diff options
Diffstat (limited to 'services/input/InputDispatcher.cpp')
-rw-r--r-- | services/input/InputDispatcher.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp index 46a5cc6..60fdd71 100644 --- a/services/input/InputDispatcher.cpp +++ b/services/input/InputDispatcher.cpp @@ -384,7 +384,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { // Now we have an event to dispatch. // All events are eventually dequeued and processed this way, even if we intend to drop them. - LOG_ASSERT(mPendingEvent != NULL); + ALOG_ASSERT(mPendingEvent != NULL); bool done = false; DropReason dropReason = DROP_REASON_NOT_DROPPED; if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { @@ -453,7 +453,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { } default: - LOG_ASSERT(false); + ALOG_ASSERT(false); break; } @@ -590,7 +590,7 @@ void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropR reason = "inbound event was dropped because it is stale"; break; default: - LOG_ASSERT(false); + ALOG_ASSERT(false); return; } @@ -1025,7 +1025,7 @@ void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTi toString(resumeWithAppendedMotionSample)); #endif - LOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true + ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true pokeUserActivityLocked(eventEntry); @@ -1886,7 +1886,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, // Make sure we are never called for streaming when splitting across multiple windows. bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT; - LOG_ASSERT(! (resumeWithAppendedMotionSample && isSplit)); + ALOG_ASSERT(! (resumeWithAppendedMotionSample && isSplit)); // Skip this event if the connection status is not normal. // We don't want to enqueue additional outbound events if the connection is broken. @@ -1900,7 +1900,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, // Split a motion event if needed. if (isSplit) { - LOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); + ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { @@ -2143,11 +2143,11 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, connection->getInputChannelName()); #endif - LOG_ASSERT(connection->status == Connection::STATUS_NORMAL); - LOG_ASSERT(! connection->outboundQueue.isEmpty()); + ALOG_ASSERT(connection->status == Connection::STATUS_NORMAL); + ALOG_ASSERT(! connection->outboundQueue.isEmpty()); DispatchEntry* dispatchEntry = connection->outboundQueue.head; - LOG_ASSERT(! dispatchEntry->inProgress); + ALOG_ASSERT(! dispatchEntry->inProgress); // Mark the dispatch entry as in progress. dispatchEntry->inProgress = true; @@ -2279,7 +2279,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, } default: { - LOG_ASSERT(false); + ALOG_ASSERT(false); } } @@ -2526,7 +2526,7 @@ void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( InputDispatcher::MotionEntry* InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { - LOG_ASSERT(pointerIds.value != 0); + ALOG_ASSERT(pointerIds.value != 0); uint32_t splitPointerIndexMap[MAX_POINTERS]; PointerProperties splitPointerProperties[MAX_POINTERS]; @@ -3944,7 +3944,7 @@ bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& con return true; // skip next cycle } - LOG_ASSERT(connection->outboundQueue.head == dispatchEntry); + ALOG_ASSERT(connection->outboundQueue.head == dispatchEntry); // Latch the fallback keycode for this key on an initial down. // The fallback keycode cannot change at any other point in the lifecycle. @@ -3957,7 +3957,7 @@ bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& con connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); } - LOG_ASSERT(fallbackKeyCode != -1); + ALOG_ASSERT(fallbackKeyCode != -1); // Cancel the fallback key if the policy decides not to send it anymore. // We will continue to dispatch the key to the policy but we will no @@ -4109,7 +4109,7 @@ void InputDispatcher::InjectionState::release() { if (refCount == 0) { delete this; } else { - LOG_ASSERT(refCount > 0); + ALOG_ASSERT(refCount > 0); } } @@ -4130,7 +4130,7 @@ void InputDispatcher::EventEntry::release() { if (refCount == 0) { delete this; } else { - LOG_ASSERT(refCount > 0); + ALOG_ASSERT(refCount > 0); } } |