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-rw-r--r--services/jni/com_android_server_AssetAtlasService.cpp271
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diff --git a/services/jni/com_android_server_AssetAtlasService.cpp b/services/jni/com_android_server_AssetAtlasService.cpp
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+++ b/services/jni/com_android_server_AssetAtlasService.cpp
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "AssetAtlasService"
+
+#include "jni.h"
+#include "JNIHelp.h"
+
+#include <android_view_GraphicBuffer.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <SkCanvas.h>
+#include <SkBitmap.h>
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+// Defines
+// ----------------------------------------------------------------------------
+
+// Defines how long to wait for the GPU when uploading the atlas
+// This timeout is defined in nanoseconds (see EGL_KHR_fence_sync extension)
+#define FENCE_TIMEOUT 2000000000
+
+// ----------------------------------------------------------------------------
+// JNI Helpers
+// ----------------------------------------------------------------------------
+
+static struct {
+ jfieldID mFinalizer;
+ jfieldID mNativeCanvas;
+} gCanvasClassInfo;
+
+static struct {
+ jfieldID mNativeCanvas;
+} gCanvasFinalizerClassInfo;
+
+#define GET_INT(object, field) \
+ env->GetIntField(object, field)
+
+#define SET_INT(object, field, value) \
+ env->SetIntField(object, field, value)
+
+// ----------------------------------------------------------------------------
+// Canvas management
+// ----------------------------------------------------------------------------
+
+static inline void swapCanvasPtr(JNIEnv* env, jobject canvasObj, SkCanvas* newCanvas) {
+ jobject canvasFinalizerObj = env->GetObjectField(canvasObj, gCanvasClassInfo.mFinalizer);
+ SkCanvas* previousCanvas = reinterpret_cast<SkCanvas*>(
+ GET_INT(canvasObj, gCanvasClassInfo.mNativeCanvas));
+ SET_INT(canvasObj, gCanvasClassInfo.mNativeCanvas, (int) newCanvas);
+ SET_INT(canvasFinalizerObj, gCanvasFinalizerClassInfo.mNativeCanvas, (int) newCanvas);
+ SkSafeUnref(previousCanvas);
+}
+
+static SkBitmap* com_android_server_AssetAtlasService_acquireCanvas(JNIEnv* env, jobject,
+ jobject canvas, jint width, jint height) {
+
+ SkBitmap* bitmap = new SkBitmap;
+ bitmap->setConfig(SkBitmap::kARGB_8888_Config, width, height);
+ bitmap->allocPixels();
+ bitmap->eraseColor(0);
+
+ SkCanvas* nativeCanvas = SkNEW_ARGS(SkCanvas, (*bitmap));
+ swapCanvasPtr(env, canvas, nativeCanvas);
+
+ return bitmap;
+}
+
+static void com_android_server_AssetAtlasService_releaseCanvas(JNIEnv* env, jobject,
+ jobject canvas, SkBitmap* bitmap) {
+
+ SkCanvas* nativeCanvas = SkNEW(SkCanvas);
+ swapCanvasPtr(env, canvas, nativeCanvas);
+
+ delete bitmap;
+}
+
+#define CLEANUP_GL_AND_RETURN(result) \
+ if (fence != EGL_NO_SYNC_KHR) eglDestroySyncKHR(display, fence); \
+ if (image) eglDestroyImageKHR(display, image); \
+ if (texture) glDeleteTextures(1, &texture); \
+ if (surface != EGL_NO_SURFACE) eglDestroySurface(display, surface); \
+ if (context != EGL_NO_CONTEXT) eglDestroyContext(display, context); \
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); \
+ eglReleaseThread(); \
+ eglTerminate(display); \
+ return result;
+
+static jboolean com_android_server_AssetAtlasService_upload(JNIEnv* env, jobject,
+ jobject graphicBuffer, SkBitmap* bitmap) {
+
+ // The goal of this method is to copy the bitmap into the GraphicBuffer
+ // using the GPU to swizzle the texture content
+ sp<GraphicBuffer> buffer(graphicBufferForJavaObject(env, graphicBuffer));
+
+ if (buffer != NULL) {
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (display == EGL_NO_DISPLAY) return false;
+
+ EGLint major;
+ EGLint minor;
+ if (!eglInitialize(display, &major, &minor)) {
+ ALOGW("Could not initialize EGL");
+ return false;
+ }
+
+ // We're going to use a 1x1 pbuffer surface later on
+ // The configuration doesn't really matter for what we're trying to do
+ EGLint configAttrs[] = {
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 0,
+ EGL_DEPTH_SIZE, 0,
+ EGL_STENCIL_SIZE, 0,
+ EGL_NONE
+ };
+ EGLConfig configs[1];
+ EGLint configCount;
+ if (!eglChooseConfig(display, configAttrs, configs, 1, &configCount)) {
+ ALOGW("Could not select EGL configuration");
+ eglReleaseThread();
+ eglTerminate(display);
+ return false;
+ }
+ if (configCount <= 0) {
