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-rw-r--r--services/core/java/com/android/server/wm/InputMonitor.java493
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diff --git a/services/core/java/com/android/server/wm/InputMonitor.java b/services/core/java/com/android/server/wm/InputMonitor.java
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.server.wm;
+
+import com.android.server.input.InputManagerService;
+import com.android.server.input.InputApplicationHandle;
+import com.android.server.input.InputWindowHandle;
+
+import android.app.ActivityManagerNative;
+import android.graphics.Rect;
+import android.os.RemoteException;
+import android.util.Log;
+import android.util.Slog;
+import android.view.Display;
+import android.view.InputChannel;
+import android.view.KeyEvent;
+import android.view.WindowManager;
+
+import java.util.Arrays;
+
+final class InputMonitor implements InputManagerService.WindowManagerCallbacks {
+ private final WindowManagerService mService;
+
+ // Current window with input focus for keys and other non-touch events. May be null.
+ private WindowState mInputFocus;
+
+ // When true, prevents input dispatch from proceeding until set to false again.
+ private boolean mInputDispatchFrozen;
+
+ // When true, input dispatch proceeds normally. Otherwise all events are dropped.
+ // Initially false, so that input does not get dispatched until boot is finished at
+ // which point the ActivityManager will enable dispatching.
+ private boolean mInputDispatchEnabled;
+
+ // When true, need to call updateInputWindowsLw().
+ private boolean mUpdateInputWindowsNeeded = true;
+
+ // Array of window handles to provide to the input dispatcher.
+ private InputWindowHandle[] mInputWindowHandles;
+ private int mInputWindowHandleCount;
+
+ // Set to true when the first input device configuration change notification
+ // is received to indicate that the input devices are ready.
+ private final Object mInputDevicesReadyMonitor = new Object();
+ private boolean mInputDevicesReady;
+
+ Rect mTmpRect = new Rect();
+
+ public InputMonitor(WindowManagerService service) {
+ mService = service;
+ }
+
+ /* Notifies the window manager about a broken input channel.
+ *
+ * Called by the InputManager.
+ */
+ @Override
+ public void notifyInputChannelBroken(InputWindowHandle inputWindowHandle) {
+ if (inputWindowHandle == null) {
+ return;
+ }
+
+ synchronized (mService.mWindowMap) {
+ WindowState windowState = (WindowState) inputWindowHandle.windowState;
+ if (windowState != null) {
+ Slog.i(WindowManagerService.TAG, "WINDOW DIED " + windowState);
+ mService.removeWindowLocked(windowState.mSession, windowState);
+ }
+ }
+ }
+
+ /* Notifies the window manager about an application that is not responding.
+ * Returns a new timeout to continue waiting in nanoseconds, or 0 to abort dispatch.
+ *
+ * Called by the InputManager.
+ */
+ @Override
+ public long notifyANR(InputApplicationHandle inputApplicationHandle,
+ InputWindowHandle inputWindowHandle, String reason) {
+ AppWindowToken appWindowToken = null;
+ WindowState windowState = null;
+ boolean aboveSystem = false;
+ synchronized (mService.mWindowMap) {
+ if (inputWindowHandle != null) {
+ windowState = (WindowState) inputWindowHandle.windowState;
+ if (windowState != null) {
+ appWindowToken = windowState.mAppToken;
+ }
+ }
+ if (appWindowToken == null && inputApplicationHandle != null) {
+ appWindowToken = (AppWindowToken)inputApplicationHandle.appWindowToken;
+ }
+
+ if (windowState != null) {
+ Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
+ + "sending to " + windowState.mAttrs.getTitle()
+ + ". Reason: " + reason);
+ // Figure out whether this window is layered above system windows.
+ // We need to do this here to help the activity manager know how to
+ // layer its ANR dialog.
+ int systemAlertLayer = mService.mPolicy.windowTypeToLayerLw(
+ WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
+ aboveSystem = windowState.mBaseLayer > systemAlertLayer;
+ } else if (appWindowToken != null) {
+ Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
+ + "sending to application " + appWindowToken.stringName
+ + ". Reason: " + reason);
+ } else {
+ Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
+ + ". Reason: " + reason);
+ }
+
+ mService.saveANRStateLocked(appWindowToken, windowState, reason);
+ }
+
+ if (appWindowToken != null && appWindowToken.appToken != null) {
+ try {
+ // Notify the activity manager about the timeout and let it decide whether
+ // to abort dispatching or keep waiting.
+ boolean abort = appWindowToken.appToken.keyDispatchingTimedOut(reason);
+ if (! abort) {
+ // The activity manager declined to abort dispatching.
+ // Wait a bit longer and timeout again later.
+ return appWindowToken.inputDispatchingTimeoutNanos;
+ }
+ } catch (RemoteException ex) {
+ }
+ } else if (windowState != null) {
+ try {
+ // Notify the activity manager about the timeout and let it decide whether
+ // to abort dispatching or keep waiting.
