summaryrefslogtreecommitdiffstats
path: root/tests/RenderScriptTests/SceneGraph/src/com/android/testapp
diff options
context:
space:
mode:
Diffstat (limited to 'tests/RenderScriptTests/SceneGraph/src/com/android/testapp')
-rw-r--r--tests/RenderScriptTests/SceneGraph/src/com/android/testapp/FileSelector.java110
-rw-r--r--tests/RenderScriptTests/SceneGraph/src/com/android/testapp/FullscreenBlur.java187
-rw-r--r--tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestApp.java115
-rw-r--r--tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppLoadingScreen.java117
-rw-r--r--tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppRS.java289
-rw-r--r--tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppView.java152
-rw-r--r--tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TouchHandler.java122
-rw-r--r--tests/RenderScriptTests/SceneGraph/src/com/android/testapp/test_app.rs99
-rw-r--r--tests/RenderScriptTests/SceneGraph/src/com/android/testapp/test_app.rsh57
9 files changed, 1248 insertions, 0 deletions
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/FileSelector.java b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/FileSelector.java
new file mode 100644
index 0000000..420e133
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/FileSelector.java
@@ -0,0 +1,110 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.testapp;
+
+import java.io.File;
+import java.io.FileFilter;
+import java.util.ArrayList;
+import java.util.List;
+
+import android.app.ListActivity;
+import android.content.Intent;
+import android.net.Uri;
+import android.os.Bundle;
+import android.view.View;
+import android.widget.ArrayAdapter;
+import android.widget.ListView;
+
+/**
+ * A list view where the last item the user clicked is placed in
+ * the "activated" state, causing its background to highlight.
+ */
+public class FileSelector extends ListActivity {
+
+ File[] mCurrentSubList;
+ File mCurrentFile;
+
+ class DAEFilter implements FileFilter {
+ public boolean accept(File file) {
+ if (file.isDirectory()) {
+ return true;
+ }
+ return file.getName().endsWith(".dae");
+ }
+ }
+
+ private void populateList(File file) {
+
+ mCurrentFile = file;
+ setTitle(mCurrentFile.getAbsolutePath() + "/*.dae");
+ List<String> names = new ArrayList<String>();
+ names.add("..");
+
+ mCurrentSubList = mCurrentFile.listFiles(new DAEFilter());
+
+ if (mCurrentSubList != null) {
+ for (int i = 0; i < mCurrentSubList.length; i ++) {
+ String fileName = mCurrentSubList[i].getName();
+ if (mCurrentSubList[i].isDirectory()) {
+ fileName = "/" + fileName;
+ }
+ names.add(fileName);
+ }
+ }
+
+ // Use the built-in layout for showing a list item with a single
+ // line of text whose background is changes when activated.
+ setListAdapter(new ArrayAdapter<String>(this,
+ android.R.layout.simple_list_item_activated_1, names));
+ getListView().setTextFilterEnabled(true);
+
+ // Tell the list view to show one checked/activated item at a time.
+ getListView().setChoiceMode(ListView.CHOICE_MODE_SINGLE);
+ }
+
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ populateList(new File("/sdcard/"));
+ }
+
+ @Override
+ protected void onListItemClick(ListView l, View v, int position, long id) {
+ if (position == 0) {
+ File parent = mCurrentFile.getParentFile();
+ if (parent == null) {
+ return;
+ }
+ populateList(parent);
+ return;
+ }
+
+ // the first thing in list is parent directory
+ File selectedFile = mCurrentSubList[position - 1];
+ if (selectedFile.isDirectory()) {
+ populateList(selectedFile);
+ return;
+ }
+
+ Intent resultIntent = new Intent();
+ resultIntent.setData(Uri.fromFile(selectedFile));
+ setResult(RESULT_OK, resultIntent);
+ finish();
+ }
+
+}
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/FullscreenBlur.java b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/FullscreenBlur.java
new file mode 100644
index 0000000..2e764e9
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/FullscreenBlur.java
@@ -0,0 +1,187 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+package com.android.testapp;
+
+import java.util.ArrayList;
+
+import com.android.scenegraph.*;
+
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.os.AsyncTask;
+import android.renderscript.*;
+import android.renderscript.Allocation.MipmapControl;
+import android.renderscript.Element.Builder;
+import android.renderscript.Font.Style;
+import android.renderscript.Program.TextureType;
+import android.renderscript.ProgramStore.DepthFunc;
+import android.util.Log;
+
+class FullscreenBlur {
+
+ static Allocation sRenderTargetBlur0Color;
+ static Allocation sRenderTargetBlur0Depth;
+ static Allocation sRenderTargetBlur1Color;
+ static Allocation sRenderTargetBlur1Depth;
+ static Allocation sRenderTargetBlur2Color;
+ static Allocation sRenderTargetBlur2Depth;
+
+ static FragmentShader mPF_BlurH;
+ static FragmentShader mPF_BlurV;
+ static FragmentShader mPF_SelectColor;
