diff options
Diffstat (limited to 'tests/RenderScriptTests/FBOTest/src/com/android/fbotest/fbotest.rs')
-rw-r--r-- | tests/RenderScriptTests/FBOTest/src/com/android/fbotest/fbotest.rs | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/fbotest.rs b/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/fbotest.rs new file mode 100644 index 0000000..31dd3e9 --- /dev/null +++ b/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/fbotest.rs @@ -0,0 +1,221 @@ +// Copyright (C) 2011 The Android Open Source Project +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#pragma version(1) + +#pragma rs java_package_name(com.android.fbotest) + +#include "rs_graphics.rsh" + +rs_program_vertex gPVBackground; +rs_program_fragment gPFBackground; + +rs_allocation gTGrid; + +rs_program_store gPFSBackground; + +rs_font gItalic; +rs_allocation gTextAlloc; + +rs_allocation gOffscreen; +rs_allocation gOffscreenDepth; + +typedef struct MeshInfo { + rs_mesh mMesh; + int mNumIndexSets; + float3 bBoxMin; + float3 bBoxMax; +} MeshInfo_t; + +MeshInfo_t *gMeshes; + +static float3 gLookAt; + +static float gRotateX; +static float gRotateY; +static float gZoom; + +static float gLastX; +static float gLastY; + +void onActionDown(float x, float y) { + gLastX = x; + gLastY = y; +} + +void onActionScale(float scale) { + + gZoom *= 1.0f / scale; + gZoom = max(0.1f, min(gZoom, 500.0f)); +} + +void onActionMove(float x, float y) { + float dx = gLastX - x; + float dy = gLastY - y; + + if (fabs(dy) <= 2.0f) { + dy = 0.0f; + } + if (fabs(dx) <= 2.0f) { + dx = 0.0f; + } + + gRotateY -= dx; + if (gRotateY > 360) { + gRotateY -= 360; + } + if (gRotateY < 0) { + gRotateY += 360; + } + + gRotateX -= dy; + gRotateX = min(gRotateX, 80.0f); + gRotateX = max(gRotateX, -80.0f); + + gLastX = x; + gLastY = y; +} + +void init() { + gRotateX = 0.0f; + gRotateY = 0.0f; + gZoom = 50.0f; + gLookAt = 0.0f; +} + +void updateMeshInfo() { + rs_allocation allMeshes = rsGetAllocation(gMeshes); + int size = rsAllocationGetDimX(allMeshes); + gLookAt = 0.0f; + float minX, minY, minZ, maxX, maxY, maxZ; + for (int i = 0; i < size; i++) { + MeshInfo_t *info = (MeshInfo_t*)rsGetElementAt(allMeshes, i); + rsgMeshComputeBoundingBox(info->mMesh, + &minX, &minY, &minZ, + &maxX, &maxY, &maxZ); + info->bBoxMin = (minX, minY, minZ); + info->bBoxMax = (maxX, maxY, maxZ); + gLookAt += (info->bBoxMin + info->bBoxMax)*0.5f; + } + gLookAt = gLookAt / (float)size; +} + +static void renderAllMeshes() { + rs_allocation allMeshes = rsGetAllocation(gMeshes); + int size = rsAllocationGetDimX(allMeshes); + gLookAt = 0.0f; + float minX, minY, minZ, maxX, maxY, maxZ; + for (int i = 0; i < size; i++) { + MeshInfo_t *info = (MeshInfo_t*)rsGetElementAt(allMeshes, i); + rsgDrawMesh(info->mMesh); + } +} + +static void drawDescription() { + uint width = rsgGetWidth(); + uint height = rsgGetHeight(); + int left = 0, right = 0, top = 0, bottom = 0; + + rsgBindFont(gItalic); + + rsgMeasureText(gTextAlloc, &left, &right, &top, &bottom); + rsgDrawText(gTextAlloc, 2 -left, height - 2 + bottom); +} + +static void renderOffscreen(bool useDepth) { + + rsgBindColorTarget(gOffscreen, 0); + if (useDepth) { + rsgBindDepthTarget(gOffscreenDepth); + rsgClearDepth(1.0f); + } else { + rsgClearDepthTarget(); + } + rsgClearColor(0.8f, 0.8f, 0.8f, 1.0f); + + rsgBindProgramVertex(gPVBackground); + rs_matrix4x4 proj; + float aspect = (float)rsAllocationGetDimX(gOffscreen) / (float)rsAllocationGetDimY(gOffscreen); + rsMatrixLoadPerspective(&proj, 30.0f, aspect, 1.0f, 100.0f); + rsgProgramVertexLoadProjectionMatrix(&proj); + + rsgBindProgramFragment(gPFBackground); + rsgBindProgramStore(gPFSBackground); + rsgBindTexture(gPFBackground, 0, gTGrid); + + rs_matrix4x4 matrix; + rsMatrixLoadIdentity(&matrix); + // Position our models on the screen + rsMatrixTranslate(&matrix, gLookAt.x, gLookAt.y, gLookAt.z - gZoom); + rsMatrixRotate(&matrix, gRotateX, 1.0f, 0.0f, 0.0f); + rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f); + rsgProgramVertexLoadModelMatrix(&matrix); + + renderAllMeshes(); + + // Render into the frambuffer + rsgClearAllRenderTargets(); +} + +static void drawOffscreenResult(int posX, int posY) { + // display the result + rs_matrix4x4 proj, matrix; + rsMatrixLoadOrtho(&proj, 0, rsgGetWidth(), rsgGetHeight(), 0, -500, 500); + rsgProgramVertexLoadProjectionMatrix(&proj); + rsMatrixLoadIdentity(&matrix); + rsgProgramVertexLoadModelMatrix(&matrix); + rsgBindTexture(gPFBackground, 0, gOffscreen); + float startX = posX, startY = posY; + float width = 256, height = 256; + rsgDrawQuadTexCoords(startX, startY, 0, 0, 1, + startX, startY + height, 0, 0, 0, + startX + width, startY + height, 0, 1, 0, + startX + width, startY, 0, 1, 1); +} + +int root(int launchID) { + + rsgClearColor(1.0f, 1.0f, 1.0f, 1.0f); + rsgClearDepth(1.0f); + + renderOffscreen(true); + drawOffscreenResult(0, 0); + + renderOffscreen(false); + drawOffscreenResult(0, 256); + + rsgBindProgramVertex(gPVBackground); + rs_matrix4x4 proj; + float aspect = (float)rsgGetWidth() / (float)rsgGetHeight(); + rsMatrixLoadPerspective(&proj, 30.0f, aspect, 1.0f, 100.0f); + rsgProgramVertexLoadProjectionMatrix(&proj); + + rsgBindProgramFragment(gPFBackground); + rsgBindProgramStore(gPFSBackground); + rsgBindTexture(gPFBackground, 0, gTGrid); + + rs_matrix4x4 matrix; + rsMatrixLoadIdentity(&matrix); + // Position our models on the screen + rsMatrixTranslate(&matrix, gLookAt.x, gLookAt.y, gLookAt.z - gZoom); + rsMatrixRotate(&matrix, gRotateX, 1.0f, 0.0f, 0.0f); + rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f); + rsgProgramVertexLoadModelMatrix(&matrix); + + renderAllMeshes(); + + drawDescription(); + + return 0; +} |