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-rw-r--r--services/core/java/com/android/server/input/InputWindowHandle.java111
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diff --git a/services/core/java/com/android/server/input/InputWindowHandle.java b/services/core/java/com/android/server/input/InputWindowHandle.java
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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.server.input;
+
+import android.graphics.Region;
+import android.view.InputChannel;
+
+/**
+ * Functions as a handle for a window that can receive input.
+ * Enables the native input dispatcher to refer indirectly to the window manager's window state.
+ * @hide
+ */
+public final class InputWindowHandle {
+ // Pointer to the native input window handle.
+ // This field is lazily initialized via JNI.
+ @SuppressWarnings("unused")
+ private int ptr;
+
+ // The input application handle.
+ public final InputApplicationHandle inputApplicationHandle;
+
+ // The window manager's window state.
+ public final Object windowState;
+
+ // The input channel associated with the window.
+ public InputChannel inputChannel;
+
+ // The window name.
+ public String name;
+
+ // Window layout params attributes. (WindowManager.LayoutParams)
+ public int layoutParamsFlags;
+ public int layoutParamsPrivateFlags;
+ public int layoutParamsType;
+
+ // Dispatching timeout.
+ public long dispatchingTimeoutNanos;
+
+ // Window frame.
+ public int frameLeft;
+ public int frameTop;
+ public int frameRight;
+ public int frameBottom;
+
+ // Global scaling factor applied to touch events when they are dispatched
+ // to the window
+ public float scaleFactor;
+
+ // Window touchable region.
+ public final Region touchableRegion = new Region();
+
+ // Window is visible.
+ public boolean visible;
+
+ // Window can receive keys.
+ public boolean canReceiveKeys;
+
+ // Window has focus.
+ public boolean hasFocus;
+
+ // Window has wallpaper. (window is the current wallpaper target)
+ public boolean hasWallpaper;
+
+ // Input event dispatching is paused.
+ public boolean paused;
+
+ // Window layer.
+ public int layer;
+
+ // Id of process and user that owns the window.
+ public int ownerPid;
+ public int ownerUid;
+
+ // Window input features.
+ public int inputFeatures;
+
+ // Display this input is on.
+ public final int displayId;
+
+ private native void nativeDispose();
+
+ public InputWindowHandle(InputApplicationHandle inputApplicationHandle,
+ Object windowState, int displayId) {
+ this.inputApplicationHandle = inputApplicationHandle;
+ this.windowState = windowState;
+ this.displayId = displayId;
+ }
+
+ @Override
+ protected void finalize() throws Throwable {
+ try {
+ nativeDispose();
+ } finally {
+ super.finalize();
+ }
+ }
+}