+ static FragmentShader mPF_Texture;
+ static VertexShader mPV_Paint;
+ static VertexShader mPV_Blur;
+
+ // This is only used when full screen blur is enabled
+ // Basically, it's the offscreen render targets
+ static void createRenderTargets(RenderScriptGL rs, int w, int h) {
+ Type.Builder b = new Type.Builder(rs, Element.RGBA_8888(rs));
+ Type renderType = b.setX(w/8).setY(h/8).create();
+ int usage = Allocation.USAGE_GRAPHICS_TEXTURE | Allocation.USAGE_GRAPHICS_RENDER_TARGET;
+ sRenderTargetBlur0Color = Allocation.createTyped(rs, renderType, usage);
+ sRenderTargetBlur1Color = Allocation.createTyped(rs, renderType, usage);
+ sRenderTargetBlur2Color = Allocation.createTyped(rs, renderType, usage);
+
+ b = new Type.Builder(rs, Element.createPixel(rs, Element.DataType.UNSIGNED_16,
+ Element.DataKind.PIXEL_DEPTH));
+ renderType = b.setX(w/8).setY(h/8).create();
+ usage = Allocation.USAGE_GRAPHICS_RENDER_TARGET;
+ sRenderTargetBlur0Depth = Allocation.createTyped(rs, renderType, usage);
+ sRenderTargetBlur1Depth = Allocation.createTyped(rs, renderType, usage);
+ sRenderTargetBlur2Depth = Allocation.createTyped(rs, renderType, usage);
+ }
+
+ static void addOffsets(Renderable quad, float advance) {
+ quad.appendSourceParams(new Float4Param("blurOffset0", - advance * 2.5f));
+ quad.appendSourceParams(new Float4Param("blurOffset1", - advance * 0.5f));
+ quad.appendSourceParams(new Float4Param("blurOffset2", advance * 1.5f));
+ quad.appendSourceParams(new Float4Param("blurOffset3", advance * 3.5f));
+ }
+
+ static RenderPass addPass(Scene scene, Allocation color, Allocation depth) {
+ RenderPass pass = new RenderPass();
+ pass.setColorTarget(color);
+ pass.setDepthTarget(depth);
+ pass.setShouldClearColor(false);
+ pass.setShouldClearDepth(false);
+ pass.setCamera(scene.getCameras().get(1));
+ scene.appendRenderPass(pass);
+ return pass;
+ }
+
+ static void addBlurPasses(Scene scene, RenderScriptGL rs) {
+ SceneManager sceneManager = SceneManager.getInstance();
+ ArrayList<RenderableBase> allDraw = scene.getRenderables();
+ int numDraw = allDraw.size();
+
+ ProgramRaster cullNone = ProgramRaster.CULL_NONE(rs);
+ ProgramStore blendAdd = SceneManager.BLEND_ADD_DEPTH_NONE(rs);
+ ProgramStore blendNone = ProgramStore.BLEND_NONE_DEPTH_NONE(rs);
+
+ RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, blendAdd, cullNone);
+ RenderState selectCol = new RenderState(mPV_Blur, mPF_SelectColor, blendNone, cullNone);
+ RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone);
+ RenderState vBlur = new RenderState(mPV_Blur, mPF_BlurV, blendNone, cullNone);
+
+ // Renders the scene off screen
+ RenderPass blurSourcePass = addPass(scene,
+ sRenderTargetBlur0Color,
+ sRenderTargetBlur0Depth);
+ blurSourcePass.setClearColor(new Float4(1.0f, 1.0f, 1.0f, 1.0f));
+ blurSourcePass.setShouldClearColor(true);
+ blurSourcePass.setClearDepth(1.0f);
+ blurSourcePass.setShouldClearDepth(true);
+ for (int i = 0; i < numDraw; i ++) {
+ blurSourcePass.appendRenderable((Renderable)allDraw.get(i));
+ }
+
+ // Pass for selecting bright colors
+ RenderPass selectColorPass = addPass(scene,
+ sRenderTargetBlur2Color,
+ sRenderTargetBlur2Depth);
+ Renderable quad = sceneManager.getRenderableQuad("ScreenAlignedQuadS", selectCol);
+ quad.appendSourceParams(new TextureParam("tex0", new Texture2D(sRenderTargetBlur0Color)));
+ selectColorPass.appendRenderable(quad);
+
+ // Horizontal blur
+ RenderPass horizontalBlurPass = addPass(scene,
+ sRenderTargetBlur1Color,
+ sRenderTargetBlur1Depth);
+ quad = sceneManager.getRenderableQuad("ScreenAlignedQuadH", hBlur);
+ quad.appendSourceParams(new TextureParam("tex0", new Texture2D(sRenderTargetBlur2Color)));
+ addOffsets(quad, 1.0f / (float)sRenderTargetBlur0Color.getType().getX());
+ horizontalBlurPass.appendRenderable(quad);
+
+ // Vertical Blur
+ RenderPass verticalBlurPass = addPass(scene,
+ sRenderTargetBlur2Color,
+ sRenderTargetBlur2Depth);
+ quad = sceneManager.getRenderableQuad("ScreenAlignedQuadV", vBlur);
+ quad.appendSourceParams(new TextureParam("tex0", new Texture2D(sRenderTargetBlur1Color)));
+ addOffsets(quad, 1.0f / (float)sRenderTargetBlur0Color.getType().getY());
+ verticalBlurPass.appendRenderable(quad);
+ }
+
+ // Additively renders the blurred colors on top of the scene
+ static void addCompositePass(Scene scene, RenderScriptGL rs) {
+ SceneManager sceneManager = SceneManager.getInstance();
+ RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture,
+ SceneManager.BLEND_ADD_DEPTH_NONE(rs),
+ ProgramRaster.CULL_NONE(rs));
+
+ RenderPass compositePass = addPass(scene, null, null);
+ Renderable quad = sceneManager.getRenderableQuad("ScreenAlignedQuad", drawTex);
+ quad.appendSourceParams(new TextureParam("tex0", new Texture2D(sRenderTargetBlur2Color)));
+ compositePass.appendRenderable(quad);
+ }
+
+ static private FragmentShader getShader(Resources res, RenderScriptGL rs,
