summaryrefslogtreecommitdiffstats
path: root/tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java
diff options
context:
space:
mode:
Diffstat (limited to 'tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java')
-rw-r--r--tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java389
1 files changed, 389 insertions, 0 deletions
diff --git a/tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java b/tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java
new file mode 100644
index 0000000..119ce52
--- /dev/null
+++ b/tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java
@@ -0,0 +1,389 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package com.android.test.uibench.opengl;
+
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.SurfaceTexture;
+import android.opengl.GLUtils;
+import android.util.Log;
+
+import com.android.test.uibench.R;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+
+import static android.opengl.GLES20.GL_CLAMP_TO_EDGE;
+import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT;
+import static android.opengl.GLES20.GL_COMPILE_STATUS;
+import static android.opengl.GLES20.GL_FLOAT;
+import static android.opengl.GLES20.GL_FRAGMENT_SHADER;
+import static android.opengl.GLES20.GL_LINEAR;
+import static android.opengl.GLES20.GL_LINK_STATUS;
+import static android.opengl.GLES20.GL_NO_ERROR;
+import static android.opengl.GLES20.GL_RGBA;
+import static android.opengl.GLES20.GL_TEXTURE0;
+import static android.opengl.GLES20.GL_TEXTURE_2D;
+import static android.opengl.GLES20.GL_TEXTURE_MAG_FILTER;
+import static android.opengl.GLES20.GL_TEXTURE_MIN_FILTER;
+import static android.opengl.GLES20.GL_TEXTURE_WRAP_S;
+import static android.opengl.GLES20.GL_TEXTURE_WRAP_T;
+import static android.opengl.GLES20.GL_TRIANGLE_STRIP;
+import static android.opengl.GLES20.GL_TRUE;
+import static android.opengl.GLES20.GL_UNSIGNED_BYTE;
+import static android.opengl.GLES20.GL_VERTEX_SHADER;
+import static android.opengl.GLES20.glActiveTexture;
+import static android.opengl.GLES20.glAttachShader;
+import static android.opengl.GLES20.glBindTexture;
+import static android.opengl.GLES20.glClear;
+import static android.opengl.GLES20.glClearColor;
+import static android.opengl.GLES20.glCompileShader;
+import static android.opengl.GLES20.glCreateProgram;
+import static android.opengl.GLES20.glCreateShader;
+import static android.opengl.GLES20.glDeleteProgram;
+import static android.opengl.GLES20.glDeleteShader;
+import static android.opengl.GLES20.glDrawArrays;
+import static android.opengl.GLES20.glEnableVertexAttribArray;
+import static android.opengl.GLES20.glGenTextures;
+import static android.opengl.GLES20.glGetAttribLocation;
+import static android.opengl.GLES20.glGetError;
+import static android.opengl.GLES20.glGetProgramInfoLog;
+import static android.opengl.GLES20.glGetProgramiv;
+import static android.opengl.GLES20.glGetShaderInfoLog;
+import static android.opengl.GLES20.glGetShaderiv;
+import static android.opengl.GLES20.glGetUniformLocation;
+import static android.opengl.GLES20.glLinkProgram;
+import static android.opengl.GLES20.glShaderSource;
+import static android.opengl.GLES20.glTexParameteri;
+import static android.opengl.GLES20.glUniform1i;
+import static android.opengl.GLES20.glUseProgram;
+import static android.opengl.GLES20.glVertexAttribPointer;
+
+public class ImageFlipRenderThread extends Thread {
+ public static final String LOG_TAG = "GLTextureView";
+
+ static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
+ static final int EGL_OPENGL_ES2_BIT = 4;
+
+ private volatile boolean mFinished;
+
+ private final Resources mResources;
+ private final SurfaceTexture mSurface;
+
+ private EGL10 mEgl;
+ private EGLDisplay mEglDisplay;
+ private EGLConfig mEglConfig;
+ private EGLContext mEglContext;
+ private EGLSurface mEglSurface;
+
+ public ImageFlipRenderThread(Resources resources, SurfaceTexture surface) {
+ mResources = resources;
+ mSurface = surface;
+ }
+
+ private static final String sSimpleVS =
+ "attribute vec4 position;\n" +
+ "attribute vec2 texCoords;\n" +
+ "varying vec2 outTexCoords;\n" +
+ "\nvoid main(void) {\n" +
+ " outTexCoords = texCoords;\n" +
+ " gl_Position = position;\n" +
+ "}\n\n";
+ private static final String sSimpleFS =
+ "precision mediump float;\n\n" +
+ "varying vec2 outTexCoords;\n" +
+ "uniform sampler2D texture;\n" +
+ "\nvoid main(void) {\n" +
+ " gl_FragColor = texture2D(texture, outTexCoords);\n" +
+ "}\n\n";
+
+ private static final int FLOAT_SIZE_BYTES = 4;
+ private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
+ private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
+ private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
+ private final float[] mTriangleVerticesData = {
+ // X, Y, Z, U, V
+ -1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
+ };
+
+ @Override
+ public void run() {
+ initGL();
+
+ FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length
+ * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
+ triangleVertices.put(mTriangleVerticesData).position(0);
+
+ int texture = loadTexture(R.drawable.large_photo);
+ int program = buildProgram(sSimpleVS, sSimpleFS);
+
+ int attribPosition = glGetAttribLocation(program, "position");
+ checkGlError();
+
+ int attribTexCoords = glGetAttribLocation(program, "texCoords");
+ checkGlError();
+
+ int uniformTexture = glGetUniformLocation(program, "texture");
+ checkGlError();
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+ checkGlError();
+
+ glUseProgram(program);
+ checkGlError();
+
+ glEnableVertexAttribArray(attribPosition);
+ checkGlError();
+
+ glEnableVertexAttribArray(attribTexCoords);
+ checkGlError();
+
+ glUniform1i(uniformTexture, 0);
+ checkGlError();
+
+ // drawQuad
+ triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
+ glVertexAttribPointer(attribPosition, 3, GL_FLOAT, false,
+ TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
+ checkGlError();
+
+ triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
+ glVertexAttribPointer(attribTexCoords, 3, GL_FLOAT, false,
+ TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
+ checkGlError();
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ checkGlError();
+
+ while (!mFinished) {
+ checkCurrent();
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ checkGlError();
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ checkGlError();
+
+ if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
+ throw new RuntimeException("Cannot swap buffers");
+ }
+ checkEglError();
+
+ try {
+ Thread.sleep(2000);
+ } catch (InterruptedException e) {
+ // Ignore
+ }
+ }
+
+ finishGL();
+ }
+
+ private int loadTexture(int resource) {
+ int[] textures = new int[1];
+
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(1, textures, 0);
+ checkGlError();
+
+ int texture = textures[0];
+ glBindTexture(GL_TEXTURE_2D, texture);
+ checkGlError();
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ Bitmap bitmap = BitmapFactory.decodeResource(mResources, resource);
+
+ GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
+ checkGlError();
+
+ bitmap.recycle();
+
+ return texture;
+ }
+
+ private static int buildProgram(String vertex, String fragment) {
+ int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
+ if (vertexShader == 0) return 0;
+
+ int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
+ if (fragmentShader == 0) return 0;
+
+ int program = glCreateProgram();
+ glAttachShader(program, vertexShader);
+ checkGlError();
+
+ glAttachShader(program, fragmentShader);
+ checkGlError();
+
+ glLinkProgram(program);
+ checkGlError();
+
+ int[] status = new int[1];
+ glGetProgramiv(program, GL_LINK_STATUS, status, 0);
+ if (status[0] != GL_TRUE) {
+ String error = glGetProgramInfoLog(program);
+ Log.d(LOG_TAG, "Error while linking program:\n" + error);
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ glDeleteProgram(program);
+ return 0;
+ }
+
+ return program;
+ }
+
+ private static int buildShader(String source, int type) {
+ int shader = glCreateShader(type);
+
+ glShaderSource(shader, source);
+ checkGlError();
+
+ glCompileShader(shader);
+ checkGlError();
+
+ int[] status = new int[1];
+ glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
+ if (status[0] != GL_TRUE) {
+ String error = glGetShaderInfoLog(shader);
+ Log.d(LOG_TAG, "Error while compiling shader:\n" + error);
+ glDeleteShader(shader);
+ return 0;
+ }
+
+ return shader;
+ }
+
+ private void checkEglError() {
+ int error = mEgl.eglGetError();
+ if (error != EGL10.EGL_SUCCESS) {
+ Log.w(LOG_TAG, "EGL error = 0x" + Integer.toHexString(error));
+ }
+ }
+
+ private static void checkGlError() {
+ int error = glGetError();
+ if (error != GL_NO_ERROR) {
+ Log.w(LOG_TAG, "GL error = 0x" + Integer.toHexString(error));
+ }
+ }
+
+ private void finishGL() {
+ mEgl.eglDestroyContext(mEglDisplay, mEglContext);
+ mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
+ }
+
+ private void checkCurrent() {
+ if (!mEglContext.equals(mEgl.eglGetCurrentContext()) ||
+ !mEglSurface.equals(mEgl.eglGetCurrentSurface(EGL10.EGL_DRAW))) {
+ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
+ throw new RuntimeException("eglMakeCurrent failed "
+ + GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ }
+ }
+ }
+
+ private void initGL() {
+ mEgl = (EGL10) EGLContext.getEGL();
+
+ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+ if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
+ throw new RuntimeException("eglGetDisplay failed "
+ + GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ }
+
+ int[] version = new int[2];
+ if (!mEgl.eglInitialize(mEglDisplay, version)) {
+ throw new RuntimeException("eglInitialize failed " +
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ }
+
+ mEglConfig = chooseEglConfig();
+ if (mEglConfig == null) {
+ throw new RuntimeException("eglConfig not initialized");
+ }
+
+ mEglContext = createContext(mEgl, mEglDisplay, mEglConfig);
+
+ mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, mSurface, null);
+
+ if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
+ int error = mEgl.eglGetError();
+ if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
+ Log.e(LOG_TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
+ return;
+ }
+ throw new RuntimeException("createWindowSurface failed "
+ + GLUtils.getEGLErrorString(error));
+ }
+
+ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
+ throw new RuntimeException("eglMakeCurrent failed "
+ + GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ }
+ }
+
+
+ EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
+ int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
+ return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
+ }
+
+ private EGLConfig chooseEglConfig() {
+ int[] configsCount = new int[1];
+ EGLConfig[] configs = new EGLConfig[1];
+ int[] configSpec = getConfig();
+ if (!mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1, configsCount)) {
+ throw new IllegalArgumentException("eglChooseConfig failed " +
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ } else if (configsCount[0] > 0) {
+ return configs[0];
+ }
+ return null;
+ }
+
+ private static int[] getConfig() {
+ return new int[]{
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL10.EGL_RED_SIZE, 8,
+ EGL10.EGL_GREEN_SIZE, 8,
+ EGL10.EGL_BLUE_SIZE, 8,
+ EGL10.EGL_ALPHA_SIZE, 8,
+ EGL10.EGL_DEPTH_SIZE, 0,
+ EGL10.EGL_STENCIL_SIZE, 0,
+ EGL10.EGL_NONE
+ };
+ }
+
+ public void finish() {
+ mFinished = true;
+ }
+}