| Commit message (Collapse) | Author | Age | Files | Lines |
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System server always forks from Zygote so we no longer need
the system_server executable which was probably broken anyhow.
This makes the initialization sequence slightly more intelligible.
Likewise, we don't need the GrimReaper anymore because init
will automatically take care of restarting the system when the
service manager dies.
Change-Id: I02c88d9392f7c8133d9cde9d0d978da89ed80452
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Change-Id: I4e04e1aa181b3ebe661354edd0b8dbbfd7a623a6
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Adds an optimization for checking whether a looper is stuck,
with a new Looper method to see if its thread is currently
idle. This will allow us to put a large number of loopers
in the monitor efficiently, since we generally won't have to
do a context switch on each of them (since most looper threads
spend most of their time idle waiting for work).
Also change things so the system process's main thread
is actually running on the main thread. Because Jeff
asked for this, and who am I to argue? :)
Change-Id: I12999e6f9c4b056c22dd652cb78c2453c391061f
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Change-Id: I11ee943da23a66828455a9770fc3c5ceb4bbcaa9
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Bug: 8580410
Change-Id: I746aa8258866508c3a725d0773faf4518096548f
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due to dependency on libandroid_runtime
Change-Id: I96c0ba72ea406c9e7e63b9a160498187b6ec9b21
Signed-off-by: Mike Lockwood <lockwood@google.com>
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Change-Id: Id77c2cecb27cec500dfe066e4430f9e67802a433
Signed-off-by: Mike Lockwood <lockwood@google.com>
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Change-Id: I285c190904b2b6b92df3e40154d178407a712f6e
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Change-Id: I2a2976eb27b262bcba0c76ab37d822407d2337a7
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Change-Id: Id443ec5c99bb4d7653905f1be1f72a029e0cf087
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See https://android-git.corp.google.com/g/157065
Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
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See https://android-git.corp.google.com/g/156801
Bug: 5449033
Change-Id: Ib08fe86d23db91ee153e9f91a99a35c42b9208ea
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Change-Id: I13d9f251f86c05ae5405f37adbf6b8e9660935ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
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Bug: 5010576
Change-Id: Id450dc83efed4897d1e4ff451530fed14457aace
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Change-Id: I6e757f31f1e020046038e5ab84e71b8689a0aed3
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This seems simpler and more contained, and I think the comment explaining
why hoop-jumping is necessary is a bit clearer now.
Change-Id: Ief4afd7cbb42188ed835fce23e497520bdb753a8
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Added support for loading the pointer icon from a resource.
Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.
Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
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remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.
Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
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moved surfaceflinger, audioflinger, cameraservice
all native services should now reside in this location.
Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
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Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
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