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-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp2812
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diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
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--- a/services/surfaceflinger/SurfaceFlinger.cpp
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-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <stdint.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <errno.h>
-#include <math.h>
-#include <limits.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <sys/ioctl.h>
-
-#include <cutils/log.h>
-#include <cutils/properties.h>
-
-#include <binder/IPCThreadState.h>
-#include <binder/IServiceManager.h>
-#include <binder/MemoryHeapBase.h>
-#include <binder/PermissionCache.h>
-
-#include <gui/IDisplayEventConnection.h>
-
-#include <utils/String8.h>
-#include <utils/String16.h>
-#include <utils/StopWatch.h>
-#include <utils/Trace.h>
-
-#include <ui/GraphicBufferAllocator.h>
-#include <ui/PixelFormat.h>
-
-#include <GLES/gl.h>
-
-#include "clz.h"
-#include "DdmConnection.h"
-#include "DisplayEventConnection.h"
-#include "EventThread.h"
-#include "GLExtensions.h"
-#include "Layer.h"
-#include "LayerDim.h"
-#include "LayerScreenshot.h"
-#include "SurfaceFlinger.h"
-
-#include "DisplayHardware/DisplayHardware.h"
-#include "DisplayHardware/HWComposer.h"
-
-#include <private/android_filesystem_config.h>
-#include <private/gui/SharedBufferStack.h>
-
-#define EGL_VERSION_HW_ANDROID 0x3143
-
-#define DISPLAY_COUNT 1
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-const String16 sHardwareTest("android.permission.HARDWARE_TEST");
-const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
-const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
-const String16 sDump("android.permission.DUMP");
-
-// ---------------------------------------------------------------------------
-
-SurfaceFlinger::SurfaceFlinger()
- : BnSurfaceComposer(), Thread(false),
- mTransactionFlags(0),
- mTransationPending(false),
- mLayersRemoved(false),
- mBootTime(systemTime()),
- mVisibleRegionsDirty(false),
- mHwWorkListDirty(false),
- mElectronBeamAnimationMode(0),
- mDebugRegion(0),
- mDebugBackground(0),
- mDebugDDMS(0),
- mDebugDisableHWC(0),
- mDebugDisableTransformHint(0),
- mDebugInSwapBuffers(0),
- mLastSwapBufferTime(0),
- mDebugInTransaction(0),
- mLastTransactionTime(0),
- mBootFinished(false),
- mConsoleSignals(0),
- mSecureFrameBuffer(0)
-{
- init();
-}
-
-void SurfaceFlinger::init()
-{
- ALOGI("SurfaceFlinger is starting");
-
- // debugging stuff...
- char value[PROPERTY_VALUE_MAX];
-
- property_get("debug.sf.showupdates", value, "0");
- mDebugRegion = atoi(value);
-
- property_get("debug.sf.showbackground", value, "0");
- mDebugBackground = atoi(value);
-
- property_get("debug.sf.ddms", value, "0");
- mDebugDDMS = atoi(value);
- if (mDebugDDMS) {
- DdmConnection::start(getServiceName());
- }
-
- ALOGI_IF(mDebugRegion, "showupdates enabled");
- ALOGI_IF(mDebugBackground, "showbackground enabled");
- ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
-}
-
-void SurfaceFlinger::onFirstRef()
-{
- mEventQueue.init(this);
-
- run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
-
- // Wait for the main thread to be done with its initialization
- mReadyToRunBarrier.wait();
-}
-
-
-SurfaceFlinger::~SurfaceFlinger()
-{
- glDeleteTextures(1, &mWormholeTexName);
-}
-
-void SurfaceFlinger::binderDied(const wp<IBinder>& who)
-{
- // the window manager died on us. prepare its eulogy.
-
- // reset screen orientation
- Vector<ComposerState> state;
- setTransactionState(state, eOrientationDefault, 0);
-
- // restart the boot-animation
- property_set("ctl.start", "bootanim");
-}
-
-sp<IMemoryHeap> SurfaceFlinger::getCblk() const
-{
- return mServerHeap;
-}
-
-sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
-{
- sp<ISurfaceComposerClient> bclient;
- sp<Client> client(new Client(this));
- status_t err = client->initCheck();
- if (err == NO_ERROR) {
- bclient = client;
- }
- return bclient;
-}
-
-sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
-{
- sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
- return gba;
-}
-
-const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
-{
- ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
- const GraphicPlane& plane(mGraphicPlanes[dpy]);
- return plane;
-}
-
-GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
-{
- return const_cast<GraphicPlane&>(
- const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
-}
-
-void SurfaceFlinger::bootFinished()
-{
- const nsecs_t now = systemTime();
- const nsecs_t duration = now - mBootTime;
- ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
- mBootFinished = true;
-
- // wait patiently for the window manager death
- const String16 name("window");
- sp<IBinder> window(defaultServiceManager()->getService(name));
- if (window != 0) {
- window->linkToDeath(this);
- }
-
- // stop boot animation
- property_set("ctl.stop", "bootanim");
-}
-
-static inline uint16_t pack565(int r, int g, int b) {
- return (r<<11)|(g<<5)|b;
-}
-
-status_t SurfaceFlinger::readyToRun()
-{
- ALOGI( "SurfaceFlinger's main thread ready to run. "
- "Initializing graphics H/W...");
-
- // we only support one display currently
- int dpy = 0;
-
- {
- // initialize the main display
- GraphicPlane& plane(graphicPlane(dpy));
- DisplayHardware* const hw = new DisplayHardware(this, dpy);
- plane.setDisplayHardware(hw);
- }
-
- // create the shared control-block
- mServerHeap = new MemoryHeapBase(4096,
- MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
- ALOGE_IF(mServerHeap==0, "can't create shared memory dealer");
-
- mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
- ALOGE_IF(mServerCblk==0, "can't get to shared control block's address");
-
- new(mServerCblk) surface_flinger_cblk_t;
-
- // initialize primary screen
- // (other display should be initialized in the same manner, but
- // asynchronously, as they could come and go. None of this is supported
- // yet).
- const GraphicPlane& plane(graphicPlane(dpy));
- const DisplayHardware& hw = plane.displayHardware();
- const uint32_t w = hw.getWidth();
- const uint32_t h = hw.getHeight();
- const uint32_t f = hw.getFormat();
- hw.makeCurrent();
-
- // initialize the shared control block
- mServerCblk->connected |= 1<<dpy;
- display_cblk_t* dcblk = mServerCblk->displays + dpy;
- memset(dcblk, 0, sizeof(display_cblk_t));
- dcblk->w = plane.getWidth();
- dcblk->h = plane.getHeight();
- dcblk->format = f;
- dcblk->orientation = ISurfaceComposer::eOrientationDefault;
- dcblk->xdpi = hw.getDpiX();
- dcblk->ydpi = hw.getDpiY();
- dcblk->fps = hw.getRefreshRate();
- dcblk->density = hw.getDensity();
-
- // Initialize OpenGL|ES
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnable(GL_SCISSOR_TEST);
- glShadeModel(GL_FLAT);
- glDisable(GL_DITHER);
- glDisable(GL_CULL_FACE);
-
- const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
- const uint16_t g1 = pack565(0x17,0x2f,0x17);
- const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 };
- glGenTextures(1, &mWormholeTexName);
- glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData);
-
- const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
- glGenTextures(1, &mProtectedTexName);
- glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
-
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- // put the origin in the left-bottom corner
- glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
-
-
- // start the EventThread
- mEventThread = new EventThread(this);
- mEventQueue.setEventThread(mEventThread);
- hw.startSleepManagement();
-
- /*
- * We're now ready to accept clients...
- */
-
- mReadyToRunBarrier.open();
-
- // start boot animation
- property_set("ctl.start", "bootanim");
-
- return NO_ERROR;
-}
-
-// ----------------------------------------------------------------------------
-
-bool SurfaceFlinger::authenticateSurfaceTexture(
- const sp<ISurfaceTexture>& surfaceTexture) const {
- Mutex::Autolock _l(mStateLock);
- sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
-
- // Check the visible layer list for the ISurface
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
- size_t count = currentLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(currentLayers[i]);
- sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
- if (lbc != NULL) {
- wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
- if (lbcBinder == surfaceTextureBinder) {
- return true;
- }
- }
- }
-
- // Check the layers in the purgatory. This check is here so that if a
- // SurfaceTexture gets destroyed before all the clients are done using it,
- // the error will not be reported as "surface XYZ is not authenticated", but
- // will instead fail later on when the client tries to use the surface,
- // which should be reported as "surface XYZ returned an -ENODEV". The
- // purgatorized layers are no less authentic than the visible ones, so this
- // should not cause any harm.
