diff options
Diffstat (limited to 'opengl/tests/sfsim/egl_surface.cpp')
-rw-r--r-- | opengl/tests/sfsim/egl_surface.cpp | 346 |
1 files changed, 346 insertions, 0 deletions
diff --git a/opengl/tests/sfsim/egl_surface.cpp b/opengl/tests/sfsim/egl_surface.cpp new file mode 100644 index 0000000..b0777f8 --- /dev/null +++ b/opengl/tests/sfsim/egl_surface.cpp @@ -0,0 +1,346 @@ +/* + ** + ** Copyright 2008 The Android Open Source Project + ** + ** Licensed under the Apache License Version 2.0(the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing software + ** distributed under the License is distributed on an "AS IS" BASIS + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <unistd.h> +#include <fcntl.h> +#include <errno.h> +#include <sys/ioctl.h> +#include <sys/types.h> +#include <sys/mman.h> + +#include <GLES/egl.h> + +#include "egl_surface.h" + +#define LOGI(x...) do { printf("INFO: " x); } while (0) +#define LOGW(x...) do { printf("WARN: " x); } while (0) +#define LOGE(x...) do { printf("ERR: " x); } while (0) + +// ---------------------------------------------------------------------------- + +egl_native_window_t* android_createDisplaySurface() +{ + egl_native_window_t* s = new android::EGLDisplaySurface(); + s->memory_type = NATIVE_MEMORY_TYPE_GPU; + return s; +} + +#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) +#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +EGLDisplaySurface::EGLDisplaySurface() + : EGLNativeSurface<EGLDisplaySurface>() +{ + egl_native_window_t::version = sizeof(egl_native_window_t); + egl_native_window_t::ident = 0; + egl_native_window_t::incRef = &EGLDisplaySurface::hook_incRef; + egl_native_window_t::decRef = &EGLDisplaySurface::hook_decRef; + egl_native_window_t::swapBuffers = &EGLDisplaySurface::hook_swapBuffers; + egl_native_window_t::setSwapRectangle = &EGLDisplaySurface::hook_setSwapRectangle; + egl_native_window_t::nextBuffer = &EGLDisplaySurface::hook_nextBuffer; + egl_native_window_t::connect = 0; + egl_native_window_t::disconnect = 0; + + mFb[0].data = 0; + mFb[1].data = 0; + egl_native_window_t::fd = mapFrameBuffer(); + if (egl_native_window_t::fd >= 0) { + const float in2mm = 25.4f; + float refreshRate = 1000000000000000LLU / ( + float( mInfo.upper_margin + mInfo.lower_margin + mInfo.yres ) + * ( mInfo.left_margin + mInfo.right_margin + mInfo.xres ) + * mInfo.pixclock); + + const GGLSurface& buffer = mFb[1 - mIndex]; + egl_native_window_t::width = buffer.width; + egl_native_window_t::height = buffer.height; + egl_native_window_t::stride = buffer.stride; + egl_native_window_t::format = buffer.format; + egl_native_window_t::base = intptr_t(mFb[0].data); + egl_native_window_t::offset = + intptr_t(buffer.data) - egl_native_window_t::base; + egl_native_window_t::flags = 0; + egl_native_window_t::xdpi = (mInfo.xres * in2mm) / mInfo.width; + egl_native_window_t::ydpi = (mInfo.yres * in2mm) / mInfo.height; + egl_native_window_t::fps = refreshRate; + egl_native_window_t::memory_type = NATIVE_MEMORY_TYPE_FB; + // no error, set the magic word + egl_native_window_t::magic = 0x600913; + } + mSwapCount = -1; + mPageFlipCount = 0; +} + +EGLDisplaySurface::~EGLDisplaySurface() +{ + magic = 0; + close(egl_native_window_t::fd); + munmap(mFb[0].data, mSize); + if (!(mFlags & PAGE_FLIP)) + free((void*)mFb[1].data); +} + +void EGLDisplaySurface::hook_incRef(NativeWindowType window) { + EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window); + that->incStrong(that); +} +void EGLDisplaySurface::hook_decRef(NativeWindowType window) { + EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window); + that->decStrong(that); +} +uint32_t EGLDisplaySurface::hook_swapBuffers(NativeWindowType window) { + EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window); + return that->swapBuffers(); +} +uint32_t EGLDisplaySurface::hook_nextBuffer(NativeWindowType window) { + EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window); + return that->nextBuffer(); +} +void EGLDisplaySurface::hook_setSwapRectangle(NativeWindowType window, + int l, int t, int w, int h) { + EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window); + that->setSwapRectangle(l, t, w, h); +} + +void EGLDisplaySurface::setSwapRectangle(int l, int t, int w, int h) +{ + mInfo.reserved[0] = 0x54445055; // "UPDT"; + mInfo.reserved[1] = (uint16_t)l | ((uint32_t)t << 16); + mInfo.reserved[2] = (uint16_t)(l+w) | ((uint32_t)(t+h) << 16); +} + +uint32_t EGLDisplaySurface::swapBuffers() +{ + if (!