+ long timeout = ActivityManagerNative.getDefault().inputDispatchingTimedOut(
+ windowState.mSession.mPid, aboveSystem, reason);
+ if (timeout >= 0) {
+ // The activity manager declined to abort dispatching.
+ // Wait a bit longer and timeout again later.
+ return timeout;
+ }
+ } catch (RemoteException ex) {
+ }
+ }
+ return 0; // abort dispatching
+ }
+
+ private void addInputWindowHandleLw(final InputWindowHandle windowHandle) {
+ if (mInputWindowHandles == null) {
+ mInputWindowHandles = new InputWindowHandle[16];
+ }
+ if (mInputWindowHandleCount >= mInputWindowHandles.length) {
+ mInputWindowHandles = Arrays.copyOf(mInputWindowHandles,
+ mInputWindowHandleCount * 2);
+ }
+ mInputWindowHandles[mInputWindowHandleCount++] = windowHandle;
+ }
+
+ private void addInputWindowHandleLw(final InputWindowHandle inputWindowHandle,
+ final WindowState child, int flags, int privateFlags, final int type,
+ final boolean isVisible, final boolean hasFocus, final boolean hasWallpaper) {
+ // Add a window to our list of input windows.
+ inputWindowHandle.name = child.toString();
+ final boolean modal = (flags & (WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
+ | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE)) == 0;
+ if (modal && child.mAppToken != null) {
+ // Limit the outer touch to the activity stack region.
+ flags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
+ child.getStackBounds(mTmpRect);
+ inputWindowHandle.touchableRegion.set(mTmpRect);
+ } else {
+ // Not modal or full screen modal
+ child.getTouchableRegion(inputWindowHandle.touchableRegion);
+ }
+ inputWindowHandle.layoutParamsFlags = flags;
+ inputWindowHandle.layoutParamsPrivateFlags = privateFlags;
+ inputWindowHandle.layoutParamsType = type;
+ inputWindowHandle.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos();
+ inputWindowHandle.visible = isVisible;
+ inputWindowHandle.canReceiveKeys = child.canReceiveKeys();
+ inputWindowHandle.hasFocus = hasFocus;
+ inputWindowHandle.hasWallpaper = hasWallpaper;
+ inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false;
+ inputWindowHandle.layer = child.mLayer;
+ inputWindowHandle.ownerPid = child.mSession.mPid;
+ inputWindowHandle.ownerUid = child.mSession.mUid;
+ inputWindowHandle.inputFeatures = child.mAttrs.inputFeatures;
+
+ final Rect frame = child.mFrame;
+ inputWindowHandle.frameLeft = frame.left;
+ inputWindowHandle.frameTop = frame.top;
+ inputWindowHandle.frameRight = frame.right;
+ inputWindowHandle.frameBottom = frame.bottom;
+
+ if (child.mGlobalScale != 1) {
+ // If we are scaling the window, input coordinates need
+ // to be inversely scaled to map from what is on screen
+ // to what is actually being touched in the UI.
+ inputWindowHandle.scaleFactor = 1.0f/child.mGlobalScale;
+ } else {
+ inputWindowHandle.scaleFactor = 1;
+ }
+
+
+ addInputWindowHandleLw(inputWindowHandle);
+ }
+
+ private void clearInputWindowHandlesLw() {
+ while (mInputWindowHandleCount != 0) {
+ mInputWindowHandles[--mInputWindowHandleCount] = null;
+ }
+ }
+
+ public void setUpdateInputWindowsNeededLw() {
+ mUpdateInputWindowsNeeded = true;
+ }
+
+ /* Updates the cached window information provided to the input dispatcher. */
+ public void updateInputWindowsLw(boolean force) {
+ if (!force && !mUpdateInputWindowsNeeded) {
+ return;
+ }
+ mUpdateInputWindowsNeeded = false;
+
+ if (false) Slog.d(WindowManagerService.TAG, ">>>>>> ENTERED updateInputWindowsLw");
+
+ // Populate the input window list with information about all of the windows that
+ // could potentially receive input.
+ // As an optimization, we could try to prune the list of windows but this turns
+ // out to be difficult because only the native code knows for sure which window
+ // currently has touch focus.