- size_t purgatorySize = mLayerPurgatory.size();
- for (size_t i=0 ; i<purgatorySize ; i++) {
- const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
- sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
- if (lbc != NULL) {
- wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
- if (lbcBinder == surfaceTextureBinder) {
- return true;
- }
- }
- }
-
- return false;
-}
-
-// ----------------------------------------------------------------------------
-
-sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
- return mEventThread->createEventConnection();
-}
-
-// ----------------------------------------------------------------------------
-
-void SurfaceFlinger::waitForEvent() {
- mEventQueue.waitMessage();
-}
-
-void SurfaceFlinger::signalTransaction() {
- mEventQueue.invalidate();
-}
-
-void SurfaceFlinger::signalLayerUpdate() {
- mEventQueue.invalidate();
-}
-
-void SurfaceFlinger::signalRefresh() {
- mEventQueue.refresh();
-}
-
-status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
- nsecs_t reltime, uint32_t flags) {
- return mEventQueue.postMessage(msg, reltime);
-}
-
-status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
- nsecs_t reltime, uint32_t flags) {
- status_t res = mEventQueue.postMessage(msg, reltime);
- if (res == NO_ERROR) {
- msg->wait();
- }
- return res;
-}
-
-bool SurfaceFlinger::threadLoop()
-{
- waitForEvent();
- return true;
-}
-
-void SurfaceFlinger::onMessageReceived(int32_t what)
-{
- ATRACE_CALL();
- switch (what) {
- case MessageQueue::REFRESH: {
-// case MessageQueue::INVALIDATE: {
- // check for transactions
- if (CC_UNLIKELY(mConsoleSignals)) {
- handleConsoleEvents();
- }
-
- // if we're in a global transaction, don't do anything.
- const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
- uint32_t transactionFlags = peekTransactionFlags(mask);
- if (CC_UNLIKELY(transactionFlags)) {
- handleTransaction(transactionFlags);
- }
-
- // post surfaces (if needed)
- handlePageFlip();
-
-// signalRefresh();
-//
-// } break;
-//
-// case MessageQueue::REFRESH: {
-
- handleRefresh();
-
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
-
-// if (mDirtyRegion.isEmpty()) {
-// return;
-// }
-
- if (CC_UNLIKELY(mHwWorkListDirty)) {
- // build the h/w work list
- handleWorkList();
- }
-
- if (CC_LIKELY(hw.canDraw())) {
- // repaint the framebuffer (if needed)
- handleRepaint();
- // inform the h/w that we're done compositing
- hw.compositionComplete();
- postFramebuffer();
- } else {
- // pretend we did the post
- hw.compositionComplete();
- }
-
- } break;
- }
-}
-
-void SurfaceFlinger::postFramebuffer()
-{
- ATRACE_CALL();
- // mSwapRegion can be empty here is some cases, for instance if a hidden
- // or fully transparent window is updating.
- // in that case, we need to flip anyways to not risk a deadlock with
- // h/w composer.
-
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const nsecs_t now = systemTime();
- mDebugInSwapBuffers = now;
- hw.flip(mSwapRegion);
-
- size_t numLayers = mVisibleLayersSortedByZ.size();
- for (size_t i = 0; i < numLayers; i++) {
- mVisibleLayersSortedByZ[i]->onLayerDisplayed();
- }
-
- mLastSwapBufferTime = systemTime() - now;
- mDebugInSwapBuffers = 0;
- mSwapRegion.clear();
-}
-
-void SurfaceFlinger::handleConsoleEvents()
-{
- // something to do with the console
- const DisplayHardware& hw = graphicPlane(0).displayHardware();
-
- int what = android_atomic_and(0, &mConsoleSignals);
- if (what & eConsoleAcquired) {
- hw.acquireScreen();
- // this is a temporary work-around, eventually this should be called
- // by the power-manager
- SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
- }
-
- if (what & eConsoleReleased) {
- if (hw.isScreenAcquired()) {
- hw.releaseScreen();
- }
- }
-
- mDirtyRegion.set(hw.bounds());
-}
-
-void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
-{
- ATRACE_CALL();
-
- Mutex::Autolock _l(mStateLock);
- const nsecs_t now = systemTime();
- mDebugInTransaction = now;
-
- // Here we're guaranteed that some transaction flags are set
- // so we can call handleTransactionLocked() unconditionally.
- // We call getTransactionFlags(), which will also clear the flags,
- // with mStateLock held to guarantee that mCurrentState won't change
- // until the transaction is committed.
-
- const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
- transactionFlags = getTransactionFlags(mask);
- handleTransactionLocked(transactionFlags);
-
- mLastTransactionTime = systemTime() - now;
- mDebugInTransaction = 0;
- invalidateHwcGeometry();
- // here the transaction has been committed
-}
-
-void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
-{
- const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
- const size_t count = currentLayers.size();
-
- /*
- * Traversal of the children
- * (perform the transaction for each of them if needed)
- */
-
- const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
- if (layersNeedTransaction) {
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer = currentLayers[i];
- uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
- if (!trFlags) continue;
-
- const uint32_t flags = layer->doTransaction(0);
- if (flags & Layer::eVisibleRegion)
- mVisibleRegionsDirty = true;
- }
- }
-
- /*
- * Perform our own transaction if needed
- */
-
- if (transactionFlags & eTransactionNeeded) {
- if (mCurrentState.orientation != mDrawingState.orientation) {
- // the orientation has changed, recompute all visible regions
- // and invalidate everything.
-
- const int dpy = 0;
- const int orientation = mCurrentState.orientation;
- // Currently unused: const uint32_t flags = mCurrentState.orientationFlags;
- GraphicPlane& plane(graphicPlane(dpy));
- plane.setOrientation(orientation);
-
- // update the shared control block
- const DisplayHardware& hw(plane.displayHardware());
- volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
- dcblk->orientation = orientation;
- dcblk->w = plane.getWidth();
- dcblk->h = plane.getHeight();
-
- mVisibleRegionsDirty = true;
- mDirtyRegion.set(hw.bounds());
- }
-
- if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
- // layers have been added
- mVisibleRegionsDirty = true;
- }
-
- // some layers might have been removed, so
- // we need to update the regions they're exposing.
- if (mLayersRemoved) {
- mLayersRemoved = false;
- mVisibleRegionsDirty = true;
- const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
- const size_t count = previousLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(previousLayers[i]);
- if (currentLayers.indexOf( layer ) < 0) {
- // this layer is not visible anymore
- mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
- }
- }
- }
- }
-
- commitTransaction();
-}
-
-void SurfaceFlinger::computeVisibleRegions(
- const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
-{
- ATRACE_CALL();
-
- const GraphicPlane& plane(graphicPlane(0));
- const Transform& planeTransform(plane.transform());
- const DisplayHardware& hw(plane.displayHardware());
- const Region screenRegion(hw.bounds());
-
- Region aboveOpaqueLayers;
- Region aboveCoveredLayers;
- Region dirty;
-
- bool secureFrameBuffer = false;
-
- size_t i = currentLayers.size();
- while (i--) {
- const sp<LayerBase>& layer = currentLayers[i];
- layer->validateVisibility(planeTransform);
-
- // start with the whole surface at its current location
- const Layer::State& s(layer->drawingState());
-
- /*
- * opaqueRegion: area of a surface that is fully opaque.
- */
- Region opaqueRegion;
-
- /*
- * visibleRegion: area of a surface that is visible on screen
- * and not fully transparent. This is essentially the layer's
- * footprint minus the opaque regions above it.
- * Areas covered by a translucent surface are considered visible.
- */
- Region visibleRegion;
-
- /*
- * coveredRegion: area of a surface that is covered by all
- * visible regions above it (which includes the translucent areas).
- */
- Region coveredRegion;
-
-
- // handle hidden surfaces by setting the visible region to empty
- if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
- const bool translucent = !layer->isOpaque();
- const Rect bounds(layer->visibleBounds());
- visibleRegion.set(bounds);
- visibleRegion.andSelf(screenRegion);
- if (!visibleRegion.isEmpty()) {
- // Remove the transparent area from the visible region
- if (translucent) {
- visibleRegion.subtractSelf(layer->transparentRegionScreen);
- }
-
- // compute the opaque region
- const int32_t layerOrientation = layer->getOrientation();
- if (s.alpha==255 && !translucent &&
- ((layerOrientation & Transform::ROT_INVALID) == false)) {
- // the opaque region is the layer's footprint
- opaqueRegion = visibleRegion;
- }
- }
- }
-
- // Clip the covered region to the visible region
- coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
-
- // Update aboveCoveredLayers for next (lower) layer
- aboveCoveredLayers.orSelf(visibleRegion);
-
- // subtract the opaque region covered by the layers above us
- visibleRegion.subtractSelf(aboveOpaqueLayers);
-
- // compute this layer's dirty region
- if (layer->contentDirty) {
- // we need to invalidate the whole region
- dirty = visibleRegion;
- // as well, as the old visible region
- dirty.orSelf(layer->visibleRegionScreen);
- layer->contentDirty = false;
- } else {
- /* compute the exposed region:
- * the exposed region consists of two components:
- * 1) what's VISIBLE now and was COVERED before
- * 2) what's EXPOSED now less what was EXPOSED before
- *
- * note that (1) is conservative, we start with the whole
- * visible region but only keep what used to be covered by
- * something -- which mean it may have been exposed.
- *
- * (2) handles areas that were not covered by anything but got
- * exposed because of a resize.
