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path: root/core/java/android/view/GLES20Canvas.java
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* Don't destroy the same texture twiceRomain Guy2012-09-251-0/+1
* Update layers in a single batch at the beginning of a frameRomain Guy2012-09-211-1/+14
* Fix occasional crash bug with layersChet Haase2012-09-171-1/+1
* Enable changing properties of layer paintChet Haase2012-09-071-7/+4
* Remove unused View.flushLayer() APIRomain Guy2012-07-111-1/+0
* Update layers' opaque property when neededRomain Guy2012-07-111-0/+1
* Track canvas clearing for swap buffers logic.Chet Haase2012-06-071-5/+6
* Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)Romain Guy2012-05-141-4/+25
* Prevent WebView from crashing when detached from the windowRomain Guy2012-04-231-0/+14
* Remove USE_DISPLAY_LIST_PROPERTIES flagChet Haase2012-04-231-4/+3
* Allow fine-grained control over functors executionRomain Guy2012-04-021-0/+7
* Refactor GLES20Canvas/HardwareRenderer JNI layersRomain Guy2012-03-281-43/+0
* Use a status_t return type for GL functorsRomain Guy2012-03-261-4/+4
* Deferred layer updatesRomain Guy2012-03-021-0/+9
* Small optimization for the battery status screenRomain Guy2012-02-271-8/+33
* Add hooks to implement Canvas.drawTextOnPath() in GLRomain Guy2012-02-241-2/+26
* Record possible clip rejects when recording display listsRomain Guy2012-02-171-4/+5
* Ensure we always reset graphics modifiersRomain Guy2012-02-161-92/+148
* Better error message when drawing with recycled bitmapsRomain Guy2012-02-071-0/+6
* Add debug markers to OpenGLRendererRomain Guy2012-01-301-0/+6
* Add stencil buffer to the EGL configRomain Guy2012-01-301-2/+19
* Add full support for Canvas.setDrawFilter()Romain Guy2012-01-231-0/+13
* Deprecate unused APIsRomain Guy2012-01-191-0/+12
* Add basic code required for drawPicture()Romain Guy2012-01-181-3/+16
* Don't crash on Canvas.drawPicture()Romain Guy2012-01-181-3/+3
* First pass at implementing Canvas.drawPosText() in GLRomain Guy2012-01-171-2/+26
* Improve GLES20Canvas clip supportRomain Guy2012-01-171-6/+21
* Sub display list in TextViewGilles Debunne2012-01-121-2/+2
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-12-061-0/+1
* am 02e88f23: am 46685db9: Merge "Fix crash in existing applications Bug #5659...Romain Guy2011-11-281-2/+15
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| * Fix crash in existing applicationsRomain Guy2011-11-281-2/+15
* | am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues...Dave Burke2011-11-141-1/+0
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| * Revert "Discard framebuffer rendering queues when discarding layers"Dave Burke2011-11-141-1/+0
* | am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when di...Mathias Agopian2011-11-141-0/+1
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| * Discard framebuffer rendering queues when discarding layersRomain Guy2011-11-101-0/+1
* | am cb0db030: Merge branch \'ics-mr1-plus-aosp\' of ssh://android-git:29418/pl...Akwasi Boateng2011-11-111-0/+21
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| * Terminate EGL when an app goes in the backgroundRomain Guy2011-11-101-0/+21
* | Load identity matrix when calling Canvas.setMatrix(null)Romain Guy2011-10-281-1/+1
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* Implement saveLayer*() correctlyRomain Guy2011-08-251-3/+18
* Add an API to set the transform on a TextureView's surface texture.Romain Guy2011-08-161-0/+1
* Remove unnecessary private APIRomain Guy2011-08-111-7/+0
* Reclaim more memory, more often.Romain Guy2011-07-271-0/+6
* Destroy layers and flush layers cache when a window is destroyed.Romain Guy2011-07-271-2/+13
* Improve layers debuggingRomain Guy2011-07-261-1/+1
* Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList.Jeff Brown2011-07-211-33/+18
* Trim OpenGLRenderer's memory usage whenever possibleRomain Guy2011-07-181-0/+32
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-3/+14
* Add an API to query maximum bitmap/texture size on Canvas.Romain Guy2011-07-071-0/+13
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-221-2/+3
* Properly refcount SurfaceTexture in the JNI layer.Romain Guy2011-06-151-1/+2