+ int resID, Type constants) {
+ FragmentShader.Builder fb = new FragmentShader.Builder(rs);
+ fb.setShader(res, resID);
+ fb.addTexture(TextureType.TEXTURE_2D, "color");
+ if (constants != null) {
+ fb.setObjectConst(constants);
+ }
+ FragmentShader prog = fb.create();
+ prog.getProgram().bindSampler(Sampler.CLAMP_LINEAR(rs), 0);
+ return prog;
+ }
+
+ static void initShaders(Resources res, RenderScriptGL rs) {
+ ScriptField_FBlurOffsets_s blurConst = new ScriptField_FBlurOffsets_s(rs, 1);
+ VertexShader.Builder vb = new VertexShader.Builder(rs);
+ vb.addInput(ScriptField_VertexShaderInputs_s.createElement(rs));
+ vb.setShader(res, R.raw.blur_vertex);
+ mPV_Blur = vb.create();
+
+ mPF_Texture = getShader(res, rs, R.raw.texture, null);
+ mPF_Texture.getProgram().bindSampler(Sampler.WRAP_LINEAR_MIP_LINEAR(rs), 0);
+ mPF_BlurH = getShader(res, rs, R.raw.blur_h, blurConst.getAllocation().getType());
+ mPF_BlurV = getShader(res, rs, R.raw.blur_v, blurConst.getAllocation().getType());
+ mPF_SelectColor = getShader(res, rs, R.raw.select_color, null);
+ }
+
+}
+
+
+
+
+
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestApp.java b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestApp.java
new file mode 100644
index 0000000..8b032f7
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestApp.java
@@ -0,0 +1,115 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.testapp;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+
+import android.app.Activity;
+import android.content.res.Configuration;
+import android.content.Intent;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.provider.Settings.System;
+import android.util.Log;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.Window;
+import android.widget.Button;
+import android.widget.ListView;
+import android.view.MenuInflater;
+import android.view.Window;
+import android.net.Uri;
+
+import java.lang.Runtime;
+
+public class TestApp extends Activity {
+
+ private TestAppView mView;
+
+ @Override
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
+ // Create our Preview view and set it as the content of our
+ // Activity
+ mView = new TestAppView(this);
+ setContentView(mView);
+ }
+
+ @Override
+ protected void onResume() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onResume();
+ mView.resume();
+ }
+
+ @Override
+ protected void onPause() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onPause();
+ mView.pause();
+ }
+
+ @Override
+ public boolean onCreateOptionsMenu(Menu menu) {
+ MenuInflater inflater = getMenuInflater();
+ inflater.inflate(R.menu.loader_menu, menu);
+ return true;
+ }
+
+ @Override
+ public boolean onOptionsItemSelected(MenuItem item) {
+ // Handle item selection
+ switch (item.getItemId()) {
+ case R.id.load_model:
+ loadModel();
+ return true;
+ case R.id.use_blur:
+ mView.mRender.toggleBlur();
+ return true;
+ default:
+ return super.onOptionsItemSelected(item);
+ }
+ }
+
+ private static final int FIND_DAE_MODEL = 10;
+ public void onActivityResult(int requestCode, int resultCode, Intent data) {
+ if (resultCode == RESULT_OK) {
+ if (requestCode == FIND_DAE_MODEL) {
+ Uri selectedImageUri = data.getData();
+ Log.e("Selected Path: ", selectedImageUri.getPath());
+ mView.mRender.loadModel(selectedImageUri.getPath());
+ }
+ }
+ }
+
+ public void loadModel() {
+ Intent intent = new Intent();
+ intent.setAction(Intent.ACTION_PICK);
+ intent.setClassName("com.android.scenegraph",
+ "com.android.scenegraph.FileSelector");
+ startActivityForResult(intent, FIND_DAE_MODEL);
+ }
+
+}
+
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppLoadingScreen.java b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppLoadingScreen.java
new file mode 100644
index 0000000..b818833
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppLoadingScreen.java
@@ -0,0 +1,117 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.testapp;
+
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.Map;
+import java.util.Vector;
+
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.os.AsyncTask;
+import android.renderscript.*;
+import android.renderscript.Allocation.MipmapControl;
+import android.renderscript.Element.Builder;
+import android.renderscript.Font.Style;
+import android.renderscript.Program.TextureType;
+import android.renderscript.ProgramStore.DepthFunc;
+import android.util.Log;
+
+// This is where the scenegraph and the rendered objects are initialized and used
+public class TestAppLoadingScreen {
+
+ private static String TAG = "TestAppLoadingScreen";
+
+ int mWidth;
+ int mHeight;
+
+ private Resources mRes;
+ private RenderScriptGL mRS;
+ private ScriptC_test_app mScript;
+
+ public TestAppLoadingScreen(RenderScriptGL rs, Resources res) {
+ mRS = rs;
+ mRes = res;
+ // Shows the loading screen with some text
+ renderLoading();
+ // Adds a little 3D bugdroid model to the laoding screen asynchronously.