- */
- const Region newExposed = visibleRegion - coveredRegion;
- const Region oldVisibleRegion = layer->visibleRegionScreen;
- const Region oldCoveredRegion = layer->coveredRegionScreen;
- const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
- dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
- }
- dirty.subtractSelf(aboveOpaqueLayers);
-
- // accumulate to the screen dirty region
- dirtyRegion.orSelf(dirty);
-
- // Update aboveOpaqueLayers for next (lower) layer
- aboveOpaqueLayers.orSelf(opaqueRegion);
-
- // Store the visible region is screen space
- layer->setVisibleRegion(visibleRegion);
- layer->setCoveredRegion(coveredRegion);
-
- // If a secure layer is partially visible, lock-down the screen!
- if (layer->isSecure() && !visibleRegion.isEmpty()) {
- secureFrameBuffer = true;
- }
- }
-
- // invalidate the areas where a layer was removed
- dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
- mDirtyRegionRemovedLayer.clear();
-
- mSecureFrameBuffer = secureFrameBuffer;
- opaqueRegion = aboveOpaqueLayers;
-}
-
-
-void SurfaceFlinger::commitTransaction()
-{
- if (!mLayersPendingRemoval.isEmpty()) {
- // Notify removed layers now that they can't be drawn from
- for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
- mLayersPendingRemoval[i]->onRemoved();
- }
- mLayersPendingRemoval.clear();
- }
-
- mDrawingState = mCurrentState;
- mTransationPending = false;
- mTransactionCV.broadcast();
-}
-
-void SurfaceFlinger::handlePageFlip()
-{
- ATRACE_CALL();
- const DisplayHardware& hw = graphicPlane(0).displayHardware();
- const Region screenRegion(hw.bounds());
-
- const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
- const bool visibleRegions = lockPageFlip(currentLayers);
-
- if (visibleRegions || mVisibleRegionsDirty) {
- Region opaqueRegion;
- computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
-
- /*
- * rebuild the visible layer list
- */
- const size_t count = currentLayers.size();
- mVisibleLayersSortedByZ.clear();
- mVisibleLayersSortedByZ.setCapacity(count);
- for (size_t i=0 ; i<count ; i++) {
- if (!currentLayers[i]->visibleRegionScreen.isEmpty())
- mVisibleLayersSortedByZ.add(currentLayers[i]);
- }
-
- mWormholeRegion = screenRegion.subtract(opaqueRegion);
- mVisibleRegionsDirty = false;
- invalidateHwcGeometry();
- }
-
- unlockPageFlip(currentLayers);
-
- mDirtyRegion.orSelf(getAndClearInvalidateRegion());
- mDirtyRegion.andSelf(screenRegion);
-}
-
-void SurfaceFlinger::invalidateHwcGeometry()
-{
- mHwWorkListDirty = true;
-}
-
-bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
-{
- bool recomputeVisibleRegions = false;
- size_t count = currentLayers.size();
- sp<LayerBase> const* layers = currentLayers.array();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(layers[i]);
- layer->lockPageFlip(recomputeVisibleRegions);
- }
- return recomputeVisibleRegions;
-}
-
-void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
-{
- const GraphicPlane& plane(graphicPlane(0));
- const Transform& planeTransform(plane.transform());
- const size_t count = currentLayers.size();
- sp<LayerBase> const* layers = currentLayers.array();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(layers[i]);
- layer->unlockPageFlip(planeTransform, mDirtyRegion);
- }
-}
-
-void SurfaceFlinger::handleRefresh()
-{
- bool needInvalidate = false;
- const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
- const size_t count = currentLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(currentLayers[i]);
- if (layer->onPreComposition()) {
- needInvalidate = true;
- }
- }
- if (needInvalidate) {
- signalLayerUpdate();
- }
-}
-
-
-void SurfaceFlinger::handleWorkList()
-{
- mHwWorkListDirty = false;
- HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
- if (hwc.initCheck() == NO_ERROR) {
- const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
- const size_t count = currentLayers.size();
- hwc.createWorkList(count);
- hwc_layer_t* const cur(hwc.getLayers());
- for (size_t i=0 ; cur && i<count ; i++) {
- currentLayers[i]->setGeometry(&cur[i]);
- if (mDebugDisableHWC || mDebugRegion) {
- cur[i].compositionType = HWC_FRAMEBUFFER;
- cur[i].flags |= HWC_SKIP_LAYER;
- }
- }
- }
-}
-
-void SurfaceFlinger::handleRepaint()
-{
- ATRACE_CALL();
-
- // compute the invalid region
- mSwapRegion.orSelf(mDirtyRegion);
-
- if (CC_UNLIKELY(mDebugRegion)) {
- debugFlashRegions();
- }
-
- // set the frame buffer
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- uint32_t flags = hw.getFlags();
- if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
- (flags & DisplayHardware::BUFFER_PRESERVED))
- {
- // we can redraw only what's dirty, but since SWAP_RECTANGLE only
- // takes a rectangle, we must make sure to update that whole
- // rectangle in that case
- if (flags & DisplayHardware::SWAP_RECTANGLE) {
- // TODO: we really should be able to pass a region to
- // SWAP_RECTANGLE so that we don't have to redraw all this.
- mDirtyRegion.set(mSwapRegion.bounds());
- } else {
- // in the BUFFER_PRESERVED case, obviously, we can update only
- // what's needed and nothing more.
- // NOTE: this is NOT a common case, as preserving the backbuffer
- // is costly and usually involves copying the whole update back.
- }
- } else {
- if (flags & DisplayHardware::PARTIAL_UPDATES) {
- // We need to redraw the rectangle that will be updated
- // (pushed to the framebuffer).
- // This is needed because PARTIAL_UPDATES only takes one
- // rectangle instead of a region (see DisplayHardware::flip())
- mDirtyRegion.set(mSwapRegion.bounds());
- } else {
- // we need to redraw everything (the whole screen)
- mDirtyRegion.set(hw.bounds());
- mSwapRegion = mDirtyRegion;
- }
- }
-
- setupHardwareComposer(mDirtyRegion);
- composeSurfaces(mDirtyRegion);
-
- // update the swap region and clear the dirty region
- mSwapRegion.orSelf(mDirtyRegion);
- mDirtyRegion.clear();
-}
-
-void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut)
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- HWComposer& hwc(hw.getHwComposer());
- hwc_layer_t* const cur(hwc.getLayers());
- if (!cur) {
- return;
- }
-
- const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
- size_t count = layers.size();
-
- ALOGE_IF(hwc.getNumLayers() != count,
- "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
- hwc.getNumLayers(), count);
-
- // just to be extra-safe, use the smallest count
- if (hwc.initCheck() == NO_ERROR) {
- count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
- }
-
- /*
- * update the per-frame h/w composer data for each layer
- * and build the transparent region of the FB
- */
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(layers[i]);
- layer->setPerFrameData(&cur[i]);
- }
- const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
- status_t err = hwc.prepare();
- ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
-
- if (err == NO_ERROR) {
- // what's happening here is tricky.
- // we want to clear all the layers with the CLEAR_FB flags
- // that are opaque.
- // however, since some GPU are efficient at preserving
- // the backbuffer, we want to take advantage of that so we do the
- // clear only in the dirty region (other areas will be preserved
- // on those GPUs).
- // NOTE: on non backbuffer preserving GPU, the dirty region
- // has already been expanded as needed, so the code is correct
- // there too.
- //
- // However, the content of the framebuffer cannot be trusted when
- // we switch to/from FB/OVERLAY, in which case we need to
- // expand the dirty region to those areas too.
- //
- // Note also that there is a special case when switching from
- // "no layers in FB" to "some layers in FB", where we need to redraw
- // the entire FB, since some areas might contain uninitialized
- // data.
- //
- // Also we want to make sure to not clear areas that belong to
- // layers above that won't redraw (we would just be erasing them),
- // that is, we can't erase anything outside the dirty region.
-
- Region transparent;
-
- if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) {
- transparent.set(hw.getBounds());
- dirtyInOut = transparent;
- } else {
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(layers[i]);
- if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) {
- transparent.orSelf(layer->visibleRegionScreen);
- }
- bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER);
- if (isOverlay != layer->isOverlay()) {
- // we transitioned to/from overlay, so add this layer
- // to the dirty region so the framebuffer can be either
- // cleared or redrawn.
- dirtyInOut.orSelf(layer->visibleRegionScreen);
- }
- layer->setOverlay(isOverlay);
- }
- // don't erase stuff outside the dirty region
- transparent.andSelf(dirtyInOut);
- }
-
- /*
- * clear the area of the FB that need to be transparent
- */
- if (!transparent.isEmpty()) {
- glClearColor(0,0,0,0);
- Region::const_iterator it = transparent.begin();
- Region::const_iterator const end = transparent.end();
- const int32_t height = hw.getHeight();
- while (it != end) {
- const Rect& r(*it++);
- const GLint sy = height - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glClear(GL_COLOR_BUFFER_BIT);
- }
- }
- }
-}
-
-void SurfaceFlinger::composeSurfaces(const Region& dirty)
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- HWComposer& hwc(hw.getHwComposer());
-
- const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
- if (CC_UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) {
- // should never happen unless the window manager has a bug
- // draw something...
