diff options
Diffstat (limited to 'tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java')
-rw-r--r-- | tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java b/tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java new file mode 100644 index 0000000..119ce52 --- /dev/null +++ b/tests/UiBench/src/com/android/test/uibench/opengl/ImageFlipRenderThread.java @@ -0,0 +1,389 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.android.test.uibench.opengl; + +import android.content.res.Resources; +import android.graphics.Bitmap; +import android.graphics.BitmapFactory; +import android.graphics.SurfaceTexture; +import android.opengl.GLUtils; +import android.util.Log; + +import com.android.test.uibench.R; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.egl.EGLSurface; + +import static android.opengl.GLES20.GL_CLAMP_TO_EDGE; +import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT; +import static android.opengl.GLES20.GL_COMPILE_STATUS; +import static android.opengl.GLES20.GL_FLOAT; +import static android.opengl.GLES20.GL_FRAGMENT_SHADER; +import static android.opengl.GLES20.GL_LINEAR; +import static android.opengl.GLES20.GL_LINK_STATUS; +import static android.opengl.GLES20.GL_NO_ERROR; +import static android.opengl.GLES20.GL_RGBA; +import static android.opengl.GLES20.GL_TEXTURE0; +import static android.opengl.GLES20.GL_TEXTURE_2D; +import static android.opengl.GLES20.GL_TEXTURE_MAG_FILTER; +import static android.opengl.GLES20.GL_TEXTURE_MIN_FILTER; +import static android.opengl.GLES20.GL_TEXTURE_WRAP_S; +import static android.opengl.GLES20.GL_TEXTURE_WRAP_T; +import static android.opengl.GLES20.GL_TRIANGLE_STRIP; +import static android.opengl.GLES20.GL_TRUE; +import static android.opengl.GLES20.GL_UNSIGNED_BYTE; +import static android.opengl.GLES20.GL_VERTEX_SHADER; +import static android.opengl.GLES20.glActiveTexture; +import static android.opengl.GLES20.glAttachShader; +import static android.opengl.GLES20.glBindTexture; +import static android.opengl.GLES20.glClear; +import static android.opengl.GLES20.glClearColor; +import static android.opengl.GLES20.glCompileShader; +import static android.opengl.GLES20.glCreateProgram; +import static android.opengl.GLES20.glCreateShader; +import static android.opengl.GLES20.glDeleteProgram; +import static android.opengl.GLES20.glDeleteShader; +import static android.opengl.GLES20.glDrawArrays; +import static android.opengl.GLES20.glEnableVertexAttribArray; +import static android.opengl.GLES20.glGenTextures; +import static android.opengl.GLES20.glGetAttribLocation; +import static android.opengl.GLES20.glGetError; +import static android.opengl.GLES20.glGetProgramInfoLog; +import static android.opengl.GLES20.glGetProgramiv; +import static android.opengl.GLES20.glGetShaderInfoLog; +import static android.opengl.GLES20.glGetShaderiv; +import static android.opengl.GLES20.glGetUniformLocation; +import static android.opengl.GLES20.glLinkProgram; +import static android.opengl.GLES20.glShaderSource; +import static android.opengl.GLES20.glTexParameteri; +import static android.opengl.GLES20.glUniform1i; +import static android.opengl.GLES20.glUseProgram; +import static android.opengl.GLES20.glVertexAttribPointer; + +public class ImageFlipRenderThread extends Thread { + public static final String LOG_TAG = "GLTextureView"; + + static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098; + static final int EGL_OPENGL_ES2_BIT = 4; + + private volatile boolean mFinished; + + private final Resources mResources; + private final SurfaceTexture mSurface; + + private EGL10 mEgl; + private EGLDisplay mEglDisplay; + private EGLConfig mEglConfig; + private EGLContext mEglContext; + private EGLSurface mEglSurface; + + public ImageFlipRenderThread(Resources resources, SurfaceTexture surface) { + mResources = resources; + mSurface = surface; + } + + private static final String sSimpleVS = + "attribute vec4 position;\n" + + "attribute vec2 texCoords;\n" + + "varying vec2 outTexCoords;\n" + + "\nvoid main(void) {\n" + + " outTexCoords = texCoords;\n" + + " gl_Position = position;\n" + + "}\n\n"; + private static final String sSimpleFS = + "precision mediump float;\n\n" + + "varying vec2 outTexCoords;\n" + + "uniform sampler2D texture;\n" + + "\nvoid main(void) {\n" + + " gl_FragColor = texture2D(texture, outTexCoords);\n" + + "}\n\n"; + + private static final int FLOAT_SIZE_BYTES = 4; + private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; + private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0; + private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3; + private final float[] mTriangleVerticesData = { + // X, Y, Z, U, V + -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, + }; + + @Override + public void run() { + initGL(); + + FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length + * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); + triangleVertices.put(mTriangleVerticesData).position(0); + + int texture = loadTexture(R.drawable.large_photo); + int program = buildProgram(sSimpleVS, sSimpleFS); + + int attribPosition = glGetAttribLocation(program, "position"); + checkGlError(); + + int attribTexCoords = glGetAttribLocation(program, "texCoords"); + checkGlError(); + + int uniformTexture = glGetUniformLocation(program, "texture"); + checkGlError(); + + glBindTexture(GL_TEXTURE_2D, texture); + checkGlError(); + + glUseProgram(program); + checkGlError(); + + glEnableVertexAttribArray(attribPosition); + checkGlError(); + + glEnableVertexAttribArray(attribTexCoords); + checkGlError(); + + glUniform1i(uniformTexture, 0); + checkGlError(); + + // drawQuad + triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); + glVertexAttribPointer(attribPosition, 