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diff --git a/tools/layoutlib/bridge/src/android/graphics/Gradient_Delegate.java b/tools/layoutlib/bridge/src/android/graphics/Gradient_Delegate.java
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+import android.graphics.Shader.TileMode;
+
+/**
+ * Base class for true Gradient shader delegate.
+ */
+public abstract class Gradient_Delegate extends Shader_Delegate {
+
+ protected final int[] mColors;
+ protected final float[] mPositions;
+
+ @Override
+ public boolean isSupported() {
+ // all gradient shaders are supported.
+ return true;
+ }
+
+ @Override
+ public String getSupportMessage() {
+ // all gradient shaders are supported, no need for a gradient support
+ return null;
+ }
+
+ /**
+ * Creates the base shader and do some basic test on the parameters.
+ *
+ * @param colors The colors to be distributed along the gradient line
+ * @param positions May be null. The relative positions [0..1] of each
+ * corresponding color in the colors array. If this is null, the
+ * the colors are distributed evenly along the gradient line.
+ */
+ protected Gradient_Delegate(int colors[], float positions[]) {
+ if (colors.length < 2) {
+ throw new IllegalArgumentException("needs >= 2 number of colors");
+ }
+ if (positions != null && colors.length != positions.length) {
+ throw new IllegalArgumentException("color and position arrays must be of equal length");
+ }
+
+ if (positions == null) {
+ float spacing = 1.f / (colors.length - 1);
+ positions = new float[colors.length];
+ positions[0] = 0.f;
+ positions[colors.length-1] = 1.f;
+ for (int i = 1; i < colors.length - 1 ; i++) {
+ positions[i] = spacing * i;
+ }
+ }
+
+ mColors = colors;
+ mPositions = positions;
+ }
+
+ /**
+ * Base class for (Java) Gradient Paints. This handles computing the gradient colors based
+ * on the color and position lists, as well as the {@link TileMode}
+ *
+ */
+ protected abstract static class GradientPaint implements java.awt.Paint {
+ private final static int GRADIENT_SIZE = 100;
+
+ private final int[] mColors;
+ private final float[] mPositions;
+ private final TileMode mTileMode;
+ private int[] mGradient;
+
+ protected GradientPaint(int[] colors, float[] positions, TileMode tileMode) {
+ mColors = colors;
+ mPositions = positions;
+ mTileMode = tileMode;
+ }
+
+ public int getTransparency() {
+ return java.awt.Paint.TRANSLUCENT;
+ }
+
+ /**
+ * Pre-computes the colors for the gradient. This must be called once before any call
+ * to {@link #getGradientColor(float)}
+ */
+ protected void precomputeGradientColors() {
+ if (mGradient == null) {
+ // actually create an array with an extra size, so that we can really go
+ // from 0 to SIZE (100%), or currentPos in the loop below will never equal 1.0
+ mGradient = new int[GRADIENT_SIZE+1];
+
+ int prevPos = 0;
+ int nextPos = 1;
+ for (int i = 0 ; i <= GRADIENT_SIZE ; i++) {
+ // compute current position
+ float currentPos = (float)i/GRADIENT_SIZE;
+ while (currentPos > mPositions[nextPos]) {
+ prevPos = nextPos++;
+ }
+
+ float percent = (currentPos - mPositions[prevPos]) /
+ (mPositions[nextPos] - mPositions[prevPos]);
+
+ mGradient[i] = computeColor(mColors[prevPos], mColors[nextPos], percent);
+ }
+ }
+ }
+
+ /**
+ * Returns the color based on the position in the gradient.
+ * <var>pos</var> can be anything, even &lt; 0 or &gt; > 1, as the gradient
+ * will use {@link TileMode} value to convert it into a [0,1] value.
+ */
+ protected int getGradientColor(float pos) {
+ if (pos < 0.f) {
+ if (mTileMode != null) {
+ switch (mTileMode) {
+ case CLAMP:
+ pos = 0.f;
+ break;
+ case REPEAT:
+ // remove the integer part to stay in the [0,1] range.
+ // we also need to invert the value from [-1,0] to [0, 1]
+ pos = pos - (float)Math.floor(pos);
+ break;
+ case MIRROR:
+ // this is the same as the positive side, just make the value positive
+ // first.
+ pos = Math.abs(pos);
+
+ // get the integer and the decimal part
+ int intPart = (int)Math.floor(pos);
+ pos = pos - intPart;
+ // 0 -> 1 : normal order
+ // 1 -> 2: mirrored
+ // etc..
+ // this means if the intpart is odd we invert
+ if ((intPart % 2) == 1) {
+ pos = 1.f - pos;
+ }
+ break;
+ }
+ } else {
+ pos = 0.0f;
+ }
+ } else if (pos > 1f) {
+ if (mTileMode != null) {
+ switch (mTileMode) {
+ case CLAMP:
+ pos = 1.f;
+ break;
+ case REPEAT:
+ // remove the integer part to stay in the [0,1] range
+ pos = pos - (float)Math.floor(pos);
+ break;
+ case MIRROR:
+ // get the integer and the decimal part
+ int intPart = (int)Math.floor(pos);
+ pos = pos - intPart;
+ // 0 -> 1 : normal order
+ // 1 -> 2: mirrored
+ // etc..
+ // this means if the intpart is odd we invert
+ if ((intPart % 2) == 1) {
+ pos = 1.f - pos;
+ }
+ break;
+ }
+ } else {
+ pos = 1.0f;
+ }
+ }
+
+ int index = (int)((pos * GRADIENT_SIZE) + .5);
+
+ return mGradient[index];
+ }
+
+ /**
+ * Returns the color between c1, and c2, based on the percent of the distance
+ * between c1 and c2.
+ */
+ private int computeColor(int c1, int c2, float percent) {
+ int a = computeChannel((c1 >> 24) & 0xFF, (c2 >> 24) & 0xFF, percent);
+ int r = computeChannel((c1 >> 16) & 0xFF, (c2 >> 16) & 0xFF, percent);
+ int g = computeChannel((c1 >> 8) & 0xFF, (c2 >> 8) & 0xFF, percent);
+ int b = computeChannel((c1 ) & 0xFF, (c2 ) & 0xFF, percent);
+ return a << 24 | r << 16 | g << 8 | b;
+ }
+
+ /**
+ * Returns the channel value between 2 values based on the percent of the distance between
+ * the 2 values..
+ */
+ private int computeChannel(int c1, int c2, float percent) {
+ return c1 + (int)((percent * (c2-c1)) + .5);
+ }
+ }
+}