+ new LoadingScreenLoaderTask().execute();
+ }
+
+ public void showLoadingScreen(boolean show) {
+ mScript.set_gInitialized(!show);
+ }
+
+ // The loading screen has some elements that shouldn't be loaded on the UI thread
+ private class LoadingScreenLoaderTask extends AsyncTask<String, Void, Boolean> {
+ Allocation robotTex;
+ Mesh robotMesh;
+ protected Boolean doInBackground(String... names) {
+ long start = System.currentTimeMillis();
+ robotTex = Allocation.createFromBitmapResource(mRS, mRes, R.drawable.robot,
+ MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE,
+ Allocation.USAGE_GRAPHICS_TEXTURE);
+
+ FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.robot);
+ FileA3D.IndexEntry entry = model.getIndexEntry(0);
+ if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
+ robotMesh = entry.getMesh();
+ }
+
+ mScript.set_gPFSBackground(ProgramStore.BLEND_NONE_DEPTH_TEST(mRS));
+
+ ProgramFragmentFixedFunction.Builder b = new ProgramFragmentFixedFunction.Builder(mRS);
+ b.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE,
+ ProgramFragmentFixedFunction.Builder.Format.RGBA, 0);
+ ProgramFragment pfDefault = b.create();
+ pfDefault.bindSampler(Sampler.CLAMP_LINEAR(mRS), 0);
+ mScript.set_gPFBackground(pfDefault);
+
+ ProgramVertexFixedFunction.Builder pvb = new ProgramVertexFixedFunction.Builder(mRS);
+ ProgramVertexFixedFunction pvDefault = pvb.create();
+ ProgramVertexFixedFunction.Constants va = new ProgramVertexFixedFunction.Constants(mRS);
+ ((ProgramVertexFixedFunction)pvDefault).bindConstants(va);
+ mScript.set_gPVBackground(pvDefault);
+
+ long end = System.currentTimeMillis();
+ Log.v("TIMER", "Loading load time: " + (end - start));
+ return new Boolean(true);
+ }
+
+ protected void onPostExecute(Boolean result) {
+ mScript.set_gRobotTex(robotTex);
+ mScript.set_gRobotMesh(robotMesh);
+ }
+ }
+
+ // Creates a simple script to show a loding screen until everything is initialized
+ // Could also be used to do some custom renderscript work before handing things over
+ // to the scenegraph
+ void renderLoading() {
+ mScript = new ScriptC_test_app(mRS, mRes, R.raw.test_app);
+ mRS.bindRootScript(mScript);
+ }
+
+
+ public void setRenderLoop(ScriptC renderLoop) {
+ mScript.set_gRenderLoop(renderLoop);
+ Allocation dummyAlloc = Allocation.createSized(mRS, Element.I32(mRS), 1);
+ mScript.set_gDummyAlloc(dummyAlloc);
+ }
+}
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppRS.java b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppRS.java
new file mode 100644
index 0000000..8840d12
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppRS.java
@@ -0,0 +1,289 @@
+/*
+ * Copyright (C) 2011-2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.testapp;
+
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.Map;
+import java.util.Vector;
+
+import com.android.scenegraph.*;
+import com.android.scenegraph.SceneManager.SceneLoadedCallback;
+
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.os.AsyncTask;
+import android.renderscript.*;
+import android.renderscript.Program.TextureType;
+import android.util.Log;
+
+// This is where the scenegraph and the rendered objects are initialized and used
+public class TestAppRS {
+
+ private static String modelName = "orientation_test.dae";
+ private static String TAG = "TestAppRS";
+ private static String mFilePath = "";
+
+ int mWidth;
+ int mHeight;
+
+ boolean mUseBlur;
+
+ TestAppLoadingScreen mLoadingScreen;
+
+ // Used to asynchronously load scene elements like meshes and transform hierarchies
+ SceneLoadedCallback mLoadedCallback = new SceneLoadedCallback() {
+ public void run() {
+ prepareToRender(mLoadedScene);
+ }
+ };
+
+ // Top level class that initializes all the elements needed to use the scene graph
+ SceneManager mSceneManager;
+
+ // Used to move the camera around in the 3D world
+ TouchHandler mTouchHandler;
+
+ private Resources mRes;
+ private RenderScriptGL mRS;
+
+ ScriptField_FShaderParams_s mFsConst;
+ ScriptField_FShaderLightParams_s mFsConst2;
+ ScriptField_VShaderParams_s mVsConst;
+
+ // Shaders
+ private FragmentShader mPaintF;
+ private FragmentShader mLightsF;
+ private FragmentShader mAluminumF;
+ private FragmentShader mPlasticF;
+ private FragmentShader mDiffuseF;
+ private FragmentShader mTextureF;
+ private VertexShader mPaintV;
+
+ private Allocation mDefaultCube;
+ private TextureCube mEnvCube;
+ private TextureCube mDiffCube;
+
+ Scene mActiveScene;
+
+ public TestAppRS() {