3, GL_FLOAT, false, + TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); + checkGlError(); + + triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); + glVertexAttribPointer(attribTexCoords, 3, GL_FLOAT, false, + TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); + checkGlError(); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + checkGlError(); + + while (!mFinished) { + checkCurrent(); + + glClear(GL_COLOR_BUFFER_BIT); + checkGlError(); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + checkGlError(); + + if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) { + throw new RuntimeException("Cannot swap buffers"); + } + checkEglError(); + + try { + Thread.sleep(2000); + } catch (InterruptedException e) { + // Ignore + } + } + + finishGL(); + } + + private int loadTexture(int resource) { + int[] textures = new int[1]; + + glActiveTexture(GL_TEXTURE0); + glGenTextures(1, textures, 0); + checkGlError(); + + int texture = textures[0]; + glBindTexture(GL_TEXTURE_2D, texture); + checkGlError(); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + Bitmap bitmap = BitmapFactory.decodeResource(mResources, resource); + + GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0); + checkGlError(); + + bitmap.recycle(); + + return texture; + } + + private static int buildProgram(String vertex, String fragment) { + int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); + if (vertexShader == 0) return 0; + + int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); + if (fragmentShader == 0) return 0; + + int program = glCreateProgram(); + glAttachShader(program, vertexShader); + checkGlError(); + + glAttachShader(program, fragmentShader); + checkGlError(); + + glLinkProgram(program); + checkGlError(); + + int[] status = new int[1]; + glGetProgramiv(program, GL_LINK_STATUS, status, 0); + if (status[0] != GL_TRUE) { + String error = glGetProgramInfoLog(program); + Log.d(LOG_TAG, "Error while linking program:\n" + error); + glDeleteShader(vertexShader); + glDeleteShader(fragmentShader); + glDeleteProgram(program); + return 0; + } + + return program; + } + + private static int buildShader(String source, int type) { + int shader = glCreateShader(type); + + glShaderSource(shader, source); + checkGlError(); + + glCompileShader(shader); + checkGlError(); + + int[] status = new int[1]; + glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); + if (status[0] != GL_TRUE) { + String error = glGetShaderInfoLog(shader); + Log.d(LOG_TAG, "Error while compiling shader:\n" + error); + glDeleteShader(shader); + return 0; + } + + return shader; + } + + private void checkEglError() { + int error = mEgl.eglGetError(); + if (error != EGL10.EGL_SUCCESS) { + Log.w(LOG_TAG, "EGL error = 0x" + Integer.toHexString(error)); + } + } + + private static void checkGlError() { + int error = glGetError(); + if (error != GL_NO_ERROR) { + Log.w(LOG_TAG, "GL error = 0x" + Integer.toHexString(error)); + } + } + + private void finishGL() { + mEgl.eglDestroyContext(mEglDisplay, mEglContext); + mEgl.eglDestroySurface(mEglDisplay, mEglSurface); + } + + private void checkCurrent() { + if (!mEglContext.equals(mEgl.eglGetCurrentContext()) || + !mEglSurface.equals(mEgl.eglGetCurrentSurface(EGL10.EGL_DRAW))) { + if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { + throw new RuntimeException("eglMakeCurrent failed " + + GLUtils.getEGLErrorString(mEgl.eglGetError())); + } + } + } + + private void initGL() { + mEgl = (EGL10) EGLContext.getEGL(); + + mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); + if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { + throw new RuntimeException("eglGetDisplay failed " + + GLUtils.getEGLErrorString(mEgl.eglGetError())); + } + + int[] version = new int[2]; + if (!mEgl.eglInitialize(mEglDisplay, version)) { + throw new RuntimeException("eglInitialize failed " + + GLUtils.getEGLErrorString(mEgl.eglGetError())); + } + + mEglConfig = chooseEglConfig(); + if (mEglConfig == null) { + throw new RuntimeException("eglConfig not initialized"); + } + + mEglContext = createContext(mEgl, mEglDisplay, mEglConfig); + + mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, mSurface, null); + + if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) { + int error = mEgl.eglGetError(); + if (error == EGL10.EGL_BAD_NATIVE_WINDOW) { + Log.e(LOG_TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW."); + return; + } + throw new RuntimeException("createWindowSurface failed " + + GLUtils.getEGLErrorString(error)); + } + + if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { + throw new RuntimeException("eglMakeCurrent failed " + + GLUtils.getEGLErrorString(mEgl.eglGetError())); + } + } + + + EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) { + int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE}; + return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list); + } + + private EGLConfig chooseEglConfig() { + int[] configsCount = new int[1]; + EGLConfig[] configs = new EGLConfig[1]; + int[] configSpec = getConfig(); + if (!mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1, configsCount)) { + throw new IllegalArgumentException("eglChooseConfig failed " + + GLUtils.getEGLErrorString(mEgl.eglGetError())); + } else if (configsCount[0] > 0) { + return configs[0]; + } + return null; + } + + private static int[] getConfig() { + return new int[]{ + EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL10.EGL_RED_SIZE, 8, + EGL10.EGL_GREEN_SIZE, 8, + EGL10.EGL_BLUE_SIZE, 8, + EGL10.EGL_ALPHA_SIZE, 8, + EGL10.EGL_DEPTH_SIZE, 0, + EGL10.EGL_STENCIL_SIZE, 0, + EGL10.EGL_NONE + }; + } + + public void finish() { + mFinished = true; + } +} |