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diff --git a/rs/java/android/renderscript/Int3.java b/rs/java/android/renderscript/Int3.java
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+/**
+ * Vector version of the basic int type.
+ * Provides three int fields packed.
+ */
+public class Int3 {
+ public int x;
+ public int y;
+ public int z;
+
+ public Int3() {
+ }
+
+ /** @hide */
+ public Int3(int i) {
+ this.x = this.y = this.z = i;
+ }
+
+ public Int3(int x, int y, int z) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ /** @hide */
+ public Int3(Int3 source) {
+ this.x = source.x;
+ this.y = source.y;
+ this.z = source.z;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ */
+ public void add(Int3 a) {
+ this.x += a.x;
+ this.y += a.y;
+ this.z += a.z;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 add(Int3 a, Int3 b) {
+ Int3 result = new Int3();
+ result.x = a.x + b.x;
+ result.y = a.y + b.y;
+ result.z = a.z + b.z;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param value
+ */
+ public void add(int value) {
+ x += value;
+ y += value;
+ z += value;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 add(Int3 a, int b) {
+ Int3 result = new Int3();
+ result.x = a.x + b;
+ result.y = a.y + b;
+ result.z = a.z + b;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ */
+ public void sub(Int3 a) {
+ this.x -= a.x;
+ this.y -= a.y;
+ this.z -= a.z;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 sub(Int3 a, Int3 b) {
+ Int3 result = new Int3();
+ result.x = a.x - b.x;
+ result.y = a.y - b.y;
+ result.z = a.z - b.z;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param value
+ */
+ public void sub(int value) {
+ x -= value;
+ y -= value;
+ z -= value;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 sub(Int3 a, int b) {
+ Int3 result = new Int3();
+ result.x = a.x - b;
+ result.y = a.y - b;
+ result.z = a.z - b;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ */
+ public void mul(Int3 a) {
+ this.x *= a.x;
+ this.y *= a.y;
+ this.z *= a.z;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 mul(Int3 a, Int3 b) {
+ Int3 result = new Int3();
+ result.x = a.x * b.x;
+ result.y = a.y * b.y;
+ result.z = a.z * b.z;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param value
+ */
+ public void mul(int value) {
+ x *= value;
+ y *= value;
+ z *= value;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 mul(Int3 a, int b) {
+ Int3 result = new Int3();
+ result.x = a.x * b;
+ result.y = a.y * b;
+ result.z = a.z * b;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ */
+ public void div(Int3 a) {
+ this.x /= a.x;
+ this.y /= a.y;
+ this.z /= a.z;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 div(Int3 a, Int3 b) {
+ Int3 result = new Int3();
+ result.x = a.x / b.x;
+ result.y = a.y / b.y;
+ result.z = a.z / b.z;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param value
+ */
+ public void div(int value) {
+ x /= value;
+ y /= value;
+ z /= value;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 div(Int3 a, int b) {
+ Int3 result = new Int3();
+ result.x = a.x / b;
+ result.y = a.y / b;
+ result.z = a.z / b;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector Modulo
+ *
+ * @param a
+ */
+ public void mod(Int3 a) {
+ this.x %= a.x;
+ this.y %= a.y;
+ this.z %= a.z;
+ }
+
+ /** @hide
+ * Vector Modulo
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 mod(Int3 a, Int3 b) {
+ Int3 result = new Int3();
+ result.x = a.x % b.x;
+ result.y = a.y % b.y;
+ result.z = a.z % b.z;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector Modulo
+ *
+ * @param value
+ */
+ public void mod(int value) {
+ x %= value;
+ y %= value;
+ z %= value;
+ }
+
+ /** @hide
+ * Vector Modulo
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Int3 mod(Int3 a, int b) {
+ Int3 result = new Int3();
+ result.x = a.x % b;
+ result.y = a.y % b;
+ result.z = a.z % b;
+
+ return result;
+ }
+
+ /** @hide
+ * get vector length
+ *
+ * @return
+ */
+ public int length() {
+ return 3;
+ }
+
+ /** @hide
+ * set vector negate
+ */
+ public void negate() {
+ this.x = -x;
+ this.y = -y;
+ this.z = -z;
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @return
+ */
+ public int dotProduct(Int3 a) {
+ return (int)((x * a.x) + (y * a.y) + (z * a.z));
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static int dotProduct(Int3 a, Int3 b) {
+ return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
+ }
+
+ /** @hide
+ * Vector add Multiple
+ *
+ * @param a
+ * @param factor
+ */
+ public void addMultiple(Int3 a, int factor) {
+ x += a.x * factor;
+ y += a.y * factor;
+ z += a.z * factor;
+ }
+
+ /** @hide
+ * set vector value by Int3
+ *
+ * @param a
+ */
+ public void set(Int3 a) {
+ this.x = a.x;
+ this.y = a.y;
+ this.z = a.z;
+ }
+
+ /** @hide
+ * set the vector field value by Int
+ *
+ * @param a
+ * @param b
+ * @param c
+ */
+ public void setValues(int a, int b, int c) {
+ this.x = a;
+ this.y = b;
+ this.z = c;
+ }
+
+ /** @hide
+ * return the element sum of vector
+ *
+ * @return
+ */
+ public int elementSum() {
+ return (int)(x + y + z);
+ }
+
+ /** @hide
+ * get the vector field value by index
+ *
+ * @param i
+ * @return
+ */
+ public int get(int i) {
+ switch (i) {
+ case 0:
+ return (int)(x);
+ case 1:
+ return (int)(y);
+ case 2:
+ return (int)(z);
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * set the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void setAt(int i, int value) {
+ switch (i) {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * add the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void addAt(int i, int value) {
+ switch (i) {
+ case 0:
+ x += value;
+ return;
+ case 1:
+ y += value;
+ return;
+ case 2:
+ z += value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * copy the vector to int array
+ *
+ * @param data
+ * @param offset
+ */
+ public void copyTo(int[] data, int offset) {
+ data[offset] = (int)(x);
+ data[offset + 1] = (int)(y);
+ data[offset + 2] = (int)(z);
+ }
+}