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-rw-r--r--tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/checker.pngbin0 -> 8422 bytes
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/defaultcube.pngbin0 -> 2791 bytes
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/robot.pngbin0 -> 292580 bytes
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/menu/loader_menu.xml25
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/blur_h.glsl15
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/blur_v.glsl17
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/blur_vertex.glsl7
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/diffuse.glsl19
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl23
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/paintf.glsl26
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/plastic.glsl22
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/robot.a3dbin0 -> 144528 bytes
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/select_color.glsl13
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/shader2v.glsl17
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/texture.glsl7
-rw-r--r--tests/RenderScriptTests/SceneGraph/res/values/strings.xml24
16 files changed, 215 insertions, 0 deletions
diff --git a/tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/checker.png b/tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/checker.png
new file mode 100644
index 0000000..4bf9de5
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/checker.png
Binary files differ
diff --git a/tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/defaultcube.png b/tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/defaultcube.png
new file mode 100644
index 0000000..351fc12
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/defaultcube.png
Binary files differ
diff --git a/tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/robot.png b/tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/robot.png
new file mode 100644
index 0000000..f7353fd
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/drawable-nodpi/robot.png
Binary files differ
diff --git a/tests/RenderScriptTests/SceneGraph/res/menu/loader_menu.xml b/tests/RenderScriptTests/SceneGraph/res/menu/loader_menu.xml
new file mode 100644
index 0000000..9ea30107
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/menu/loader_menu.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+-->
+
+<menu xmlns:android="http://schemas.android.com/apk/res/android">
+ <item android:id="@+id/load_model"
+ android:title="@string/load_model" />
+ <item android:id="@+id/use_blur"
+ android:title="@string/use_blur" />
+</menu>
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/blur_h.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/blur_h.glsl
new file mode 100644
index 0000000..fa468cc
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/blur_h.glsl
@@ -0,0 +1,15 @@
+varying vec2 varTex0;
+
+void main() {
+ vec2 blurCoord = varTex0;
+ blurCoord.x = varTex0.x + UNI_blurOffset0;
+ vec3 col = texture2D(UNI_Tex0, blurCoord).rgb;
+ blurCoord.x = varTex0.x + UNI_blurOffset1;
+ col += texture2D(UNI_Tex0, blurCoord).rgb;
+ blurCoord.x = varTex0.x + UNI_blurOffset2;
+ col += texture2D(UNI_Tex0, blurCoord).rgb;
+ blurCoord.x = varTex0.x + UNI_blurOffset3;
+ col += texture2D(UNI_Tex0, blurCoord).rgb;
+
+ gl_FragColor = vec4(col * 0.25, 0.0); //texture2D(UNI_Tex0, varTex0);
+}
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/blur_v.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/blur_v.glsl
new file mode 100644
index 0000000..a644a3e
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/blur_v.glsl
@@ -0,0 +1,17 @@
+varying vec2 varTex0;
+
+void main() {
+ vec2 blurCoord = varTex0;
+ blurCoord.y = varTex0.y + UNI_blurOffset0;
+ vec3 col = texture2D(UNI_Tex0, blurCoord).rgb;
+ blurCoord.y = varTex0.y + UNI_blurOffset1;
+ col += texture2D(UNI_Tex0, blurCoord).rgb;
+ blurCoord.y = varTex0.y + UNI_blurOffset2;
+ col += texture2D(UNI_Tex0, blurCoord).rgb;
+ blurCoord.y = varTex0.y + UNI_blurOffset3;
+ col += texture2D(UNI_Tex0, blurCoord).rgb;
+
+ col = col * 0.25;
+
+ gl_FragColor = vec4(col, 0.0); //texture2D(UNI_Tex0, varTex0);
+}
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/blur_vertex.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/blur_vertex.glsl
new file mode 100644
index 0000000..bc824b6
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/blur_vertex.glsl
@@ -0,0 +1,7 @@
+varying vec2 varTex0;
+
+void main() {
+ gl_Position = ATTRIB_position;
+ varTex0 = ATTRIB_texture0;
+}
+
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/diffuse.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/diffuse.glsl
new file mode 100644
index 0000000..5d8938b
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/diffuse.glsl
@@ -0,0 +1,19 @@
+varying vec3 varWorldPos;
+varying vec3 varWorldNormal;
+varying vec2 varTex0;
+
+void main() {
+
+ vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
+ vec3 worldNorm = (varWorldNormal);
+
+ vec3 light0Vec = V;
+ vec3 light0R = reflect(light0Vec, worldNorm);
+ float light0_Diffuse = dot(worldNorm, light0Vec);
+
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
+ col.xyz = col.xyz * light0_Diffuse * 1.2;