- drawWormhole();
- }
-
- // FIXME: workaroud for b/6020860
- glEnable(GL_SCISSOR_TEST);
- glScissor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
- // end-workaround
-
- /*
- * and then, render the layers targeted at the framebuffer
- */
- hwc_layer_t* const cur(hwc.getLayers());
- const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
- size_t count = layers.size();
- for (size_t i=0 ; i<count ; i++) {
- if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) {
- continue;
- }
- const sp<LayerBase>& layer(layers[i]);
- const Region clip(dirty.intersect(layer->visibleRegionScreen));
- if (!clip.isEmpty()) {
- layer->draw(clip);
- }
- }
-}
-
-void SurfaceFlinger::debugFlashRegions()
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t flags = hw.getFlags();
- const int32_t height = hw.getHeight();
- if (mSwapRegion.isEmpty()) {
- return;
- }
-
- if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
- (flags & DisplayHardware::BUFFER_PRESERVED))) {
- const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
- mDirtyRegion.bounds() : hw.bounds());
- composeSurfaces(repaint);
- }
-
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glDisable(GL_SCISSOR_TEST);
-
- static int toggle = 0;
- toggle = 1 - toggle;
- if (toggle) {
- glColor4f(1, 0, 1, 1);
- } else {
- glColor4f(1, 1, 0, 1);
- }
-
- Region::const_iterator it = mDirtyRegion.begin();
- Region::const_iterator const end = mDirtyRegion.end();
- while (it != end) {
- const Rect& r = *it++;
- GLfloat vertices[][2] = {
- { r.left, height - r.top },
- { r.left, height - r.bottom },
- { r.right, height - r.bottom },
- { r.right, height - r.top }
- };
- glVertexPointer(2, GL_FLOAT, 0, vertices);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-
- hw.flip(mSwapRegion);
-
- if (mDebugRegion > 1)
- usleep(mDebugRegion * 1000);
-
- glEnable(GL_SCISSOR_TEST);
-}
-
-void SurfaceFlinger::drawWormhole() const
-{
- const Region region(mWormholeRegion.intersect(mDirtyRegion));
- if (region.isEmpty())
- return;
-
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const int32_t width = hw.getWidth();
- const int32_t height = hw.getHeight();
-
- if (CC_LIKELY(!mDebugBackground)) {
- glClearColor(0,0,0,0);
- Region::const_iterator it = region.begin();
- Region::const_iterator const end = region.end();
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = height - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glClear(GL_COLOR_BUFFER_BIT);
- }
- } else {
- const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
- { width, height }, { 0, height } };
- const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } };
-
- glVertexPointer(2, GL_SHORT, 0, vertices);
- glTexCoordPointer(2, GL_SHORT, 0, tcoords);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- glDisable(GL_BLEND);
-
- glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
- Region::const_iterator it = region.begin();
- Region::const_iterator const end = region.end();
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = height - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisable(GL_TEXTURE_2D);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- }
-}
-
-status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
-{
- Mutex::Autolock _l(mStateLock);
- addLayer_l(layer);
- setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
-{
- ssize_t i = mCurrentState.layersSortedByZ.add(layer);
- return (i < 0) ? status_t(i) : status_t(NO_ERROR);
-}
-
-ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
- const sp<LayerBaseClient>& lbc)
-{
- // attach this layer to the client
- size_t name = client->attachLayer(lbc);
-
- Mutex::Autolock _l(mStateLock);
-
- // add this layer to the current state list
- addLayer_l(lbc);
-
- return ssize_t(name);
-}
-
-status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
-{
- Mutex::Autolock _l(mStateLock);
- status_t err = purgatorizeLayer_l(layer);
- if (err == NO_ERROR)
- setTransactionFlags(eTransactionNeeded);
- return err;
-}
-
-status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
-{
- sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
- if (lbc != 0) {
- mLayerMap.removeItem( lbc->getSurfaceBinder() );
- }
- ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
- if (index >= 0) {
- mLayersRemoved = true;
- return NO_ERROR;
- }
- return status_t(index);
-}
-
-status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
-{
- // First add the layer to the purgatory list, which makes sure it won't
- // go away, then remove it from the main list (through a transaction).
- ssize_t err = removeLayer_l(layerBase);
- if (err >= 0) {
- mLayerPurgatory.add(layerBase);
- }
-
- mLayersPendingRemoval.push(layerBase);
-
- // it's possible that we don't find a layer, because it might
- // have been destroyed already -- this is not technically an error
- // from the user because there is a race between Client::destroySurface(),
- // ~Client() and ~ISurface().
- return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
-}
-
-status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
-{
- layer->forceVisibilityTransaction();
- setTransactionFlags(eTraversalNeeded);
- return NO_ERROR;
-}
-
-uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
-{
- return android_atomic_release_load(&mTransactionFlags);
-}
-
-uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
-{
- return android_atomic_and(~flags, &mTransactionFlags) & flags;
-}
-
-uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
-{
- uint32_t old = android_atomic_or(flags, &mTransactionFlags);
- if ((old & flags)==0) { // wake the server up
- signalTransaction();
- }
- return old;
-}
-
-
-void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
- int orientation, uint32_t flags) {
- Mutex::Autolock _l(mStateLock);
-
- uint32_t transactionFlags = 0;
- if (mCurrentState.orientation != orientation) {
- if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
- mCurrentState.orientation = orientation;
- transactionFlags |= eTransactionNeeded;
- } else if (orientation != eOrientationUnchanged) {
- ALOGW("setTransactionState: ignoring unrecognized orientation: %d",
- orientation);
- }
- }
-
- const size_t count = state.size();
- for (size_t i=0 ; i<count ; i++) {
- const ComposerState& s(state[i]);
- sp<Client> client( static_cast<Client *>(s.client.get()) );
- transactionFlags |= setClientStateLocked(client, s.state);
- }
-
- if (transactionFlags) {
- // this triggers the transaction
- setTransactionFlags(transactionFlags);
-
- // if this is a synchronous transaction, wait for it to take effect
- // before returning.
- if (flags & eSynchronous) {
- mTransationPending = true;
- }
- while (mTransationPending) {
- status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
- if (CC_UNLIKELY(err != NO_ERROR)) {
- // just in case something goes wrong in SF, return to the
- // called after a few seconds.
- ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
- mTransationPending = false;
- break;
- }
- }
- }
-}
-
-sp<ISurface> SurfaceFlinger::createSurface(
- ISurfaceComposerClient::surface_data_t* params,
- const String8& name,
- const sp<Client>& client,
- DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags)
-{
- sp<LayerBaseClient> layer;
- sp<ISurface> surfaceHandle;
-
- if (int32_t(w|h) < 0) {
- ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
- int(w), int(h));
- return surfaceHandle;
- }
-
- //ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string());
- sp<Layer> normalLayer;
- switch (flags & eFXSurfaceMask) {
- case eFXSurfaceNormal:
- normalLayer = createNormalSurface(client, d, w, h, flags, format);
- layer = normalLayer;
- break;
- case eFXSurfaceBlur:
- // for now we treat Blur as Dim, until we can implement it
- // efficiently.
- case eFXSurfaceDim:
- layer = createDimSurface(client, d, w, h, flags);
- break;
- case eFXSurfaceScreenshot:
- layer = createScreenshotSurface(client, d, w, h, flags);
- break;
- }
-
- if (layer != 0) {
- layer->initStates(w, h, flags);
- layer->setName(name);
- ssize_t token = addClientLayer(client, layer);
-
- surfaceHandle = layer->getSurface();
- if (surfaceHandle != 0) {
- params->token = token;
- params->identity = layer->getIdentity();
- if (normalLayer != 0) {
- Mutex::Autolock _l(mStateLock);
- mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
- }
- }
-
- setTransactionFlags(eTransactionNeeded);
- }
-
- return surfaceHandle;
-}
-
-sp<Layer> SurfaceFlinger::createNormalSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags,
- PixelFormat& format)
-{
- // initialize the surfaces
- switch (format) { // TODO: take h/w into account
- case PIXEL_FORMAT_TRANSPARENT:
- case PIXEL_FORMAT_TRANSLUCENT:
- format = PIXEL_FORMAT_RGBA_8888;
- break;
- case PIXEL_FORMAT_OPAQUE:
-#ifdef NO_RGBX_8888
- format = PIXEL_FORMAT_RGB_565;
-#else
- format = PIXEL_FORMAT_RGBX_8888;
-#endif
- break;
- }
-
-#ifdef NO_RGBX_8888
- if (format == PIXEL_FORMAT_RGBX_8888)
- format = PIXEL_FORMAT_RGBA_8888;
-#endif
-
- sp<Layer> layer = new Layer(this, display, client);
- status_t err = layer->setBuffers(w, h, format, flags);
- if (CC_LIKELY(err != NO_ERROR)) {
- ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
- layer.clear();
- }
- return layer;
-}
-
-sp<LayerDim> SurfaceFlinger::createDimSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags)
-{
- sp<LayerDim> layer = new LayerDim(this, display, client);
- return layer;
-}
-
-sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags)
-{
- sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
- return layer;
-}
-
-status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
-{
- /*
- * called by the window manager, when a surface should be marked for
- * destruction.