+ mUseBlur = false;
+ }
+
+ // This is a part of the test app, it's used to tests multiple render passes and is toggled
+ // on and off in the menu, off by default
+ void toggleBlur() {
+ mUseBlur = !mUseBlur;
+
+ mActiveScene.clearRenderPasses();
+ initRenderPasses();
+ mActiveScene.initRenderPassRS(mRS, mSceneManager);
+
+ // This is just a hardcoded object in the scene that gets turned on and off for the demo
+ // to make things look a bit better. This could be deleted in the cleanup
+ Renderable plane = (Renderable)mActiveScene.getRenderableByName("pPlaneShape1");
+ if (plane != null) {
+ plane.setVisible(mRS, !mUseBlur);
+ }
+ }
+
+ public void init(RenderScriptGL rs, Resources res, int width, int height) {
+ mRS = rs;
+ mRes = res;
+ mWidth = width;
+ mHeight = height;
+
+ mTouchHandler = new TouchHandler();
+
+ mSceneManager = SceneManager.getInstance();
+ // Initializes all the RS specific scenegraph elements
+ mSceneManager.initRS(mRS, mRes, mWidth, mHeight);
+
+ mLoadingScreen = new TestAppLoadingScreen(mRS, mRes);
+
+ // Initi renderscript stuff specific to the app. This will need to be abstracted out later.
+ initRS();
+
+ // Load a scene to render
+ mSceneManager.loadModel(mFilePath + modelName, mLoadedCallback);
+ }
+
+ // When a new model file is selected from the UI, this function gets called to init everything
+ void loadModel(String path) {
+ //String shortName = path.substring(path.lastIndexOf('/') + 1);
+ //shortName = shortName.substring(0, shortName.lastIndexOf('.'));
+ mLoadingScreen.showLoadingScreen(true);
+ mActiveScene.destroyRS(mSceneManager);
+ mSceneManager.loadModel(path, mLoadedCallback);
+ }
+
+ public void onActionDown(float x, float y) {
+ mTouchHandler.onActionDown(x, y);
+
+ //mSceneManager.getRenderLoop().invoke_pick((int)x, (int)y);
+ }
+
+ public void onActionScale(float scale) {
+ mTouchHandler.onActionScale(scale);
+ }
+
+ public void onActionMove(float x, float y) {
+ mTouchHandler.onActionMove(x, y);
+ }
+
+ FragmentShader createFromResource(int id, boolean addCubemap) {
+ FragmentShader.Builder fb = new FragmentShader.Builder(mRS);
+ fb.setShaderConst(mFsConst.getAllocation().getType());
+ fb.setShader(mRes, id);
+ fb.addTexture(TextureType.TEXTURE_2D, "diffuse");
+ if (addCubemap) {
+ fb.addShaderTexture(TextureType.TEXTURE_CUBE, "reflection");
+ }
+ FragmentShader pf = fb.create();
+ pf.getProgram().bindSampler(Sampler.WRAP_LINEAR_MIP_LINEAR(mRS), 0);
+ if (addCubemap) {
+ pf.getProgram().bindSampler(Sampler.CLAMP_LINEAR_MIP_LINEAR(mRS), 1);
+ }
+ return pf;
+ }
+
+ private void initPaintShaders() {
+ ScriptField_VObjectParams_s objConst = new ScriptField_VObjectParams_s(mRS, 1);
+ ScriptField_VSParams_s shaderConst = new ScriptField_VSParams_s(mRS, 1);
+
+ VertexShader.Builder vb = new VertexShader.Builder(mRS);
+ vb.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
+ vb.setShader(mRes, R.raw.shader2v);
+ vb.setObjectConst(objConst.getAllocation().getType());
+ vb.setShaderConst(shaderConst.getAllocation().getType());
+ mPaintV = vb.create();
+
+ mFsConst = new ScriptField_FShaderParams_s(mRS, 1);
+ mFsConst2 = new ScriptField_FShaderLightParams_s(mRS, 1);
+
+ mPaintF = createFromResource(R.raw.paintf, true);
+ mPaintF.appendSourceParams(new TextureParam("reflection", mEnvCube));
+ mAluminumF = createFromResource(R.raw.metal, true);
+ mAluminumF.appendSourceParams(new TextureParam("reflection", mDiffCube));
+
+ mPlasticF = createFromResource(R.raw.plastic, false);
+ mDiffuseF = createFromResource(R.raw.diffuse, false);
+ mTextureF = createFromResource(R.raw.texture, false);
+
+ FragmentShader.Builder fb = new FragmentShader.Builder(mRS);
+ fb.setObjectConst(mFsConst2.getAllocation().getType());
+ fb.setShader(mRes, R.raw.plastic_lights);
+ mLightsF = fb.create();
+
+ FullscreenBlur.initShaders(mRes, mRS);
+ }
+
+ void initRenderPasses() {
+ ArrayList<RenderableBase> allDraw = mActiveScene.getRenderables();
+ int numDraw = allDraw.size();
+
+ if (mUseBlur) {
+ FullscreenBlur.addBlurPasses(mActiveScene, mRS);
+ }
+
+ RenderPass mainPass = new RenderPass();
+ mainPass.setClearColor(new Float4(1.0f, 1.0f, 1.0f, 1.0f));
+ mainPass.setShouldClearColor(true);
+ mainPass.setClearDepth(1.0f);
+ mainPass.setShouldClearDepth(true);
+ mainPass.setCamera(mActiveScene.getCameras().get(1));
+ for (int i = 0; i < numDraw; i ++) {
+ mainPass.appendRenderable((Renderable)allDraw.get(i));
+ }
+ mActiveScene.appendRenderPass(mainPass);
+
+ if (mUseBlur) {
