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path: root/core/java/android/view/HardwareRenderer.java
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* Surface: Change OutOfResourcesException to be a runtime exceptionIgor Murashkin2013-09-091-56/+58
* Only destroy remote graphic buffersRomain Guy2013-08-071-2/+7
* Unregister gralloc buffer immediatelyRomain Guy2013-07-091-0/+1
* Make sure we have a valid EGL context before drawingRomain Guy2013-06-241-13/+34
* When destroying a surface, only unmake current if necessaryRomain Guy2013-06-211-1/+4
* Cancel layer update when a layer is about to be destroyedRomain Guy2013-06-171-0/+16
* Restore buildLayer()'s old behavior; it's synchronous againRomain Guy2013-06-121-0/+14
* Disable the AssetAtlas when running under valgrindRomain Guy2013-05-291-5/+7
* Add PerfHUD ES profiling capabilitiesRomain Guy2013-05-231-4/+25
* Add an on-screen overdraw counterRomain Guy2013-05-031-15/+122
* Prevent a crash on devices that remove non-core servicesRomain Guy2013-05-031-0/+2
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-4/+36
* Fix Contacts animation jankChet Haase2013-04-101-1/+1
* Reduce the size of dirty invalidatesRomain Guy2013-04-041-12/+3
* Avoid multiple font cache texture uploadsRomain Guy2013-03-261-0/+3
* Rename debug property and expose it in HardwareRendererRomain Guy2013-02-251-0/+13
* Show Dalvik stack trace if an exception happens at draw timeRomain Guy2013-02-191-31/+21
* Expose display list APIsRomain Guy2013-02-191-8/+20
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-1/+1
* Tag HardwareRenderers with a name to help debuggingRomain Guy2013-01-311-0/+15
* Object-based DisplayList recordingChris Craik2013-01-221-1/+1
* Implement clipRect with a transform, clipRegion & clipPathRomain Guy2013-01-171-23/+2
* Preliminary Support for region clippingRomain Guy2013-01-141-11/+26
* Add a new type of profiling graph: linesRomain Guy2013-01-101-76/+333
* Remove out-of-date comment and rename constantRomain Guy2013-01-071-3/+2
* Fix issue when toggling profiling from visual to off to visualRomain Guy2013-01-071-4/+1
* Update profiling propertiesRomain Guy2013-01-071-20/+24
* Use dp units instead of px to draw profiling graphRomain Guy2013-01-071-18/+31
* Make profiling graph more readable in all appsRomain Guy2013-01-041-5/+6
* Add visual profiling featureRomain Guy2013-01-041-97/+268
* am a9877672: am 780a53df: am 07efb030: Merge "Defer process mode upon draw" i...Chris Craik2012-12-061-12/+8
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| * Defer process mode upon drawChris Craik2012-12-041-12/+8
* | Apply dev. settings at runtimeRomain Guy2012-11-301-41/+89
* | Cleanup: remove unused propertyRomain Guy2012-11-291-35/+0
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* Ensure we have a GL context before deleting View layersRomain Guy2012-10-231-24/+29
* Defer layer rendering to avoid stallsRomain Guy2012-10-181-1/+6
* Ensure we always request conformant OpenGL ES 2.0 contextsRomain Guy2012-10-151-0/+10
* Fix rendering artifacts on tiled renderersRomain Guy2012-10-031-2/+7
* Fix texture corruptionChet Haase2012-09-301-0/+6
* Always set the EGL_BUFFER_PRESERVED EGL_SWAP_BEHAVIORRomain Guy2012-09-261-20/+12
* Really Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContextRomain Guy2012-09-251-1/+1
* Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContextRomain Guy2012-09-251-8/+9
* Add extra error check when eglCreateContext failsRomain Guy2012-09-241-0/+6
* Add support for a new developer setting: overdraw debuggingRomain Guy2012-09-211-1/+17
* Update layers in a single batch at the beginning of a frameRomain Guy2012-09-211-1/+15
* Add support for QCOM_tiled_renderingRomain Guy2012-09-191-3/+6
* Add extra EGL error checkingRomain Guy2012-09-171-8/+14
* More view hierarchy, fragment debugging.Dianne Hackborn2012-08-171-4/+4
* Add new debug tool to track hardware layers updatesRomain Guy2012-08-061-1/+13
* Make HardwareRenderer able to target generic Surface objectsRomain Guy2012-07-241-22/+22