+ ALOGW("Could not find EGL configuration");
+ eglReleaseThread();
+ eglTerminate(display);
+ return false;
+ }
+
+ // These objects are initialized below but the default "null"
+ // values are used to cleanup properly at any point in the
+ // initialization sequence
+ GLuint texture = 0;
+ EGLImageKHR image = EGL_NO_IMAGE_KHR;
+ EGLSurface surface = EGL_NO_SURFACE;
+ EGLSyncKHR fence = EGL_NO_SYNC_KHR;
+
+ EGLint attrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
+ EGLContext context = eglCreateContext(display, configs[0], EGL_NO_CONTEXT, attrs);
+ if (context == EGL_NO_CONTEXT) {
+ ALOGW("Could not create EGL context");
+ CLEANUP_GL_AND_RETURN(false);
+ }
+
+ // Create the 1x1 pbuffer
+ EGLint surfaceAttrs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
+ surface = eglCreatePbufferSurface(display, configs[0], surfaceAttrs);
+ if (surface == EGL_NO_SURFACE) {
+ ALOGW("Could not create EGL surface");
+ CLEANUP_GL_AND_RETURN(false);
+ }
+
+ if (!eglMakeCurrent(display, surface, surface, context)) {
+ ALOGW("Could not change current EGL context");
+ CLEANUP_GL_AND_RETURN(false);
+ }
+
+ // We use an EGLImage to access the content of the GraphicBuffer
+ // The EGL image is later bound to a 2D texture
+ EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
+ EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
+ image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
+ EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
+ if (image == EGL_NO_IMAGE_KHR) {
+ ALOGW("Could not create EGL image");
+ CLEANUP_GL_AND_RETURN(false);
+ }
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+ if (glGetError() != GL_NO_ERROR) {
+ ALOGW("Could not create/bind texture");
+ CLEANUP_GL_AND_RETURN(false);
+ }
+
+ // Upload the content of the bitmap in the GraphicBuffer
+ glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->width(), bitmap->height(),
+ GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
+ if (glGetError() != GL_NO_ERROR) {
+ ALOGW("Could not upload to texture");
+ CLEANUP_GL_AND_RETURN(false);
+ }
+
+ // The fence is used to wait for the texture upload to finish
+ // properly. We cannot rely on glFlush() and glFinish() as
+ // some drivers completely ignore these API calls
+ fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL);
+ if (fence == EGL_NO_SYNC_KHR) {
+ ALOGW("Could not create sync fence %#x", eglGetError());
+ CLEANUP_GL_AND_RETURN(false);
+ }
+
+ // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
+ // pipeline flush (similar to what a glFlush() would do.)
+ EGLint waitStatus = eglClientWaitSyncKHR(display, fence,
+ EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
+ if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
+ ALOGW("Failed to wait for the fence %#x", eglGetError());
+ CLEANUP_GL_AND_RETURN(false);
+ }
+
+ CLEANUP_GL_AND_RETURN(true);
+ }
+
+ return false;
+}
+
+// ----------------------------------------------------------------------------
+// JNI Glue
+// ----------------------------------------------------------------------------
+
+#define FIND_CLASS(var, className) \
+ var = env->FindClass(className); \
+ LOG_FATAL_IF(! var, "Unable to find class " className);
+
+#define GET_FIELD_ID(var, clazz, fieldName, fieldDescriptor) \
+ var = env->GetFieldID(clazz, fieldName, fieldDescriptor); \
+ LOG_FATAL_IF(! var, "Unable to find field " fieldName);
+
+const char* const kClassPathName = "com/android/server/AssetAtlasService";
+
+static JNINativeMethod gMethods[] = {
+ { "nAcquireAtlasCanvas", "(Landroid/graphics/Canvas;II)I",
+ (void*) com_android_server_AssetAtlasService_acquireCanvas },
+ { "nReleaseAtlasCanvas", "(Landroid/graphics/Canvas;I)V",
+ (void*) com_android_server_AssetAtlasService_releaseCanvas },
+ { "nUploadAtlas", "(Landroid/view/GraphicBuffer;I)Z",
+ (void*) com_android_server_AssetAtlasService_upload },
+};
+
+int register_android_server_AssetAtlasService(JNIEnv* env) {
+ jclass clazz;
+
+ FIND_CLASS(clazz, "android/graphics/Canvas");
+ GET_FIELD_ID(gCanvasClassInfo.mFinalizer, clazz, "mFinalizer",
+ "Landroid/graphics/Canvas$CanvasFinalizer;");
+ GET_FIELD_ID(gCanvasClassInfo.mNativeCanvas, clazz, "mNativeCanvas", "I");
+
+ FIND_CLASS(clazz, "android/graphics/Canvas$CanvasFinalizer");
+ GET_FIELD_ID(gCanvasFinalizerClassInfo.mNativeCanvas, clazz, "mNativeCanvas", "I");
+
+ return jniRegisterNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods));
+}
+
+};