+ FullscreenBlur.addCompositePass(mActiveScene, mRS);
+ }
+ }
+
+ private void addShadersToScene() {
+ mActiveScene.appendShader(mPaintF);
+ mActiveScene.appendShader(mLightsF);
+ mActiveScene.appendShader(mAluminumF);
+ mActiveScene.appendShader(mPlasticF);
+ mActiveScene.appendShader(mDiffuseF);
+ mActiveScene.appendShader(mTextureF);
+ mActiveScene.appendShader(mPaintV);
+ }
+
+ public void prepareToRender(Scene s) {
+ mSceneManager.setActiveScene(s);
+ mActiveScene = s;
+ addShadersToScene();
+ RenderState plastic = new RenderState(mPaintV, mPlasticF, null, null);
+ RenderState diffuse = new RenderState(mPaintV, mDiffuseF, null, null);
+ RenderState paint = new RenderState(mPaintV, mPaintF, null, null);
+ RenderState aluminum = new RenderState(mPaintV, mAluminumF, null, null);
+ RenderState lights = new RenderState(mPaintV, mLightsF, null, null);
+ RenderState glassTransp = new RenderState(mPaintV, mPaintF,
+ ProgramStore.BLEND_ALPHA_DEPTH_TEST(mRS), null);
+
+ initRenderPasses();
+
+ mActiveScene.assignRenderState(plastic);
+
+ mActiveScene.assignRenderStateToMaterial(diffuse, "lambert2$");
+
+ mActiveScene.assignRenderStateToMaterial(paint, "^#Paint");
+ mActiveScene.assignRenderStateToMaterial(paint, "^#Carbon");
+ mActiveScene.assignRenderStateToMaterial(paint, "^#Glass");
+ mActiveScene.assignRenderStateToMaterial(paint, "^#MainGlass");
+
+ mActiveScene.assignRenderStateToMaterial(aluminum, "^#Metal");
+ mActiveScene.assignRenderStateToMaterial(aluminum, "^#Brake");
+
+ mActiveScene.assignRenderStateToMaterial(glassTransp, "^#GlassLight");
+
+ mActiveScene.assignRenderStateToMaterial(lights, "^#LightBlinn");
+
+ Renderable plane = (Renderable)mActiveScene.getRenderableByName("pPlaneShape1");
+ if (plane != null) {
+ RenderState texState = new RenderState(mPaintV, mTextureF, null, null);
+ plane.setRenderState(texState);
+ plane.setVisible(mRS, !mUseBlur);
+ }
+
+ mTouchHandler.init(mActiveScene);
+
+ long start = System.currentTimeMillis();
+ mActiveScene.initRS(mRS, mRes, mSceneManager);
+ long end = System.currentTimeMillis();
+ Log.v("TIMER", "Scene init time: " + (end - start));
+
+ mLoadingScreen.showLoadingScreen(false);
+ }
+
+ private void initRS() {
+
+ FullscreenBlur.createRenderTargets(mRS, mWidth, mHeight);
+ // Reflection maps from SD card
+ mEnvCube = new TextureCube("sdcard/scenegraph/", "cube_env.png");
+ mDiffCube = new TextureCube("sdcard/scenegraph/", "cube_spec.png");
+ initPaintShaders();
+
+ ScriptC_render renderLoop = mSceneManager.getRenderLoop();
+
+ mLoadingScreen.setRenderLoop(renderLoop);
+ }
+}
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppView.java b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppView.java
new file mode 100644
index 0000000..687f35b
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TestAppView.java
@@ -0,0 +1,152 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.testapp;
+
+import java.io.Writer;
+import java.util.ArrayList;
+import java.util.concurrent.Semaphore;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+import android.renderscript.RenderScriptGL;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.drawable.BitmapDrawable;
+import android.graphics.drawable.Drawable;
+import android.os.Handler;
+import android.os.Message;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.Surface;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import android.view.ScaleGestureDetector;
+
+public class TestAppView extends RSSurfaceView {
+
+ public TestAppView(Context context) {
+ super(context);
+ mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
+ }
+
+ private RenderScriptGL mRS;
+ TestAppRS mRender;
+
+ private ScaleGestureDetector mScaleDetector;
+ private static final int INVALID_POINTER_ID = -1;
+ private int mActivePointerId = INVALID_POINTER_ID;
+
+ public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ super.surfaceChanged(holder, format, w, h);
+ if (mRS == null) {
+ RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
+ sc.setDepth(16, 24);
+ mRS = createRenderScriptGL(sc);
+ mRS.setSurface(holder, w, h);
+ mRender = new TestAppRS();
+ mRender.init(mRS, getResources(), w, h);
+ }
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ if (mRS != null) {
+ mRender = null;
+ mRS = null;
+ destroyRenderScriptGL();
+ }
+ }
+
+ @Override
+ public boolean onKeyDown(int keyCode, KeyEvent event)
+ {
+ // break point at here
+ // this method doesn't work when 'extends View' include 'extends ScrollView'.
