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path: root/core/java/android/view/HardwareRenderer.java
Commit message (Expand)AuthorAgeFilesLines
* Don't allow screen invalidations to go outside bounds of screenMichael Jurka2012-02-231-0/+2
* Fix flashing wifi dialog after rotating back from landscape.Chet Haase2011-11-281-0/+12
* Notify views when EGL resources are about to be destroyedRomain Guy2011-11-211-22/+51
* Add new ManagedEGLContext class to help apps participate in memory trimming.Dianne Hackborn2011-11-161-34/+56
* Merge "Terminate EGL when an app goes in the background" into ics-mr1Romain Guy2011-11-101-10/+61
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| * Terminate EGL when an app goes in the backgroundRomain Guy2011-11-101-10/+61
* | Initialize egl_cache with an app writeable fileRomain Guy2011-11-101-0/+19
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* Fix issue #5384631: hw windows not resizing correctlyChet Haase2011-10-061-0/+29
* Fix issue #5150899: Call activity takes 15MB we never get back.Dianne Hackborn2011-09-021-1/+11
* Dispatch onDetachedFromWindow before destroying everythingRomain Guy2011-09-011-5/+4
* Prevent crash in VPN settingsRomain Guy2011-08-261-4/+5
* Add OpenGL backend to ImageWallpaperRomain Guy2011-08-241-52/+8
* Prevent NPE in HardwareRendererRomain Guy2011-08-161-1/+3
* <blink/> is not an acceptable default behavior.Romain Guy2011-08-121-2/+8
* Destroy the EGL surface when the ViewRootImpl surface is invalidRomain Guy2011-08-031-21/+23
* Don't recreate the EGL surface if the surface is not readyRomain Guy2011-08-031-9/+15
* Properly cancel pending buffers on window size changeRomain Guy2011-08-021-7/+20
* Prevent crash with NPE in HardwareRendererRomain Guy2011-08-021-5/+6
* Trim HardwareRenderer memory more frequently.Romain Guy2011-07-291-0/+2
* Various work on out of memory managment.Dianne Hackborn2011-07-291-3/+3
* Reclaim more memory, more often.Romain Guy2011-07-271-1/+3
* Destroy layers and flush layers cache when a window is destroyed.Romain Guy2011-07-271-22/+46
* Make sure we have a current EGL context when invoking EGLRomain Guy2011-07-261-20/+34
* Add debug flag to print out the EGL configuration used by libhwuiRomain Guy2011-07-251-5/+4
* Add ELG config debugging to HardwareRendererRomain Guy2011-07-251-40/+96
* Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList.Jeff Brown2011-07-211-3/+3
* Let HardwareRenderer support multiple threads.Romain Guy2011-07-191-45/+51
* Trim OpenGLRenderer's memory usage whenever possibleRomain Guy2011-07-181-0/+24
* Revert "Don't preload HardwareRenderer, its static initialization is process ...Romain Guy2011-07-121-42/+40
* Don't preload HardwareRenderer, its static initialization is process dependant.Romain Guy2011-07-121-40/+42
* Always make GL calls with a valid EGL context.Romain Guy2011-07-111-9/+34
* Always redraw the UI on orientation changeRomain Guy2011-07-081-19/+36
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-0/+26
* Code cleanupRomain Guy2011-06-241-58/+12
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-221-6/+9
* Properly refcount SurfaceTexture in the JNI layer.Romain Guy2011-06-151-8/+5
* Add TextureView.getBitmap()Romain Guy2011-06-141-2/+18
* Take advantage of EGL_BUFFER_PRESERVED on IMG.Romain Guy2011-06-021-1/+13
* Use OpenGL to render transition bitmaps.Romain Guy2011-05-251-3/+2
* Rename ViewRoot to ViewAncestor.Joe Onorato2011-05-041-2/+2
* Merge "Allows to render with an OpenGL context inside a TextureView."Romain Guy2011-05-021-5/+4
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| * Allows to render with an OpenGL context inside a TextureView.Romain Guy2011-05-021-5/+4
* | Remove unnecessary code.Romain Guy2011-05-021-144/+38
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* New widget: TextureViewRomain Guy2011-04-281-2/+50
* Coalesce input events that arrive faster than 333Hz.Jeff Brown2011-04-071-1/+14
* Use the correct API to query system properties.Romain Guy2011-03-231-2/+3
* Fix rendering artifact in edge fades.Romain Guy2011-03-141-1/+2
* Prevents NPE when a View was detachedRomain Guy2011-03-081-1/+1
* Add support for partial invalidates in WebViewRomain Guy2011-03-071-5/+12
* Fix issue #3485923: Gmail crashDianne Hackborn2011-03-021-8/+8