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-rw-r--r--rs/java/android/renderscript/Path.java90
1 files changed, 90 insertions, 0 deletions
diff --git a/rs/java/android/renderscript/Path.java b/rs/java/android/renderscript/Path.java
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+++ b/rs/java/android/renderscript/Path.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import java.util.Vector;
+import android.util.Log;
+
+/**
+ * @hide
+ *
+ */
+public class Path extends BaseObj {
+
+ public enum Primitive {
+ QUADRATIC_BEZIER(0),
+ CUBIC_BEZIER(1);
+
+ int mID;
+ Primitive(int id) {
+ mID = id;
+ }
+ }
+
+ Allocation mVertexBuffer;
+ Allocation mLoopBuffer;
+ Primitive mPrimitive;
+ float mQuality;
+ boolean mCoverageToAlpha;
+
+ Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) {
+ super(id, rs);
+ mVertexBuffer = vtx;
+ mLoopBuffer = loop;
+ mPrimitive = p;
+ mQuality = q;
+ }
+
+ public Allocation getVertexAllocation() {
+ return mVertexBuffer;
+ }
+
+ public Allocation getLoopAllocation() {
+ return mLoopBuffer;
+ }
+
+ public Primitive getPrimitive() {
+ return mPrimitive;
+ }
+
+ @Override
+ void updateFromNative() {
+ }
+
+
+ public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
+ long id = rs.nPathCreate(p.mID, false, vtx.getID(rs), 0, quality);
+ Path newPath = new Path(id, rs, p, null, null, quality);
+ return newPath;
+ }
+
+ public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
+ return null;
+ }
+
+ public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
+ return null;
+ }
+
+ public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
+ return null;
+ }
+
+
+}
+
+