+ return super.onKeyDown(keyCode, event);
+ }
+
+
+ @Override
+ public boolean onTouchEvent(MotionEvent ev) {
+ mScaleDetector.onTouchEvent(ev);
+
+ boolean ret = false;
+ float x = ev.getX();
+ float y = ev.getY();
+
+ final int action = ev.getAction();
+
+ switch (action & MotionEvent.ACTION_MASK) {
+ case MotionEvent.ACTION_DOWN: {
+ mRender.onActionDown(x, y);
+ mActivePointerId = ev.getPointerId(0);
+ ret = true;
+ break;
+ }
+ case MotionEvent.ACTION_MOVE: {
+ if (!mScaleDetector.isInProgress()) {
+ mRender.onActionMove(x, y);
+ }
+ mRender.onActionDown(x, y);
+ ret = true;
+ break;
+ }
+
+ case MotionEvent.ACTION_UP: {
+ mActivePointerId = INVALID_POINTER_ID;
+ break;
+ }
+
+ case MotionEvent.ACTION_CANCEL: {
+ mActivePointerId = INVALID_POINTER_ID;
+ break;
+ }
+
+ case MotionEvent.ACTION_POINTER_UP: {
+ final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
+ >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
+ final int pointerId = ev.getPointerId(pointerIndex);
+ if (pointerId == mActivePointerId) {
+ // This was our active pointer going up. Choose a new
+ // active pointer and adjust accordingly.
+ final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
+ x = ev.getX(newPointerIndex);
+ y = ev.getY(newPointerIndex);
+ mRender.onActionDown(x, y);
+ mActivePointerId = ev.getPointerId(newPointerIndex);
+ }
+ break;
+ }
+ }
+
+ return ret;
+ }
+
+ private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
+ @Override
+ public boolean onScale(ScaleGestureDetector detector) {
+ mRender.onActionScale(detector.getScaleFactor());
+ return true;
+ }
+ }
+}
+
+
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TouchHandler.java b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TouchHandler.java
new file mode 100644
index 0000000..4d30341
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/TouchHandler.java
@@ -0,0 +1,122 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.testapp;
+
+import java.io.File;
+import java.io.IOException;
+import java.io.InputStream;
+import java.io.FileInputStream;
+import java.io.BufferedInputStream;
+import java.io.Writer;
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.Map;
+import java.util.Vector;
+
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.os.AsyncTask;
+import android.renderscript.*;
+import android.renderscript.Allocation.MipmapControl;
+import android.renderscript.Element.Builder;
+import android.renderscript.Font.Style;
+import android.renderscript.Program.TextureType;
+import android.renderscript.ProgramStore.DepthFunc;
+import android.util.Log;
+
+import com.android.scenegraph.*;
+
+public class TouchHandler {
+
+ private static String TAG = "TouchHandler";
+
+ public TouchHandler() {
+ }
+
+ public void init(Scene scene) {
+ mCameraRotate = (CompoundTransform)scene.getTransformByName("CameraAim");
+ mCameraDist = (CompoundTransform)scene.getTransformByName("CameraDist");
+
+ if (mCameraRotate != null && mCameraDist != null) {
+ mRotateX = mCameraRotate.mTransformComponents.get(2);
+ mRotateY = mCameraRotate.mTransformComponents.get(1);
+ mDist = mCameraDist.mTransformComponents.get(0);
+ }
+ }
+
+
+ private Resources mRes;
+ private RenderScriptGL mRS;
+
+ float mLastX;
+ float mLastY;
+
+ CompoundTransform mCameraRotate;
+ CompoundTransform mCameraDist;
+
+ CompoundTransform.Component mRotateX;
+ CompoundTransform.Component mRotateY;
+ CompoundTransform.Component mDist;
+
+ public void onActionDown(float x, float y) {
+ mLastX = x;
+ mLastY = y;
+ }
+
+ public void onActionScale(float scale) {
+ if (mCameraDist == null) {
+ return;
+ }
+ mDist.mValue.z *= 1.0f / scale;
+ mDist.mValue.z = Math.max(20.0f, Math.min(mDist.mValue.z, 100.0f));
+ mCameraDist.updateRSData();
+ }
+
+ public void onActionMove(float x, float y) {
+ if (mCameraRotate == null) {
+ return;
+ }
+
+ float dx = mLastX - x;
+ float dy = mLastY - y;
+
+ if (Math.abs(dy) <= 2.0f) {
+ dy = 0.0f;
+ }
+ if (Math.abs(dx) <= 2.0f) {
+ dx = 0.0f;
