diff options
Diffstat (limited to 'services/surfaceflinger/LayerBase.cpp')
-rw-r--r-- | services/surfaceflinger/LayerBase.cpp | 593 |
1 files changed, 593 insertions, 0 deletions
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp new file mode 100644 index 0000000..d5aa53f --- /dev/null +++ b/services/surfaceflinger/LayerBase.cpp @@ -0,0 +1,593 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/Log.h> +#include <binder/IPCThreadState.h> +#include <binder/IServiceManager.h> + +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <hardware/hardware.h> + +#include "clz.h" +#include "LayerBase.h" +#include "SurfaceFlinger.h" +#include "DisplayHardware/DisplayHardware.h" +#include "TextureManager.h" + + +namespace android { + +// --------------------------------------------------------------------------- + +LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) + : dpy(display), contentDirty(false), + mFlinger(flinger), + mNeedsFiltering(false), + mOrientation(0), + mLeft(0), mTop(0), + mTransactionFlags(0), + mPremultipliedAlpha(true), mName("unnamed"), mDebug(false), + mInvalidate(0) +{ + const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); + mFlags = hw.getFlags(); +} + +LayerBase::~LayerBase() +{ +} + +void LayerBase::setName(const String8& name) { + mName = name; +} + +String8 LayerBase::getName() const { + return mName; +} + +const GraphicPlane& LayerBase::graphicPlane(int dpy) const +{ + return mFlinger->graphicPlane(dpy); +} + +GraphicPlane& LayerBase::graphicPlane(int dpy) +{ + return mFlinger->graphicPlane(dpy); +} + +void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) +{ + uint32_t layerFlags = 0; + if (flags & ISurfaceComposer::eHidden) + layerFlags = ISurfaceComposer::eLayerHidden; + + if (flags & ISurfaceComposer::eNonPremultiplied) + mPremultipliedAlpha = false; + + mCurrentState.z = 0; + mCurrentState.w = w; + mCurrentState.h = h; + mCurrentState.requested_w = w; + mCurrentState.requested_h = h; + mCurrentState.alpha = 0xFF; + mCurrentState.flags = layerFlags; + mCurrentState.sequence = 0; + mCurrentState.transform.set(0, 0); + + // drawing state & current state are identical + mDrawingState = mCurrentState; +} + +void LayerBase::commitTransaction() { + mDrawingState = mCurrentState; +} +void LayerBase::forceVisibilityTransaction() { + // this can be called without SurfaceFlinger.mStateLock, but if we + // can atomically increment the sequence number, it doesn't matter. + android_atomic_inc(&mCurrentState.sequence); + requestTransaction(); +} +bool LayerBase::requestTransaction() { + int32_t old = setTransactionFlags(eTransactionNeeded); + return ((old & eTransactionNeeded) == 0); +} +uint32_t LayerBase::getTransactionFlags(uint32_t flags) { + return android_atomic_and(~flags, &mTransactionFlags) & flags; +} +uint32_t LayerBase::setTransactionFlags(uint32_t flags) { + return android_atomic_or(flags, &mTransactionFlags); +} + +bool LayerBase::setPosition(int32_t x, int32_t y) { + if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) + return false; + mCurrentState.sequence++; + mCurrentState.transform.set(x, y); + requestTransaction(); + return true; +} +bool LayerBase::setLayer(uint32_t z) { + if (mCurrentState.z == z) + return false; + mCurrentState.sequence++; + mCurrentState.z = z; + requestTransaction(); + return true; +} +bool LayerBase::setSize(uint32_t w, uint32_t h) { + if (mCurrentState.requested_w == w && mCurrentState.requested_h == h) + return false; + mCurrentState.requested_w = w; + mCurrentState.requested_h = h; + requestTransaction(); + return true; +} +bool LayerBase::setAlpha(uint8_t alpha) { + if (mCurrentState.alpha == alpha) + return false; + mCurrentState.sequence++; + mCurrentState.alpha = alpha; + requestTransaction(); + return true; +} +bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { + mCurrentState.sequence++; + mCurrentState.transform.set( + matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); + requestTransaction(); + return true; +} +bool LayerBase::setTransparentRegionHint(const Region& transparent) { + mCurrentState.sequence++; + mCurrentState.transparentRegion = transparent; + requestTransaction(); + return true; +} +bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { + const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); + if (mCurrentState.flags == newFlags) + return false; + mCurrentState.sequence++; + mCurrentState.flags = newFlags; + requestTransaction(); + return true; +} + +Rect LayerBase::visibleBounds() const +{ + return mTransformedBounds; +} + +void LayerBase::setVisibleRegion(const Region& visibleRegion) { + // always called from main thread + visibleRegionScreen = visibleRegion; +} + +void LayerBase::setCoveredRegion(const Region& coveredRegion) { + // always called from main thread + coveredRegionScreen = coveredRegion; +} + +uint32_t LayerBase::doTransaction(uint32_t flags) +{ + const Layer::State& front(drawingState()); + const Layer::State& temp(currentState()); + + if ((front.requested_w != temp.requested_w) || + (front.requested_h != temp.requested_h)) { + // resize the layer, set the physical size to the requested size + Layer::State& editTemp(currentState()); + editTemp.w = temp.requested_w; + editTemp.h = temp.requested_h; + } + + if ((front.w != temp.w) || (front.h != temp.h)) { + // invalidate and recompute the visible regions if needed + flags |= Layer::eVisibleRegion; + } + + if (temp.sequence != front.sequence) { + // invalidate and recompute the visible regions if needed + flags |= eVisibleRegion; + this->contentDirty = true; + + mNeedsFiltering = false; + if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { + // we may use linear filtering, if the matrix scales us + const uint8_t type = temp.transform.getType(); + if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) { + mNeedsFiltering = true; + } + } + } + + // Commit the transaction + commitTransaction(); + return flags; +} + +void LayerBase::validateVisibility(const Transform& planeTransform) +{ + const Layer::State& s(drawingState()); + const Transform tr(planeTransform * s.transform); + const bool transformed = tr.transformed(); + + uint32_t w = s.w; + uint32_t h = s.h; + tr.transform(mVertices[0], 0, 0); + tr.transform(mVertices[1], 0, h); + tr.transform(mVertices[2], w, h); + tr.transform(mVertices[3], w, 0); + if (UNLIKELY(transformed)) { + // NOTE: here we could also punt if we have too many rectangles + // in the transparent region + if (tr.preserveRects()) { + // transform the transparent region + transparentRegionScreen = tr.transform(s.transparentRegion); + } else { + // transformation too complex, can't do the transparent region + // optimization. + transparentRegionScreen.clear(); + } + } else { + transparentRegionScreen = s.transparentRegion; + } + + // cache a few things... + mOrientation = tr.getOrientation(); + mTransformedBounds = tr.makeBounds(w, h); + mLeft = tr.tx(); + mTop = tr.ty(); +} + +void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) +{ +} + +void LayerBase::unlockPageFlip( + const Transform& planeTransform, Region& outDirtyRegion) +{ + if ((android_atomic_and(~1, &mInvalidate)&1) == 1) { + outDirtyRegion.orSelf(visibleRegionScreen); + } +} + +void LayerBase::finishPageFlip() +{ +} + +void LayerBase::invalidate() +{ + if ((android_atomic_or(1, &mInvalidate)&1) == 0) { + mFlinger->signalEvent(); + } +} + +void LayerBase::drawRegion(const Region& reg) const +{ + Region::const_iterator it = reg.begin(); + Region::const_iterator const end = reg.end(); + if (it != end) { + Rect r; + const DisplayHardware& hw(graphicPlane(0).displayHardware()); + const