10.EGL_TRANSPARENT_GREEN_VALUE,
+ EGL10.EGL_TRANSPARENT_BLUE_VALUE,
+ 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
+ 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
+ 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
+ 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
+ EGL10.EGL_LUMINANCE_SIZE,
+ EGL10.EGL_ALPHA_MASK_SIZE,
+ EGL10.EGL_COLOR_BUFFER_TYPE,
+ EGL10.EGL_RENDERABLE_TYPE,
+ 0x3042 // EGL10.EGL_CONFORMANT
+ };
+ String[] names = {
+ "EGL_BUFFER_SIZE",
+ "EGL_ALPHA_SIZE",
+ "EGL_BLUE_SIZE",
+ "EGL_GREEN_SIZE",
+ "EGL_RED_SIZE",
+ "EGL_DEPTH_SIZE",
+ "EGL_STENCIL_SIZE",
+ "EGL_CONFIG_CAVEAT",
+ "EGL_CONFIG_ID",
+ "EGL_LEVEL",
+ "EGL_MAX_PBUFFER_HEIGHT",
+ "EGL_MAX_PBUFFER_PIXELS",
+ "EGL_MAX_PBUFFER_WIDTH",
+ "EGL_NATIVE_RENDERABLE",
+ "EGL_NATIVE_VISUAL_ID",
+ "EGL_NATIVE_VISUAL_TYPE",
+ "EGL_PRESERVED_RESOURCES",
+ "EGL_SAMPLES",
+ "EGL_SAMPLE_BUFFERS",
+ "EGL_SURFACE_TYPE",
+ "EGL_TRANSPARENT_TYPE",
+ "EGL_TRANSPARENT_RED_VALUE",
+ "EGL_TRANSPARENT_GREEN_VALUE",
+ "EGL_TRANSPARENT_BLUE_VALUE",
+ "EGL_BIND_TO_TEXTURE_RGB",
+ "EGL_BIND_TO_TEXTURE_RGBA",
+ "EGL_MIN_SWAP_INTERVAL",
+ "EGL_MAX_SWAP_INTERVAL",
+ "EGL_LUMINANCE_SIZE",
+ "EGL_ALPHA_MASK_SIZE",
+ "EGL_COLOR_BUFFER_TYPE",
+ "EGL_RENDERABLE_TYPE",
+ "EGL_CONFORMANT"
+ };
+ int[] value = new int[1];
+ for (int i = 0; i < attributes.length; i++) {
+ int attribute = attributes[i];
+ String name = names[i];
+ if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
+ Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
+ } else {
+ // Log.w(TAG, String.format(" %s: failed\n", name));
+ while (egl.eglGetError() != EGL10.EGL_SUCCESS);
+ }
+ }
+ }
+
+ // Subclasses can adjust these values:
+ protected int mRedSize;
+ protected int mGreenSize;
+ protected int mBlueSize;
+ protected int mAlphaSize;
+ protected int mDepthSize;
+ protected int mStencilSize;
+ private int[] mValue = new int[1];
+ }
+
+ private static class Renderer implements GLSurfaceView.Renderer {
+ public void onDrawFrame(GL10 gl) {
+ GLDualLib.step();
+ }
+
+ public void onSurfaceChanged(GL10 gl, int width, int height) {
+ GLDualLib.init(width, height);
+ }
+
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+ // Do nothing.
+ }
+ }
+}
+
diff --git a/opengl/tests/gldual/src/com/android/gldual/GLDualLib.java b/opengl/tests/gldual/src/com/android/gldual/GLDualLib.java
new file mode 100644
index 0000000..d8f765e
--- /dev/null
+++ b/opengl/tests/gldual/src/com/android/gldual/GLDualLib.java
@@ -0,0 +1,33 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gldual;
+
+// Wrapper for native library
+
+public class GLDualLib {
+
+ static {
+ System.loadLibrary("gldualjni");
+ }
+
+ /**
+ * @param width the current view width
+ * @param height the current view height
+ */
+ public static native void init(int width, int height);
+ public static native void step();
+}
diff --git a/opengl/tests/gldual/src/com/android/gldual/TriangleRenderer.java b/opengl/tests/gldual/src/com/android/gldual/TriangleRenderer.java
new file mode 100644
index 0000000..098c4d2
--- /dev/null
+++ b/opengl/tests/gldual/src/com/android/gldual/TriangleRenderer.java
@@ -0,0 +1,149 @@
+package com.android.gldual;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+import java.nio.ShortBuffer;
+
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.opengles.GL10;
+
+import android.opengl.GLSurfaceView;
+import android.opengl.GLU;
+import android.os.SystemClock;
+
+public class TriangleRenderer implements GLSurfaceView.Renderer{
+
+ public TriangleRenderer() {
+ mTriangle = new Triangle();
+ }
+
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+ /*
+ * By default, OpenGL enables features that improve quality
+ * but reduce performance. One might want to tweak that
+ * especially on software renderer.