+ final WindowStateAnimator universeBackground = mService.mAnimator.mUniverseBackground;
+ final int aboveUniverseLayer = mService.mAnimator.mAboveUniverseLayer;
+ boolean addedUniverse = false;
+
+ // If there's a drag in flight, provide a pseudowindow to catch drag input
+ final boolean inDrag = (mService.mDragState != null);
+ if (inDrag) {
+ if (WindowManagerService.DEBUG_DRAG) {
+ Log.d(WindowManagerService.TAG, "Inserting drag window");
+ }
+ final InputWindowHandle dragWindowHandle = mService.mDragState.mDragWindowHandle;
+ if (dragWindowHandle != null) {
+ addInputWindowHandleLw(dragWindowHandle);
+ } else {
+ Slog.w(WindowManagerService.TAG, "Drag is in progress but there is no "
+ + "drag window handle.");
+ }
+ }
+
+ final int NFW = mService.mFakeWindows.size();
+ for (int i = 0; i < NFW; i++) {
+ addInputWindowHandleLw(mService.mFakeWindows.get(i).mWindowHandle);
+ }
+
+ // Add all windows on the default display.
+ final int numDisplays = mService.mDisplayContents.size();
+ for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
+ WindowList windows = mService.mDisplayContents.valueAt(displayNdx).getWindowList();
+ for (int winNdx = windows.size() - 1; winNdx >= 0; --winNdx) {
+ final WindowState child = windows.get(winNdx);
+ final InputChannel inputChannel = child.mInputChannel;
+ final InputWindowHandle inputWindowHandle = child.mInputWindowHandle;
+ if (inputChannel == null || inputWindowHandle == null || child.mRemoved) {
+ // Skip this window because it cannot possibly receive input.
+ continue;
+ }
+
+ final int flags = child.mAttrs.flags;
+ final int privateFlags = child.mAttrs.privateFlags;
+ final int type = child.mAttrs.type;
+
+ final boolean hasFocus = (child == mInputFocus);
+ final boolean isVisible = child.isVisibleLw();
+ final boolean hasWallpaper = (child == mService.mWallpaperTarget)
+ && (type != WindowManager.LayoutParams.TYPE_KEYGUARD);
+ final boolean onDefaultDisplay = (child.getDisplayId() == Display.DEFAULT_DISPLAY);
+
+ // If there's a drag in progress and 'child' is a potential drop target,
+ // make sure it's been told about the drag
+ if (inDrag && isVisible && onDefaultDisplay) {
+ mService.mDragState.sendDragStartedIfNeededLw(child);
+ }
+
+ if (universeBackground != null && !addedUniverse
+ && child.mBaseLayer < aboveUniverseLayer && onDefaultDisplay) {
+ final WindowState u = universeBackground.mWin;
+ if (u.mInputChannel != null && u.mInputWindowHandle != null) {
+ addInputWindowHandleLw(u.mInputWindowHandle, u, u.mAttrs.flags,
+ u.mAttrs.privateFlags, u.mAttrs.type,
+ true, u == mInputFocus, false);
+ }
+ addedUniverse = true;
+ }
+
+ if (child.mWinAnimator != universeBackground) {
+ addInputWindowHandleLw(inputWindowHandle, child, flags, privateFlags, type,
+ isVisible, hasFocus, hasWallpaper);
+ }
+ }
+ }
+
+ // Send windows to native code.
+ mService.mInputManager.setInputWindows(mInputWindowHandles);
+
+ // Clear the list in preparation for the next round.
+ clearInputWindowHandlesLw();
+
+ if (false) Slog.d(WindowManagerService.TAG, "<<<<<<< EXITED updateInputWindowsLw");
+ }
+
+ /* Notifies that the input device configuration has changed. */
+ @Override
+ public void notifyConfigurationChanged() {
+ mService.sendNewConfiguration();
+
+ synchronized (mInputDevicesReadyMonitor) {
+ if (!mInputDevicesReady) {
+ mInputDevicesReady = true;
+ mInputDevicesReadyMonitor.notifyAll();
+ }
+ }
+ }
+
+ /* Waits until the built-in input devices have been configured. */
+ public boolean waitForInputDevicesReady(long timeoutMillis) {
+ synchronized (mInputDevicesReadyMonitor) {
+ if (!mInputDevicesReady) {
+ try {
+ mInputDevicesReadyMonitor.wait(timeoutMillis);
+ } catch (InterruptedException ex) {
+ }
+ }
+ return mInputDevicesReady;
+ }
+ }
+
+ /* Notifies that the lid switch changed state. */
+ @Override
+ public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen) {
+ mService.mPolicy.notifyLidSwitchChanged(whenNanos, lidOpen);
+ }
+
+ /* Provides an opportunity for the window manager policy to intercept early key
+ * processing as soon as the key has been read from the device. */
+ @Override
+ public int interceptKeyBeforeQueueing(
+ KeyEvent event, int policyFlags, boolean isScreenOn) {
+ return mService.mPolicy.interceptKeyBeforeQueueing(event, policyFlags, isScreenOn);
+ }
+
+ /* Provides an opportunity for the window manager policy to intercept early
+ * motion event processing when the screen is off since these events are normally
+ * dropped. */
+ @Override
+ public int interceptMotionBeforeQueueingWhenScreenOff(int policyFlags) {
+ return mService.mPolicy.interceptMotionBeforeQueueingWhenScreenOff(policyFlags);
+ }
+
+ /* Provides an opportunity for the window manager policy to process a key before
+ * ordinary dispatch. */
+ @Override
+ public long interceptKeyBeforeDispatching(
+ InputWindowHandle focus, KeyEvent event, int policyFlags) {
+ WindowState windowState = focus != null ? (WindowState) focus.windowState : null;
+ return mService.mPolicy.interceptKeyBeforeDispatching(windowState, event, policyFlags);
+ }
+
+ /* Provides an opportunity for the window manager policy to process a key that
+ * the application did not handle. */
+ @Override
+ public KeyEvent dispatchUnhandledKey(
+ InputWindowHandle focus, KeyEvent event, int policyFlags) {
+ WindowState windowState = focus != null ? (WindowState) focus.windowState : null;
+ return mService.mPolicy.dispatchUnhandledKey(windowState, event, policyFlags);
+ }
+
+ /* Callback to get pointer layer. */
+ @Override
+ public int getPointerLayer() {
+ return mService.mPolicy.windowTypeToLayerLw(WindowManager.LayoutParams.TYPE_POINTER)
+ * WindowManagerService.TYPE_LAYER_MULTIPLIER
+ + WindowManagerService.TYPE_LAYER_OFFSET;
+ }
+
+ /* Called when the current input focus changes.