+ gl_FragColor = col; //vec4(0.0, 1.0, 0.0, 0.0);
+}
+
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl
new file mode 100644
index 0000000..51f0612
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl
@@ -0,0 +1,23 @@
+varying vec3 varWorldPos;
+varying vec3 varWorldNormal;
+varying vec2 varTex0;
+
+void main() {
+
+ vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
+ vec3 worldNorm = normalize(varWorldNormal);
+
+ vec3 light0Vec = V;
+ vec3 light0R = reflect(light0Vec, worldNorm);
+ float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0);
+ float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0);
+ float light0_Specular = pow(light0Spec, 15.0) * 0.5;
+
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
+ col.xyz = col.xyz * (textureCube(UNI_Tex1, worldNorm).rgb * 0.5 + vec3(light0_Diffuse));
+ col.xyz += light0_Specular * vec3(0.8, 0.8, 1.0);
+
+ gl_FragColor = col;
+}
+
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/paintf.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/paintf.glsl
new file mode 100644
index 0000000..893d553
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/paintf.glsl
@@ -0,0 +1,26 @@
+varying vec3 varWorldPos;
+varying vec3 varWorldNormal;
+varying vec2 varTex0;
+
+void main() {
+
+ vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
+ vec3 worldNorm = normalize(varWorldNormal);
+
+ vec3 light0Vec = V;
+ vec3 light0R = reflect(light0Vec, worldNorm);
+ float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.01, 0.99);
+ float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0);
+ float light0_Specular = pow(light0Spec, 150.0) * 0.5;
+
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
+ col.xyz = col.xyz * light0_Diffuse * 1.1;
+ col.xyz += light0_Specular * vec3(0.8, 0.8, 1.0);
+
+ float fresnel = mix(pow(1.0 - light0_Diffuse, 15.0), 1.0, 0.1);
+ col.xyz = mix(col.xyz, textureCube(UNI_Tex1, -light0R).rgb * 2.4, fresnel);
+ col.w = 0.8;
+ gl_FragColor = col;
+}
+
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/plastic.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/plastic.glsl
new file mode 100644
index 0000000..ceb53bd
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/plastic.glsl
@@ -0,0 +1,22 @@
+varying vec3 varWorldPos;
+varying vec3 varWorldNormal;
+varying vec2 varTex0;
+
+void main() {
+
+ vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
+ vec3 worldNorm = normalize(varWorldNormal);
+
+ vec3 light0Vec = V;
+ vec3 light0R = reflect(light0Vec, worldNorm);
+ float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0);
+ float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0);
+ float light0_Specular = pow(light0Spec, 10.0) * 0.5;
+
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
+ col.xyz = col.xyz * light0_Diffuse * 1.2;
+ col.xyz += light0_Specular * vec3(0.8, 0.8, 1.0);
+ gl_FragColor = col;
+}
+
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/robot.a3d b/tests/RenderScriptTests/SceneGraph/res/raw/robot.a3d
new file mode 100644
index 0000000..f48895c
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/robot.a3d
Binary files differ
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/select_color.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/select_color.glsl
new file mode 100644
index 0000000..59a267b
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/select_color.glsl
@@ -0,0 +1,13 @@
+varying vec2 varTex0;
+
+void main() {
+ vec3 col = texture2D(UNI_Tex0, varTex0).rgb;
+
+ vec3 desat = vec3(0.299, 0.587, 0.114);
+ float lum = dot(desat, col);
+ float stepVal = step(lum, 0.8);
+ col = mix(col, vec3(0.0), stepVal)*0.8;
+
+ gl_FragColor = vec4(col, 0.0);
+}
+
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/shader2v.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/shader2v.glsl
new file mode 100644
index 0000000..1ea234f
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/shader2v.glsl
@@ -0,0 +1,17 @@
+varying vec3 varWorldPos;
+varying vec3 varWorldNormal;
+varying vec2 varTex0;
+
+// This is where actual shader code begins
+void main() {
+ vec4 objPos = ATTRIB_position;
+ vec4 worldPos = UNI_model * objPos;
+ gl_Position = UNI_viewProj * worldPos;
+
+ mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
+ vec3 worldNorm = model3 * ATTRIB_normal;
+
+ varWorldPos = worldPos.xyz;
+ varWorldNormal = worldNorm;
+ varTex0 = ATTRIB_texture0;
+}
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/texture.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/texture.glsl
new file mode 100644
index 0000000..dd709cf
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/texture.glsl
@@ -0,0 +1,7 @@
+varying vec2 varTex0;
+
+void main() {
+ lowp vec4 col = texture2D(UNI_Tex0, varTex0).rgba;
+ gl_FragColor = col;
+}
+
diff --git a/tests/RenderScriptTests/SceneGraph/res/values/strings.xml b/tests/RenderScriptTests/SceneGraph/res/values/strings.xml
new file mode 100644
index 0000000..c916d79
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/values/strings.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+-->
+
+<resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2">
+ <skip />
+ <string name="load_model">Load Model</string>
+ <string name="use_blur">Use Blur</string>
+</resources>