+ */
+ gl.glDisable(GL10.GL_DITHER);
+
+ /*
+ * Some one-time OpenGL initialization can be made here
+ * probably based on features of this particular context
+ */
+ gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
+ GL10.GL_FASTEST);
+
+ gl.glClearColor(.5f, .5f, .5f, 1);
+ gl.glShadeModel(GL10.GL_SMOOTH);
+ }
+
+ public void onDrawFrame(GL10 gl) {
+ /*
+ * By default, OpenGL enables features that improve quality
+ * but reduce performance. One might want to tweak that
+ * especially on software renderer.
+ */
+ gl.glDisable(GL10.GL_DITHER);
+
+ /*
+ * Usually, the first thing one might want to do is to clear
+ * the screen. The most efficient way of doing this is to use
+ * glClear().
+ */
+
+ gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
+
+ /*
+ * Now we're ready to draw some 3D objects
+ */
+
+ gl.glMatrixMode(GL10.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
+
+ gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+
+ long time = SystemClock.uptimeMillis() % 4000L;
+ float angle = 0.090f * ((int) time);
+
+ gl.glRotatef(angle, 0, 0, 1.0f);
+
+ mTriangle.draw(gl);
+ }
+
+ public void onSurfaceChanged(GL10 gl, int w, int h) {
+ gl.glViewport(0, 0, w, h);
+
+ /*
+ * Set our projection matrix. This doesn't have to be done
+ * each time we draw, but usually a new projection needs to
+ * be set when the viewport is resized.
+ */
+
+ float ratio = (float) w / h;
+ gl.glMatrixMode(GL10.GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
+
+ }
+
+ private Triangle mTriangle;
+}
+
+class Triangle {
+ public Triangle() {
+
+ // Buffers to be passed to gl*Pointer() functions
+ // must be direct, i.e., they must be placed on the
+ // native heap where the garbage collector cannot
+ // move them.
+ //
+ // Buffers with multi-byte datatypes (e.g., short, int, float)
+ // must have their byte order set to native order
+
+ ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
+ vbb.order(ByteOrder.nativeOrder());
+ mFVertexBuffer = vbb.asFloatBuffer();
+
+ ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
+ tbb.order(ByteOrder.nativeOrder());
+
+ ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
+ ibb.order(ByteOrder.nativeOrder());
+ mIndexBuffer = ibb.asShortBuffer();
+
+ // A unit-sided equalateral triangle centered on the origin.
+ float[] coords = {
+ // X, Y, Z
+ -0.5f, -0.25f, 0,
+ 0.5f, -0.25f, 0,
+ 0.0f, 0.559016994f, 0
+ };
+
+ for (int i = 0; i < VERTS; i++) {
+ for(int j = 0; j < 3; j++) {
+ mFVertexBuffer.put(coords[i*3+j] * 2.0f);
+ }
+ }
+
+ for(int i = 0; i < VERTS; i++) {
+ mIndexBuffer.put((short) i);
+ }
+
+ mFVertexBuffer.position(0);
+ mIndexBuffer.position(0);
+ }
+
+ public void draw(GL10 gl) {
+ gl.glFrontFace(GL10.GL_CCW);
+ gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer);
+ gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
+ GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
+ }
+
+ private final static int VERTS = 3;
+
+ private FloatBuffer mFVertexBuffer;
+ private ShortBuffer mIndexBuffer;
+}