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-rw-r--r--services/audioflinger/AudioFlinger.cpp19
1 files changed, 4 insertions, 15 deletions
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index 032406e..7e7ee3f 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -2043,10 +2043,6 @@ if (mType == MIXER) {
processConfigEvents();
-if (mType == DIRECT) {
- activeTrack.clear();
-}
-
mixerStatus = MIXER_IDLE;
{ // scope for mLock
@@ -2138,10 +2134,6 @@ if (mType == MIXER) {
lockEffectChains_l(effectChains);
}
-if (mType == DIRECT) {
- // For DirectOutputThread, this test is equivalent to "activeTrack != 0"
-}
-
if (CC_LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
threadLoop_mix();
} else {
@@ -2196,10 +2188,6 @@ if (mType == MIXER) {
// same lock.
tracksToRemove.clear();
-// FIXME merge these
-if (mType == DIRECT) {
- activeTrack.clear();
-}
// FIXME I don't understand the need for this here;
// it was in the original code but maybe the
// assignment in saveOutputTracks() makes this unnecessary?
@@ -2918,7 +2906,7 @@ AudioFlinger::PlaybackThread::mixer_state AudioFlinger::DirectOutputThread::prep
// reset retry count
track->mRetryCount = kMaxTrackRetriesDirect;
- activeTrack = t;
+ mActiveTrack = t;
mixerStatus_ = MIXER_TRACKS_READY;
} else {
//ALOGV("track %d u=%08x, s=%08x [NOT READY]", track->name(), cblk->user, cblk->server);
@@ -2968,7 +2956,7 @@ void AudioFlinger::DirectOutputThread::threadLoop_mix()
// output audio to hardware
while (frameCount) {
buffer.frameCount = frameCount;
- activeTrack->getNextBuffer(&buffer);
+ mActiveTrack->getNextBuffer(&buffer);
if (CC_UNLIKELY(buffer.raw == NULL)) {
memset(curBuf, 0, frameCount * mFrameSize);
break;
@@ -2976,10 +2964,11 @@ void AudioFlinger::DirectOutputThread::threadLoop_mix()
memcpy(curBuf, buffer.raw, buffer.frameCount * mFrameSize);
frameCount -= buffer.frameCount;
curBuf += buffer.frameCount * mFrameSize;
- activeTrack->releaseBuffer(&buffer);
+ mActiveTrack->releaseBuffer(&buffer);
}
sleepTime = 0;
standbyTime = systemTime() + standbyDelay;
+ mActiveTrack.clear();
applyVolume();
}