+ * Layer assignment is assumed to be complete by the time this is called.
+ */
+ public void setInputFocusLw(WindowState newWindow, boolean updateInputWindows) {
+ if (WindowManagerService.DEBUG_FOCUS_LIGHT || WindowManagerService.DEBUG_INPUT) {
+ Slog.d(WindowManagerService.TAG, "Input focus has changed to " + newWindow);
+ }
+
+ if (newWindow != mInputFocus) {
+ if (newWindow != null && newWindow.canReceiveKeys()) {
+ // Displaying a window implicitly causes dispatching to be unpaused.
+ // This is to protect against bugs if someone pauses dispatching but
+ // forgets to resume.
+ newWindow.mToken.paused = false;
+ }
+
+ mInputFocus = newWindow;
+ setUpdateInputWindowsNeededLw();
+
+ if (updateInputWindows) {
+ updateInputWindowsLw(false /*force*/);
+ }
+ }
+ }
+
+ public void setFocusedAppLw(AppWindowToken newApp) {
+ // Focused app has changed.
+ if (newApp == null) {
+ mService.mInputManager.setFocusedApplication(null);
+ } else {
+ final InputApplicationHandle handle = newApp.mInputApplicationHandle;
+ handle.name = newApp.toString();
+ handle.dispatchingTimeoutNanos = newApp.inputDispatchingTimeoutNanos;
+
+ mService.mInputManager.setFocusedApplication(handle);
+ }
+ }
+
+ public void pauseDispatchingLw(WindowToken window) {
+ if (! window.paused) {
+ if (WindowManagerService.DEBUG_INPUT) {
+ Slog.v(WindowManagerService.TAG, "Pausing WindowToken " + window);
+ }
+
+ window.paused = true;
+ updateInputWindowsLw(true /*force*/);
+ }
+ }
+
+ public void resumeDispatchingLw(WindowToken window) {
+ if (window.paused) {
+ if (WindowManagerService.DEBUG_INPUT) {
+ Slog.v(WindowManagerService.TAG, "Resuming WindowToken " + window);
+ }
+
+ window.paused = false;
+ updateInputWindowsLw(true /*force*/);
+ }
+ }
+
+ public void freezeInputDispatchingLw() {
+ if (! mInputDispatchFrozen) {
+ if (WindowManagerService.DEBUG_INPUT) {
+ Slog.v(WindowManagerService.TAG, "Freezing input dispatching");
+ }
+
+ mInputDispatchFrozen = true;
+ updateInputDispatchModeLw();
+ }
+ }
+
+ public void thawInputDispatchingLw() {
+ if (mInputDispatchFrozen) {
+ if (WindowManagerService.DEBUG_INPUT) {
+ Slog.v(WindowManagerService.TAG, "Thawing input dispatching");
+ }
+
+ mInputDispatchFrozen = false;
+ updateInputDispatchModeLw();
+ }
+ }
+
+ public void setEventDispatchingLw(boolean enabled) {
+ if (mInputDispatchEnabled != enabled) {
+ if (WindowManagerService.DEBUG_INPUT) {
+ Slog.v(WindowManagerService.TAG, "Setting event dispatching to " + enabled);
+ }
+
+ mInputDispatchEnabled = enabled;
+ updateInputDispatchModeLw();
+ }
+ }
+
+ private void updateInputDispatchModeLw() {
+ mService.mInputManager.setInputDispatchMode(mInputDispatchEnabled, mInputDispatchFrozen);
+ }
+}