- *
- * The surface is removed from the current and drawing lists, but placed
- * in the purgatory queue, so it's not destroyed right-away (we need
- * to wait for all client's references to go away first).
- */
-
- status_t err = NAME_NOT_FOUND;
- Mutex::Autolock _l(mStateLock);
- sp<LayerBaseClient> layer = client->getLayerUser(sid);
- if (layer != 0) {
- err = purgatorizeLayer_l(layer);
- if (err == NO_ERROR) {
- setTransactionFlags(eTransactionNeeded);
- }
- }
- return err;
-}
-
-status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
-{
- // called by ~ISurface() when all references are gone
- status_t err = NO_ERROR;
- sp<LayerBaseClient> l(layer.promote());
- if (l != NULL) {
- Mutex::Autolock _l(mStateLock);
- err = removeLayer_l(l);
- if (err == NAME_NOT_FOUND) {
- // The surface wasn't in the current list, which means it was
- // removed already, which means it is in the purgatory,
- // and need to be removed from there.
- ssize_t idx = mLayerPurgatory.remove(l);
- ALOGE_IF(idx < 0,
- "layer=%p is not in the purgatory list", l.get());
- }
- ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
- "error removing layer=%p (%s)", l.get(), strerror(-err));
- }
- return err;
-}
-
-uint32_t SurfaceFlinger::setClientStateLocked(
- const sp<Client>& client,
- const layer_state_t& s)
-{
- uint32_t flags = 0;
- sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
- if (layer != 0) {
- const uint32_t what = s.what;
- if (what & ePositionChanged) {
- if (layer->setPosition(s.x, s.y))
- flags |= eTraversalNeeded;
- }
- if (what & eLayerChanged) {
- ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
- if (layer->setLayer(s.z)) {
- mCurrentState.layersSortedByZ.removeAt(idx);
- mCurrentState.layersSortedByZ.add(layer);
- // we need traversal (state changed)
- // AND transaction (list changed)
- flags |= eTransactionNeeded|eTraversalNeeded;
- }
- }
- if (what & eSizeChanged) {
- if (layer->setSize(s.w, s.h)) {
- flags |= eTraversalNeeded;
- }
- }
- if (what & eAlphaChanged) {
- if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
- flags |= eTraversalNeeded;
- }
- if (what & eMatrixChanged) {
- if (layer->setMatrix(s.matrix))
- flags |= eTraversalNeeded;
- }
- if (what & eTransparentRegionChanged) {
- if (layer->setTransparentRegionHint(s.transparentRegion))
- flags |= eTraversalNeeded;
- }
- if (what & eVisibilityChanged) {
- if (layer->setFlags(s.flags, s.mask))
- flags |= eTraversalNeeded;
- }
- }
- return flags;
-}
-
-void SurfaceFlinger::screenReleased(int dpy)
-{
- // this may be called by a signal handler, we can't do too much in here
- android_atomic_or(eConsoleReleased, &mConsoleSignals);
- signalTransaction();
-}
-
-void SurfaceFlinger::screenAcquired(int dpy)
-{
- // this may be called by a signal handler, we can't do too much in here
- android_atomic_or(eConsoleAcquired, &mConsoleSignals);
- signalTransaction();
-}
-
-status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
-{
- const size_t SIZE = 4096;
- char buffer[SIZE];
- String8 result;
-
- if (!PermissionCache::checkCallingPermission(sDump)) {
- snprintf(buffer, SIZE, "Permission Denial: "
- "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
- IPCThreadState::self()->getCallingPid(),
- IPCThreadState::self()->getCallingUid());
- result.append(buffer);
- } else {
- // Try to get the main lock, but don't insist if we can't
- // (this would indicate SF is stuck, but we want to be able to
- // print something in dumpsys).
- int retry = 3;
- while (mStateLock.tryLock()<0 && --retry>=0) {
- usleep(1000000);
- }
- const bool locked(retry >= 0);
- if (!locked) {
- snprintf(buffer, SIZE,
- "SurfaceFlinger appears to be unresponsive, "
- "dumping anyways (no locks held)\n");
- result.append(buffer);
- }
-
- bool dumpAll = true;
- size_t index = 0;
- size_t numArgs = args.size();
- if (numArgs) {
- dumpAll = false;
-
- if ((index < numArgs) &&
- (args[index] == String16("--list"))) {
- index++;
- listLayersLocked(args, index, result, buffer, SIZE);
- }
-
- if ((index < numArgs) &&
- (args[index] == String16("--latency"))) {
- index++;
- dumpStatsLocked(args, index, result, buffer, SIZE);
- }
-
- if ((index < numArgs) &&
- (args[index] == String16("--latency-clear"))) {
- index++;
- clearStatsLocked(args, index, result, buffer, SIZE);
- }
- }
-
- if (dumpAll) {
- dumpAllLocked(result, buffer, SIZE);
- }
-
- if (locked) {
- mStateLock.unlock();
- }
- }
- write(fd, result.string(), result.size());
- return NO_ERROR;
-}
-
-void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index,
- String8& result, char* buffer, size_t SIZE) const
-{
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
- const size_t count = currentLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(currentLayers[i]);
- snprintf(buffer, SIZE, "%s\n", layer->getName().string());
- result.append(buffer);
- }
-}
-
-void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
- String8& result, char* buffer, size_t SIZE) const
-{
- String8 name;
- if (index < args.size()) {
- name = String8(args[index]);
- index++;
- }
-
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
- const size_t count = currentLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(currentLayers[i]);
- if (name.isEmpty()) {
- snprintf(buffer, SIZE, "%s\n", layer->getName().string());
- result.append(buffer);
- }
- if (name.isEmpty() || (name == layer->getName())) {
- layer->dumpStats(result, buffer, SIZE);
- }
- }
-}
-
-void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
- String8& result, char* buffer, size_t SIZE) const
-{
- String8 name;
- if (index < args.size()) {
- name = String8(args[index]);
- index++;
- }
-
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
- const size_t count = currentLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(currentLayers[i]);
- if (name.isEmpty() || (name == layer->getName())) {
- layer->clearStats();
- }
- }
-}
-
-void SurfaceFlinger::dumpAllLocked(
- String8& result, char* buffer, size_t SIZE) const
-{
- // figure out if we're stuck somewhere
- const nsecs_t now = systemTime();
- const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
- const nsecs_t inTransaction(mDebugInTransaction);
- nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
- nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
-
- /*
- * Dump the visible layer list
- */
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
- const size_t count = currentLayers.size();
- snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
- result.append(buffer);
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(currentLayers[i]);
- layer->dump(result, buffer, SIZE);
- }
-
- /*
- * Dump the layers in the purgatory
- */
-
- const size_t purgatorySize = mLayerPurgatory.size();
- snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
- result.append(buffer);
- for (size_t i=0 ; i<purgatorySize ; i++) {
- const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
- layer->shortDump(result, buffer, SIZE);
- }
-
- /*
- * Dump SurfaceFlinger global state
- */
-
- snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
- result.append(buffer);
-
- const GLExtensions& extensions(GLExtensions::getInstance());
- snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
- extensions.getVendor(),
- extensions.getRenderer(),
- extensions.getVersion());
- result.append(buffer);
-
- snprintf(buffer, SIZE, "EGL : %s\n",
- eglQueryString(graphicPlane(0).getEGLDisplay(),
- EGL_VERSION_HW_ANDROID));
- result.append(buffer);
-
- snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
- result.append(buffer);
-
- mWormholeRegion.dump(result, "WormholeRegion");
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- snprintf(buffer, SIZE,
- " orientation=%d, canDraw=%d\n",
- mCurrentState.orientation, hw.canDraw());
- result.append(buffer);
- snprintf(buffer, SIZE,
- " last eglSwapBuffers() time: %f us\n"
- " last transaction time : %f us\n"
- " transaction-flags : %08x\n"
- " refresh-rate : %f fps\n"
- " x-dpi : %f\n"
- " y-dpi : %f\n",
- mLastSwapBufferTime/1000.0,
- mLastTransactionTime/1000.0,
- mTransactionFlags,
- hw.getRefreshRate(),
- hw.getDpiX(),
- hw.getDpiY());
- result.append(buffer);
-
- snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n",
- inSwapBuffersDuration/1000.0);
- result.append(buffer);
-
- snprintf(buffer, SIZE, " transaction time: %f us\n",
- inTransactionDuration/1000.0);
- result.append(buffer);
-
- /*
- * VSYNC state
- */
- mEventThread->dump(result, buffer, SIZE);
-
- /*
- * Dump HWComposer state
- */
- HWComposer& hwc(hw.getHwComposer());
- snprintf(buffer, SIZE, "h/w composer state:\n");
- result.append(buffer);
- snprintf(buffer, SIZE, " h/w composer %s and %s\n",
- hwc.initCheck()==NO_ERROR ? "present" : "not present",
- (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
- result.append(buffer);
- hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ);
-
- /*
- * Dump gralloc state
- */
- const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
- alloc.dump(result);
- hw.dump(result);
-}
-
-status_t SurfaceFlinger::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch (code) {
- case CREATE_CONNECTION:
- case SET_TRANSACTION_STATE:
- case SET_ORIENTATION:
- case BOOT_FINISHED:
- case TURN_ELECTRON_BEAM_OFF:
- case TURN_ELECTRON_BEAM_ON:
- {
- // codes that require permission check
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- if ((uid != AID_GRAPHICS) &&
- !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
- ALOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- break;
- }
- case CAPTURE_SCREEN:
- {
- // codes that require permission check
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- if ((uid != AID_GRAPHICS) &&
- !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
- ALOGE("Permission Denial: "
- "can't read framebuffer pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- break;
- }
- }
-
- status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
- if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
- CHECK_INTERFACE(ISurfaceComposer, data, reply);
- if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- ALOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- int n;
- switch (code) {
- case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
- case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
- return NO_ERROR;
- case 1002: // SHOW_UPDATES
- n = data.readInt32();
- mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
- invalidateHwcGeometry();
- repaintEverything();
- return NO_ERROR;
- case 1003: // SHOW_BACKGROUND
- n = data.readInt32();
- mDebugBackground = n ? 1 : 0;
- return NO_ERROR;
- case 1004:{ // repaint everything
- repaintEverything();
- return NO_ERROR;
- }
- case 1005:{ // force transaction
- setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
- return NO_ERROR;
- }
- case 1006:{ // send empty update
- signalRefresh();
- return NO_ERROR;
- }
- case 1008: // toggle use of hw composer
- n = data.readInt32();
- mDebugDisableHWC = n ? 1 : 0;
- invalidateHwcGeometry();
- repaintEverything();
- return NO_ERROR;
- case 1009: // toggle use of transform hint
- n = data.readInt32();
- mDebugDisableTransformHint = n ? 1 : 0;
- invalidateHwcGeometry();
- repaintEverything();
- return NO_ERROR;
- case 1010: // interrogate.
