diff options
Diffstat (limited to 'services/surfaceflinger/LayerBlur.cpp')
-rw-r--r-- | services/surfaceflinger/LayerBlur.cpp | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/services/surfaceflinger/LayerBlur.cpp b/services/surfaceflinger/LayerBlur.cpp new file mode 100644 index 0000000..64a43c7 --- /dev/null +++ b/services/surfaceflinger/LayerBlur.cpp @@ -0,0 +1,249 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/Log.h> + +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include "clz.h" +#include "BlurFilter.h" +#include "LayerBlur.h" +#include "SurfaceFlinger.h" +#include "DisplayHardware/DisplayHardware.h" + +namespace android { +// --------------------------------------------------------------------------- + +LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display, + const sp<Client>& client) + : LayerBaseClient(flinger, display, client), mCacheDirty(true), + mRefreshCache(true), mCacheAge(0), mTextureName(-1U), + mWidthScale(1.0f), mHeightScale(1.0f), + mBlurFormat(GGL_PIXEL_FORMAT_RGB_565) +{ +} + +LayerBlur::~LayerBlur() +{ + if (mTextureName != -1U) { + glDeleteTextures(1, &mTextureName); + } +} + +void LayerBlur::setVisibleRegion(const Region& visibleRegion) +{ + LayerBaseClient::setVisibleRegion(visibleRegion); + if (visibleRegionScreen.isEmpty()) { + if (mTextureName != -1U) { + // We're not visible, free the texture up. + glBindTexture(GL_TEXTURE_2D, 0); + glDeleteTextures(1, &mTextureName); + mTextureName = -1U; + } + } +} + +uint32_t LayerBlur::doTransaction(uint32_t flags) +{ + // we're doing a transaction, refresh the cache! + if (!mFlinger->isFrozen()) { + mRefreshCache = true; + mCacheDirty = true; + flags |= eVisibleRegion; + this->contentDirty = true; + } + return LayerBase::doTransaction(flags); +} + +void LayerBlur::unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion) +{ + // this code-path must be as tight as possible, it's called each time + // the screen is composited. + if (UNLIKELY(!visibleRegionScreen.isEmpty())) { + // if anything visible below us is invalidated, the cache becomes dirty + if (!mCacheDirty && + !visibleRegionScreen.intersect(outDirtyRegion).isEmpty()) { + mCacheDirty = true; + } + if (mCacheDirty) { + if (!mFlinger->isFrozen()) { + // update everything below us that is visible + outDirtyRegion.orSelf(visibleRegionScreen); + nsecs_t now = systemTime(); + if ((now - mCacheAge) >= ms2ns(500)) { + mCacheAge = now; + mRefreshCache = true; + mCacheDirty = false; + } else { + if (!mAutoRefreshPending) { + mFlinger->postMessageAsync( + new MessageBase(MessageQueue::INVALIDATE), + ms2ns(500)); + mAutoRefreshPending = true; + } + } + } + } + } + LayerBase::unlockPageFlip(planeTransform, outDirtyRegion); +} + +void LayerBlur::onDraw(const Region& clip) const +{ + const DisplayHardware& hw(graphicPlane(0).displayHardware()); + const uint32_t fbHeight = hw.getHeight(); + int x = mTransformedBounds.left; + int y = mTransformedBounds.top; + int w = mTransformedBounds.width(); + int h = mTransformedBounds.height(); + GLint X = x; + GLint Y = fbHeight - (y + h); + if (X < 0) { + w += X; + X = 0; + } + if (Y < 0) { + h += Y; + Y = 0; + } + if (w<0 || h<0) { + // we're outside of the framebuffer + return; + } + + if (mTextureName == -1U) { + // create the texture name the first time + // can't do that in the ctor, because it runs in another thread. + glGenTextures(1, &mTextureName); + glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, &mReadFormat); + glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, &mReadType); + if (mReadFormat != GL_RGB || mReadType != GL_UNSIGNED_SHORT_5_6_5) { + mReadFormat = GL_RGBA; + mReadType = GL_UNSIGNED_BYTE; + mBlurFormat = GGL_PIXEL_FORMAT_RGBX_8888; + } + } + + Region::const_iterator it = clip.begin(); + Region::const_iterator const end = clip.end(); + if (it != end) { +#if defined(GL_OES_texture_external) + if (GLExtensions::getInstance().haveTextureExternal()) { + glDisable(GL_TEXTURE_EXTERNAL_OES); + } +#endif + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, mTextureName); + + if (mRefreshCache) { + mRefreshCache = false; + mAutoRefreshPending = false; + + int32_t pixelSize = 4; + int32_t s = w; + if (mReadType == GL_UNSIGNED_SHORT_5_6_5) { + // allocate enough memory for 4-bytes (2 pixels) aligned data + s = (w + 1) & ~1; + pixelSize = 2; + } + + uint16_t* const pixels = (uint16_t*)malloc(s*h*pixelSize); + + // This reads the frame-buffer, so a h/w GL would have to + // finish() its rendering first. we don't want to do that + // too often. Read data is 4-bytes aligned. + glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); + + // blur that texture. + GGLSurface bl; + bl.version = sizeof(GGLSurface); + bl.width = w; + bl.height = h; + bl.stride = s; + bl.format = mBlurFormat; + bl.data = (GGLubyte*)pixels; + blurFilter(&bl, 8, 2); + + if (GLExtensions::getInstance().haveNpot()) { + glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, w, h, 0, + mReadFormat, mReadType, pixels); + mWidthScale = 1.0f / w; + mHeightScale =-1.0f / h; + mYOffset = 0; + } else { + GLuint tw = 1 << (31 - clz(w)); + GLuint th = 1 << (31 - clz(h)); + if (tw < GLuint(w)) tw <<= 1; + if (th < GLuint(h)) th <<= 1; + glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, tw, th, 0, + mReadFormat, mReadType, NULL); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, + mReadFormat, mReadType, pixels); + mWidthScale = 1.0f / tw; + mHeightScale =-1.0f / th; + mYOffset = th-h; + } + + free((void*)pixels); + } + + const State& s = drawingState(); + if (UNLIKELY(s.alpha < 0xFF)) { + const GLfloat alpha = s.alpha * (1.0f/255.0f); + glColor4f(0, 0, 0, alpha); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + } else { + glDisable(GL_BLEND); + } + + if (mFlags & DisplayHardware::SLOW_CONFIG) { + glDisable(GL_DITHER); + } else { + glEnable(GL_DITHER); + } + + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glScalef(mWidthScale, mHeightScale, 1); + glTranslatef(-x, mYOffset - y, 0); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, mVertices); + glTexCoordPointer(2, GL_FLOAT, 0, mVertices); + while (it != end) { + const Rect& r = *it++; + const GLint sy = fbHeight - (r.top + r.height()); + glScissor(r.left, sy, r.width(), r.height()); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } +} + +// --------------------------------------------------------------------------- + +}; // namespace android |