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-rw-r--r--services/surfaceflinger/LayerBuffer.cpp682
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diff --git a/services/surfaceflinger/LayerBuffer.cpp b/services/surfaceflinger/LayerBuffer.cpp
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+++ b/services/surfaceflinger/LayerBuffer.cpp
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <math.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+#include <utils/StopWatch.h>
+
+#include <ui/GraphicBuffer.h>
+#include <ui/PixelFormat.h>
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/Rect.h>
+#include <ui/Region.h>
+
+#include <hardware/copybit.h>
+
+#include "LayerBuffer.h"
+#include "SurfaceFlinger.h"
+#include "DisplayHardware/DisplayHardware.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+gralloc_module_t const* LayerBuffer::sGrallocModule = 0;
+
+// ---------------------------------------------------------------------------
+
+LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
+ const sp<Client>& client)
+ : LayerBaseClient(flinger, display, client),
+ mNeedsBlending(false), mBlitEngine(0)
+{
+}
+
+LayerBuffer::~LayerBuffer()
+{
+ if (mBlitEngine) {
+ copybit_close(mBlitEngine);
+ }
+}
+
+void LayerBuffer::onFirstRef()
+{
+ LayerBaseClient::onFirstRef();
+ mSurface = new SurfaceLayerBuffer(mFlinger, this);
+
+ hw_module_t const* module = (hw_module_t const*)sGrallocModule;
+ if (!module) {
+ // NOTE: technically there is a race here, but it shouldn't
+ // cause any problem since hw_get_module() always returns
+ // the same value.
+ if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
+ sGrallocModule = (gralloc_module_t const *)module;
+ }
+ }
+
+ if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
+ copybit_open(module, &mBlitEngine);
+ }
+}
+
+sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
+{
+ return mSurface;
+}
+
+status_t LayerBuffer::ditch()
+{
+ mSurface.clear();
+ return NO_ERROR;
+}
+
+bool LayerBuffer::needsBlending() const {
+ return mNeedsBlending;
+}
+
+void LayerBuffer::setNeedsBlending(bool blending) {
+ mNeedsBlending = blending;
+}
+
+void LayerBuffer::postBuffer(ssize_t offset)
+{
+ sp<Source> source(getSource());
+ if (source != 0)
+ source->postBuffer(offset);
+}
+
+void LayerBuffer::unregisterBuffers()
+{
+ sp<Source> source(clearSource());
+ if (source != 0)
+ source->unregisterBuffers();
+}
+
+uint32_t LayerBuffer::doTransaction(uint32_t flags)
+{
+ sp<Source> source(getSource());
+ if (source != 0)
+ source->onTransaction(flags);
+ uint32_t res = LayerBase::doTransaction(flags);
+ // we always want filtering for these surfaces
+ mNeedsFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
+ return res;
+}
+
+void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
+ Region& outDirtyRegion)
+{
+ // this code-path must be as tight as possible, it's called each time
+ // the screen is composited.