- reply->writeInt32(0);
- reply->writeInt32(0);
- reply->writeInt32(mDebugRegion);
- reply->writeInt32(mDebugBackground);
- reply->writeInt32(mDebugDisableHWC);
- return NO_ERROR;
- case 1013: {
- Mutex::Autolock _l(mStateLock);
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- reply->writeInt32(hw.getPageFlipCount());
- }
- return NO_ERROR;
- }
- }
- return err;
-}
-
-void SurfaceFlinger::repaintEverything() {
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const Rect bounds(hw.getBounds());
- setInvalidateRegion(Region(bounds));
- signalTransaction();
-}
-
-void SurfaceFlinger::setInvalidateRegion(const Region& reg) {
- Mutex::Autolock _l(mInvalidateLock);
- mInvalidateRegion = reg;
-}
-
-Region SurfaceFlinger::getAndClearInvalidateRegion() {
- Mutex::Autolock _l(mInvalidateLock);
- Region reg(mInvalidateRegion);
- mInvalidateRegion.clear();
- return reg;
-}
-
-// ---------------------------------------------------------------------------
-
-status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
- GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
-{
- Mutex::Autolock _l(mStateLock);
- return renderScreenToTextureLocked(dpy, textureName, uOut, vOut);
-}
-
-status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
- GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
-{
- if (!GLExtensions::getInstance().haveFramebufferObject())
- return INVALID_OPERATION;
-
- // get screen geometry
- const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
- const uint32_t hw_w = hw.getWidth();
- const uint32_t hw_h = hw.getHeight();
- GLfloat u = 1;
- GLfloat v = 1;
-
- // make sure to clear all GL error flags
- while ( glGetError() != GL_NO_ERROR ) ;
-
- // create a FBO
- GLuint name, tname;
- glGenTextures(1, &tname);
- glBindTexture(GL_TEXTURE_2D, tname);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
- hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
- if (glGetError() != GL_NO_ERROR) {
- while ( glGetError() != GL_NO_ERROR ) ;
- GLint tw = (2 << (31 - clz(hw_w)));
- GLint th = (2 << (31 - clz(hw_h)));
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
- tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
- u = GLfloat(hw_w) / tw;
- v = GLfloat(hw_h) / th;
- }
- glGenFramebuffersOES(1, &name);
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
- glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
- GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
-
- // redraw the screen entirely...
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_SCISSOR_TEST);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
- const size_t count = layers.size();
- for (size_t i=0 ; i<count ; ++i) {
- const sp<LayerBase>& layer(layers[i]);
- layer->drawForSreenShot();
- }
-
- hw.compositionComplete();
-
- // back to main framebuffer
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
- glDisable(GL_SCISSOR_TEST);
- glDeleteFramebuffersOES(1, &name);
-
- *textureName = tname;
- *uOut = u;
- *vOut = v;
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
-status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
-{
- // get screen geometry
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t hw_w = hw.getWidth();
- const uint32_t hw_h = hw.getHeight();
- const Region screenBounds(hw.getBounds());
-
- GLfloat u, v;
- GLuint tname;
- status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
- if (result != NO_ERROR) {
- return result;
- }
-
- GLfloat vtx[8];
- const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} };
- glBindTexture(GL_TEXTURE_2D, tname);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, vtx);
-
- /*
- * Texture coordinate mapping
- *
- * u
- * 1 +----------+---+
- * | | | | image is inverted
- * | V | | w.r.t. the texture
- * 1-v +----------+ | coordinates
- * | |
- * | |
- * | |
- * 0 +--------------+
- * 0 1
- *
- */
-
- class s_curve_interpolator {
- const float nbFrames, s, v;
- public:
- s_curve_interpolator(int nbFrames, float s)
- : nbFrames(1.0f / (nbFrames-1)), s(s),
- v(1.0f + expf(-s + 0.5f*s)) {
- }
- float operator()(int f) {
- const float x = f * nbFrames;
- return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
- }
- };
-
- class v_stretch {
- const GLfloat hw_w, hw_h;
- public:
- v_stretch(uint32_t hw_w, uint32_t hw_h)
- : hw_w(hw_w), hw_h(hw_h) {
- }
- void operator()(GLfloat* vtx, float v) {
- const GLfloat w = hw_w + (hw_w * v);
- const GLfloat h = hw_h - (hw_h * v);
- const GLfloat x = (hw_w - w) * 0.5f;
- const GLfloat y = (hw_h - h) * 0.5f;
- vtx[0] = x; vtx[1] = y;
- vtx[2] = x; vtx[3] = y + h;
- vtx[4] = x + w; vtx[5] = y + h;
- vtx[6] = x + w; vtx[7] = y;
- }
- };
-
- class h_stretch {
- const GLfloat hw_w, hw_h;
- public:
- h_stretch(uint32_t hw_w, uint32_t hw_h)
- : hw_w(hw_w), hw_h(hw_h) {
- }
- void operator()(GLfloat* vtx, float v) {
- const GLfloat w = hw_w - (hw_w * v);
- const GLfloat h = 1.0f;
- const GLfloat x = (hw_w - w) * 0.5f;
- const GLfloat y = (hw_h - h) * 0.5f;
- vtx[0] = x; vtx[1] = y;
- vtx[2] = x; vtx[3] = y + h;
- vtx[4] = x + w; vtx[5] = y + h;
- vtx[6] = x + w; vtx[7] = y;
- }
- };
-
- // the full animation is 24 frames
- char value[PROPERTY_VALUE_MAX];
- property_get("debug.sf.electron_frames", value, "24");
- int nbFrames = (atoi(value) + 1) >> 1;
- if (nbFrames <= 0) // just in case
- nbFrames = 24;
-
- s_curve_interpolator itr(nbFrames, 7.5f);
- s_curve_interpolator itg(nbFrames, 8.0f);
- s_curve_interpolator itb(nbFrames, 8.5f);
-
- v_stretch vverts(hw_w, hw_h);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- for (int i=0 ; i<nbFrames ; i++) {
- float x, y, w, h;
- const float vr = itr(i);
- const float vg = itg(i);
- const float vb = itb(i);
-
- // clear screen
- glColorMask(1,1,1,1);
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_TEXTURE_2D);
-
- // draw the red plane
- vverts(vtx, vr);
- glColorMask(1,0,0,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the green plane
- vverts(vtx, vg);
- glColorMask(0,1,0,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the blue plane
- vverts(vtx, vb);
- glColorMask(0,0,1,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the white highlight (we use the last vertices)
- glDisable(GL_TEXTURE_2D);
- glColorMask(1,1,1,1);
- glColor4f(vg, vg, vg, 1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- hw.flip(screenBounds);
- }
-
- h_stretch hverts(hw_w, hw_h);
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- glColorMask(1,1,1,1);
- for (int i=0 ; i<nbFrames ; i++) {
- const float v = itg(i);
- hverts(vtx, v);
- glClear(GL_COLOR_BUFFER_BIT);
- glColor4f(1-v, 1-v, 1-v, 1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- hw.flip(screenBounds);
- }
-
- glColorMask(1,1,1,1);
- glEnable(GL_SCISSOR_TEST);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDeleteTextures(1, &tname);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
-{
- status_t result = PERMISSION_DENIED;
-
- if (!GLExtensions::getInstance().haveFramebufferObject())
- return INVALID_OPERATION;
-
-
- // get screen geometry
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t hw_w = hw.getWidth();
- const uint32_t hw_h = hw.getHeight();
- const Region screenBounds(hw.bounds());
-
- GLfloat u, v;
- GLuint tname;
- result = renderScreenToTextureLocked(0, &tname, &u, &v);