int32_t fbWidth = hw.getWidth(); + const int32_t fbHeight = hw.getHeight(); + const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, + { fbWidth, fbHeight }, { 0, fbHeight } }; + glVertexPointer(2, GL_SHORT, 0, vertices); + while (it != end) { + const Rect& r = *it++; + const GLint sy = fbHeight - (r.top + r.height()); + glScissor(r.left, sy, r.width(), r.height()); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + } +} + +void LayerBase::draw(const Region& inClip) const +{ + // invalidate the region we'll update + Region clip(inClip); // copy-on-write, so no-op most of the time + + // Remove the transparent area from the clipping region + const State& s = drawingState(); + if (LIKELY(!s.transparentRegion.isEmpty())) { + clip.subtract(transparentRegionScreen); + if (clip.isEmpty()) { + // usually this won't happen because this should be taken care of + // by SurfaceFlinger::computeVisibleRegions() + return; + } + } + + // reset GL state + glEnable(GL_SCISSOR_TEST); + + onDraw(clip); +} + +void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, + GLclampf green, GLclampf blue, + GLclampf alpha) const +{ + const DisplayHardware& hw(graphicPlane(0).displayHardware()); + const uint32_t fbHeight = hw.getHeight(); + glColor4f(red,green,blue,alpha); + + TextureManager::deactivateTextures(); + + glDisable(GL_BLEND); + glDisable(GL_DITHER); + + Region::const_iterator it = clip.begin(); + Region::const_iterator const end = clip.end(); + glEnable(GL_SCISSOR_TEST); + glVertexPointer(2, GL_FLOAT, 0, mVertices); + while (it != end) { + const Rect& r = *it++; + const GLint sy = fbHeight - (r.top + r.height()); + glScissor(r.left, sy, r.width(), r.height()); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } +} + +void LayerBase::clearWithOpenGL(const Region& clip) const +{ + clearWithOpenGL(clip,0,0,0,0); +} + +void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const +{ + const DisplayHardware& hw(graphicPlane(0).displayHardware()); + const uint32_t fbHeight = hw.getHeight(); + const State& s(drawingState()); + + // bind our texture + TextureManager::activateTexture(texture, needsFiltering()); + uint32_t width = texture.width; + uint32_t height = texture.height; + + GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; + if (UNLIKELY(s.alpha < 0xFF)) { + const GLfloat alpha = s.alpha * (1.0f/255.0f); + if (mPremultipliedAlpha) { + glColor4f(alpha, alpha, alpha, alpha); + } else { + glColor4f(1, 1, 1, alpha); + } + glEnable(GL_BLEND); + glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + } else { + glColor4f(1, 1, 1, 1); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + if (needsBlending()) { + glEnable(GL_BLEND); + glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); + } else { + glDisable(GL_BLEND); + } + } + + Region::const_iterator it = clip.begin(); + Region::const_iterator const end = clip.end(); + const GLfloat texCoords[4][2] = { + { 0, 0 }, + { 0, 1 }, + { 1, 1 }, + { 1, 0 } + }; + + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + + // the texture's source is rotated + switch (texture.transform) { + case HAL_TRANSFORM_ROT_90: + glTranslatef(0, 1, 0); + glRotatef(-90, 0, 0, 1); + break; + case HAL_TRANSFORM_ROT_180: + glTranslatef(1, 1, 0); + glRotatef(-180, 0, 0, 1); + break; + case HAL_TRANSFORM_ROT_270: + glTranslatef(1, 0, 0); + glRotatef(-270, 0, 0, 1); + break; + } + + if (texture.NPOTAdjust) { + glScalef(texture.wScale, texture.hScale, 1.0f); + } + + if (needsDithering()) { + glEnable(GL_DITHER); + } else { + glDisable(GL_DITHER); + } + + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, mVertices); + glTexCoordPointer(2, GL_FLOAT, 0, texCoords); + + while (it != end) { + const Rect& r = *it++; + const GLint sy = fbHeight - (r.top + r.height()); + glScissor(r.left, sy, r.width(), r.height()); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + glDisableClientState(GL_TEXTURE_COORD_ARRAY); +} + +void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const +{ + const Layer::State& s(drawingState()); + snprintf(buffer, SIZE, + "+ %s %p\n" + " " + "z=%9d, pos=(%4d,%4d), size=(%4d,%4d), " + "needsBlending=%1d, needsDithering=%1d, invalidate=%1d, " + "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n", + getTypeId(), this, s.z, tx(), ty(), s.w, s.h, + needsBlending(), needsDithering(), contentDirty, + s.alpha, s.flags, + s.transform[0][0], s.transform[0][1], + s.transform[1][0], s.transform[1][1]); + result.append(buffer); +} + +// --------------------------------------------------------------------------- + +int32_t LayerBaseClient::sIdentity = 1; + +LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, + const sp<Client>& client) + : LayerBase(flinger, display), mClientRef(client), + mIdentity(uint32_t(android_atomic_inc(&sIdentity))) +{ +} + +LayerBaseClient::~LayerBaseClient() +{ + sp<Client> c(mClientRef.promote()); + if (c != 0) { + c->detachLayer(this); + } +} + +sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() +{ + sp<Surface> s; + Mutex::Autolock _l(mLock); + s = mClientSurface.promote(); + if (s == 0) { + s = createSurface(); + mClientSurface = s; + } + return s; +} + +sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const +{ + return new Surface(mFlinger, mIdentity, + const_cast<LayerBaseClient *>(this)); +} + +void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const +{ + LayerBase::dump(result, buffer, SIZE); + + sp<Client> client(mClientRef.promote()); + snprintf(buffer, SIZE, + " name=%s\n" + " client=%p, identity=%u\n", + getName().string(), + client.get(), getIdentity()); + + result.append(buffer); +} + +// --------------------------------------------------------------------------- + +LayerBaseClient::Surface::Surface( + const sp<SurfaceFlinger>& flinger, + int identity, + const sp<LayerBaseClient>& owner) + : mFlinger(flinger), mIdentity(identity), mOwner(owner) +{ +} + +LayerBaseClient::Surface::~Surface() +{ + /* + * This is a good place to clean-up all client resources + */ + + // destroy client resources + sp<LayerBaseClient> layer = getOwner(); + if (layer != 0) { + mFlinger->destroySurface(layer); + } +} + +sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const { + sp<LayerBaseClient> owner(mOwner.promote()); + return owner; +} + +status_t LayerBaseClient::Surface::onTransact( + uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) +{ + switch (code) { + case REGISTER_BUFFERS: + case UNREGISTER_BUFFERS: + case CREATE_OVERLAY: + { + if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) { + IPCThreadState* ipc = IPCThreadState::self(); + const int pid = ipc->getCallingPid(); + const int uid = ipc->getCallingUid(); + LOGE("Permission Denial: " + "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); + return PERMISSION_DENIED; + } + } + } + return BnSurface::onTransact(code, data, reply, flags); +} + +sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int bufferIdx, + uint32_t w, uint32_t h, uint32_t format, uint32_t usage) +{ + return NULL; +} + +status_t LayerBaseClient::Surface::setBufferCount(int bufferCount) +{ + return INVALID_OPERATION; +} + +status_t LayerBaseClient::Surface::registerBuffers( + const ISurface::BufferHeap& buffers) +{ + return INVALID_OPERATION; +} + +void LayerBaseClient::Surface::postBuffer(ssize_t offset) +{ +} + +void LayerBaseClient::Surface::unregisterBuffers() +{ +} + +sp<OverlayRef> LayerBaseClient::Surface::createOverlay( + uint32_t w, uint32_t h, int32_t format, int32_t orientation) +{ + return NULL; +}; + +// --------------------------------------------------------------------------- + +}; // namespace android |