+ sp<Source> source(getSource());
+ if (source != 0)
+ source->onVisibilityResolved(planeTransform);
+ LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
+}
+
+void LayerBuffer::onDraw(const Region& clip) const
+{
+ sp<Source> source(getSource());
+ if (LIKELY(source != 0)) {
+ source->onDraw(clip);
+ } else {
+ clearWithOpenGL(clip);
+ }
+}
+
+void LayerBuffer::serverDestroy()
+{
+ sp<Source> source(clearSource());
+ if (source != 0) {
+ source->destroy();
+ }
+}
+
+/**
+ * This creates a "buffer" source for this surface
+ */
+status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
+{
+ Mutex::Autolock _l(mLock);
+ if (mSource != 0)
+ return INVALID_OPERATION;
+
+ sp<BufferSource> source = new BufferSource(*this, buffers);
+
+ status_t result = source->getStatus();
+ if (result == NO_ERROR) {
+ mSource = source;
+ }
+ return result;
+}
+
+/**
+ * This creates an "overlay" source for this surface
+ */
+sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f,
+ int32_t orientation)
+{
+ sp<OverlayRef> result;
+ Mutex::Autolock _l(mLock);
+ if (mSource != 0)
+ return result;
+
+ sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f, orientation);
+ if (result != 0) {
+ mSource = source;
+ }
+ return result;
+}
+
+sp<LayerBuffer::Source> LayerBuffer::getSource() const {
+ Mutex::Autolock _l(mLock);
+ return mSource;
+}
+
+sp<LayerBuffer::Source> LayerBuffer::clearSource() {
+ sp<Source> source;
+ Mutex::Autolock _l(mLock);
+ source = mSource;
+ mSource.clear();
+ return source;
+}
+
+// ============================================================================
+// LayerBuffer::SurfaceLayerBuffer
+// ============================================================================
+
+LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(
+ const sp<SurfaceFlinger>& flinger, const sp<LayerBuffer>& owner)
+ : LayerBaseClient::Surface(flinger, owner->getIdentity(), owner)
+{
+}
+
+LayerBuffer::SurfaceLayerBuffer::~SurfaceLayerBuffer()
+{
+ unregisterBuffers();
+}
+
+status_t LayerBuffer::SurfaceLayerBuffer::registerBuffers(
+ const ISurface::BufferHeap& buffers)
+{
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
+ return owner->registerBuffers(buffers);
+ return NO_INIT;
+}
+
+void LayerBuffer::SurfaceLayerBuffer::postBuffer(ssize_t offset)
+{
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
+ owner->postBuffer(offset);
+}
+
+void LayerBuffer::SurfaceLayerBuffer::unregisterBuffers()
+{
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
+ owner->unregisterBuffers();
+}
+
+sp<OverlayRef> LayerBuffer::SurfaceLayerBuffer::createOverlay(
+ uint32_t w, uint32_t h, int32_t format, int32_t orientation) {
+ sp<OverlayRef> result;
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
+ result = owner->createOverlay(w, h, format, orientation);
+ return result;
+}
+
+// ============================================================================
+// LayerBuffer::Buffer
+// ============================================================================
+
+LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers,
+ ssize_t offset, size_t bufferSize)
+ : mBufferHeap(buffers), mSupportsCopybit(false)
+{
+ NativeBuffer& src(mNativeBuffer);
+ src.crop.l = 0;
+ src.crop.t = 0;
+ src.crop.r = buffers.w;
+ src.crop.b = buffers.h;
+
+ src.img.w = buffers.hor_stride ?: buffers.w;
+ src.img.h = buffers.ver_stride ?: buffers.h;
+ src.img.format = buffers.format;
+ src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
+ src.img.handle = 0;
+
+ gralloc_module_t const * module = LayerBuffer::getGrallocModule();
+ if (module && module->perform) {
+ int err = module->perform(module,
+ GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER,
+ buffers.heap->heapID(), bufferSize,
+ offset, buffers.heap->base(),
+ &src.img.handle);
+
+ // we can fail here is the passed buffer is purely software
+ mSupportsCopybit = (err == NO_ERROR);
+ }
+ }
+
+LayerBuffer::Buffer::~Buffer()
+{
+ NativeBuffer& src(mNativeBuffer);
+ if (src.img.handle) {
+ native_handle_delete(src.img.handle);
+ }
+}
+
+// ============================================================================
+// LayerBuffer::Source
+// LayerBuffer::BufferSource
+// LayerBuffer::OverlaySource
+// ============================================================================
+
+LayerBuffer::Source::Source(LayerBuffer& layer)
+ : mLayer(layer)
+{
+}
+LayerBuffer::Source::~Source() {
+}
+void LayerBuffer::Source::onDraw(const Region& clip) const {
+}
+void LayerBuffer::Source::onTransaction(uint32_t flags) {
+}
+void LayerBuffer::Source::onVisibilityResolved(
+ const Transform& planeTransform) {
+}
+void LayerBuffer::Source::postBuffer(ssize_t offset) {
+}
+void LayerBuffer::Source::unregisterBuffers() {
+}
+
+// ---------------------------------------------------------------------------
+
+LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
+ const ISurface::BufferHeap& buffers)
+ : Source(layer), mStatus(NO_ERROR), mBufferSize(0)
+{
+ if (buffers.heap == NULL) {
+ // this is allowed, but in this case, it is illegal to receive
+ // postBuffer(). The surface just erases the framebuffer with
+ // fully transparent pixels.