- if (result != NO_ERROR) {
- return result;
- }
-
- GLfloat vtx[8];
- const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
- glBindTexture(GL_TEXTURE_2D, tname);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, vtx);
-
- class s_curve_interpolator {
- const float nbFrames, s, v;
- public:
- s_curve_interpolator(int nbFrames, float s)
- : nbFrames(1.0f / (nbFrames-1)), s(s),
- v(1.0f + expf(-s + 0.5f*s)) {
- }
- float operator()(int f) {
- const float x = f * nbFrames;
- return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
- }
- };
-
- class v_stretch {
- const GLfloat hw_w, hw_h;
- public:
- v_stretch(uint32_t hw_w, uint32_t hw_h)
- : hw_w(hw_w), hw_h(hw_h) {
- }
- void operator()(GLfloat* vtx, float v) {
- const GLfloat w = hw_w + (hw_w * v);
- const GLfloat h = hw_h - (hw_h * v);
- const GLfloat x = (hw_w - w) * 0.5f;
- const GLfloat y = (hw_h - h) * 0.5f;
- vtx[0] = x; vtx[1] = y;
- vtx[2] = x; vtx[3] = y + h;
- vtx[4] = x + w; vtx[5] = y + h;
- vtx[6] = x + w; vtx[7] = y;
- }
- };
-
- class h_stretch {
- const GLfloat hw_w, hw_h;
- public:
- h_stretch(uint32_t hw_w, uint32_t hw_h)
- : hw_w(hw_w), hw_h(hw_h) {
- }
- void operator()(GLfloat* vtx, float v) {
- const GLfloat w = hw_w - (hw_w * v);
- const GLfloat h = 1.0f;
- const GLfloat x = (hw_w - w) * 0.5f;
- const GLfloat y = (hw_h - h) * 0.5f;
- vtx[0] = x; vtx[1] = y;
- vtx[2] = x; vtx[3] = y + h;
- vtx[4] = x + w; vtx[5] = y + h;
- vtx[6] = x + w; vtx[7] = y;
- }
- };
-
- // the full animation is 12 frames
- int nbFrames = 8;
- s_curve_interpolator itr(nbFrames, 7.5f);
- s_curve_interpolator itg(nbFrames, 8.0f);
- s_curve_interpolator itb(nbFrames, 8.5f);
-
- h_stretch hverts(hw_w, hw_h);
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- glColorMask(1,1,1,1);
- for (int i=nbFrames-1 ; i>=0 ; i--) {
- const float v = itg(i);
- hverts(vtx, v);
- glClear(GL_COLOR_BUFFER_BIT);
- glColor4f(1-v, 1-v, 1-v, 1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- hw.flip(screenBounds);
- }
-
- nbFrames = 4;
- v_stretch vverts(hw_w, hw_h);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- for (int i=nbFrames-1 ; i>=0 ; i--) {
- float x, y, w, h;
- const float vr = itr(i);
- const float vg = itg(i);
- const float vb = itb(i);
-
- // clear screen
- glColorMask(1,1,1,1);
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_TEXTURE_2D);
-
- // draw the red plane
- vverts(vtx, vr);
- glColorMask(1,0,0,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the green plane
- vverts(vtx, vg);
- glColorMask(0,1,0,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // draw the blue plane
- vverts(vtx, vb);
- glColorMask(0,0,1,1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- hw.flip(screenBounds);
- }
-
- glColorMask(1,1,1,1);
- glEnable(GL_SCISSOR_TEST);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDeleteTextures(1, &tname);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
-status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
-{
- DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
- if (!hw.canDraw()) {
- // we're already off
- return NO_ERROR;
- }
-
- // turn off hwc while we're doing the animation
- hw.getHwComposer().disable();
- // and make sure to turn it back on (if needed) next time we compose
- invalidateHwcGeometry();
-
- if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
- electronBeamOffAnimationImplLocked();
- }
-
- // always clear the whole screen at the end of the animation
- glClearColor(0,0,0,1);
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_SCISSOR_TEST);
- hw.flip( Region(hw.bounds()) );
-
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
-{
- class MessageTurnElectronBeamOff : public MessageBase {
- SurfaceFlinger* flinger;
- int32_t mode;
- status_t result;
- public:
- MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
- : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
- }
- status_t getResult() const {
- return result;
- }
- virtual bool handler() {
- Mutex::Autolock _l(flinger->mStateLock);
- result = flinger->turnElectronBeamOffImplLocked(mode);
- return true;
- }
- };
-
- sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
- status_t res = postMessageSync(msg);
- if (res == NO_ERROR) {
- res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
-
- // work-around: when the power-manager calls us we activate the
- // animation. eventually, the "on" animation will be called
- // by the power-manager itself
- mElectronBeamAnimationMode = mode;
- }
- return res;
-}
-
-// ---------------------------------------------------------------------------
-
-status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
-{
- DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
- if (hw.canDraw()) {
- // we're already on
- return NO_ERROR;
- }
- if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
- electronBeamOnAnimationImplLocked();
- }
-
- // make sure to redraw the whole screen when the animation is done
- mDirtyRegion.set(hw.bounds());
- signalTransaction();
-
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
-{
- class MessageTurnElectronBeamOn : public MessageBase {
- SurfaceFlinger* flinger;
- int32_t mode;
- status_t result;
- public:
- MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
- : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
- }
- status_t getResult() const {
- return result;
- }
- virtual bool handler() {
- Mutex::Autolock _l(flinger->mStateLock);
- result = flinger->turnElectronBeamOnImplLocked(mode);
- return true;
- }
- };
-
- postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
-status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
- sp<IMemoryHeap>* heap,
- uint32_t* w, uint32_t* h, PixelFormat* f,
- uint32_t sw, uint32_t sh,
- uint32_t minLayerZ, uint32_t maxLayerZ)
-{
- status_t result = PERMISSION_DENIED;
-
- // only one display supported for now
- if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
- return BAD_VALUE;
-
- if (!GLExtensions::getInstance().haveFramebufferObject())
- return INVALID_OPERATION;
-
- // get screen geometry
- const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
- const uint32_t hw_w = hw.getWidth();
- const uint32_t hw_h = hw.getHeight();
-
- if ((sw > hw_w) || (sh > hw_h))
- return BAD_VALUE;
-
- sw = (!sw) ? hw_w : sw;
- sh = (!sh) ? hw_h : sh;
- const size_t size = sw * sh * 4;
-
- //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
- // sw, sh, minLayerZ, maxLayerZ);
-
- // make sure to clear all GL error flags
- while ( glGetError() != GL_NO_ERROR ) ;
-
- // create a FBO
- GLuint name, tname;
- glGenRenderbuffersOES(1, &tname);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
- glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
- glGenFramebuffersOES(1, &name);
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
- GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
-
- GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
-
- if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
-
- // invert everything, b/c glReadPixel() below will invert the FB
- glViewport(0, 0, sw, sh);
- glScissor(0, 0, sw, sh);
- glEnable(GL_SCISSOR_TEST);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrthof(0, hw_w, hw_h, 0, 0, 1);
- glMatrixMode(GL_MODELVIEW);
-
- // redraw the screen entirely...
