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-rw-r--r--rs/java/android/renderscript/Float2.java384
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diff --git a/rs/java/android/renderscript/Float2.java b/rs/java/android/renderscript/Float2.java
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+++ b/rs/java/android/renderscript/Float2.java
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+/**
+ * Vector version of the basic float type.
+ * Provides two float fields packed.
+ */
+public class Float2 {
+ public float x;
+ public float y;
+
+ public Float2() {
+ }
+ /** @hide */
+ public Float2(Float2 data) {
+ this.x = data.x;
+ this.y = data.y;
+ }
+
+ public Float2(float x, float y) {
+ this.x = x;
+ this.y = y;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Float2 add(Float2 a, Float2 b) {
+ Float2 res = new Float2();
+ res.x = a.x + b.x;
+ res.y = a.y + b.y;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param value
+ */
+ public void add(Float2 value) {
+ x += value.x;
+ y += value.y;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param value
+ */
+ public void add(float value) {
+ x += value;
+ y += value;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Float2 add(Float2 a, float b) {
+ Float2 res = new Float2();
+ res.x = a.x + b;
+ res.y = a.y + b;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param value
+ */
+ public void sub(Float2 value) {
+ x -= value.x;
+ y -= value.y;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Float2 sub(Float2 a, Float2 b) {
+ Float2 res = new Float2();
+ res.x = a.x - b.x;
+ res.y = a.y - b.y;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param value
+ */
+ public void sub(float value) {
+ x -= value;
+ y -= value;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Float2 sub(Float2 a, float b) {
+ Float2 res = new Float2();
+ res.x = a.x - b;
+ res.y = a.y - b;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param value
+ */
+ public void mul(Float2 value) {
+ x *= value.x;
+ y *= value.y;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Float2 mul(Float2 a, Float2 b) {
+ Float2 res = new Float2();
+ res.x = a.x * b.x;
+ res.y = a.y * b.y;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param value
+ */
+ public void mul(float value) {
+ x *= value;
+ y *= value;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Float2 mul(Float2 a, float b) {
+ Float2 res = new Float2();
+ res.x = a.x * b;
+ res.y = a.y * b;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param value
+ */
+ public void div(Float2 value) {
+ x /= value.x;
+ y /= value.y;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Float2 div(Float2 a, Float2 b) {
+ Float2 res = new Float2();
+ res.x = a.x / b.x;
+ res.y = a.y / b.y;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param value
+ */
+ public void div(float value) {
+ x /= value;
+ y /= value;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Float2 div(Float2 a, float b) {
+ Float2 res = new Float2();
+ res.x = a.x / b;
+ res.y = a.y / b;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @return
+ */
+ public float dotProduct(Float2 a) {
+ return (x * a.x) + (y * a.y);
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static float dotProduct(Float2 a, Float2 b) {
+ return (b.x * a.x) + (b.y * a.y);
+ }
+
+ /** @hide
+ * Vector add Multiple
+ *
+ * @param a
+ * @param factor
+ */
+ public void addMultiple(Float2 a, float factor) {
+ x += a.x * factor;
+ y += a.y * factor;
+ }
+
+ /** @hide
+ * set vector value by float2
+ *
+ * @param a
+ */
+ public void set(Float2 a) {
+ this.x = a.x;
+ this.y = a.y;
+ }
+
+ /** @hide
+ * set vector negate
+ */
+ public void negate() {
+ x = -x;
+ y = -y;
+ }
+
+ /** @hide
+ * get vector length
+ *
+ * @return
+ */
+ public int length() {
+ return 2;
+ }
+
+ /** @hide
+ * return the element sum of vector
+ *
+ * @return
+ */
+ public float elementSum() {
+ return x + y;
+ }
+
+ /** @hide
+ * get the vector field value by index
+ *
+ * @param i
+ * @return
+ */
+ public float get(int i) {
+ switch (i) {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * set the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void setAt(int i, float value) {
+ switch (i) {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * add the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void addAt(int i, float value) {
+ switch (i) {
+ case 0:
+ x += value;
+ return;
+ case 1:
+ y += value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * set the vector field value
+ *
+ * @param x
+ * @param y
+ */
+ public void setValues(float x, float y) {
+ this.x = x;
+ this.y = y;
+ }
+
+ /** @hide
+ * copy the vector to float array
+ *
+ * @param data
+ * @param offset
+ */
+ public void copyTo(float[] data, int offset) {
+ data[offset] = x;
+ data[offset + 1] = y;
+ }
+}