(mFlags & PAGE_FLIP)) + return 0; + + // do the actual flip + mIndex = 1 - mIndex; + mInfo.activate = FB_ACTIVATE_VBL; + mInfo.yoffset = mIndex ? mInfo.yres : 0; + if (ioctl(egl_native_window_t::fd, FBIOPUT_VSCREENINFO, &mInfo) == -1) { + LOGE("FBIOPUT_VSCREENINFO failed"); + return 0; + } + + /* + * this is a monstruous hack: Because the h/w accelerator is not able + * to render directly into the framebuffer, we need to copy its + * internal framebuffer out to the fb. the base address of the internal fb + * is given in oem[0]. + * All this is needed only in standalone mode, in SurfaceFlinger mode + * we control where the GPU renders. + */ + if (egl_native_window_t::memory_type == NATIVE_MEMORY_TYPE_GPU && oem[0]) { + // could use MDP here, but that's tricky because we need + // /dev/pmem_gpu* filedescriptor + const GGLSurface& buffer = mFb[mIndex]; + memcpy( buffer.data, + (void*)(oem[0] + egl_native_window_t::offset), + buffer.stride*buffer.height*2); + } + + // update the address of the buffer to draw to next + const GGLSurface& buffer = mFb[1 - mIndex]; + egl_native_window_t::offset = + intptr_t(buffer.data) - egl_native_window_t::base; + + mPageFlipCount++; + + // We don't support screen-size changes for now + return 0; +} + +int32_t EGLDisplaySurface::getPageFlipCount() const +{ + return mPageFlipCount; +} + +uint32_t EGLDisplaySurface::nextBuffer() +{ + // update the address of the buffer to draw to next + const GGLSurface& buffer = mFb[mIndex]; + egl_native_window_t::offset = + intptr_t(buffer.data) - egl_native_window_t::base; + return 0; +} + +int EGLDisplaySurface::mapFrameBuffer() +{ + char const * const device_template[] = { + "/dev/graphics/fb%u", + "/dev/fb%u", + 0 }; + int fd = -1; + int i=0; + char name[64]; + while ((fd==-1) && device_template[i]) { + snprintf(name, 64, device_template[i], 0); + fd = open(name, O_RDWR, 0); + i++; + } + if (fd < 0) + return -errno; + + struct fb_fix_screeninfo finfo; + if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1) + return -errno; + + struct fb_var_screeninfo info; + if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1) + return -errno; + + info.reserved[0] = 0; + info.reserved[1] = 0; + info.reserved[2] = 0; + info.xoffset = 0; + info.yoffset = 0; + info.yres_virtual = info.yres * 2; + info.bits_per_pixel = 16; + info.activate = FB_ACTIVATE_NOW; + + uint32_t flags = PAGE_FLIP; + if (ioctl(fd, FBIOPUT_VSCREENINFO, &info) == -1) { + info.yres_virtual = info.yres; + flags &= ~PAGE_FLIP; + LOGW("FBIOPUT_VSCREENINFO failed, page flipping not supported"); + } + + if (info.yres_virtual < info.yres * 2) { + info.yres_virtual = info.yres; + flags &= ~PAGE_FLIP; + LOGW("page flipping not supported (yres_virtual=%d, requested=%d)", + info.yres_virtual, info.yres*2); + } + + if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1) + return -errno; + + int refreshRate = 1000000000000000LLU / + ( + uint64_t( info.upper_margin + info.lower_margin + info.yres ) + * ( info.left_margin + info.right_margin + info.xres ) + * info.pixclock + ); + + if (refreshRate == 0) { + // bleagh, bad info from the driver + refreshRate = 60*1000; // 60 Hz + } + + if (int(info.width) <= 0 || int(info.height) <= 0) { + // stupid driver, doesn't return that information + // default to Sooner's screen size (160 dpi) + info.width = 51; + info.height = 38; + } + + float xdpi = (info.xres * 25.4f) / info.width; + float ydpi = (info.yres * 25.4f) / info.height; + float fps = refreshRate / 1000.0f; + + LOGI( "using (fd=%d)\n" + "id = %s\n" + "xres = %d px\n" + "yres = %d px\n" + "xres_virtual = %d px\n" + "yres_virtual = %d px\n" + "bpp = %d\n" + "r = %2u:%u\n" + "g = %2u:%u\n" + "b = %2u:%u\n", + fd, + finfo.id, + info.xres, + info.yres, + info.xres_virtual, + info.yres_virtual, + info.bits_per_pixel, + info.red.offset, info.red.length, + info.green.offset, info.green.length, + info.blue.offset, info.blue.length + ); + + LOGI( "width = %d mm (%f dpi)\n" + "height = %d mm (%f dpi)\n" + "refresh rate = %.2f Hz\n", + info.width, xdpi, + info.height, ydpi, + fps + ); + + + if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1) + return -errno; + + if (finfo.smem_len <= 0) + return -errno; + + /* + * Open and map the display. + */ + + void* buffer = (uint16_t*) mmap( + 0, finfo.smem_len, + PROT_READ | PROT_WRITE, + MAP_SHARED, + fd, 0); + + if (buffer == MAP_FAILED) + return -errno; + + // at least for now, always clear the fb + memset(buffer, 0, finfo.smem_len); + + uint8_t* offscreen[2]; + offscreen[0] = (uint8_t*)buffer; + if (flags & PAGE_FLIP) { + offscreen[1] = (uint8_t*)buffer + finfo.line_length*info.yres; + } else { + offscreen[1] = (uint8_t*)malloc(finfo.smem_len); + if (offscreen[1] == 0) { + munmap(buffer, finfo.smem_len); + return -ENOMEM; + } + } + + mFlags = flags; + mInfo = info; + mFinfo = finfo; + mSize = finfo.smem_len; + mIndex = 0; + for (int i=0 ; i<2 ; i++) { + mFb[i].version = sizeof(GGLSurface); + mFb[i].width = info.xres; + mFb[i].height = info.yres; + mFb[i].stride = finfo.line_length / (info.bits_per_pixel >> 3); + mFb[i].data = (uint8_t*)(offscreen[i]); + mFb[i].format = NATIVE_PIXEL_FORMAT_RGB_565; + } + return fd; +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- |