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Diffstat (limited to 'rs/java/android/renderscript/Path.java')
-rw-r--r-- | rs/java/android/renderscript/Path.java | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/rs/java/android/renderscript/Path.java b/rs/java/android/renderscript/Path.java new file mode 100644 index 0000000..5cc67de --- /dev/null +++ b/rs/java/android/renderscript/Path.java @@ -0,0 +1,90 @@ +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.renderscript; + +import java.util.Vector; +import android.util.Log; + +/** + * @hide + * + */ +public class Path extends BaseObj { + + public enum Primitive { + QUADRATIC_BEZIER(0), + CUBIC_BEZIER(1); + + int mID; + Primitive(int id) { + mID = id; + } + } + + Allocation mVertexBuffer; + Allocation mLoopBuffer; + Primitive mPrimitive; + float mQuality; + boolean mCoverageToAlpha; + + Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { + super(id, rs); + mVertexBuffer = vtx; + mLoopBuffer = loop; + mPrimitive = p; + mQuality = q; + } + + public Allocation getVertexAllocation() { + return mVertexBuffer; + } + + public Allocation getLoopAllocation() { + return mLoopBuffer; + } + + public Primitive getPrimitive() { + return mPrimitive; + } + + @Override + void updateFromNative() { + } + + + public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { + long id = rs.nPathCreate(p.mID, false, vtx.getID(rs), 0, quality); + Path newPath = new Path(id, rs, p, null, null, quality); + return newPath; + } + + public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) { + return null; + } + + public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { + return null; + } + + public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) { + return null; + } + + +} + + |