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT);
-
- const LayerVector& layers(mDrawingState.layersSortedByZ);
- const size_t count = layers.size();
- for (size_t i=0 ; i<count ; ++i) {
- const sp<LayerBase>& layer(layers[i]);
- const uint32_t flags = layer->drawingState().flags;
- if (!(flags & ISurfaceComposer::eLayerHidden)) {
- const uint32_t z = layer->drawingState().z;
- if (z >= minLayerZ && z <= maxLayerZ) {
- layer->drawForSreenShot();
- }
- }
- }
-
- // XXX: this is needed on tegra
- glEnable(GL_SCISSOR_TEST);
- glScissor(0, 0, sw, sh);
-
- // check for errors and return screen capture
- if (glGetError() != GL_NO_ERROR) {
- // error while rendering
- result = INVALID_OPERATION;
- } else {
- // allocate shared memory large enough to hold the
- // screen capture
- sp<MemoryHeapBase> base(
- new MemoryHeapBase(size, 0, "screen-capture") );
- void* const ptr = base->getBase();
- if (ptr) {
- // capture the screen with glReadPixels()
- glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
- if (glGetError() == GL_NO_ERROR) {
- *heap = base;
- *w = sw;
- *h = sh;
- *f = PIXEL_FORMAT_RGBA_8888;
- result = NO_ERROR;
- }
- } else {
- result = NO_MEMORY;
- }
- }
- glEnable(GL_SCISSOR_TEST);
- glViewport(0, 0, hw_w, hw_h);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- } else {
- result = BAD_VALUE;
- }
-
- // release FBO resources
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
- glDeleteRenderbuffersOES(1, &tname);
- glDeleteFramebuffersOES(1, &name);
-
- hw.compositionComplete();
-
- // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
-
- return result;
-}
-
-
-status_t SurfaceFlinger::captureScreen(DisplayID dpy,
- sp<IMemoryHeap>* heap,
- uint32_t* width, uint32_t* height, PixelFormat* format,
- uint32_t sw, uint32_t sh,
- uint32_t minLayerZ, uint32_t maxLayerZ)
-{
- // only one display supported for now
- if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
- return BAD_VALUE;
-
- if (!GLExtensions::getInstance().haveFramebufferObject())
- return INVALID_OPERATION;
-
- class MessageCaptureScreen : public MessageBase {
- SurfaceFlinger* flinger;
- DisplayID dpy;
- sp<IMemoryHeap>* heap;
- uint32_t* w;
- uint32_t* h;
- PixelFormat* f;
- uint32_t sw;
- uint32_t sh;
- uint32_t minLayerZ;
- uint32_t maxLayerZ;
- status_t result;
- public:
- MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
- sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
- uint32_t sw, uint32_t sh,
- uint32_t minLayerZ, uint32_t maxLayerZ)
- : flinger(flinger), dpy(dpy),
- heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
- minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
- result(PERMISSION_DENIED)
- {
- }
- status_t getResult() const {
- return result;
- }
- virtual bool handler() {
- Mutex::Autolock _l(flinger->mStateLock);
-
- // if we have secure windows, never allow the screen capture
- if (flinger->mSecureFrameBuffer)
- return true;
-
- result = flinger->captureScreenImplLocked(dpy,
- heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
-
- return true;
- }
- };
-
- sp<MessageBase> msg = new MessageCaptureScreen(this,
- dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
- status_t res = postMessageSync(msg);
- if (res == NO_ERROR) {
- res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
- }
- return res;
-}
-
-// ---------------------------------------------------------------------------
-
-sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
-{
- sp<Layer> result;
- Mutex::Autolock _l(mStateLock);
- result = mLayerMap.valueFor( sur->asBinder() ).promote();
- return result;
-}
-
-// ---------------------------------------------------------------------------
-
-Client::Client(const sp<SurfaceFlinger>& flinger)
- : mFlinger(flinger), mNameGenerator(1)
-{
-}
-
-Client::~Client()
-{
- const size_t count = mLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
- if (layer != 0) {
- mFlinger->removeLayer(layer);
- }
- }
-}
-
-status_t Client::initCheck() const {
- return NO_ERROR;
-}
-
-size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
-{
- Mutex::Autolock _l(mLock);
- size_t name = mNameGenerator++;
- mLayers.add(name, layer);
- return name;
-}
-
-void Client::detachLayer(const LayerBaseClient* layer)
-{
- Mutex::Autolock _l(mLock);
- // we do a linear search here, because this doesn't happen often
- const size_t count = mLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- if (mLayers.valueAt(i) == layer) {
- mLayers.removeItemsAt(i, 1);
- break;
- }
- }
-}
-sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
-{
- Mutex::Autolock _l(mLock);
- sp<LayerBaseClient> lbc;
- wp<LayerBaseClient> layer(mLayers.valueFor(i));
- if (layer != 0) {
- lbc = layer.promote();
- ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
- }
- return lbc;
-}
-
-
-status_t Client::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- // these must be checked
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- const int self_pid = getpid();
- if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
- // we're called from a different process, do the real check
- if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
- {
- ALOGE("Permission Denial: "
- "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- }
- return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
-}
-
-
-sp<ISurface> Client::createSurface(
- ISurfaceComposerClient::surface_data_t* params,
- const String8& name,
- DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags)
-{
- /*
- * createSurface must be called from the GL thread so that it can
- * have access to the GL context.
- */
-
- class MessageCreateSurface : public MessageBase {
- sp<ISurface> result;
- SurfaceFlinger* flinger;
- ISurfaceComposerClient::surface_data_t* params;
- Client* client;
- const String8& name;
- DisplayID display;
- uint32_t w, h;
- PixelFormat format;
- uint32_t flags;
- public:
- MessageCreateSurface(SurfaceFlinger* flinger,
- ISurfaceComposerClient::surface_data_t* params,
- const String8& name, Client* client,
- DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags)
- : flinger(flinger), params(params), client(client), name(name),
- display(display), w(w), h(h), format(format), flags(flags)
- {
- }
- sp<ISurface> getResult() const { return result; }
- virtual bool handler() {
- result = flinger->createSurface(params, name, client,
- display, w, h, format, flags);
- return true;
- }
- };
-
- sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
- params, name, this, display, w, h, format, flags);
- mFlinger->postMessageSync(msg);
- return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
-}
-status_t Client::destroySurface(SurfaceID sid) {
- return mFlinger->removeSurface(this, sid);
-}
-
-// ---------------------------------------------------------------------------
-
-GraphicBufferAlloc::GraphicBufferAlloc() {}
-
-GraphicBufferAlloc::~GraphicBufferAlloc() {}
-
-sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
- PixelFormat format, uint32_t usage, status_t* error) {
- sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
- status_t err = graphicBuffer->initCheck();
- *error = err;
- if (err != 0 || graphicBuffer->handle == 0) {
- if (err == NO_MEMORY) {
- GraphicBuffer::dumpAllocationsToSystemLog();
- }
- ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
- "failed (%s), handle=%p",
- w, h, strerror(-err), graphicBuffer->handle);
- return 0;
- }
- return graphicBuffer;
-}
-
-// ---------------------------------------------------------------------------
-
-GraphicPlane::GraphicPlane()
- : mHw(0)
-{
-}
-
-GraphicPlane::~GraphicPlane() {
- delete mHw;
-}
-
-bool GraphicPlane::initialized() const {
- return mHw ? true : false;
-}
-
-int GraphicPlane::getWidth() const {
- return mWidth;
-}
-
-int GraphicPlane::getHeight() const {
- return mHeight;
-}
-
-void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
-{
- mHw = hw;
-
- // initialize the display orientation transform.
- // it's a constant that should come from the display driver.
- int displayOrientation = ISurfaceComposer::eOrientationDefault;
- char property[PROPERTY_VALUE_MAX];
- if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
- //displayOrientation
- switch (atoi(property)) {
- case 90:
- displayOrientation = ISurfaceComposer::eOrientation90;
- break;
- case 270:
- displayOrientation = ISurfaceComposer::eOrientation270;
- break;
- }
- }
-
- const float w = hw->getWidth();
- const float h = hw->getHeight();
- GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
- &mDisplayTransform);
- if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
- mDisplayWidth = h;
- mDisplayHeight = w;
- } else {
- mDisplayWidth = w;
- mDisplayHeight = h;
- }
-
- setOrientation(ISurfaceComposer::eOrientationDefault);
-}
-
-status_t GraphicPlane::orientationToTransfrom(
- int orientation, int w, int h, Transform* tr)
-{
- uint32_t flags = 0;
- switch (orientation) {
- case ISurfaceComposer::eOrientationDefault:
- flags = Transform::ROT_0;
- break;
- case ISurfaceComposer::eOrientation90:
- flags = Transform::ROT_90;
- break;
- case ISurfaceComposer::eOrientation180:
- flags = Transform::ROT_180;
- break;
- case ISurfaceComposer::eOrientation270:
- flags = Transform::ROT_270;
- break;
- default:
- return BAD_VALUE;
- }
- tr->set(flags, w, h);
- return NO_ERROR;
-}
-
-status_t GraphicPlane::setOrientation(int orientation)
-{
- // If the rotation can be handled in hardware, this is where
- // the magic should happen.
-
- const DisplayHardware& hw(displayHardware());
- const float w = mDisplayWidth;
- const float h = mDisplayHeight;
- mWidth = int(w);
- mHeight = int(h);
-
- Transform orientationTransform;
- GraphicPlane::orientationToTransfrom(orientation, w, h,
- &orientationTransform);
- if (orientation & ISurfaceComposer::eOrientationSwapMask) {
- mWidth = int(h);
- mHeight = int(w);
- }
-
- mOrientation = orientation;
- mGlobalTransform = mDisplayTransform * orientationTransform;
- return NO_ERROR;
-}
-
-const DisplayHardware& GraphicPlane::displayHardware() const {
- return *mHw;
-}
-
-DisplayHardware& GraphicPlane::editDisplayHardware() {
- return *mHw;
-}
-
-const Transform& GraphicPlane::transform() const {
- return mGlobalTransform;
-}
-
-EGLDisplay GraphicPlane::getEGLDisplay() const {
- return mHw->getEGLDisplay();
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android