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core
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java
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android
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view
/
HardwareRenderer.java
Commit message (
Expand
)
Author
Age
Files
Lines
*
Surface: Change OutOfResourcesException to be a runtime exception
Igor Murashkin
2013-09-09
1
-56
/
+58
*
Only destroy remote graphic buffers
Romain Guy
2013-08-07
1
-2
/
+7
*
Unregister gralloc buffer immediately
Romain Guy
2013-07-09
1
-0
/
+1
*
Make sure we have a valid EGL context before drawing
Romain Guy
2013-06-24
1
-13
/
+34
*
When destroying a surface, only unmake current if necessary
Romain Guy
2013-06-21
1
-1
/
+4
*
Cancel layer update when a layer is about to be destroyed
Romain Guy
2013-06-17
1
-0
/
+16
*
Restore buildLayer()'s old behavior; it's synchronous again
Romain Guy
2013-06-12
1
-0
/
+14
*
Disable the AssetAtlas when running under valgrind
Romain Guy
2013-05-29
1
-5
/
+7
*
Add PerfHUD ES profiling capabilities
Romain Guy
2013-05-23
1
-4
/
+25
*
Add an on-screen overdraw counter
Romain Guy
2013-05-03
1
-15
/
+122
*
Prevent a crash on devices that remove non-core services
Romain Guy
2013-05-03
1
-0
/
+2
*
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-05-02
1
-4
/
+36
*
Fix Contacts animation jank
Chet Haase
2013-04-10
1
-1
/
+1
*
Reduce the size of dirty invalidates
Romain Guy
2013-04-04
1
-12
/
+3
*
Avoid multiple font cache texture uploads
Romain Guy
2013-03-26
1
-0
/
+3
*
Rename debug property and expose it in HardwareRenderer
Romain Guy
2013-02-25
1
-0
/
+13
*
Show Dalvik stack trace if an exception happens at draw time
Romain Guy
2013-02-19
1
-31
/
+21
*
Expose display list APIs
Romain Guy
2013-02-19
1
-8
/
+20
*
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-02-13
1
-1
/
+1
*
Tag HardwareRenderers with a name to help debugging
Romain Guy
2013-01-31
1
-0
/
+15
*
Object-based DisplayList recording
Chris Craik
2013-01-22
1
-1
/
+1
*
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2013-01-17
1
-23
/
+2
*
Preliminary Support for region clipping
Romain Guy
2013-01-14
1
-11
/
+26
*
Add a new type of profiling graph: lines
Romain Guy
2013-01-10
1
-76
/
+333
*
Remove out-of-date comment and rename constant
Romain Guy
2013-01-07
1
-3
/
+2
*
Fix issue when toggling profiling from visual to off to visual
Romain Guy
2013-01-07
1
-4
/
+1
*
Update profiling properties
Romain Guy
2013-01-07
1
-20
/
+24
*
Use dp units instead of px to draw profiling graph
Romain Guy
2013-01-07
1
-18
/
+31
*
Make profiling graph more readable in all apps
Romain Guy
2013-01-04
1
-5
/
+6
*
Add visual profiling feature
Romain Guy
2013-01-04
1
-97
/
+268
*
am a9877672: am 780a53df: am 07efb030: Merge "Defer process mode upon draw" i...
Chris Craik
2012-12-06
1
-12
/
+8
|
\
|
*
Defer process mode upon draw
Chris Craik
2012-12-04
1
-12
/
+8
*
|
Apply dev. settings at runtime
Romain Guy
2012-11-30
1
-41
/
+89
*
|
Cleanup: remove unused property
Romain Guy
2012-11-29
1
-35
/
+0
|
/
*
Ensure we have a GL context before deleting View layers
Romain Guy
2012-10-23
1
-24
/
+29
*
Defer layer rendering to avoid stalls
Romain Guy
2012-10-18
1
-1
/
+6
*
Ensure we always request conformant OpenGL ES 2.0 contexts
Romain Guy
2012-10-15
1
-0
/
+10
*
Fix rendering artifacts on tiled renderers
Romain Guy
2012-10-03
1
-2
/
+7
*
Fix texture corruption
Chet Haase
2012-09-30
1
-0
/
+6
*
Always set the EGL_BUFFER_PRESERVED EGL_SWAP_BEHAVIOR
Romain Guy
2012-09-26
1
-20
/
+12
*
Really Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext
Romain Guy
2012-09-25
1
-1
/
+1
*
Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext
Romain Guy
2012-09-25
1
-8
/
+9
*
Add extra error check when eglCreateContext fails
Romain Guy
2012-09-24
1
-0
/
+6
*
Add support for a new developer setting: overdraw debugging
Romain Guy
2012-09-21
1
-1
/
+17
*
Update layers in a single batch at the beginning of a frame
Romain Guy
2012-09-21
1
-1
/
+15
*
Add support for QCOM_tiled_rendering
Romain Guy
2012-09-19
1
-3
/
+6
*
Add extra EGL error checking
Romain Guy
2012-09-17
1
-8
/
+14
*
More view hierarchy, fragment debugging.
Dianne Hackborn
2012-08-17
1
-4
/
+4
*
Add new debug tool to track hardware layers updates
Romain Guy
2012-08-06
1
-1
/
+13
*
Make HardwareRenderer able to target generic Surface objects
Romain Guy
2012-07-24
1
-22
/
+22
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