+ mBufferHeap = buffers;
+ mLayer.setNeedsBlending(false);
+ return;
+ }
+
+ status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
+ if (err != NO_ERROR) {
+ LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
+ mStatus = err;
+ return;
+ }
+
+ PixelFormatInfo info;
+ err = getPixelFormatInfo(buffers.format, &info);
+ if (err != NO_ERROR) {
+ LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
+ buffers.format, strerror(err));
+ mStatus = err;
+ return;
+ }
+
+ if (buffers.hor_stride<0 || buffers.ver_stride<0) {
+ LOGE("LayerBuffer::BufferSource: invalid parameters "
+ "(w=%d, h=%d, xs=%d, ys=%d)",
+ buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
+ mStatus = BAD_VALUE;
+ return;
+ }
+
+ mBufferHeap = buffers;
+ mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
+ mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
+ mLayer.forceVisibilityTransaction();
+}
+
+LayerBuffer::BufferSource::~BufferSource()
+{
+ class MessageDestroyTexture : public MessageBase {
+ SurfaceFlinger* flinger;
+ GLuint name;
+ public:
+ MessageDestroyTexture(
+ SurfaceFlinger* flinger, GLuint name)
+ : flinger(flinger), name(name) { }
+ virtual bool handler() {
+ glDeleteTextures(1, &name);
+ return true;
+ }
+ };
+
+ if (mTexture.name != -1U) {
+ // GL textures can only be destroyed from the GL thread
+ getFlinger()->mEventQueue.postMessage(
+ new MessageDestroyTexture(getFlinger(), mTexture.name) );
+ }
+ if (mTexture.image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTexture.image);
+ }
+}
+
+void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
+{
+ ISurface::BufferHeap buffers;
+ { // scope for the lock
+ Mutex::Autolock _l(mBufferSourceLock);
+ buffers = mBufferHeap;
+ if (buffers.heap != 0) {
+ const size_t memorySize = buffers.heap->getSize();
+ if ((size_t(offset) + mBufferSize) > memorySize) {
+ LOGE("LayerBuffer::BufferSource::postBuffer() "
+ "invalid buffer (offset=%d, size=%d, heap-size=%d",
+ int(offset), int(mBufferSize), int(memorySize));
+ return;
+ }
+ }
+ }
+
+ sp<Buffer> buffer;
+ if (buffers.heap != 0) {
+ buffer = new LayerBuffer::Buffer(buffers, offset, mBufferSize);
+ if (buffer->getStatus() != NO_ERROR)
+ buffer.clear();
+ setBuffer(buffer);
+ mLayer.invalidate();
+ }
+}
+
+void LayerBuffer::BufferSource::unregisterBuffers()
+{
+ Mutex::Autolock _l(mBufferSourceLock);
+ mBufferHeap.heap.clear();
+ mBuffer.clear();
+ mLayer.invalidate();
+}
+
+sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
+{
+ Mutex::Autolock _l(mBufferSourceLock);
+ return mBuffer;
+}
+
+void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
+{
+ Mutex::Autolock _l(mBufferSourceLock);
+ mBuffer = buffer;
+}
+
+void LayerBuffer::BufferSource::onDraw(const Region& clip) const
+{
+ sp<Buffer> ourBuffer(getBuffer());
+ if (UNLIKELY(ourBuffer == 0)) {
+ // nothing to do, we don't have a buffer
+ mLayer.clearWithOpenGL(clip);
+ return;
+ }
+
+ status_t err = NO_ERROR;
+ NativeBuffer src(ourBuffer->getBuffer());
+ const Rect transformedBounds(mLayer.getTransformedBounds());
+
+#if defined(EGL_ANDROID_image_native_buffer)
+ if (GLExtensions::getInstance().haveDirectTexture()) {
+ err = INVALID_OPERATION;
+ if (ourBuffer->supportsCopybit()) {
+ copybit_device_t* copybit = mLayer.mBlitEngine;
+ if (copybit && err != NO_ERROR) {
+ // create our EGLImageKHR the first time
+ err = initTempBuffer();
+ if (err == NO_ERROR) {
+ // NOTE: Assume the buffer is allocated with the proper USAGE flags
+ const NativeBuffer& dst(mTempBuffer);
+ region_iterator clip(Region(Rect(dst.crop.r, dst.crop.b)));
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
+ copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
+ err = copybit->stretch(copybit, &dst.img, &src.img,
