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diff --git a/tests/RenderScriptTests/tests_v14/src/com/android/rs/test/RSTest_v14.java b/tests/RenderScriptTests/tests_v14/src/com/android/rs/test/RSTest_v14.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.rs.test_v14;
+
+import android.renderscript.RSSurfaceView;
+import android.renderscript.RenderScript;
+
+import android.app.Activity;
+import android.content.res.Configuration;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.provider.Settings.System;
+import android.util.Log;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.Window;
+import android.widget.Button;
+import android.widget.ListView;
+
+import java.lang.Runtime;
+
+public class RSTest_v14 extends Activity {
+ //EventListener mListener = new EventListener();
+
+ private static final String LOG_TAG = "RSTest_v14";
+ private static final boolean DEBUG = false;
+ private static final boolean LOG_ENABLED = false;
+
+ private RSTestView mView;
+
+ // get the current looper (from your Activity UI thread for instance
+
+ @Override
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
+ // Create our Preview view and set it as the content of our
+ // Activity
+ mView = new RSTestView(this);
+ setContentView(mView);
+ }
+
+ @Override
+ protected void onResume() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity loses focus
+ super.onResume();
+ mView.resume();
+ }
+
+ @Override
+ protected void onPause() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity loses focus
+ super.onPause();
+ mView.pause();
+ }
+
+ @Override
+ protected void onStop() {
+ // Actually kill the app if we are stopping. We don't want to
+ // continue/resume this test ever. It should always start fresh.
+ finish();
+ super.onStop();
+ }
+
+ static void log(String message) {
+ if (LOG_ENABLED) {
+ Log.v(LOG_TAG, message);
+ }
+ }
+
+
+}