+ }
+
+ mRotateY.mValue.w += dx*0.25;
+ if (mRotateY.mValue.w > 360) {
+ mRotateY.mValue.w -= 360;
+ }
+ if (mRotateY.mValue.w < 0) {
+ mRotateY.mValue.w += 360;
+ }
+
+ mRotateX.mValue.w += dy*0.25;
+ mRotateX.mValue.w = Math.max(mRotateX.mValue.w, -80.0f);
+ mRotateX.mValue.w = Math.min(mRotateX.mValue.w, 0.0f);
+
+ mLastX = x;
+ mLastY = y;
+
+ mCameraRotate.updateRSData();
+ }
+}
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/test_app.rs b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/test_app.rs
new file mode 100644
index 0000000..cb4e3d0
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/test_app.rs
@@ -0,0 +1,99 @@
+// Copyright (C) 2011 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.testapp)
+
+#include "rs_graphics.rsh"
+#include "test_app.rsh"
+
+// Making sure these get reflected
+FBlurOffsets *blurExport;
+VertexShaderInputs *iExport;
+VShaderParams *vConst;
+FShaderParams *fConst;
+FShaderLightParams *fConts2;
+VSParams *vConst2;
+VObjectParams *vConst3;
+
+rs_program_vertex gPVBackground;
+rs_program_fragment gPFBackground;
+
+rs_allocation gRobotTex;
+rs_mesh gRobotMesh;
+
+rs_program_store gPFSBackground;
+
+rs_allocation gDummyAlloc;
+rs_script gRenderLoop;
+
+bool gInitialized = false;
+
+float gRotate;
+
+void init() {
+ gRotate = 0.0f;
+}
+
+static int pos = 50;
+static float gRotateY = 120.0f;
+static float3 gLookAt = 0;
+static float gZoom = 50.0f;
+static void displayLoading() {
+ if (rsIsObject(gRobotTex) && rsIsObject(gRobotMesh)) {
+ rsgBindProgramVertex(gPVBackground);
+ rs_matrix4x4 proj;
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rsMatrixLoadPerspective(&proj, 30.0f, aspect, 1.0f, 100.0f);
+ rsgProgramVertexLoadProjectionMatrix(&proj);
+
+ rsgBindProgramFragment(gPFBackground);
+ rsgBindProgramStore(gPFSBackground);
+ rsgBindTexture(gPFBackground, 0, gRobotTex);
+
+ rs_matrix4x4 matrix;
+ rsMatrixLoadIdentity(&matrix);
+ // Position our models on the screen
+ gRotateY += rsGetDt()*100;
+ rsMatrixTranslate(&matrix, 0, 0, -gZoom);
+ rsMatrixRotate(&matrix, 20.0f, 1.0f, 0.0f, 0.0f);
+ rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f);
+ rsMatrixScale(&matrix, 0.2f, 0.2f, 0.2f);
+ rsgProgramVertexLoadModelMatrix(&matrix);
+ rsgDrawMesh(gRobotMesh);
+ }
+
+ uint width = rsgGetWidth();
+ uint height = rsgGetHeight();
+ int left = 0, right = 0, top = 0, bottom = 0;
+ const char* text = "Initializing...";
+ rsgMeasureText(text, &left, &right, &top, &bottom);
+ int centeredPos = width / 2 - (right - left) / 2;
+ rsgDrawText(text, centeredPos, height / 2 + height / 10);
+}
+
+int root(void) {
+ rs_allocation nullAlloc;
+ if (!gInitialized) {
+ rsgClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgClearDepth(1.0f);
+ displayLoading();
+ return 30;
+ }
+
+ rsForEach(gRenderLoop, gDummyAlloc, nullAlloc);
+
+ return 10;
+}
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/test_app.rsh b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/test_app.rsh
new file mode 100644
index 0000000..2885ac5
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/test_app.rsh
@@ -0,0 +1,57 @@
+// Copyright (C) 2012 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.testapp)
+
+// Helpers
+typedef struct VShaderParams_s {
+ rs_matrix4x4 model;
+ rs_matrix4x4 viewProj;
+} VShaderParams;
+
+typedef struct VSParams_s {
+ rs_matrix4x4 viewProj;
+} VSParams;
+
+typedef struct VObjectParams_s {
+ rs_matrix4x4 model;
+} VObjectParams;
+
+typedef struct FShaderParams_s {
+ float4 cameraPos;
+} FShaderParams;
+
+typedef struct FShaderLightParams_s {
+ float4 lightPos_0;
+ float4 lightColor_0;
+ float4 lightPos_1;
+ float4 lightColor_1;
+ float4 cameraPos;
+ float4 diffuse;
+} FShaderLightParams;
+
+typedef struct FBlurOffsets_s {
+ float blurOffset0;
+ float blurOffset1;
+ float blurOffset2;
+ float blurOffset3;
+} FBlurOffsets;
+
+typedef struct VertexShaderInputs_s {
+ float4 position;
+ float3 normal;
+ float2 texture0;
+} VertexShaderInputs;