+ &dst.crop, &src.crop, &clip);
+ if (err != NO_ERROR) {
+ clearTempBufferImage();
+ }
+ }
+ }
+ }
+ }
+#endif
+ else {
+ err = INVALID_OPERATION;
+ }
+
+ if (err != NO_ERROR) {
+ // slower fallback
+ GGLSurface t;
+ t.version = sizeof(GGLSurface);
+ t.width = src.crop.r;
+ t.height = src.crop.b;
+ t.stride = src.img.w;
+ t.vstride= src.img.h;
+ t.format = src.img.format;
+ t.data = (GGLubyte*)src.img.base;
+ const Region dirty(Rect(t.width, t.height));
+ mTextureManager.loadTexture(&mTexture, dirty, t);
+ }
+
+ mTexture.transform = mBufferHeap.transform;
+ mLayer.drawWithOpenGL(clip, mTexture);
+}
+
+status_t LayerBuffer::BufferSource::initTempBuffer() const
+{
+ // figure out the size we need now
+ const ISurface::BufferHeap& buffers(mBufferHeap);
+ uint32_t w = mLayer.mTransformedBounds.width();
+ uint32_t h = mLayer.mTransformedBounds.height();
+ if (buffers.w * h != buffers.h * w) {
+ int t = w; w = h; h = t;
+ }
+
+ // we're in the copybit case, so make sure we can handle this blit
+ // we don't have to keep the aspect ratio here
+ copybit_device_t* copybit = mLayer.mBlitEngine;
+ const int down = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
+ const int up = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
+ if (buffers.w > w*down) w = buffers.w / down;
+ else if (w > buffers.w*up) w = buffers.w*up;
+ if (buffers.h > h*down) h = buffers.h / down;
+ else if (h > buffers.h*up) h = buffers.h*up;
+
+ if (mTexture.image != EGL_NO_IMAGE_KHR) {
+ // we have an EGLImage, make sure the needed size didn't change
+ if (w!=mTexture.width || h!= mTexture.height) {
+ // delete the EGLImage and texture
+ clearTempBufferImage();
+ } else {
+ // we're good, we have an EGLImageKHR and it's (still) the
+ // right size
+ return NO_ERROR;
+ }
+ }
+
+ // figure out if we need linear filtering
+ if (buffers.w * h == buffers.h * w) {
+ // same pixel area, don't use filtering
+ mLayer.mNeedsFiltering = false;
+ }
+
+ // Allocate a temporary buffer and create the corresponding EGLImageKHR
+ // once the EGLImage has been created we don't need the
+ // graphic buffer reference anymore.
+ sp<GraphicBuffer> buffer = new GraphicBuffer(
+ w, h, HAL_PIXEL_FORMAT_RGB_565,
+ GraphicBuffer::USAGE_HW_TEXTURE |
+ GraphicBuffer::USAGE_HW_2D);
+
+ status_t err = buffer->initCheck();
+ if (err == NO_ERROR) {
+ NativeBuffer& dst(mTempBuffer);
+ dst.img.w = buffer->getStride();
+ dst.img.h = h;
+ dst.img.format = buffer->getPixelFormat();
+ dst.img.handle = (native_handle_t *)buffer->handle;
+ dst.img.base = 0;
+ dst.crop.l = 0;
+ dst.crop.t = 0;
+ dst.crop.r = w;
+ dst.crop.b = h;
+
+ EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
+ err = mTextureManager.initEglImage(&mTexture, dpy, buffer);
+ }
+
+ return err;
+}
+
+void LayerBuffer::BufferSource::clearTempBufferImage() const
+{
+ // delete the image
+ EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTexture.image);
+
+ // and the associated texture (recreate a name)
+ glDeleteTextures(1, &mTexture.name);
+ Texture defaultTexture;
+ mTexture = defaultTexture;
+}
+
+// ---------------------------------------------------------------------------
+
+LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
+ sp<OverlayRef>* overlayRef,
+ uint32_t w, uint32_t h, int32_t format, int32_t orientation)
+ : Source(layer), mVisibilityChanged(false),
+ mOverlay(0), mOverlayHandle(0), mOverlayDevice(0), mOrientation(orientation)
+{
+ overlay_control_device_t* overlay_dev = getFlinger()->getOverlayEngine();
+ if (overlay_dev == NULL) {
+ // overlays not supported
+ return;
+ }
+
+ mOverlayDevice = overlay_dev;
+ overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
+ if (overlay == NULL) {
+ // couldn't create the overlay (no memory? no more overlays?)
+ return;
+ }
+
+ // enable dithering...
+ overlay_dev->setParameter(overlay_dev, overlay,
+ OVERLAY_DITHER, OVERLAY_ENABLE);
+
+ mOverlay = overlay;
+ mWidth = overlay->w;
+ mHeight = overlay->h;
+ mFormat = overlay->format;
+ mWidthStride = overlay->w_stride;
+ mHeightStride = overlay->h_stride;
+ mInitialized = false;
+
+ mOverlayHandle = overlay->getHandleRef(overlay);
+
+ sp<OverlayChannel> channel = new OverlayChannel( &layer );
+
+ *overlayRef = new OverlayRef(mOverlayHandle, channel,
+ mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
+ getFlinger()->signalEvent();
+}
+
+LayerBuffer::OverlaySource::~OverlaySource()
+{
+ if (mOverlay && mOverlayDevice) {
+ overlay_control_device_t* overlay_dev = mOverlayDevice;
+ overlay_dev->destroyOverlay(overlay_dev, mOverlay);
+ }
+}
+
+void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
+{
+ // this would be where the color-key would be set, should we need it.
+ GLclampf red = 0;
+ GLclampf green = 0;
+ GLclampf blue = 0;
+ mLayer.clearWithOpenGL(clip, red, green, blue, 0);
+}
+
+void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
+{
+ const Layer::State& front(mLayer.drawingState());
+ const Layer::State& temp(mLayer.currentState());
+ if (temp.sequence != front.sequence) {
+ mVisibilityChanged = true;
+ }
+}
+
+void LayerBuffer::OverlaySource::onVisibilityResolved(
+ const Transform& planeTransform)
+{
+ // this code-path must be as tight as possible, it's called each time
+ // the screen is composited.
+ if (UNLIKELY(mOverlay != 0)) {
+ if (mVisibilityChanged || !mInitialized) {
+ mVisibilityChanged = false;
+ mInitialized = true;
+ const Rect bounds(mLayer.getTransformedBounds());
+ int x = bounds.left;
+ int y = bounds.top;
+ int w = bounds.width();
+ int h = bounds.height();
+
+ // we need a lock here to protect "destroy"
+ Mutex::Autolock _l(mOverlaySourceLock);
+ if (mOverlay) {
+ overlay_control_device_t* overlay_dev = mOverlayDevice;
+ overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
+ // we need to combine the layer orientation and the
+ // user-requested orientation.
+ Transform finalTransform = Transform(mOrientation) *
+ Transform(mLayer.getOrientation());
+ overlay_dev->setParameter(overlay_dev, mOverlay,
+ OVERLAY_TRANSFORM, finalTransform.getOrientation());
+ overlay_dev->commit(overlay_dev, mOverlay);
+ }
+ }
+ }
+}
+
+void LayerBuffer::OverlaySource::destroy()
+{
+ // we need a lock here to protect "onVisibilityResolved"
+ Mutex::Autolock _l(mOverlaySourceLock);
+ if (mOverlay && mOverlayDevice) {
+ overlay_control_device_t* overlay_dev = mOverlayDevice;
+ overlay_dev->destroyOverlay(overlay_dev, mOverlay);
+ mOverlay = 0;
+ }
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android